









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Items Vault 1.7.0Donators/Buyers bonus! Cloak Reminder 1.7.0Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. nsrr's Exotic Weapons 1.4.8 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Inferno Race Patch for ID and Arena 1.5.5 Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Berserker |
| Level / Exp | 15 / 10% |
| Size | big |
| Lifes / Deaths | Killed by steamgun turret at level 15 on the 75th Pyre 122nd year of Ascendancy at 17:28 5 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 41) |
| Dexterity | 13 (base 11) |
| Constitution | 26 (base 22) |
| Magic | 8 (base 10) |
| Willpower | 22 (base 20) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/498 |
| Stamina | 13/172 |
| Equilibrium | 14 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 4.1504111703493 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 28 |
| Crit Chance | 20% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 42.08934837382 (81.151787968034%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 25 |
| Physical Save | 27 |
| Spell Save | 10 |
| Mental Save | 24 |
Defense: Resistances
| Cold | + 18%( 70%) |
| Acid | + 13%( 70%) |
| Fire | + 47%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Stun Resistance | 20% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]titan's copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Con Physical save: +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring (On fingers, 1 of 2)]marksman's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex / +0(-2) Con Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +20.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| On feet | [vs. pair of iron boots (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | [vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]Kolabar the Rainseam (7 def, 27 armour) Requires: - Massive armour training - Strength 35 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +27 (-) Defense: +7 (+7 eff.) (-) Fatigue: +22% (-) Changes stats: +2(-) Cun Changes resistances: +9%(-) acid / +16%(-) fire / +15%(-) cold Changes resistances penetration: +10%(-) acid Mental save: +13 (+8 eff.) (-) A suit of armour made of metal plates. |
| On hands | [vs. steady iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)]steady iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) (-) Physical power: +6 (+2 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Str Physical save: +5 (+3 eff.) (-) Mental save: +5 (+2 eff.) (-) Disarm immunity: +22% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. linen cloak (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. steel battleaxe (122% power, 2 apr) (In main hand)]steel battleaxe (122% power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Massive two-handed battleaxes. |
Inventory
movement infusion (speed 419%; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 197; 15 cd)] (on body)]regeneration infusion (heal 60; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15(-) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60(-137) life over 5(-) turns. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. titan's copper ring (On fingers, 1 of 2)]steel ring of nature (+24%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-2) Con Changes resistances: +24% nature Changes damage: +12% nature Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]elm vilestaff of might (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-22%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]ash vilestaff of warding (111% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-11%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Armour: +5 Defense: +4 (+4 eff.) Maximum wards: +2 blight Changes damage: +15% blight Talents granted: +2 Ward +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]cruel ash magestaff of might (111% power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-11%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 (+6 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steel battleaxe (116% power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 116% (-6%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Massive two-handed battleaxes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]thought-forged steel battleaxe of daylight (123% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 123% (+1%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 14% chance to reduce all saves and defense by 14 Damage (Melee): +7 mind / +9 light Damage against: +7% Undead When wielded/worn: Changes stats: +3 Cun / +3 Wil Massive two-handed battleaxes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]flaming iron greatmaul (116% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 116% (-6%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-1) Crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) Damage (radius 1) on hit: +7 fire Massive two-handed mauls. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]iron greatsword (109% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 109% (-13%) Range: 1.6x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Massive two-handed swords. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]Newly picked up steel longsword (104% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 105% (-18%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (+1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Sharp, long, and deadly. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]acidic iron mace (108% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 108% (-14%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +0.5% (-4.5%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]Newly picked up balanced steel waraxe of persecution (105% power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 106% (-17%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (+1) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) Damage against: +5% Unnatural When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+7 eff.) Changes stats: +3 Wil Disarm immunity: +26% One-handed war axes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steel waraxe of phasing (109% power, 10 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% (-13%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+8) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +11% One-handed war axes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]hateful dwarven-steel waraxe of massacre (129% power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 130% (+7%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (+2) Crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +5 darkness Damage against: +5% Living One-handed war axes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steel dagger (105% power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% (-17%) Range: 1.3x (-0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (-) Attack speed: 100% (-) Sharp, short and deadly. