











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 15 / 92% |
| Size | small |
| Lifes / Deaths | Killed by Wrathroot at level 15 on the 61st Dusk 122nd year of Ascendancy at 02:30 / 1 |
Primary Stats
| Strength | 24 (base 21) |
| Dexterity | 21 (base 20) |
| Constitution | 9 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 54 (base 41) |
| Cunning | 18 (base 12) |
Resources
| Life | -171/135 |
| Psi | 0/245 |
| Healing Factor | 0.98997220763611 |
| Regeneration | 1.0394708180179 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 56.286009934143 |
| See Invisible | 60.286009934143 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 38 |
| Crit Chance | 2% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 49 |
| Crit Chance | 6% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Lightning | +3% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 21 (44.574340358689%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 39 |
Defense: Resistances
| Fire | + 23%( 70%) |
| Lightning | 0%( 70%) |
| Nature | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 12%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 77% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 214 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed hummerhorn wing. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. insulating pair of iron boots of speed (0 def, 3 armour) (On feet)]insulating pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) fire +5%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. pouch of iron shots of crippling (21/21, 112% power, 1 apr) (Quiver)]pouch of iron shots of crippling (21/21, 112% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Master Power 112% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +10.0% (-) Capacity 21 (-) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | [vs. scorching brass lantern of clarity (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10(-) fire ----- def ----- Resists +5%(-) fire Mind.save +5 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +7 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Darkpulverizer (0 def, 1 armour) (On head)]Darkpulverizer (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +5(-) Str +1(-) Dex +3(-) Wil +2(-) Cun dps ---------- Mind.pwr +4 (+2 eff.) (-) Dmg.mod +6%(-) darkness ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) darkness ---------- misc Light +2 (-) A cap made of leather. |
| On hands | [vs. Balanceprophet the hardened leather gloves (0 def, 2 armour) (On hands)]Balanceprophet the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +7 (+3 eff.) (-) ----- def ----- Armour +2 (-) Resists +3%(-) nature Phys.save +5 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) Die.at -80.00 life (-) Disease- +10% (-) Disarm- +20% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]ash wand of shielding [power 182] (20 cooldown) 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Willowmoon the copper ring (On fingers, 1 of 2)]Willowmoon the copper ring 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3(-) Mag dps ---------- Melee+ 0(-10) item nature slow 0(-10) item blight disease Dmg.mod +12%(-) cold Res.pen +5%(-) nature Melee Ret 10(-) nature On Hit (Melee): * 10% chance to slow global speed by 53% * 10% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Spell.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Willowmoon the copper ring (On fingers, 1 of 2)]psionicist's steel ring of clarity 0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +0(-3) Mag +3 Wil dps ---------- Melee+ 0(-10) item nature slow 0(-10) item blight disease Dmg.mod +0%(-12%) cold Res.pen +0%(-5%) nature Melee Ret 0(-10) nature ----- def ----- Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +12 (+4 eff.) Confus- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Unerring Scalpel (111% power, 25 apr) (In main hand, 1 of 4)]Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (-) Atk.spd 100% (-) Phasing +50% (-) While equipped: dps ---------- Acc +20 (+10 eff.) (-) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
| Around waist | [vs. Cloudfame (Around waist)]Cloudfame 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1(-) Str +1(-) Mag +1(-) Wil +3(-) Con dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +3%(-) lightning ----- def ----- Phys.save +6 (+3 eff.) (-) ---------- misc See.Invis +6 (-) A belt that goes around your waist. |
| In off hand | [vs. Unerring Scalpel (111% power, 25 apr) (In main hand, 1 of 4)]thorny mindstar 'Blindbreacher' (96% power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 96% (-15%) Range: 1.1x (-0.2x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-1) Crit +3.5% (+3.5%) Atk.spd 100% (-) Phasing +0% (-50%) Melee+ +12 darkness On Hit.r1 +4 darkness On Crit.r2 +8 darkness While equipped: Stats +2 Dex +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Acc +0 (+0 eff.) (-20 (-10 eff.)) ----- def ----- Max.HP +10.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of implacability (1 def, 0 armour) (Cloak)]linen cloak of implacability (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Phys.save +5 (+2 eff.) (-) Mind.save +5 (+3 eff.) (-) Die.at -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cured leather armour 'Pustrail' (26 def, 15 armour) (Main armor)]cured leather armour 'Pustrail' (26 def, 15 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow 7(-) fire Ranged+ 6(-) fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +15 (-) Defense +26 (+13 eff.) (-) Fatigue +7% (-) Resists +3%(-) temporal +13%(-) fire +6%(-) darkness +14%(-) physical A suit of armour made of leather. |
Inventory
movement infusion of the psychic (speed 648%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 303; 16 cd)] (on body)]regeneration infusion of the sneak (heal 209; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (0 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 64; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the psychic (absorb 208; dur 4; cd 15)] (on body)]shielding rune of the duelist (absorb 113; dur 4; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Withering Orbs (Around neck)]restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Withering Orbs (Around neck)]grounding steel amulet of mastery (0.13 Psionic / Solipsism) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Resists +10% lightning Stun/Frz- +24% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.13 Psionic/Solipsism Amulets make your neck look great! |
