











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Convenient Digging 1.5.5 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Vampire |
Class | Rogue |
Level / Exp | 15 / 63% |
Size | medium |
Lifes / Deaths | Killed by ultimate shivgoroth at level 8 on the 3rd Summertide 122nd year of Ascendancy at 10:58 1 / 5Killed by Horned Horror at level 10 on the 6th Flare 122nd year of Ascendancy at 09:35 Killed by Horned Horror at level 10 on the 6th Flare 122nd year of Ascendancy at 11:05 Killed by Weirdling Beast at level 15 on the 58th Dusk 122nd year of Ascendancy at 06:24 Killed by Weirdling Beast at level 15 on the 58th Dusk 122nd year of Ascendancy at 08:55 |
Primary Stats
Strength | 22 (base 11) |
Dexterity | 49 (base 37) |
Constitution | 23 (base 10) |
Magic | 19 (base 10) |
Willpower | 21 (base 13) |
Cunning | 48 (base 33) |
Resources
Life | -90/328 |
Stamina | 15/160 |
Healing Factor | 1.4299022211821 |
Regeneration | 4.3612017746055 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
Offense: Mainhand
Damage | 60 |
Accuracy | 33 |
Crit Chance | 24% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 33 |
Crit Chance | 20% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Cold | +11% |
Darkness | +5% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | -12.349463778929 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 6 |
Physical Save | 30 |
Spell Save | 14 |
Mental Save | 32 |
Defense: Resistances
Acid | -6%( 70%) |
Arcane | -10%( 70%) |
Cold | + 37%( 70%) |
All | -16%( 70%) |
Lightning | -8%( 70%) |
Light | -9%( 70%) |
Temporal | -8%( 70%) |
Fire | -9%( 70%) |
Darkness | -4%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Duelist | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Undead / Vampire | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Effects
talent | Apply Poison |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 6 Net Damage: 76 - 107 Accuracy: 47 (knife) APR: 22 Crit Chance: +25% Crit mult: 168% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | The target has been splashed with acid, taking 15.22 acid damage per turn, reducing armour by 22 and attack by 19. Acid Splash |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Dryrain is fed upon by Weirdling Beast. Fed Upon |
beneficial effect | Parrying melee and ranged attacks: Has a 43% chance to deflect up to 15 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by ultimate shivgoroth. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed naga tongue. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Zubamiremina the Floewasp (15 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ When Hit 4(-) cold defense ------ Armor +3 (-) Defense +15 (+6 eff.) (-) Fatigue +2% (-) Resistance +6%(-) cold +6%(-) fire Physical save +3 (+2 eff.) (-) Healmod +10% (-) Poison Resist +10% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Summertide Phial 1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() cashmere wizard hat 'Lightraider' (7 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4(-) Cun defense ------ Defense +7 (+3 eff.) (-) Resistance +9%(-) acid +5%(-) arcane +6%(-) light Physical save +15 (+8 eff.) (-) Mind save +9 (+5 eff.) (-) other ------- Light +3 (-) A pointy cloth hat, very wizardly... |
On hands | ![]() iron gauntlets of archery (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +2(-) Cun +2(-) Dex offense ------ Accuracy +5 (+3 eff.) (-) Ignore Armor +6 (-) defense ------ Armor +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() evasive ash totem of healing [power 188] (10/15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() titan's copper ring of frost (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con offense ------ Damage +11%(-) cold defense ------ Resistance +22%(-) cold Physical save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() psionicist's steel ring of clarity 0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Con +3 Wil offense ------ Damage +0%(-11%) cold defense ------ Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Mind save +11 (+5 eff.) Confus Resist +20% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() restful copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% (-) Life Regen +2.00 (-) Amulets make your neck look great! |
In main hand | ![]() Umbral Razor (25-32 power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 45% Cun, 10% Mag, 45% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-) Critical Rate +9.0% (-) Attack Speed 100% (-) Damage Conversion 50%(-) darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4(-) Cun +4(-) Mag offense ------ Damage +5%(-) darkness Ignore resists +10%(-) darkness defense ------ Resistance +10%(-) darkness Stealth +10 (-) Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 11/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 68.83 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
