










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 50 / 1011% |
Size | medium |
Lifes / Deaths | Killed by ghast at level 32 on the 47th Dusk 123rd year of Ascendancy at 12:31 0 / 9Killed by worm that walks at level 42 on the 1st Haze 124th year of Ascendancy at 23:48 Killed by Salyth the Herald at level 48 on the 69th Haze 124th year of Ascendancy at 09:26 Killed by Beastmaster Xossra at level 48 on the 69th Haze 124th year of Ascendancy at 13:29 Killed by orc necromancer at level 49 on the 74th Haze 124th year of Ascendancy at 14:11 Killed by Argoniel at level 50 on the 49th Regrowth 125th year of Ascendancy at 03:10 Killed by Hypostasis of Entropy at level 50 on the 65th Regrowth 125th year of Ascendancy at 16:42 Killed by Hypostasis of Entropy at level 50 on the 65th Regrowth 125th year of Ascendancy at 19:33 Killed by Hypostasis of Entropy at level 50 on the 65th Regrowth 125th year of Ascendancy at 20:27 |
Primary Stats
Strength | 116 (base 60) |
Dexterity | 93 (base 60) |
Constitution | 57 (base 15) |
Magic | 31 (base 9) |
Willpower | 64 (base 32) |
Cunning | 108 (base 60) |
Resources
Life | -124/2127 |
Mana | 742/742 |
Stamina | 417/447 |
Healing Factor | 1.3151118176839 |
Regeneration | 4.8232343706865 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +47% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 70.254036314199 |
See Invisible | 57.254036314199 |
Offense: Mainhand
Damage | 176 |
Accuracy | 80 |
Crit Chance | 94% |
APR | 27 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 67% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 72% |
Speed | 1 |
Offense: Damage Bonus
Physical | +58% |
Lightning | +25% |
Mind | +76% |
Darkness | +27% |
Blight | +32% |
Arcane | +31% |
Fire | +39% |
All | +19% |
Offense: Damage Penetration
Lightning | +19% |
Mind | +5% |
Arcane | +25% |
Cold | +13% |
All | 0% |
Defense: Base
Armour (hardiness) | 73.723073231957 (100%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 42 |
Physical Save | 50 |
Spell Save | 38 |
Mental Save | 52 |
Defense: Resistances
Acid | + 63%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 35%( 70%) |
All | + 22%( 70%) |
Lightning | + 38%( 70%) |
Physical | + 70%( 70%) |
Fire | + 28%( 70%) |
Darkness | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 23% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 28% |
Disarm Resistance | 47% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 6 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 5 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 6 times. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Mr. Krabs. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Layema the skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1464. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+2 eff.) Blindness immunity: +28% Confusion immunity: +13% Light radius: +8 See stealth: +24 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 5.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +4 Wil Changes resistances: +17% darkness / +13% physical Changes damage: +8% darkness / +15% physical Maximum hate: +10.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +23 (+4 eff.) Physical crit. chance: +20.0% Armour: +3 Changes stats: +6 Dex / +5 Con Changes resistances: +9% blight / +9% cold / +6% darkness Changes damage: +9% fire Critical mult.: +15.00% Physical save: +24 (+8 eff.) Spell save: +10 (+4 eff.) Mental save: +8 (+3 eff.) Disarm immunity: +47% Equilibrium when hit: +0.04 Spell crit. chance: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +22% When used to modify unarmed attacks: Power: 145% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +30.