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steel dagger of crippling (107% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 107% (-15%) Range: 1.3x (-0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steady elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Firing range: +6 When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +2.0% Longbows are used to shoot arrows at your foes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]steady elm longbow of cold Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Firing range: +6 Damage (Ranged): +12 cold When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +3.0% Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]ash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Firing range: +7 Damage (Ranged): +8 acid When wielded/worn: Changes damage: +14% acid Longbows are used to shoot arrows at your foes. |
[vs. steel battleaxe (122% power, 2 apr) (In main hand)]rough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-5.0%) Attack speed: 100% (-) Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
[vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-27) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Fatigue: +0% (-22%) Changes stats: +0(-2) Cun Changes resistances: +0%(-9%) acid / +0%(-16%) fire / +0%(-15%) cold / +9% all Changes resistances penetration: +0%(-10%) acid Mental save: +0 (+0 eff.) (-13 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]rough leather armour of acid resistance (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-25) Defense: +3 (+3 eff.) (-4 (-4 eff.)) Fatigue: +6% (-16%) Changes stats: +0(-2) Cun Changes resistances: +16%(+7%) acid / +0%(-16%) fire / +0%(-15%) cold Changes resistances penetration: +0%(-10%) acid Mental save: +0 (+0 eff.) (-13 (-8 eff.)) A suit of armour made of leather. |
[vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]rough leather armour of lightning resistance (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-25) Defense: +3 (+3 eff.) (-4 (-4 eff.)) Fatigue: +6% (-16%) Changes stats: +0(-2) Cun Changes resistances: +16% lightning / +0%(-16%) fire / +0%(-15%) cold / +0%(-9%) acid Changes resistances penetration: +0%(-10%) acid Mental save: +0 (+0 eff.) (-13 (-8 eff.)) A suit of armour made of leather. |
[vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]impenetrable iron mail armour of resilience (2 def, 9 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 (-18) Defense: +2 (+2 eff.) (-5 (-5 eff.)) Fatigue: +12% (-10%) Changes stats: +0(-2) Cun Changes resistances: +0%(-9%) acid / +0%(-16%) fire / +0%(-15%) cold Changes resistances penetration: +0%(-10%) acid Mental save: +0 (+0 eff.) (-13 (-8 eff.)) Maximum life: +21.00 A suit of armour made of mail. |
[vs. Kolabar the Rainseam (7 def, 27 armour) (Main armor)]steel plate armour of spell shielding (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-18) Defense: +0 (+0 eff.) (-7 (-7 eff.)) Fatigue: +22% (-) Changes stats: +0(-2) Cun Changes resistances: +0%(-9%) acid / +0%(-16%) fire / +6% arcane / +0%(-15%) cold Changes resistances penetration: +0%(-10%) acid Spell save: +12 (+11 eff.) Mental save: +0 (+0 eff.) (-13 (-8 eff.)) A suit of armour made of metal plates. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Newly picked upspellwoven linen wizard hat of the mind (+11%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% mind Changes damage: +11% mind Mana each turn: +0.10 Spellpower: +3 (+3 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Armintir [power 182] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Str / +1 Con Critical mult.: +5.00% Stamina each turn: +2.00 It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 1 talent cooldowns by 2. * Cleanse 2 total effects of type disease, wound, or poison. * Heal for 35. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krogrena Fighter the Krog Berserker level 10
75th Pyre 122nd year of Ascendancy at 05:53 see stats
Log
You do not have enough Stamina to use Fearless Cleave.
Krogrena Fighter resists!
Overclock from Ryal hits Krogrena Fighter for 13 lightning damage.
Steamgun turret's Steamgun Turret hits Krogrena Fighter for 9 physical damage.
Ryal uses Block.
A static shield forms around Ryal.
A static shield forms around steamgun turret.
Talent Shattering Blow is ready to use.
Krogrena Fighter uses Stunning Blow.
Ryal resists the stunning blow!
Ryal resists the stunning blow!
Krogrena Fighter hits Ryal for (33 blocked), 0 physical, (13 blocked), 0 fire, (29 blocked), 0 physical, (13 blocked), 0 fire (0 total damage).
Melee retaliation hits Krogrena Fighter for 0 fire, 0 fire (1 total damage).
Overclock from Ryal hits Krogrena Fighter for 13 lightning damage.
Steamgun turret's Steamgun Turret hits Krogrena Fighter for 17 physical damage.
Ryal uses Knockback.
Ryal hits Krogrena Fighter for 37 physical, 4 blight, 2 fire, 3 mind (46 total damage).
Krogrena Fighter is no longer attuned.
Krogrena Fighter no longer revels in blood quite so much.
Krogrena Fighter uses Antimagic Zone.
Steamgun turret resists the silence!
Ryal is silenced!
Krogrena Fighter's manaburn arcane area effect hits Steamgun turret for 0 arcane damage.
Krogrena Fighter's manaburn arcane area effect hits Ryal for 0 arcane damage.
Steamgun turret's Steamgun Turret hits Krogrena Fighter for 9 physical damage.
Krogrena Fighter the level 15 krog berserker was maimed to death by a steamgun turret on level 16 of The Arena.
Krogrena Fighter's rage subsides!














































































