








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Infinite Cat Points 1.4.0One Cat Point per level. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Corruptor |
| Level / Exp | 50 / 1675% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulruptor at level 24 on the 42nd Dusk 123rd year of Ascendancy at 22:22 / 11Killed by The Master at level 24 on the 77th Dusk 123rd year of Ascendancy at 17:55 Killed by Sleeping Mayabeth at level 25 on the 40th Haze 123rd year of Ascendancy at 23:06 Killed by elven tempest at level 26 on the 56th Haze 123rd year of Ascendancy at 10:02 Killed by Kryl-Feijan at level 26 on the 56th Haze 123rd year of Ascendancy at 12:21 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 56th Haze 123rd year of Ascendancy at 15:28 Killed by Poletta the copperhead snake at level 41 on the 55th Dusk 124th year of Ascendancy at 14:35 Killed by Atamathon the Giant Golem at level 47 on the 9th Pyre 125th year of Ascendancy at 11:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 29th Dusk 125th year of Ascendancy at 20:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 1st Haze 125th year of Ascendancy at 22:38 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Haze 125th year of Ascendancy at 00:47 |
Primary Stats
| Strength | 41 (base 16) |
| Dexterity | 30 (base 15) |
| Constitution | 95 (base 60) |
| Magic | 144 (base 62) |
| Willpower | 71 (base 40) |
| Cunning | 105 (base 60) |
Resources
| Life | 1879/1879 |
| Vim | 314/314 |
| Healing Factor | 2.5 |
| Regeneration | 48.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 45.74674930024 |
| See Invisible | 59.74674930024 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 38 |
| Crit Chance | 56% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +96% |
| Blight | +74% |
| Arcane | +89% |
| Cold | +99% |
| All | +31% |
| Darkness | +89% |
| Light | +68% |
| Temporal | +41% |
| Physical | +55% |
| Fire | +76% |
| Mind | +49% |
Offense: Damage Penetration
| Acid | +24% |
| Temporal | +29% |
| Blight | +44% |
| Arcane | +51% |
| Nature | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 22 (35.629139072848%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 59 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 69%( 70%) |
| All | + 37%( 70%) |
| Physical | + 49%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 48%( 70%) |
| Darkness | + 60%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 45% |
| Bleed Resistance | 100% |
| Confusion Resistance | 67% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 191 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 820 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 239 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Corruption / Hexes | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Dark Ritual |
| talent | Overkill |
| talent | Chant of Fortitude |
| talent | Bone Shield |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have decided to report the information to Aeryn so she can deal with it. Aeryn said she would send troops to deal with it. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Xibrevea the brown bear. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Ce'Nudhewyn the mountain troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Ivymira the mountain troll. Escort: lost tinker (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Elara the war bear. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1135. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Elenegrim' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +6 Dmg.mod +9% arcane Res.pen +20% blight +15% temporal +25% arcane ----- def ----- Armour +4 Fatigue +3% Spell.save +9 (+2 eff.) ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xanalaith =rolled=1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +1 Mag +5 Cun +3 Con dps ---------- Res.pen +14% all Apr +15 Melee Ret 23 fire ----- def ----- Resists +10% fire Phys.save +13 (+5 eff.) Heal.mod +29% ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brodigen the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +11% Crit.mult +27.06% Mind.pwr +10 (+2 eff.) Dmg.mod +18% mind ----- def ----- Defense +3 (+1 eff.) Resists +39% acid +17% mind +12% blight Phys.save +15 (+5 eff.) Mind.save +17 (+4 eff.) Heal.mod +27% Poison- +27% Confus- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
| Tool | dragonbone totem of healing 'Hanuroddarak' [power 440] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Spell.crit +2% S.pwr/crit +6 Dmg.mod +3% blight Melee Ret 4 acid 10 blight ---------- misc Max.vim +10.00 Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 11 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Velokira the steel ring =rolled=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Mag +10 Wil dps ---------- Spell.crit +6% Phys.pwr +11 (+3 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +3% acid +3% blight +6% all Phasing +20% ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Vim/s.crit +1.00 Rings can have magical properties. |
| On fingers | voratun ring 'Daywell' =rolled, stun=0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +1% Phys.pwr +20 (+6 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +21 (+5 eff.) Mov.spd +22% Dmg.mod +7% all Acc +13 (+5 eff.) Melee Ret 2 mind ----- def ----- Defense +12 (+4 eff.) Resists +3% light Mind.save +9 (+2 eff.) HP.reg +7.00 Stun/Frz- +50% Blinding Speed: Puts all charms on 29 cooldown Level 4.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around waist | Rainsting1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Dmg.mod +6% cold Res.pen +10% acid ----- def ----- Resists +11% acid +8% lightning +15% light +6% arcane +6% blight +10% cold +3% nature +9% fire Mind.save +13 (+3 eff.) A belt that goes around your waist. |
