









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Cursed |
| Level / Exp | 9 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Vorybretta the great wolf at level 9 on the 2nd Summertide 122nd year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 36 (base 24) |
| Dexterity | 16 (base 10) |
| Constitution | 24 (base 12) |
| Magic | 13 (base 10) |
| Willpower | 28 (base 30) |
| Cunning | 9 (base 10) |
Resources
| Life | -15/386 |
| Hate | 46/100 |
| Healing Factor | 0.90905949961738 |
| Regeneration | 2.0453838741391 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 42 |
| Crit Chance | 3% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Nature | +6% |
| Blight | +9% |
| Arcane | +9% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +17% |
| Fire | +17% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 25.522593642275 (62.32946707186%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 27 |
| Physical Save | 27 |
| Spell Save | 20 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Escort the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| On feet | Koradukan the Gloomfear (Shrouds) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Acc +15 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Polota the Deepstickler2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +3% acid On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Poreda' (Corpses) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 4 mind ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal +5% arcane +3% nature ---------- misc Infravis +1 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered iron torque of mindblast [power 155] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 174 mind damage and silencing them for 4 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| Around waist | rough leather belt 'Flashrend' (Nightmares)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% light Res.pen +10% light ----- def ----- Resists +12% lightning Spell.save +6 (+3 eff.) ---------- misc Light +1 Size +1 Curse of Nightmares A belt that goes around your waist. |
| In main hand | Flashoracle the steel mace (Nightmares) (108% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master/Psionic Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex +3 Mag dps ---------- Spell.crit +1% Spell.pwr +20 (+10 eff.) Phys.spd +10% Dmg.mod +9% blight Res.pen +10% fire +7% all Acc +20 (+6 eff.) Apr +8 Curse of Nightmares Blunt and deadly. |
| Main armor | steel mail armour 'Medir' (Corpses) (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Phasing +20% ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +12% Resists +5% acid +6% cold +6% physical Phys.save +11 (+6 eff.) Max.HP +32.00 HP.reg +2.00 Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Breathe water Curse of Corpses A suit of armour made of mail. |
| In off hand | iron shield 'Anotodil' (Nightmares) (0 def, 2 armour, 97% power, 59.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +60 While equipped: Stats +2 Str +3 Dex dps ---------- S.pwr/crit +2 Dmg.mod +9% arcane Acc +5 (+1 eff.) ----- def ----- Armour +2 Fatigue +8% Crit.chn- 5.00% ---------- misc Max.mana +20.00 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | linen cloak 'Dimfist' (Shrouds) (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +9% darkness Phys.save +3 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of mastery (0.10 Cursed / Strife)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Masteries +0.10 Cursed/Strife Amulets make your neck look great! |
Inventory
iron battleaxe (Shrouds) (111% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 111% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Shrouds Massive two-handed battleaxes. |
iron greatsword 'Chargewreck' (Corpses) (111% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 111% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +7% Living On Hit.r1 +4 lightning While equipped: dps ---------- Mind.pwr +15 (+7 eff.) ---------- misc Psi/ret +0.04 Max.psi +10.00 Curse of Corpses Massive two-handed swords. |
Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (Nightmares) (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 Curse of Nightmares A pair of boots made of leather. |
iron mail armour (Nightmares) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
iron mail armour of fire resistance (Corpses) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire Curse of Corpses A suit of armour made of mail. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Goldanne the black bear's Beyond the Flesh hits Glylle for (23 absorbed), 0 physical, (7 absorbed), 0 nature, (7 absorbed), 0 fire, (7 absorbed), 0 lightning (0 total damage).
Goldanne the black bear hits Glylle for (21 absorbed), 0 physical, (7 absorbed), 0 fire, (7 absorbed), 0 lightning, (21 absorbed), 0 physical, (7 absorbed), 0 nature, (7 absorbed), 0 fire, (7 absorbed), 0 lightning (0 total damage).
Melee retaliation hits Goldanne the black bear for 2 mind, 2 mind, 2 mind (6 total damage).
Mindrot hits Copperhead snake for 2 mind, 2 darkness (4 total damage).
Mindrot hits Goldanne the black bear for 1 mind, 2 darkness (3 total damage).
Mindrot hits Vorybretta the great wolf for 1 mind, 2 darkness (3 total damage).
Your shield crumbles under the damage!
The shield around Glylle crumbles.
Vorybretta the great wolf hits Glylle for (11 absorbed), 28 physical, 11 physical (39 total damage).
Melee retaliation hits Vorybretta the great wolf for 2 mind, 4 mind (5 total damage).
Copperhead snake misses Glylle.
Glylle has temporarily forgotten Reckless Charge for 2 turns!
Vorybretta the great wolf performs a melee critical strike against Glylle!
Talent Rune: Blink is ready to use.
Vorybretta the great wolf hits Glylle for 38 physical, 23 physical (61 total damage).
Mindrot hits Copperhead snake for 3 mind, 2 darkness (5 total damage).
Mindrot hits Goldanne the black bear for 2 mind, 2 darkness (5 total damage).
Mindrot hits Vorybretta the great wolf for 3 mind, 2 darkness (5 total damage).
Melee retaliation hits Vorybretta the great wolf for 4 mind, 4 mind (7 total damage).
Goldanne the black bear uses Kinetic Strike.
Glylle shrugs off the effect 'Pinned to the ground'!
Goldanne the black bear hits Glylle for 13 physical, 7 fire, 7 lightning (27 total damage).
Melee retaliation hits Goldanne the black bear for 4 mind damage.
Vorybretta the great wolf performs a melee critical strike against Glylle!
Vorybretta the great wolf hits Glylle for 30 physical, 21 physical (50 total damage).
Goldanne the black bear's Beyond the Flesh hits Glylle for 12 physical, 7 nature, 7 fire, 7 lightning (32 total damage).
Melee retaliation hits Goldanne the black bear for 4 mind damage.
Melee retaliation hits Vorybretta the great wolf for 4 mind, 4 mind (9 total damage).
Glylle the level 9 ghoul cursed was minced to death by Vorybretta the great wolf on level 3 of Norgos Lair.




























































