










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Doombringer |
Level / Exp | 35 / 70% |
Size | medium |
Lifes / Deaths | Killed by Nereta the sick brown bear at level 5 on the 20th Voratun 122nd year of Ascendancy at 18:40 0 / 8Killed by Hasid the daelach at level 20 on the 32nd Steel 123rd year of Ascendancy at 01:28 Killed by Hasid the daelach at level 20 on the 32nd Steel 123rd year of Ascendancy at 01:45 Killed by Hasid the daelach at level 20 on the 32nd Steel 123rd year of Ascendancy at 04:34 Killed by The Master at level 26 on the 29th Gold 123rd year of Ascendancy at 02:00 Killed by corrupted plasmic disruptor at level 32 on the 1st Profit 123rd year of Ascendancy at 14:17 Killed by overpowered greater multi-hued wyrm at level 35 on the 41st Profit 123rd year of Ascendancy at 22:52 Killed by Clink at level 35 on the 11st Wealth 123rd year of Ascendancy at 11:28 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 34 (base 10) |
Constitution | 79 (base 51) |
Magic | 40 (base 32) |
Willpower | 39 (base 10) |
Cunning | 33 (base 11) |
Resources
Life | -296/1490 |
Stamina | 292/292 |
Vim | 125/261 |
Healing Factor | 1.4156626506024 |
Regeneration | 0.35391566265061 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Stealth | 46.404159518825 |
See Invisible | 46.404159518825 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 141 |
Accuracy | 52 |
Crit Chance | 142% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Physical | +10% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +20% |
Defense: Base
Armour (hardiness) | 93.51936770723 (100%) |
Defense | 20 |
Ranged Defense | 30 |
Fatigue | 31 |
Physical Save | 61 |
Spell Save | 45 |
Mental Save | 59 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 24%( 70%) |
All | + 7%( 70%) |
Lightning | + 35%( 70%) |
Light | + 13%( 70%) |
Temporal | + 16%( 70%) |
Darkness | + 24%( 70%) |
Fire | + 19%( 70%) |
Mind | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 15% |
Poison Resistance | 10% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 3 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Abyssal Shield |
talent | Chant of Fortitude |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 130% Raging flames |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Next 3 melee attacks are certain to critically strike, and this unit has 27% more critical power. Voracious Blade |
beneficial effect | The target's skin turns to stone, granting 22 armour, 26 physical save and 26 spell save. Dwarven Resilience |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | This unit will not die until it has less than -145 HP. Surge of Power |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by multi-hued crystal. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. * You've found the needed bloated horror heart. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Armour +11 Fatigue +3% Mind.save +30 (+8 eff.) ---------- misc Max.psi +20.00 Infravis +3 Telepathy Demon/Major Humanoid/Orc Demon/Minor A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) ----- def ----- Max.HP +54.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 36) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +3% mind Res.pen +20% mind Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +14% acid +15% lightning +13% fire +3% mind +12% cold Mind.save +8 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) Rings can have magical properties. |
Around waist | ![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+10 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 8/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | ![]() 1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Dex +5 Mag +5 Wil +3 Cun dps ---------- Melee+ 5 arcane ----- def ----- Armour +2 Resists +3% arcane Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +3 Apr +3 Crit +10.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Manathrust 3 On Hit: 10% Set Up 3 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 17.0 T4 massive armor [Ego++] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +16 Defense +7 (+3 eff.) Fatigue +26% Resists +6% acid +6% cold +18% darkness +21% blight ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Acc +19 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Phys.save +8 (+2 eff.) Max.HP +115.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Str ----- def ----- Resists +15% lightning +9% temporal +9% mind +6% light Mind.save +20 (+5 eff.) Poison- +10% Confus- +10% Stun/Frz- +15% Amulets can have magical properties. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Apr +1 ----- def ----- Resists +22% light +14% darkness +5% arcane +9% mind Phys.save +9 (+2 eff.) Blind- +28% Poison- +20% Teleport- +20% Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +6 (+1 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Spell.save +12 (+4 eff.) Rings can have magical properties. |
![]() 3.0 T3 battleaxe 2H weapon [Unique] Master Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+2 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +8 arcane On Crit: * cripple the target While equipped: Stats +2 Str +3 Dex +6 Con dps ---------- Phys.crit +12.0% Res.pen +15% arcane ----- def ----- Fatigue -4% Crit.dmg- 10.00% ---------- misc Infravis +1 One-handed war axes. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +2 Wil dps ---------- Acc +21 (+7 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Max.HP +74.00 ---------- misc Max.stam +18.00 Light +2 See.Invis +9 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.5 T3 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +54.00 HP.reg +3.50 ---------- misc Stam/turn +0.50 Psi/turn +0.19 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 14.0 T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Cun +3 Con ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +16% Mind.save +10 (+3 eff.) Max.HP +52.00 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Cun +3 Con ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Mind.save +10 (+3 eff.) Max.HP +41.00 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +16% Resists +19% lightning A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +14 Defense +13 (+6 eff.) Fatigue +16% Mind.save +12 (+3 eff.) HP.reg +2.80 ---------- misc Stam/turn +1.10 A suit of armour made of mail. |
