










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 33 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Arysemira the black bear at level 10 on the 2nd Flare 122nd year of Ascendancy at 22:41 1 / 6Killed by Glorurida the netherworm mass at level 20 on the 41st Haze 122nd year of Ascendancy at 14:53 Killed by Grand Corruptor at level 25 on the 38th Regrowth 123rd year of Ascendancy at 11:12 Killed by Urkis, the High Tempest at level 26 on the 47th Regrowth 123rd year of Ascendancy at 17:11 Killed by Urkis, the High Tempest at level 26 on the 47th Regrowth 123rd year of Ascendancy at 18:55 Killed by skeleton master archer at level 30 on the 8th Pyre 123rd year of Ascendancy at 10:30 |
Primary Stats
| Strength | 62 (base 36) |
| Dexterity | 92 (base 60) |
| Constitution | 27 (base 10) |
| Magic | 55 (base 25) |
| Willpower | 49 (base 32) |
| Cunning | 32 (base 12) |
Resources
| Life | 891/943 |
| Stamina | 108/201 |
| Healing Factor | 1.3194416243654 |
| Regeneration | 1.6493020304568 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +128% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 66 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +12% |
| Arcane | +7% |
| Mind | +9% |
| All | 0% |
| Light | +9% |
| Temporal | +9% |
| Fire | +15% |
| Nature | +12% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +15% |
| Fire | +11% |
| Physical | +10% |
| Mind | +20% |
| Nature | +32% |
Defense: Base
| Armour (hardiness) | 11 (38.536585365854%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 35 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 35%( 70%) |
| Mind | + 19%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 17%( 70%) |
| Nature | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 48% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 211.14 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 411 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Munitions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Piercing Ammunition |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost tinker from death by Bethygata the icy orc wyrmic. Escort: lost tinker (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Ce'Nyssra. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ce'Nyssra. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Ce'Nyssra. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Ce'Nyssra. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 440. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chamarek the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +10 Mag +2 Cun +4 Con dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue -4% Phys.save +9 (+3 eff.) ---------- misc Max.enc +26 Infravis +3 A pair of boots made of leather. |
| Quiver | quiver of yew arrows 'Prismbender' (17/17, 34.5-48.3 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 34.5 - 48.3 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 Ranged+ +16 light +15 cold +28 mind On Crit.r2 +20 light On Hit: * 40% chance to blind Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Xanovea'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +3% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Max.HP +56.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 16 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gold ring 'Cobralash'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +5 Dex +5 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Max.HP +59.00 HP.reg +1.00 Heal.mod +19% Rings can have magical properties. |
| On fingers | Blindstalker the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +9 Mag +6 Wil +5 Cun dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +29 (+9 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% light +3% acid Res.pen +15% light Melee Ret 16 light ---------- misc Light +1 Rings can have magical properties. |
| Around waist | Strikevalor the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Dmg.mod +9% mind Res.pen +15% lightning +20% mind ----- def ----- Resists +12% mind +9% lightning A belt that goes around your waist. |
| In main hand | blazebringer's yew longbow of nature4.0 T3 longbow 2H weapon [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +26 nature +15 fire While equipped: dps ---------- All.spd +3% Res.pen +12% nature +11% fire ----- def ----- Resists +5% all Longbows are used to shoot arrows at your foes. |
| On hands | Charsting the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Mag +4 Wil +4 Con dps ---------- Dmg.mod +12% blight +15% fire +4% arcane Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to disease ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +48% ---------- misc Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 Blind- +30% Confus- +30% ---------- misc Infravis +3 Masteries +0.00(-) Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Serpentream the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Phys.crit +2.0% Phys.pwr +3 (+0 eff.) Dmg.mod +12% nature +6% temporal Res.pen +20% nature ----- def ----- Defense +12 (+4 eff.) Fatigue -4% Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Primal Infusion (affinity 12%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
shielding rune of the sneak (absorb 320 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
12 scrolls of phase door0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
12 scrolls of teleportation0.1 T2 scroll [Normal] Arcane Teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Adedhelle0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Spell.crit +5% Dmg.mod +6% arcane +9% blight Res.pen +20% blight +25% arcane ---------- misc Mana/s.crit +2.00 Amulets can have magical properties. |
Brenerand the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Con ----- def ----- Armour +4 Resists +6% lightning Crit.dmg- 10.00% Spell.save +30 (+12 eff.) Cut- +10% ---------- misc See.Invis +15 Amulets can have magical properties. |