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +22 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 21 cooldown : Effective talent level: 3.9 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +10 Cun / +8 Dex Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes resistances: +14% physical Changes damage: +9% physical / +13% blight / +11% fire / +12% arcane / +9% mind Critical mult.: +17.00% Spell save: +9 (+4 eff.) Stamina each turn: +1.00 Mana each turn: +0.04 Spellpower: +12 (+4 eff.) Spell crit. chance: +1% Combat speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +32 lightning / +30 cold When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Changes resistances penetration: +19% lightning / +13% cold Critical mult.: +32.00% Movement speed: +47% Blunt and deadly. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Damage when hit (Melee): 10 mind Changes stats: +6 Cun / +6 Wil Changes resistances: +5% arcane Changes resistances penetration: +5% mind Changes damage: +15% mind Damage against: +41% Summoned Reduced damage from: +37% Summoned Maximum life: +116.00 Maximum mana: +78.00 Maximum stamina: +65.00 Maximum hate: +18.00 Maximum psi: +39.00 Maximum vim: +37.00 Maximum pos.energy: +35.00 Maximum neg.energy: +36.00 Reduces paradox anomalies(equivalent to willpower): +17 It can be used to create a temporary shield that absorbs 353 damage Activation puts all charms on cooldown for 21 turns. A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 188% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +199 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning / +24 physical Damage (radius 1) on hit: +8 temporal When wielded/worn: Physical crit. chance: +13.0% Physical power: +12 (+3 eff.) Armour: +10 Fatigue: +8% Effects on melee hit: * 24% chance to reduce all saves and defense by 36 Damage when hit (Melee): 6 mind / 2 temporal Changes stats: +6 Wil Changes resistances: +30% acid / +20% physical Changes damage: +6% lightning / +9% mind Talent granted: +1 Block Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Slows Projectiles: +40% Bonus block near projectiles: +99 Handheld deflection devices. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Changes resistances: +7% acid / +8% fire / +7% lightning / +8% cold Critical mult.: +20.00% Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +17 (+4 eff.) Armour: +11 Fatigue: +22% Changes stats: +5 Str / +11 Mag / +5 Wil Changes resistances: +14% lightning Changes resistances penetration: +25% arcane Changes damage: +24% mind Critical mult.: +15.00% Mental save: +6 (+2 eff.) Maximum hate: +8.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +8% Mindpower: +15 (+3 eff.) Mental crit. chance: +10% A suit of armour made of metal plates. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 164 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Damage (Melee): 16 light Damage (Ranged): 16 light Changes stats: +2 Mag Changes damage: +12% light / +6% all Spell crit. chance: +3% Mental crit. chance: +3% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Effects on melee hit: * 15% chance to reduce all saves and defense by 36 Damage (Melee): 16 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 36 Damage (Ranged): 18 physical Changes stats: +5 Cun Changes damage: +8% all Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Spell crit. chance: +4% Mental crit. chance: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.9 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 36 Damage (Melee): 18 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 36 Damage (Ranged): 23 physical Changes stats: +5 Cun Changes damage: +15% all Hate when firing a critical mind attack: +3.00 Maximum hate: +7.