sdg the level 6 Cornac Anorithil by icelv

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAnorithil
Level / Exp6 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic32 (base 29)
Willpower13 (base 10)
Cunning18 (base 18)

Resources

Life182/182
Positive45/45
Negative45/45
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+37.851919152003%
Spell+4.0822606569246%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage13
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance13%
Speed0.960778516616

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+7%
Light+10%
Mind+5%

Defense: Base

Armour (hardiness)9 (60%)
Defense5
Ranged Defense5
Fatigue0
Physical Save15
Spell Save15
Mental Save21

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
2/5
1/5
0/5
0/5
Celestial / Sunlight1.30
3/5
1/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Lost in translation (Roguelike) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By sdg the Cornac Anorithil level 4
76th Pyre 122nd year of Ascendancy at 20:05
see stats

Log

Sdg's light area effect killed Bandit!

Sdg casts
Moonlight Ray.
Sdg's spell attains critical power!
sdg hits Something for 132 darkness damage.
Talent Searing Light is ready to use.
Sdg's darkness area effect hits
sdg for 14 darkness damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Sdg's darkness area effect hits
sdg for 14 darkness damage.

Resting starts...

Talent Moonlight Ray is ready to use.
Talent Shadow Blast is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Sdg picks up (z.):
agate.
You pickup 0.70 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.60 gold pieces.

Sdg picks up (a.):
flaming iron greatmaul of massacre (28-43 power, 1 apr).
Sdg picks up (a.):
acid wave rune (damage 30; dur 4; cd 22).
Sdg picks up (h.):
creative mossy mindstar of balance (2-3 power, 12 apr, nature damage).
There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).