






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 46 (base 38) |
| Dexterity | 68 (base 60) |
| Constitution | 20 (base 12) |
| Magic | 24 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 62 (base 42) |
Resources
| Life | 764/1453 |
| Steam | 100/100 |
| Healing Factor | 1.078947368421 |
| Regeneration | 0.26973684210526 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +140% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +40% |
| Light | +15% |
| Fire | +42% |
| All | +10% |
Offense: Damage Penetration
| Lightning | +63% |
| Light | +10% |
| Cold | +15% |
| Darkness | +15% |
| Physical | +58% |
| Fire | +28% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 23 |
| Mental Save | 40 |
Defense: Resistances
| Light | + 12%(100%) |
| Temporal | + 28%(100%) |
| Fire | + 49%(100%) |
| Cold | -5%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | Splendourbender (21/21, 151% power, 5 apr) 3.0 T4 shot ammo [Rare] Nature Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +4 mind +16 cold +12 light On Hit.r1 +12 light +16 mind On Crit.r2 +11 cold On Hit: * 10% chance to reduce all saves and defense by 19 * 10 arcane resource burn * 20% chance to slow global speed by 45% While equipped: ---------- misc Talents +5 Voltaic Shell Shots are used with slings to pummel your foes to death. |
| Tail | Glacia 4.0 T4 steamgun 1H weapon [Unique] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit: * applies a stacking poison dealing 30 damage per turn * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
| In off hand | stormbringer's voratun steamgun of cunning (+6) 4.0 T5 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +32 lightning +12 cold On Hit: * injects a simple virus dealing 75 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Mov.spd +40% Res.pen +13% lightning +15% cold +8% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | voratun steamgun 'Ashjustice' 4.0 T5 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +35 fire On Hit.r1 +20 fire On Crit.r2 +16 mind On Hit: * splashes acid on your target dealing 51 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- All.spd +6% Dmg.mod +30% mind +12% fire Res.pen +15% darkness +13% fire ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Max.hate +10.25 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Molten Skin (15 def, 12 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +8 Str +8 Dex +14 Mag +8 Wil +14 Cun +8 Con dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+8 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+6 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 127.79 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Flarearc 4.0 T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +12 fire On Hit.r1 +0 20% chance of physical repulsion On Hit: * splashes acid on your target dealing 35 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +4 Cun +3 Wil dps ---------- Spell.crit +7% Res.pen +14% physical ----- def ----- Max.HP +80.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
The Shotgonne9.0 T5 steamgun 2H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Dmg.mult 125% Range +6 Proj.spd +600% Uses 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
overgrown dwarven-steel steamgun of cunning (+4)4.0 T3 steamgun 1H weapon [Ego] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +10% physical ----- def ----- HP.reg +1.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic dwarven-steel steamgun of recursion4.0 T3 steamgun 1H weapon [Ego++] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Dmg.conv 34% temporal On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +8% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of acid4.0 T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +13 acid On Hit.r1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +12% acid Acc +9 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun 'Dourqueen'4.0 T4 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +17 dazing lightning On Hit: * 20% chance to reduce damage dealt by 16% * 21% chance to reduce all saves and defense by 19 Uses 2.0 Steam While equipped: Stats +3 Str +3 Dex +4 Mag +4 Wil +3 Cun +4 Con dps ---------- Res.pen +12% lightning Melee Ret 4 mind ----- def ----- Defense +10 (+4 eff.) Resists +15% nature +21% blight Heal.mod +21% Stun/Frz- +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +0 Str +0 Dex +0 Mag +4 Wil +0 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +0 Str +0 Dex +10 Mag +8 Wil +6 Cun +0 Con dps ---------- Spell.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Armour +0 Hardiness +0% Defense +15 (+6 eff.) Fatigue +0% Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
cashmere robe 'Kindlerebel' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% acid +3% fire +6% light ----- def ----- Resists +22% acid +11% all Die.at -80.00 life ---------- misc Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 74% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 325.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Flaremalice the pouch of steel shots (21/21, 132% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 133% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 mind +4 fire On Hit.r1 +20 mind While equipped: Shots are used with slings to pummel your foes to death. |
Kedor (19/19, 165% power, 6 apr)3.0 T5 shot ammo [Rare] Nature Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +20 blight +20 nature +20 temporal On Hit.r1 +12 acid On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce armor by 26% Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
high-capacity pouch of stralite shots of grasping (48/48, 154% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 48 On Hit: * 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Dimtide' (12/12, 110% power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 110% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Ranged+ +16 lightning +20 nature On Hit.r1 +20 darkness On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 16% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Shots are used with slings to pummel your foes to death. |
pouch of steel shots (20/20, 117% power, 2 apr)3.0 T2 shot ammo [Normal] Power 117% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Stormmonster' (19/19, 164% power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +4 lightning +16 cold +34 darkness Against +14% Living On Hit.r1 +8 lightning +4 darkness On Crit.r2 +12 lightning While equipped: Shots are used with slings to pummel your foes to death. |
dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
iron grounding strap0.0 T1 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +6% lightning Stun/Frz- +10% Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft thunderclap coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +80 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
perfect saw shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made corrosive shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Corrosive Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Corrupted lava floor hits Mecharachnid (servant of IhateUrkis) for 33 blight damage.
Corrupted lava floor hits Mecharachnid (servant of IhateUrkis) for 34 blight damage.
Corrupted lava floor hits Mecharachnid (servant of IhateUrkis) for 26 blight damage.
Corrupted lava floor hits Mecharachnid (servant of IhateUrkis) for 31 blight damage.
IhateUrkis is no longer attuned.
IhateUrkis shoots!
You give Kedor (19/19, 165% power, 6 apr) to mecharachnid (servant of IhateUrkis).
Character control switched to mecharachnid (servant of IhateUrkis).
IhateUrkis activates Boltgun.
IhateUrkis activates Shockstaff.
IhateUrkis deactivates Boltgun.
IhateUrkis activates Flamethrower.
IhateUrkis deactivates Shockstaff.
IhateUrkis activates Chemical Grenade.
IhateUrkis deactivates Shock Grenade.
Mecharachnid (servant of IhateUrkis) deactivates Mecharachnid Link.
Mecharachnid (servant of IhateUrkis) activates Mecharachnid Link.
Mecharachnid (servant of IhateUrkis) deactivates Mecharachnid Link.
IhateUrkis deactivates Rocket Pod.
IhateUrkis deactivates Chemical Grenade.
IhateUrkis deactivates Flamethrower.
IhateUrkis deactivates Antimagic Shield.
IhateUrkis deactivates Exoskeleton.




