![]() 9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +8 Dex +7 Mag +6 Wil +8 Cun dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Mov.spd +20% ----- def ----- Armour +7 Defense +12 (+6 eff.) Rng.Def +10 (+5 eff.) Fatigue +8% Resists +22% fire Max.HP +53.00 Heal/summ +50 ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
![]() 17.0 T3 massive armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 11 acid 14 fire Dmg.mod +15% temporal Melee Ret 11 acid 11 fire ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +17% acid +15% light +15% darkness +20% cold +5% arcane +17% fire Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +28% blight +15% darkness +13% nature D.Red.from +7% Unnatural ---------- misc Light +1 A suit of armour made of metal plates. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +20% nature ----- def ----- Resists +6% mind +12% nature Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego++] Disrupt/Master While equipped: Stats +4 Cun ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Light -8 Infravis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +8% Spell.pwr +4 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Resists +5% blight +7% darkness Mind.save +7 (+2 eff.) ---------- misc Light +3 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 29 blight damage or heals 43 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 370.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Mag dps ---------- Crit.mult +15.00% Spell.pwr +8 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% arcane Res.pen +10% lightning ---------- misc Mana/turn +0.16 Remove up to 4 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Clink the Dwarf Doombringer level 29
2nd Voratun 123rd year of Ascendancy at 03:21 see stats
By Clink the Dwarf Doombringer level 29
42nd Stralite 123rd year of Ascendancy at 04:09 see stats
By Clink the Dwarf Doombringer level 35
41st Profit 123rd year of Ascendancy at 22:02 see stats
By Clink the Dwarf Doombringer level 20
32nd Steel 123rd year of Ascendancy at 13:23 see stats
By Clink the Dwarf Doombringer level 34
25th Profit 123rd year of Ascendancy at 19:14 see stats
By Clink the Dwarf Doombringer level 12
16th Dearth 122nd year of Ascendancy at 09:17 see stats
By Clink the Dwarf Doombringer level 33
4th Profit 123rd year of Ascendancy at 16:34 see stats
By Clink the Dwarf Doombringer level 16
29th Iron 123rd year of Ascendancy at 19:40 see stats
By Clink the Dwarf Doombringer level 5
20th Voratun 122nd year of Ascendancy at 06:28 see stats
By Clink the Dwarf Doombringer level 28
32nd Stralite 123rd year of Ascendancy at 22:33 see stats
By Clink the Dwarf Doombringer level 32
15th Voratun 123rd year of Ascendancy at 16:48 see stats
By Clink the Dwarf Doombringer level 10
32nd Profit 122nd year of Ascendancy at 02:07 see stats
By Clink the Dwarf Doombringer level 20
18th Steel 123rd year of Ascendancy at 15:09 see stats
By Clink the Dwarf Doombringer level 30
5th Voratun 123rd year of Ascendancy at 19:55 see stats
By Clink the Dwarf Doombringer level 27
10th Stralite 123rd year of Ascendancy at 02:51 see stats
By Clink the Dwarf Doombringer level 21
33rd Steel 123rd year of Ascendancy at 22:56 see stats
By Clink the Dwarf Doombringer level 27
10th Stralite 123rd year of Ascendancy at 03:00 see stats
By Clink the Dwarf Doombringer level 21
32nd Steel 123rd year of Ascendancy at 16:54 see stats
By Clink the Dwarf Doombringer level 33
4th Profit 123rd year of Ascendancy at 22:04 see stats
By Clink the Dwarf Doombringer level 35
11st Wealth 123rd year of Ascendancy at 11:18 see stats
By Clink the Dwarf Doombringer level 12
14th Wealth 122nd year of Ascendancy at 19:45 see stats
By Clink the Dwarf Doombringer level 26
26th Gold 123rd year of Ascendancy at 22:12 see stats
By Clink the Dwarf Doombringer level 19
16th Steel 123rd year of Ascendancy at 00:55 see stats
By Clink the Dwarf Doombringer level 28
40th Stralite 123rd year of Ascendancy at 22:05 see stats
Log
Demonic Soul killed Gloredhetira the orc corruptor!
Orc blood mage casts Curse of Vulnerability.
Orc cryomancer casts Rune: Lightning.
Orc cryomancer hits Clink for 43 lightning damage.
Clink uses dwarven-steel torque of psychoportation!
Orc blood mage casts Blood Grasp.
Orc blood mage rearms.
Orc cryomancer casts Freeze.
Clink resists!
Clink returns to normal.
Clink is no longer transformed.
Talent Fearscape Shift is ready to use.
Orc blood mage receives 24 healing from Clink.
Orc cryomancer hits Clink for 99 cold damage.
Orc blood mage's Blood Grasp hits Clink for 46 blight damage.
Clink casts Fearscape Shift.
Clink casts Fearscape Shift.
Clink hits Orc cryomancer for (179 shifted), 0 fire (0 total damage).
Clink's demonfire area effect hits Orc cryomancer for 43 fire damage.
Clink's demonfire area effect hits Clink for 10 fire damage.
Orc cryomancer casts Tidal Wave.
A wave of icy water erupts from the ground!
Clink feels pain again.
Clink calms down.
Clink dies when its frenzy ends!
Saving game...