











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 14 / 21% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 63 (base 35) |
| Cunning | 59 (base 36) |
Resources
| Life | 276/276 |
| Hate | 82/100 |
| Psi | 153/153 |
| Healing Factor | 1.0163989295312 |
| Regeneration | 2.2868975914451 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 6 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 37 |
| Crit Chance | 20% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 37 |
| Crit Chance | 21% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
| Lightning | +24% |
| Light | +3% |
| Darkness | +7% |
| Cold | +10% |
| Mind | +10% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +10% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 30 |
| Mental Save | 36 |
Defense: Resistances
| Physical | + 14%( 75%) |
| Cold | + 25%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 17%( 76%) |
| Mind | + 11%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 29% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +8% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+38% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+13% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -3% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.0): 30%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 48 mind and 46 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 30%) of triggering a radius 11 nightmare (summon Terrors and chances to slow, deal 60 Mind damage, and deal 59 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +6% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of phasing (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +3 ----- def ----- Armour +1 Curse of Shrouds Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | brass lantern 'Frozen's kiss'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+8 eff.) Res.pen +5% blight Phasing +10% Melee Ret 2 blight 6 cold ----- def ----- Defense +5 (+3 eff.) Resists +3% cold Phys.save +11 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+5 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (Nightmares) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.28 to 141.84 lightning damage (94.56 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Sludgegrip (Corpses) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
| Tool | Murkminister [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning +3% light +9% nature Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 55% Fire a magical bolt dealing 130 lightning damage Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Airriver' (Nightmares)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +31% lightning ---------- misc Infravis +1 See.Invis +3 Curse of Nightmares Rings make your fingers look great! |
| On fingers | copper ring of sensing (Nightmares)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Curse of Nightmares Rings make your fingers look great! |
| Around neck | Salarin0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Mag +4 Wil +6 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% Resists +12% temporal +3% light +3% darkness HP.reg +2.00 Pinning- +23% Knockbk- +29% ---------- misc Stam/turn +0.60 Light +2 Amulets make your neck look great! |
| In main hand | horrifying mossy mindstar of resolve (Nightmares) (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blindvile the rough leather belt (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Resists +6% fire +6% mind +6% cold ---------- misc Light +3 Curse of Misfortune A belt that goes around your waist. |
| In off hand | thorny mindstar 'Hailstreaker' (Misfortune) (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+2 eff.) Melee+ 6 darkness 8 mind Dmg.mod +4% mind +4% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% nature +3% temporal ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ulenarirek the linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Mag +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 ---------- misc Infravis +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eremokan (Madness) (20 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +12% fire Res.pen +5% mind +10% physical ----- def ----- Defense +20 (+10 eff.) Resists +18% fire +3% mind +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
marksman's steel ring (Madness)0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) Curse of Madness Rings make your fingers look great! |
psionicist's copper ring of sensing (Corpses)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Curse of Corpses Rings make your fingers look great! |
arcing steel battleaxe (Shrouds) (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 124% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage Curse of Shrouds Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Shineschism' (Madness) (134% power, 5 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 mind On Hit.r1 +4 cold On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +2 Str +1 Dex +2 Wil +5 Cun dps ---------- Phys.crit +2.0% ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +2 Curse of Madness Massive two-handed battleaxes. |
iron battleaxe of enduring (Madness) (112% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 112% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +14.00 Curse of Madness Massive two-handed battleaxes. |
hateful steel dagger of massacre (Corpses) (119% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living Curse of Corpses Sharp, short and deadly. |
steel dagger (Shrouds) (108% power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 108% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Curse of Shrouds Sharp, short and deadly. |
stormbringer's iron dagger (Corpses) (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +8 lightning +5 cold While equipped: dps ---------- Mov.spd +21% Res.pen +5% lightning +6% cold Curse of Corpses Sharp, short and deadly. |
Brightmalice the dwarven-steel greatmaul (Corpses) (153% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% light Acc +10 (+9 eff.) ----- def ----- Defense +9 (+5 eff.) Crit.dmg- 15.00% Disarm- +39% ---------- misc Light +1 Infravis +3 Curse of Corpses Massive two-handed mauls. |
Getebar the Daymaim (Nightmares) (146% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 146% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage While equipped: ----- def ----- Resists +3% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Curse of Nightmares Massive two-handed mauls. |
flaming steel greatmaul of massacre (Madness) (144% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 144% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +16 fire Curse of Madness Massive two-handed mauls. |
steel greatmaul (Nightmares) (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Curse of Nightmares Massive two-handed mauls. |