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% Mindpower: +16 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 2.6 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Life regen: +9.00 Maximum life: +78.00 Spell crit. chance: +4% Mental crit. chance: +4% Healing mod.: +14% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +12 Defense: +15 (+5 eff.) Changes resistances penetration: +10% all It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Life regen: +15.00 Maximum life: +91.00 Spell crit. chance: +5% Mental crit. chance: +5% Healing mod.: +14% Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +10% all Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Changes stats: +8 Cun / +9 Dex Changes resistances penetration: +10% all Rings make your fingers look great! |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 139 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +4 Dex / +7 Mag / +7 Wil / +5 Cun Spell crit. chance: +5% Mental crit. chance: +13% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +15 Cun / +6 Wil Changes resistances: +25% light / +6% nature Changes resistances penetration: +15% blight Changes damage: +21% blight / +17% light / +9% nature Mental save: +15 (+5 eff.) Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +25.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 70 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +9% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: +4 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 21 cooldown : Effective talent level: 1.1 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 37 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 81 and armour hardiness by 70% Activation puts all charms on cooldown for 14 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Mr. Krabs the Ghoul Bulwark level 33
77th Dusk 123rd year of Ascendancy at 09:37 see stats
By Mr. Krabs the Ghoul Bulwark level 44
5th Haze 124th year of Ascendancy at 21:08 see stats
By Mr. Krabs the Ghoul Bulwark level 32
48th Dusk 123rd year of Ascendancy at 04:01 see stats
By Mr. Krabs the Ghoul Bulwark level 36
4th Allure 124th year of Ascendancy at 10:43 see stats
By Mr. Krabs the Ghoul Bulwark level 40
65th Pyre 124th year of Ascendancy at 13:41 see stats
By Mr. Krabs the Ghoul Bulwark level 35
10th Decay 123rd year of Ascendancy at 03:33 see stats
By Mr. Krabs the Ghoul Bulwark level 50
47th Regrowth 125th year of Ascendancy at 22:18 see stats
By Mr. Krabs the Ghoul Bulwark level 9
7th Haze 122nd year of Ascendancy at 20:24 see stats
By Mr. Krabs the Ghoul Bulwark level 34
56th Haze 123rd year of Ascendancy at 23:42 see stats
By Mr. Krabs the Ghoul Bulwark level 33
64th Dusk 123rd year of Ascendancy at 04:13 see stats
By Mr. Krabs the Ghoul Bulwark level 17
8th Allure 123rd year of Ascendancy at 14:25 see stats
By Mr. Krabs the Ghoul Bulwark level 50
49th Regrowth 125th year of Ascendancy at 08:37 see stats
By Mr. Krabs the Ghoul Bulwark level 17
8th Decay 122nd year of Ascendancy at 17:45 see stats
By Mr. Krabs the Ghoul Bulwark level 28
6th Mirth 123rd year of Ascendancy at 15:44 see stats
By Mr. Krabs the Ghoul Bulwark level 33
56th Dusk 123rd year of Ascendancy at 00:32 see stats
By Mr. Krabs the Ghoul Bulwark level 50
45th Regrowth 125th year of Ascendancy at 01:41 see stats
By Mr. Krabs the Ghoul Bulwark level 46
60th Haze 124th year of Ascendancy at 22:53 see stats
By Mr. Krabs the Ghoul Bulwark level 24
2nd Pyre 123rd year of Ascendancy at 08:04 see stats
By Mr. Krabs the Ghoul Bulwark level 38
5th Allure 124th year of Ascendancy at 22:49 see stats
By Mr. Krabs the Ghoul Bulwark level 30
10th Dusk 123rd year of Ascendancy at 03:19 see stats
By Mr. Krabs the Ghoul Bulwark level 10
15th Haze 122nd year of Ascendancy at 05:39 see stats
By Mr. Krabs the Ghoul Bulwark level 20
4th Regrowth 123rd year of Ascendancy at 11:06 see stats
By Mr. Krabs the Ghoul Bulwark level 30
2nd Dusk 123rd year of Ascendancy at 14:27 see stats