Around waist | ![]() grounding hardened leather belt of life 1.0 Encumbrance T3 belt armor [Ego] Nature While equipped: defense ------ Resistance +7%(-) lightning +7%(-) temporal Life Regen +0.80 (-) Healmod +12% (-) A belt that goes around your waist. |
In off hand | ![]() flaming steel dagger of daylight (14-18 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Weapon Damage 13.5 - 17.6(-11.5 - -14.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (-4) Critical Rate +5.0% (-4.0%) Attack Speed 100% (-) On-hit +6 light Damage Conversion 0%(-50%) darkness Damage Against +5% Undead On-Hit, radius 1 +5 fire On Hit: - 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +0(-4) Cun +0(-4) Mag offense ------ Damage +0%(-5%) darkness Ignore resists +0%(-10%) darkness defense ------ Resistance +0%(-10%) darkness Stealth +0 (-10) Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Cloak of Deception 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) (-) Spellpower +5 (+3 eff.) (-) Mindpower +5 (+3 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() hardened leather armour 'Emeluma' (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Master While equipped: defense ------ Armor +6 (-) Defense +9 (+3 eff.) (-) Fatigue +8% (-) Resistance +18%(-) cold Physical save +3 (+2 eff.) (-) Unlife -60.00 life (-) Blind Resist +10% (-) other ------- Hate-on-crit +1.00 (-) Infravision +3 (-) A suit of armour made of leather. |
Inventory
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 temporal, 3 light, 4 cold, 5 fire, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 112.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 3 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() starlit copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Fatigue +0% (+5%) Resistance +11% light +11% darkness Life Regen +0.00 (-2.00) Blind Resist +22% Amulets make your neck look great! |
![]() clarifying steel amulet of strength (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Fatigue +0% (+5%) Resistance +12% mind Life Regen +0.00 (-2.00) Confus Resist +20% Amulets make your neck look great! |
![]() stabilizing steel amulet of magic (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag defense ------ Fatigue +0% (+5%) Resistance +11% temporal Life Regen +0.00 (-2.00) Pinning Resist +26% Knockbk Resist +22% Amulets make your neck look great! |
![]() stabilizing steel amulet of magic (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag defense ------ Fatigue +0% (+5%) Resistance +15% temporal Life Regen +0.00 (-2.00) Pinning Resist +24% Knockbk Resist +21% Amulets make your neck look great! |
![]() starlit steel amulet of cunning (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Fatigue +0% (+5%) Resistance +11% light +12% darkness Life Regen +0.00 (-2.00) Blind Resist +26% Amulets make your neck look great! |
![]() steel amulet 0.1 Encumbrance T2 amulet jewelry [Normal] While equipped: defense ------ Fatigue +0% (+5%) Life Regen +0.00 (-2.00) Amulets make your neck look great! |
![]() steel amulet of strength (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Fatigue +0% (+5%) Life Regen +0.00 (-2.00) Amulets make your neck look great! |
![]() warrior's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str +0(-2) Con offense ------ Damage +0%(-11%) cold defense ------ Armor +4 Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Mind save +5 (+2 eff.) Confus Resist +23% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str +0(-2) Con offense ------ Damage +0%(-11%) cold defense ------ Armor +6 Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invis +5 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() mule's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +0(-2) Con offense ------ Damage +0%(-11%) cold defense ------ Fatigue -5% Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Life Regen +1.00 Stun Resist +20% other ------- Encumbrance +23 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's steel ring of blight (+12%) 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-2) Con +3 Wil offense ------ Damage +12% blight +0%(-11%) cold defense ------ Resistance +12% blight +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Mind save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring of nature (+22%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Con offense ------ Damage +11% nature +0%(-11%) cold defense ------ Resistance +22% nature +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +0(-2) Con offense ------ Damage +0%(-11%) cold Accuracy +8 (+4 eff.) Ignore Armor +11 defense ------ Defense +10 (+3 eff.) Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Disengage: Puts all charms on 10 cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 142% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() titan's steel ring 0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +5(+3) Con offense ------ Damage +0%(-11%) cold defense ------ Resistance +0%(-22%) cold Physical save +10 (+5 eff.) (+6 (+3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's steel ring 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-2) Con offense ------ Damage +0%(-11%) cold defense ------ Armor +6 Resistance +0%(-22%) cold Physical save +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() hardened leather armour of command (15 def, 9 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats +1 Cun defense ------ Armor +9 (+3) Defense +15 (+5 eff.) (+6 (+2 eff.)) Fatigue +8% (-) Resistance +0%(-18%) cold Physical save +0 (+0 eff.) (-3 (-2 eff.)) Mind save +10 (+5 eff.) Unlife +0.00 life (+60.00 life) Blind Resist +0% (-10%) other ------- Hate-on-crit +0.00 (-1.00) Infravision +0 (-3) A suit of armour made of leather. |
![]() kruk cloak of the voidstalker (0 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-2 eff.)) Spellpower +0 (+0 eff.) (-5 (-3 eff.)) Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Resistance +11% darkness +12% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +10% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A stylish kruk-style cloak, to look awesome. |
![]() thick cashmere cloak (2 def, 7 armour) 2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: offense ------ Physical Power +0 (+0 eff.) (-5 (-2 eff.)) Spellpower +0 (+0 eff.) (-5 (-3 eff.)) Mindpower +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+7 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+7 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +20.00 other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Fortune's Eye 2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+5 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+8 eff.) Mind save +10 (+5 eff.) other ------- See Stealth +12 See Invis +12 Track: Effective talent level: 2.6 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() ash totem of healing [power 200] (10/15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() Eilinybrewen [power 45] (10/20 cooldown) 2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +1 Cun +1 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 46% * 10 arcane resource burn defense ------ Resistance +9% light +3% temporal Crit Resistance 10.00% Harden the skin for 7 turns increasing armour by 45 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Dryrain the Vampire Rogue level 14
54th Dusk 122nd year of Ascendancy at 06:06 see stats
By Dryrain the Vampire Rogue level 12
30th Dusk 122nd year of Ascendancy at 18:33 see stats
By Dryrain the Vampire Rogue level 10
3rd Flare 122nd year of Ascendancy at 16:10 see stats
By Dryrain the Vampire Rogue level 11
1st Dusk 122nd year of Ascendancy at 01:53 see stats
By Dryrain the Vampire Rogue level 7
8th Mirth 122nd year of Ascendancy at 23:37 see stats
By Dryrain the Vampire Rogue level 10
5th Flare 122nd year of Ascendancy at 10:08 see stats
Log
Dryrain hits Weirdling Beast for 21 darkness, 15 physical, 9 light, 17 physical, 4 light, 9 light, 2 fire (76 total damage).
Acid Splash from Weirdling Beast hits Dryrain for 13 acid damage.
Bleeding from Dryrain hits Weirdling Beast for 4 physical damage.
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Dryrain misses Weirdling Beast.
Dryrain misses Weirdling Beast.
Weirdling Beast casts Corrupted Negation.
Dryrain is free from the acid.
Weirdling Beast hits Dryrain for 115 blight damage.
Bleeding from Dryrain hits Weirdling Beast for 4 physical damage.
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Dryrain uses Throwing Knives.
Dryrain's Throwing Knife performs a melee critical strike against Weirdling Beast!
Dryrain is covered in acid!
Weirdling Beast is silenced!
Dryrain's Throwing Knife hits Weirdling Beast for 67 physical, 9 light (76 total damage).
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Dryrain for (17 resilience), 164 mind (164 total damage).
Talent Vitality is ready to use.
Acid Splash from Weirdling Beast hits Dryrain for 16 acid damage.
Bleeding from Dryrain hits Weirdling Beast for 4 physical damage.
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Dryrain activates Apply Poison.
Weirdling Beast uses Infusion: Healing.
Weirdling Beast stops bleeding.
Weirdling Beast receives 444 healing from Infusion: Healing.
Weirdling Beast uses Telekinetic Blast.