| In main hand | Telos Spire of Power (37-44.4 power, 4 apr, blight element)5.0 T5 staff 2H weapon [Unique] Arcane Power 37.0 - 44.4 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.crit +30% Crit.mult +30.00% Spell.pwr +30 (+6 eff.) S.pwr/crit +7 Dmg.mod +37% acid +37% darkness +37% blight +37% cold +37% arcane +37% light ----- def ----- Dmg.Resnn +15% Affinity +15% acid +15% darkness +15% blight +15% cold +15% arcane +15% light Spell.save +16 (+4 eff.) Mind.save +16 (+4 eff.) Confus- +40% ---------- misc Vim/s.crit +6.00 Max.mana +100.00 Max.vim +50.00 Talents +1 Command Staff Turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns. Uses 11 power out of 15/15 Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers. |
| On hands | Ameroddaruihek the Unlightpunish (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +17% Mind.crit +19% Crit.mult +30.00% Melee+ 19 temporal Ranged+ 11 temporal Dmg.mod +10% temporal Res.pen +10% blight Acc +35 (+12 eff.) ----- def ----- Armour +7 Resists +6% darkness +14% temporal HP.reg +4.30 ---------- misc Stam/turn +3.30 Psi/turn +0.40 Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Scabshear' (0 def, 0 armour) =rolled=2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Crit.mult +5.00% Spell.pwr +11 (+2 eff.) S.pwr/crit +6 Dmg.mod +25% acid +24% physical +21% darkness +25% cold +25% fire Res.pen +25% nature Phasing +20% Melee Ret 4 physical ----- def ----- Resists +20% acid +19% physical +31% darkness +20% fire +19% cold +9% nature +15% all Spell.save +6 (+2 eff.) Silence- +45% ---------- misc Mana/turn +0.16 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | NOTE: !!Isluyawe (3 def, 11 armour) =rolled= 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Cun +3 Wil dps ---------- Spell.crit +5% Mind.crit +4% Crit.mult +31.00% Spell.pwr +8 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% arcane Res.pen +12% arcane ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +18% blight +22% cold +18% nature HP.reg +6.00 Heal.mod +18% ---------- misc Max.mana +95.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +15 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all +20% fire Melee Ret 34 darkness 100 fire ----- def ----- Resists +10% blight Affinity +15% nature Max.HP +60.00 HP.reg +2.00 Heal.mod +80% Pinning- +50% Stun/Frz- +30% ---------- misc Light +2 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets can have magical properties. |
Inventory
blink rune of the wizard (range 12; phase 40; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 12 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 18%; move 59%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 59% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 102; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 145; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 263; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 706; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 706 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 174; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 174 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
starlit copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% light +10% darkness Blind- +23% Amulets can have magical properties. |
Fanged Collar =store, 10 cun=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Betubrera the gold amulet =lite, confu=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Mind.crit +6% Mind.pwr +20 (+5 eff.) ----- def ----- Resists +21% mind Phys.save +6 (+2 eff.) Confus- +37% ---------- misc Light +3 Amulets can have magical properties. |
archmage's gold amulet of perfection (0.27 Corruption / Hexes,0.27 Corruption / Blight)0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +5% fire +6% cold +6% lightning ---------- misc Masteries +0.27 Corruption/Blight +0.27 Corruption/Hexes Amulets can have magical properties. |
clarifying gold amulet of willpower (+4) =25confu=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +10% mind Confus- +25% Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 42 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Velossra =rolled=0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +18 (+4 eff.) Dmg.mod +11% blight +12% fire On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +25% temporal +22% light +22% darkness Blind- +37% Pinning- +44% Knockbk- +44% Amulets can have magical properties. |
wanderer's stralite amulet of magic (+7) =good=0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +5 Mag +7 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +2.00 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savage's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Spell.save +10 (+3 eff.) ---------- misc Max.stam +12.00 Rings can have magical properties. |
Inertial Twine =knockback res=0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
conjurer's stralite ring of clarity =confu=0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Mind.save +13 (+3 eff.) Confus- +35% Rings can have magical properties. |
rogue's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +14% fire ----- def ----- Defense +10 (+4 eff.) Resists +28% fire Rings can have magical properties. |