By Mr. Krabs the Ghoul Bulwark level 40
65th Pyre 124th year of Ascendancy at 03:06 see stats
By Mr. Krabs the Ghoul Bulwark level 50
77th Haze 124th year of Ascendancy at 11:57 see stats
By Mr. Krabs the Ghoul Bulwark level 41
69th Dusk 124th year of Ascendancy at 08:28 see stats
By Mr. Krabs the Ghoul Bulwark level 50
43rd Regrowth 125th year of Ascendancy at 20:15 see stats
By Mr. Krabs the Ghoul Bulwark level 28
79th Pyre 123rd year of Ascendancy at 15:07 see stats
By Mr. Krabs the Ghoul Bulwark level 45
18th Haze 124th year of Ascendancy at 20:30 see stats
By Mr. Krabs the Ghoul Bulwark level 27
27th Pyre 123rd year of Ascendancy at 06:54 see stats
By Mr. Krabs the Ghoul Bulwark level 39
60th Pyre 124th year of Ascendancy at 07:31 see stats
By Mr. Krabs the Ghoul Bulwark level 27
41st Pyre 123rd year of Ascendancy at 22:58 see stats
By Mr. Krabs the Ghoul Bulwark level 35
57th Haze 123rd year of Ascendancy at 03:30 see stats
By Mr. Krabs the Ghoul Bulwark level 50
49th Regrowth 125th year of Ascendancy at 08:35 see stats
By Mr. Krabs the Ghoul Bulwark level 9
2nd Haze 122nd year of Ascendancy at 14:40 see stats
By Mr. Krabs the Ghoul Bulwark level 20
17th Regrowth 123rd year of Ascendancy at 07:16 see stats
By Mr. Krabs the Ghoul Bulwark level 50
49th Regrowth 125th year of Ascendancy at 08:37 see stats
By Mr. Krabs the Ghoul Bulwark level 42
79th Dusk 124th year of Ascendancy at 13:18 see stats
By Mr. Krabs the Ghoul Bulwark level 14
42nd Haze 122nd year of Ascendancy at 05:14 see stats
By Mr. Krabs the Ghoul Bulwark level 45
18th Haze 124th year of Ascendancy at 01:46 see stats
By Mr. Krabs the Ghoul Bulwark level 38
20th Regrowth 124th year of Ascendancy at 18:23 see stats
By Mr. Krabs the Ghoul Bulwark level 20
16th Regrowth 123rd year of Ascendancy at 03:01 see stats
By Mr. Krabs the Ghoul Bulwark level 33
19th Haze 123rd year of Ascendancy at 18:47 see stats
By Mr. Krabs the Ghoul Bulwark level 20
8th Regrowth 123rd year of Ascendancy at 21:15 see stats
By Mr. Krabs the Ghoul Bulwark level 50
65th Regrowth 125th year of Ascendancy at 19:34 see stats
By Mr. Krabs the Ghoul Bulwark level 32
47th Dusk 123rd year of Ascendancy at 13:08 see stats
Log
Shadow fades!
Melee retaliation hits Shadow for 0 temporal, 0 mind (0 total damage).
Shadow receives 77 healing from Mr. Krabs's purging blight area effect.
Shadow receives 77 healing from Mr. Krabs's purging blight area effect.
Shadow receives 77 healing from Mr. Krabs's purging blight area effect.
Mr. Krabs receives 75 healing from Mr. Krabs's purging blight area effect.
Shadow casts Shadow Lightning.
Mr. Krabs's stormshield is out of charges and disspitates!.
Mr. Krabs's storm dissipates.
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Lava floor burns Mr. Krabs!
Lava floor hits Mr. Krabs for 65 fire damage.
Shadow hits Mr. Krabs for 1 physical damage.
Shadow hits Mr. Krabs for (83 stormshielded), 0 lightning (0 total damage).
Melee retaliation hits Shadow for 3 temporal, 17 mind (21 total damage).
Melee retaliation hits Shadow for 0 temporal, 0 mind (0 total damage).
Mr. Krabs uses Ghoulish Leap.
Mr. Krabs speeds up.
Hypostasis of Entropy is wasting away!
Hypostasis of Entropy casts Temporal Bolt.
The Cog spins up and deflects the blow from Mr. Krabs!
Talent Giant Leap is ready to use.
Total Collapse from Hypostasis of Entropy hits Mr. Krabs for 0 temporal, 171 darkness (171 total damage).
Hypostasis of Entropy hits Mr. Krabs for 146 temporal damage.
Entropic Gift from Hypostasis of Entropy hits Mr. Krabs for 73 temporal, 24 darkness (97 total damage).
Dark Whispers from Hypostasis of Entropy hits Mr. Krabs for 23 darkness damage.
Mr. Krabs the level 50 ghoul bulwark was shadowed to death by Hypostasis of Entropy on level 1 of Entropic Void.