Hanaduldil (Shrouds) (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+2 eff.) Melee Ret 6 temporal ----- def ----- Max.HP +10.00 HP.reg +0.70 Heal.mod +11% Heal/summ +18 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sootbutcher (Corpses) (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 darkness On Crit.r2 +12 darkness While equipped: Stats +3 Str dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +3% darkness Res.pen +5% physical ----- def ----- Resists +1% physical Mind.save +4 (+2 eff.) ---------- misc Max.psi +24.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Corpses) (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Misfortune) (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Misfortune) (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of resolve (Misfortune) (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Spell.save +2 (+1 eff.) Disease- +11% ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling (Corpses)4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
surging yew magestaff (Madness) (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) S.pwr/crit +5 Dmg.mod +20% arcane ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Vorodhenn' (Madness) (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str +3 Dex dps ---------- Spell.crit +7% Spell.pwr +9 (+5 eff.) Dmg.mod +6% acid +20% temporal ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.stam +20.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of erosion (Nightmares) (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 nature Curse of Nightmares One-handed war axes. |
enveloping linen cloak (Nightmares) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (Nightmares) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unruromilach the linen robe (Madness) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Resists +15% fire +3% mind +7% all Mind.save +9 (+4 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvuvea (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +3% blight ---------- misc Stam/turn +0.40 Max.stam +11.00 Curse of Shrouds A pair of boots made of leather. |
miner's pair of rough leather boots (Madness) (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +2 Curse of Madness A pair of boots made of leather. |
sand dwarven-steel gauntlets (Corpses) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +5% physical ----- def ----- Armour +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Brodidodir the linen wizard hat (Shrouds) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +5% fire +6% cold Spell.save +6 (+3 eff.) Knockbk- +10% Curse of Shrouds A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Torchwinnow' (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% mind +10% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Defense +2 (+1 eff.) Resists +3% mind +9% fire ---------- misc Equi/ret +0.90 Psi/ret +0.70 Hate/ret +1.60 Curse of Shrouds A pointy cloth hat, very wizardly... |
linen wizard hat 'Shimmerquake' (Madness) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +3% darkness Spell.save +9 (+5 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
prismatic iron helm of dexterity (+3) (Shrouds) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather cap of constitution (+3) (Shrouds) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness Curse of Shrouds A cap made of leather. |
stabilizing rough leather cap of constitution (+2) (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) Curse of Corpses A cap made of leather. |
Eel-skin armour (Shrouds) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Shrouds Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 63.67 to 191.01 lightning damage (127.34 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (Shrouds) (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth Curse of Shrouds The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Lightbait the dwarven-steel plate armour (Nightmares) (0 def, 13 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane ----- def ----- Armour +13 Fatigue +22% Resists +20% lightning +3% blight +6% nature +3% light Max.HP +40.00 Curse of Nightmares A suit of armour made of metal plates. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dimvile the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% lightning +6% nature +12% darkness ----- def ----- Resists +11% nature +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bogglory the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +6% mind +9% nature Mind.save +5 (+2 eff.) ---------- misc Light +4 See.Stealth +8 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Flashradiance'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Acc +10 (+9 eff.) Apr +3 ----- def ----- Resists +6% light +3% all Spell.save +5 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindlewhisper the pouch of dwarven-steel shots (22/22, 137% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 137% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Ranged+ +8 light +17 cold +4 mind +8 nature On Hit.r1 +12 light +8 nature On Crit.r2 +4 light +7 cold Shots are used with slings to pummel your foes to death. |
Runoregoneg [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex ----- def ----- Resists +5% arcane +3% nature Silence- +20% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged elm wand of lightning storm [power 140] (18 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 34 lightning damage and will be dazed for 1 turn (173 total damage) Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rovynai the Cornac Doomed level 10
4th Mirth 122nd year of Ascendancy at 05:10 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Rovynai the Cornac Doomed level 8
3rd Mirth 122nd year of Ascendancy at 23:47 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rovynai the Cornac Doomed level 10
7th Mirth 122nd year of Ascendancy at 10:33 see stats
Log
Your summoned terror disappears.
Shadow stops burning.
Rovynai stops burning.
Your summoned terror disappears.
Your summoned terror disappears.
You pickup 0.72 gold pieces.
Rovynai picks up (j.): Brightmalice the dwarven-steel greatmaul (Corpses) (153% power, 2 apr).
Your summoned terror disappears.
Talent Infusion: Wild is ready to use.
Your summoned terror disappears.
Resting starts...
Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Rovynai deactivates Call Shadows.
Rovynai activates Call Shadows.
Rovynai deactivates Gesture of Pain.
Rovynai activates Gesture of Pain.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Your summoned shadow disappears.
Your summoned shadow disappears.
You pickup 0.65 gold pieces.
You pickup 0.57 gold pieces.



















































