sneakthief's stralite ring of clarity =stun=0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Acc +12 (+5 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +28% Rings can have magical properties. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +3% temporal Melee Ret 6 lightning ----- def ----- Resists +12% lightning +3% temporal +3% light Phys.save +13 (+5 eff.) Spell.save +30 (+8 eff.) Mind.save +14 (+3 eff.) Max.HP +63.00 HP.reg +12.00 Heal.mod +18% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +19.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Amefang' =see invis=0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Crit.mult +15.00% Mind.pwr +24 (+6 eff.) S.pwr/crit +4 Dmg.mod +15% temporal +9% arcane +3% mind ----- def ----- Resists +5% arcane +15% temporal Blind- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +5 See.Stealth +22 See.Invis +20 Rings can have magical properties. |
surging yew magestaff of breaching (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +7 Dmg.mod +20% cold Res.pen +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Duathelwarden (30-36 power, 6 apr, blight element) =what egos=5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +44 (+9 eff.) S.pwr/crit +12 Dmg.mod +30% acid +30% fire +30% darkness +39% blight Res.pen +20% blight +15% temporal +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +6% darkness +6% temporal ---------- misc Mana/turn +0.49 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+5 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Champion's Will (67-107.2 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 156 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 22 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
voratun greatsword of evisceration (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +14 (+4 eff.) Massive two-handed swords. |
warbringer's voratun greatsword (63.5-101.6 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +19% physical ----- def ----- Disarm- +27% Massive two-handed swords. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+7 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 30% Cun, 35% Str Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 4.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 308.67 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
caller's pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% acid +7% fire +6% cold +12% physical Res.pen +4% acid +4% fire +4% cold +6% physical ----- def ----- Heal/summ +26 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (15-16.5 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 7 lightning 8 physical 4 cold 8 acid 7 fire ----- def ----- Resists +6% lightning +6% physical +6% fire +4% cold +7% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +25 lightning +11 cold While equipped: dps ---------- Mov.spd +36% Res.pen +14% lightning +20% cold +11% all Acc +13 (+5 eff.) Apr +10 Slings are used to hurl stones or metal shots at your foes. |
mighty steel steamgun of true flight4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.crit +8.0% Phys.pwr +9 (+3 eff.) Acc +8 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of voratun shots of accuracy (21/21, 60.5-72.6 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 60.5 - 72.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +6 Crit +17.0% Capacity 21 On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
corrosive stralite shield of crushing (0 def, 8 armour, 133.5 block)7.0 T4 shield armor [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Phys.pwr +9 (+3 eff.) On Melee Ret: * 11% chance to reduce armor by 48% ----- def ----- Armour +8 Fatigue +8% Resists +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
shimmering elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +17% physical +15% fire +25% arcane +12% cold ----- def ----- Resists +15% acid +15% physical +16% fire +15% cold +15% all ---------- misc Max.mana +61.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% acid +18% physical +23% fire +28% arcane +15% cold ----- def ----- Resists +17% acid +18% physical +14% fire +12% cold +15% all ---------- misc Max.mana +59.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of light (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +10 (+2 eff.) Dmg.mod +27% light +17% darkness ----- def ----- Resists +30% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of command (9 def, 6 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +6% Mind.save +12 (+3 eff.) A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) =30dark=9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 52, based on Cunning and Magic) for 10 turns. Uses 36 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 22 Blood Grasp: Level 6.5 Pwr.cost 9 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 430.91 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
drakeskin leather armour of the deep (20 def, 14 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +20 (+7 eff.) Fatigue +8% Resists +9% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
troll-hide drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +25% fire Max.HP +50.00 HP.reg +9.90 Heal.mod +16% A suit of armour made of leather. |
enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +6 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +14 (+3 eff.) Max.HP +80.00 HP.reg +4.00 Heal.mod +16% A suit of armour made of mail. |
prismatic voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Arcane While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +7% arcane +16% light +15% darkness Spell.save +21 (+5 eff.) A suit of armour made of mail. |