stralite amulet 'Arcumbra'0.1 T4 amulet jewelry [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +17 (+5 eff.) Dmg.mod +12% lightning +6% temporal +6% darkness +10% blight +13% fire +5% light +6% physical Res.pen +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +15% lightning Amulets can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 32 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Airwrecker0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +15% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% blight +5% arcane +12% acid Spell.save +30 (+12 eff.) Mind.save +11 (+5 eff.) Confus- +38% Rings can have magical properties. |
Getyledil0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.pwr +4 (+1 eff.) Acc +8 (+2 eff.) Melee Ret 20 physical ----- def ----- Mind.save +30 (+13 eff.) Die.at -60.00 life HP.reg +1.00 ---------- misc Max.psi +40.00 Rings can have magical properties. |
Unredofang0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Armour +6 Resists +15% mind +15% light Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Stun/Frz- +10% Rings can have magical properties. |
gold ring 'Zanamarach'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +15% cold Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +8 Defense +10 (+3 eff.) Rng.Def +3 (+1 eff.) Resists +3% fire +30% cold Spell.save +32 (+12 eff.) Blind- +5% ---------- misc Max.stam +19.00 Disengage: Puts all charms on 8 cooldown Level 2.4 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 12 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 85.29 physical (gravity) damage. Each target moved beyond the first increases the damage by 10.66 (up to a maximum of 42.64 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
stralite greatsword 'Eluleth' (52-83.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 52.0 - 83.2 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 acid On Hit: * 20% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +18.0% Dmg.mod +9% arcane Res.pen +10% blight ----- def ----- Armour +4 Die.at -20.00 life Massive two-handed swords. |
Hurochik (47.5-66.5 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 47.5 - 66.5 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +10 darkness Against +12% Living On Crit: * cripple the target While equipped: Stats +1 Wil dps ---------- Phys.crit +9.0% Mind.crit +6% Res.pen +15% mind +10% physical Acc +13 (+3 eff.) Apr +8 ----- def ----- Mind.save +6 (+3 eff.) Blunt and deadly. |
Strikestun (42-58.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 42.0 - 58.8 Lightning Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 darkness Against +13% Living On Crit.r2 +8 lightning On Hit: * 23% chance to corrode armour by 30% While equipped: dps ---------- S.pwr/crit +4 Res.pen +8% acid +10% arcane +20% lightning ----- def ----- HP.reg +2.10 One-handed war axes. |
stralite waraxe 'Betira' (43-60.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +6 temporal +9 nature On Hit.r1 +12 blight On Hit: * 28% chance to corrode armour by 30% While equipped: dps ---------- Crit.mult +5.00% Res.pen +9% acid +10% blight ----- def ----- HP.reg +0.70 Heal/summ +20 ---------- misc Equi/ret +0.08 One-handed war axes. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Ebonykiss (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This psionic mindstar hates not to be wrathful. Power 8.5 - 9.4 Mind Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +11% lightning +12% darkness +12% fire +15% cold +13% mind +5% acid Res.pen +8% mind +8% darkness Melee Ret 4 darkness 4 blight On Hit (Melee): * 30% chance to inflict 15% damage reduction * 10% chance to disease ----- def ----- Resists +6% blight ---------- misc Equi/ret +1.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 80% Mag Mastery Psiblades Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 7 out of 8/8. Range 8 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Faledor (8 def, 10 armour, 84.5 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: ----- def ----- Armour +10 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +6% temporal +9% light +6% blight +3% nature +3% physical Max.HP +68.00 Cut- +15% Disarm- +15% ---------- misc Talents +3 Block Handheld deflection devices. |
Daimiyagund the stralite shield (10 def, 12 armour, 192.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag dps ---------- Melee+ 8 acid Melee Ret 21 acid ----- def ----- Armour +12 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +3% acid +1% physical Spell.save +6 (+3 eff.) Blind- +5% Cut- +15% ---------- misc Wards +5 lightning +4 temporal +4 blight +4 fire +4 cold Talents +1 Ward +4 Block Handheld deflection devices. |
Gleamblack the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% mind +14% temporal Res.pen +8% mind +5% light ----- def ----- Defense +2 (+1 eff.) Resists +9% blight +14% temporal Max.HP +73.00 HP.reg +3.50 Heal.mod +15% ---------- misc Psi/turn +0.51 Max.psi +25.00 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather belt 'Glimmerrebel'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +12% fire Res.pen +25% fire On Hit (Melee): * 30% chance to blind ----- def ----- Stealth +7 ---------- misc T.Disarm +20 Light +3 Infravis +5 A belt that goes around your waist. |
cashmere cloak 'Ichorvault' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Crit.mult +15.00% S.pwr/crit +4 Dmg.mod +9% arcane Res.pen +15% nature ----- def ----- Defense +2 (+1 eff.) Spell.save +10 (+5 eff.) ---------- misc Max.mana +61.00 Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gyra the Gloomravager (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% darkness Res.pen +7% physical +30% darkness +14% temporal Melee Ret 4 darkness 8 blight ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% Resists +23% darkness +15% temporal Def/telep +15 Res/telep +14% Dur/telep +19% Blindside: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Durinik the Murkbolt (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Str +3 Mag +2 Wil +3 Cun +7 Con dps ---------- Dmg.mod +6% darkness Res.pen +15% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +15% darkness +21% temporal Def/telep +19 Res/telep +14% Dur/telep +22% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Harenik the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +8% arcane ----- def ----- Armour +2 Resists +9% acid +2% physical ---------- misc Stam/turn +0.40 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 24 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1088 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Duathelwaker2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +21% mind +6% darkness Res.pen +5% mind Melee Ret 16 mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of detect monster (0/1)2.0 rod charm [Normal] Unknown Detect monster in a radius of 25. Uses 8 power out of 7/10 A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 8 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Deepspain the steel torque of thermal psionic shield [power 51] (16 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind +9% darkness Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield [power 47] (16 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
Bleakorder [power 69] (16 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Resists +6% darkness +6% blight ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 69 for 7 turns Puts all charms on 16 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of thermal psionic shield [power 79] (16 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 79 for 7 turns Puts all charms on 16 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Skykin' [power 35] (16 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 12 darkness 4 lightning On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% lightning ---------- misc Talents +3 Rushing Claws +6 Lay Web Cooldown Rushing Claws -1 Lay Web -2 Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
Gobers [power 11] (5 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +8 Mag +4 Wil +4 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid ---------- misc Light +3 Wards +3 lightning +2 temporal +4 blight +3 fire +3 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 67 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ce'Nyssra the Skeleton Archer level 32
13rd Pyre 123rd year of Ascendancy at 18:20 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ce'Nyssra the Skeleton Archer level 21
42nd Haze 122nd year of Ascendancy at 03:05 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ce'Nyssra the Skeleton Archer level 32
10th Pyre 123rd year of Ascendancy at 19:16 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Ce'Nyssra the Skeleton Archer level 24
29th Regrowth 123rd year of Ascendancy at 08:12 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ce'Nyssra the Skeleton Archer level 32
10th Pyre 123rd year of Ascendancy at 19:00 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Ce'Nyssra the Skeleton Archer level 24
28th Regrowth 123rd year of Ascendancy at 15:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ce'Nyssra the Skeleton Archer level 20
25th Haze 122nd year of Ascendancy at 09:01 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ce'Nyssra the Skeleton Archer level 26
47th Regrowth 123rd year of Ascendancy at 21:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ce'Nyssra the Skeleton Archer level 21
42nd Haze 122nd year of Ascendancy at 01:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ce'Nyssra the Skeleton Archer level 10
2nd Flare 122nd year of Ascendancy at 11:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ce'Nyssra the Skeleton Archer level 20
24th Haze 122nd year of Ascendancy at 20:50 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ce'Nyssra the Skeleton Archer level 30
6th Pyre 123rd year of Ascendancy at 00:35 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ce'Nyssra the Skeleton Archer level 16
29th Dusk 122nd year of Ascendancy at 22:44 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ce'Nyssra the Skeleton Archer level 23
28th Regrowth 123rd year of Ascendancy at 02:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ce'Nyssra the Skeleton Archer level 5
5th Mirth 122nd year of Ascendancy at 05:08 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ce'Nyssra the Skeleton Archer level 21
42nd Haze 122nd year of Ascendancy at 03:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ce'Nyssra the Skeleton Archer level 5
3rd Mirth 122nd year of Ascendancy at 15:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ce'Nyssra the Skeleton Archer level 21
14th Regrowth 123rd year of Ascendancy at 01:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ce'Nyssra the Skeleton Archer level 15
18th Dusk 122nd year of Ascendancy at 04:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ce'Nyssra the Skeleton Archer level 31
10th Pyre 123rd year of Ascendancy at 11:18 see stats
Log
Silarille the fire wyrm's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Silarille the fire wyrm's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Ce'Nyssra shoots!
Ce'Nyssra deactivates Concealment.
Fire drake hatchling resists the blinding light!
Fire drake hatchling's armour is damaged!
Piercing Ammunition hits Fire drake hatchling for 22 physical damage.
Ce'Nyssra's Shoot hits Fire drake hatchling for 314 physical, 14 light, 1 fire, 30 mind, 15 cold, 29 nature (406 total damage).
Fire drake hatchling's armour is more intact.
Bleeding from Ce'Nyssra hits Fire drake hatchling for 14 physical damage.
Maim from Ce'Nyssra hits Fire drake hatchling for 22 physical damage.
Bleeding from Ce'Nyssra hits Fire drake hatchling for 15 physical damage.
Bleeding from Ce'Nyssra killed Fire drake hatchling!
Ce'Nyssra uses Headshot.
Ce'Nyssra's Headshot performs a ranged critical strike against Fire drake hatchling!
Ce'Nyssra's Headshot hits Fire drake hatchling for 512 physical damage.
Ce'Nyssra's Headshot killed Fire drake hatchling!
Talent Bone Armour is ready to use.
Talent Enhanced Munitions is ready to use.
Silarille the fire wyrm loses 0 health to the entropy.
Talent Re-assemble is ready to use.
Ce'Nyssra deactivates Intuitive Shots.
Ce'Nyssra deactivates Aim.
Ce'Nyssra deactivates Piercing Ammunition.





















































































































