duima the level 1 Shalore Anorithil by icelv

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic21 (base 19)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life66/90
Positive50/50
Negative20/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10.720583958605%
Spell+3.1685813104663%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed0.96928734242326

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save11
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Serpentine Invaders'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Saving game...

Saving done.

Duima activates
Hymn of Shadows.
There is a Way into the Slazish fens here (press '' or right click to use).
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Talent Command Staff is ready to use.

Duima picks up (a.):
spinel.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Duima picks up (a.):
iron dagger (10-12 power, 5 apr).
Ran for 3 turns (stop reason: hostile spotted to the south (naga tidewarden)).


Duima casts
Searing Light.
duima hits Naga tidewarden for 48 light damage.

Duima casts
Moonlight Ray.
Duima's spell attains critical power!
duima hits Naga tidewarden for 70 darkness damage.
Naga tidewarden hits duima for 18 physical, 7 fire (25 total damage).