Aerarethel the drakeskin leather belt =rolled=1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.49% ----- def ----- Resists +15% lightning +13% fire +15% cold Confus- +20% Pinning- +20% ---------- misc Mana/turn +0.48 Light +3 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) =sleep=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 66 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Isladakira the elven-silk cloak (3 def, 0 armour) =rolled=2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +4 Wil +2 Cun dps ---------- Spell.crit +7% Mind.crit +2% Crit.mult +24.00% Mind.pwr +10 (+2 eff.) Res.pen +20% mind +10% acid Acc +13 (+5 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+5 eff.) Mind.save +14 (+3 eff.) Stealth +12 Die.at -50.00 life ---------- misc Hate/m.crit +2.00 Max.hate +4.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of Iron Throne (3 def, 0 armour) =blight=2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +3 (+1 eff.) Resists +16% nature +20% blight HP.reg +7.00 Heal.mod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 36 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 308 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +5 ---------- misc Spell.cld 10% A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Porayata the drakeskin leather gloves (5 def, 9 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Con dps ---------- Phys.pwr +12 (+4 eff.) Melee+ 7 cold Dmg.mod +7% cold Acc +7 (+3 eff.) Apr +9 ----- def ----- Armour +9 Defense +5 (+2 eff.) Resists +7% blight +7% cold +9% nature +6% fire Spell.save +13 (+3 eff.) Mind.save +7 (+2 eff.) Max.HP +52.00 ---------- misc Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Freezenight' (0 def, 2 armour) =blight, lite3=1.5 T2 hands armor [Rare] Arcane While equipped: Stats +6 Str +2 Dex dps ---------- Melee+ 8 blight Dmg.mod +6% blight +12% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% blight ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Yaryrek the Blastsaw (3 def, 4 armour) =rolled=2.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +3% temporal +21% fire +3% nature +12% cold Shield.pwr +15% Phys.save +13 (+5 eff.) Die.at -20.00 life HP.reg +6.00 Knockbk- +21% A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of blood magic (7 def, 11 armour)2.0 T5 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.crit +2% Dmg.mod +8% blight +11% arcane ----- def ----- Armour +11 Defense +7 (+3 eff.) Fatigue +5% Resists +5% all Phys.save +9 (+3 eff.) A cap made of leather. |
drakeskin leather cap 'Brodutir' (9 def, 5 armour) =rolled, dark=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +7 Dex dps ---------- Acc +12 (+5 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+3 eff.) Fatigue +5% Resists +20% light +41% darkness +3% mind Crit.dmg- 10.00% Max.HP +80.00 Disarm- +21% ---------- misc Light +3 Infravis +7 See.Invis +9 A cap made of leather. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern of clarity =see invi=2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloudglean the alchemist's lamp =toreroll=1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind +6% fire Res.pen +25% lightning Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +15% mind Max.HP +58.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial =dispeldark=1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cut Drem Arm =try=2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 72 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bethogana (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Cun +8 Str dps ---------- Spell.crit +2% Dmg.mod +9% blight +11% fire +14% mind Phasing +10% Acc +9 (+4 eff.) Melee Ret 6 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 38 ----- def ----- Fatigue -9% Mind.save +13 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Max.mana +20.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1016.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Boltworth the dwarven-steel torque of gale force [power 255] (11 cooldown) =elec=2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Res.pen +25% lightning Melee Ret 6 temporal ----- def ----- Resists +12% lightning Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 395 physical damage Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Areth [power 119] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Str +9 Dex +6 Mag +4 Cun dps ---------- Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce armor by 48% ----- def ----- Resists +9% acid Setup a psionic shield, reducing all damage taken by 119 for 5 turns Puts all charms on 18 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Ulegrim the Tempestradiance [power 131] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +9 Mag +4 Wil +9 Con dps ---------- Dmg.mod +21% lightning ----- def ----- Crit.dmg- 15.00% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 18 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Isuda [power 73] (15 cooldown) =armor, buff increasse=2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Wil +2 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +6 Phys.save +9 (+3 eff.) Harden the skin for 7 turns increasing armour by 73 and armour hardiness by 70% Puts all charms on 15 cooldown 100% to increase all damage by 26% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By ghoulruptor the Ghoul Corruptor level 29
2nd Decay 123rd year of Ascendancy at 02:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By ghoulruptor the Ghoul Corruptor level 28
69th Haze 123rd year of Ascendancy at 15:19 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By ghoulruptor the Ghoul Corruptor level 21
77th Pyre 123rd year of Ascendancy at 03:21 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By ghoulruptor the Ghoul Corruptor level 32
13rd Regrowth 124th year of Ascendancy at 17:19 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ghoulruptor the Ghoul Corruptor level 50
20th Haze 125th year of Ascendancy at 04:51 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By ghoulruptor the Ghoul Corruptor level 47
9th Pyre 125th year of Ascendancy at 12:55 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By ghoulruptor the Ghoul Corruptor level 40
