Gurmil the level 18 Dwarf Oozemancer by ClassicSkillet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassOozemancer
Level / Exp18 / 86%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength18 (base 10)
Dexterity8 (base 10)
Constitution15 (base 10)
Magic12 (base 10)
Willpower65 (base 46)
Cunning51 (base 40)

Resources

Life434/434
Equilibrium31
Healing Factor1.1560311219418
Regeneration0.98262645365049

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth33.891010379467
See Invisible33.891010379467

Offense: Mainhand

Damage76
Accuracy39
Crit Chance20%
APR62
Speed1.00

Offense: Offhand

Damage64
Accuracy39
Crit Chance22%
APR29
Speed1.00

Offense: Spell

Spellpower12
Crit Chance13%
Speed1

Offense: Mind

Mindpower53
Crit Chance19%
Speed1

Offense: Damage Bonus

Darkness+9%
Temporal+12%
Acid+9%
Mind+5%
Fire+6%
Nature+26%

Offense: Damage Penetration

Darkness+10%
Acid+5%
Fire+10%
Temporal+5%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save31
Spell Save27
Mental Save43

Defense: Resistances

Nature+ 43%( 70%)
Acid+ 18%( 70%)
Fire+ 43%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance70%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Oozing blades1.30
5/5
0/5
0/5
0/5
Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.50
3/5
1/5
1/5
1/5
Wild-gift / Ooze1.30
2/5
1/5
3/5
0/5
Wild-gift / Mucus1.30
2/5
4/5
1/5
1/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
1/5
0/5
0/5
Wild-gift / Antimagic1.40
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
active
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Roguelike) Completed antimagic training in the Ziguranth camp.
By Gurmil the Dwarf Oozemancer level 18
32nd Dearth 122nd year of Ascendancy at 09:37
see stats
Bringer of Doom (Roguelike) Killed a Bringer of Doom.
By Gurmil the Dwarf Oozemancer level 17
3rd Dearth 122nd year of Ascendancy at 23:20
see stats
Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Gurmil the Dwarf Oozemancer level 9
2nd Profit 122nd year of Ascendancy at 04:33
see stats
Level 10 (Roguelike) Got a character to level 10.
By Gurmil the Dwarf Oozemancer level 10
16th Profit 122nd year of Ascendancy at 17:33
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Gurmil the Dwarf Oozemancer level 5
19th Voratun 122nd year of Ascendancy at 04:04
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Gurmil the Dwarf Oozemancer level 8
30th Voratun 122nd year of Ascendancy at 21:58
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Gurmil the Dwarf Oozemancer level 18
4th Dearth 122nd year of Ascendancy at 23:25
see stats

Log

Talent Slime Roots is ready to use.
Talent Call of the Ooze is ready to use.
Gurmil picks up (p.):
Yaldan Baoth (0 def, 10 armour).
Gurmil picks up (o.):
Cinderfeet (3 def, 5 armour).
Gurmil picks up (m.):
Cloth of Dreams (10 def, 0 armour).
Gurmil picks up (f.):
Wheel of Fate.
Lore found:
Yaldan Baoth
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Cinderfeet
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Cloth of Dreams
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Wheel of Fate
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 6 turns (stop reason: dialog is displayed).


Talent Resilience of the Dwarves is ready to use.

Resting starts...

Gurmil starts regenerating health quickly.

Captive krog uses
Infusion: Regeneration.
Captive krog starts regenerating health quickly.

Captive krog uses
Infusion: Regeneration.
Captive krog starts regenerating health quickly.

Gurmil stops regenerating health quickly.

Captive krog stops regenerating health quickly.

Captive krog stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).