42nd Dusk 124th year of Ascendancy at 00:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By ghoulruptor the Ghoul Corruptor level 30
11st Regrowth 124th year of Ascendancy at 03:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By ghoulruptor the Ghoul Corruptor level 20
65th Pyre 123rd year of Ascendancy at 20:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ghoulruptor the Ghoul Corruptor level 13
47th Dusk 122nd year of Ascendancy at 04:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By ghoulruptor the Ghoul Corruptor level 30
8th Regrowth 124th year of Ascendancy at 03:06 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By ghoulruptor the Ghoul Corruptor level 24
47th Dusk 123rd year of Ascendancy at 03:23 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By ghoulruptor the Ghoul Corruptor level 50
1st Mirth 125th year of Ascendancy at 04:41 see stats
Entropy's End (Exploration mode)
Destroyed the Hypostasis of Entropy.By ghoulruptor the Ghoul Corruptor level 50
67th Dusk 125th year of Ascendancy at 03:30 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By ghoulruptor the Ghoul Corruptor level 50
1st Mirth 125th year of Ascendancy at 08:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ghoulruptor the Ghoul Corruptor level 20
66th Pyre 123rd year of Ascendancy at 04:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ghoulruptor the Ghoul Corruptor level 25
49th Haze 123rd year of Ascendancy at 18:58 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By ghoulruptor the Ghoul Corruptor level 40
53rd Dusk 124th year of Ascendancy at 19:53 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By ghoulruptor the Ghoul Corruptor level 50
77th Pyre 125th year of Ascendancy at 04:31 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By ghoulruptor the Ghoul Corruptor level 49
46th Pyre 125th year of Ascendancy at 07:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ghoulruptor the Ghoul Corruptor level 27
60th Haze 123rd year of Ascendancy at 21:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ghoulruptor the Ghoul Corruptor level 50
20th Haze 125th year of Ascendancy at 05:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ghoulruptor the Ghoul Corruptor level 10
15th Dusk 122nd year of Ascendancy at 19:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By ghoulruptor the Ghoul Corruptor level 20
44th Pyre 123rd year of Ascendancy at 22:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By ghoulruptor the Ghoul Corruptor level 30
8th Regrowth 124th year of Ascendancy at 02:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By ghoulruptor the Ghoul Corruptor level 40
41st Dusk 124th year of Ascendancy at 22:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By ghoulruptor the Ghoul Corruptor level 50
63rd Pyre 125th year of Ascendancy at 03:06 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By ghoulruptor the Ghoul Corruptor level 47
10th Allure 125th year of Ascendancy at 07:27 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By ghoulruptor the Ghoul Corruptor level 49
47th Pyre 125th year of Ascendancy at 17:16 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By ghoulruptor the Ghoul Corruptor level 13
26th Dusk 122nd year of Ascendancy at 05:23 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By ghoulruptor the Ghoul Corruptor level 49
63rd Pyre 125th year of Ascendancy at 02:55 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By ghoulruptor the Ghoul Corruptor level 32
14th Regrowth 124th year of Ascendancy at 07:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By ghoulruptor the Ghoul Corruptor level 22
20th Dusk 123rd year of Ascendancy at 15:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By ghoulruptor the Ghoul Corruptor level 30
8th Regrowth 124th year of Ascendancy at 08:30 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By ghoulruptor the Ghoul Corruptor level 50
1st Mirth 125th year of Ascendancy at 08:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By ghoulruptor the Ghoul Corruptor level 11
21st Dusk 122nd year of Ascendancy at 08:59 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By ghoulruptor the Ghoul Corruptor level 42
22nd Haze 124th year of Ascendancy at 19:07 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By ghoulruptor the Ghoul Corruptor level 32
14th Regrowth 124th year of Ascendancy at 07:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By ghoulruptor the Ghoul Corruptor level 19
22nd Pyre 123rd year of Ascendancy at 05:01 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By ghoulruptor the Ghoul Corruptor level 15
27th Haze 122nd year of Ascendancy at 21:58 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By ghoulruptor the Ghoul Corruptor level 33
39th Regrowth 124th year of Ascendancy at 20:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By ghoulruptor the Ghoul Corruptor level 31
13rd Regrowth 124th year of Ascendancy at 13:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ghoulruptor the Ghoul Corruptor level 18
80th Regrowth 123rd year of Ascendancy at 07:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By ghoulruptor the Ghoul Corruptor level 27
69th Haze 123rd year of Ascendancy at 08:12 see stats
Log
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Today is the 20th Haze of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 09:53.
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Ghoulruptor deactivates Bone Shield.
Ghoulruptor deactivates Blood Fury.
Ghoulruptor deactivates Chant of Fortitude.
Ghoulruptor deactivates Dark Ritual.
Ghoulruptor deactivates Blood Vengeance.
Ghoulruptor deactivates Overkill.



































































































