[vs. Willowmoon the copper ring (On fingers, 1 of 2)]copper ring 'Darkripper' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-3) Mag dps ---------- Melee+ 0(-10) item nature slow 0(-10) item blight disease Dmg.mod +3% darkness +0%(-12%) cold Res.pen +0%(-5%) nature Melee Ret 2 lightning 0(-10) nature On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% acid +9% darkness +6% lightning Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Willowmoon the copper ring (On fingers, 1 of 2)]rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun +0(-3) Mag dps ---------- Melee+ 0(-10) item nature slow 0(-10) item blight disease Dmg.mod +0%(-12%) cold Res.pen +0%(-5%) nature Melee Ret 0(-10) nature ----- def ----- Defense +4 (+2 eff.) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Unerring Scalpel (111% power, 25 apr) (In main hand, 1 of 2)]Stormfront (136% power, 15 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 137% (+25%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 (-10) Crit +5.0% (+5.0%) Atk.spd 100% (-) Phasing +0% (-50%) Melee+ +15 lightning +15 cold On Crit: + inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold Acc +0 (+0 eff.) (-20 (-10 eff.)) The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
[vs. Unerring Scalpel (111% power, 25 apr) (In main hand, 1 of 2)]warbringer's steel waraxe (109% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 109% (-2%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-22) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +5% physical Acc +0 (+0 eff.) (-20 (-10 eff.)) ----- def ----- Disarm- +12% One-handed war axes. Tap to cycle through comparison choices |
[vs. cured leather armour 'Pustrail' (26 def, 15 armour) (Main armor)]nimble rough leather armour of stability (6 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Melee+ 0(-20) item nature slow 0(-7) fire Ranged+ 0(-6) fire ----- def ----- Armour +2 (-13) Defense +6 (+3 eff.) (-20 (-10 eff.)) Fatigue +6% (-1%) Resists +0%(-3%) temporal +0%(-13%) fire +0%(-6%) darkness +5%(-9%) physical Phys.save +12 (+6 eff.) A suit of armour made of leather. |
[vs. cured leather armour 'Pustrail' (26 def, 15 armour) (Main armor)]troll-hide rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow 0(-7) fire Ranged+ 0(-6) fire ----- def ----- Armour +2 (-13) Defense +3 (+1 eff.) (-23 (-12 eff.)) Fatigue +6% (-1%) Resists +0%(-3%) temporal +0%(-13%) fire +0%(-6%) darkness +0%(-14%) physical Max.HP +30.00 HP.reg +4.30 Heal.mod +11% A suit of armour made of leather. |
[vs. Darkpulverizer (0 def, 1 armour) (On head)]insulating linen wizard hat of nature (+6%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-5) Str +0(-1) Dex +0(-3) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +11% nature +0%(-6%) darkness ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-6%) darkness +6% fire +16% nature +6% cold ---------- misc Light +0 (-2) A pointy cloth hat, very wizardly... |
[vs. Darkpulverizer (0 def, 1 armour) (On head)]Flareking (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1(-4) Str +0(-1) Dex +0(-3) Wil +0(-2) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) darkness Res.pen +15% fire Melee Ret 2 light ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6% lightning +6% temporal +0%(-6%) darkness Crit.chn- 10.00% ---------- misc Light +0 (-2) Infravis +3 A cap made of leather. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]iron pickaxe 'Muckream' (dig speed 37 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Cun dps ---------- Dmg.mod +5% nature ----- def ----- Resists +23% nature ---------- misc Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]Islyba [power 272] (15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +15% light +3% cold Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]ash wand of conjuration [power 160] (15 cooldown) 2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 160 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. ash wand of shielding [power 182] (20 cooldown) (Tool)]ash wand of conjuration [power 150] (15 cooldown) 2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 154 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Benkeia the Yeek Possessor level 13
44th Dusk 122nd year of Ascendancy at 22:08 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Benkeia the Yeek Possessor level 10
18th Dusk 122nd year of Ascendancy at 01:57 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Benkeia the Yeek Possessor level 2
76th Pyre 122nd year of Ascendancy at 11:03 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Benkeia the Yeek Possessor level 13
33rd Dusk 122nd year of Ascendancy at 05:31 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Benkeia the Yeek Possessor level 13
31st Dusk 122nd year of Ascendancy at 21:12 see stats
Log
Emassra the giant lightning ant is moving defensively!
Channel Pain hits Emassra the giant lightning ant for (5 flat reduction), 0 mind (0 total damage).
Melee retaliation hits Emassra the giant lightning ant for (5 flat reduction), 0 fire, (5 flat reduction), 0 nature, (5 flat reduction), 0 fire, (5 flat reduction), 0 nature (0 total damage).
Emassra the giant lightning ant hits Benkeia for 16 physical, 3 lightning, 0 physical, 0 lightning (19 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Benkeia is stunned!
Psionic Disruption from Benkeia hits Emassra the giant lightning ant for (8 flat reduction), 1 mind (1 total damage).
Talent Dominant Will is ready to use.
Emassra the giant lightning ant hurls lightning at Benkeia!
Benkeia channels pain to Wrathroot!
Channel Pain hits Wrathroot for 3 mind damage.
Emassra the giant lightning ant hits Benkeia for 11 lightning damage.
Psionic Disruption from Benkeia hits Emassra the giant lightning ant for (5 flat reduction), 0 mind (0 total damage).
Benkeia speeds up.
Talent Infusion: Healing is ready to use.
Talent Rune: Shielding is ready to use.
Wrathroot uses Block.
Psionic Disruption from Benkeia hits Emassra the giant lightning ant for (8 flat reduction), 1 mind (1 total damage).
Benkeia is no longer empowered.
Benkeia is not stunned anymore.
Emassra the giant lightning ant uses Clinch.
Benkeia is grappled!
Emassra the giant lightning ant is engaged in a grapple!
Benkeia converts some damage to Psi!
Emassra the giant lightning ant hits Benkeia for 1 to psi, 37 physical, 3 lightning (41 total damage).
Melee retaliation hits Emassra the giant lightning ant for (5 flat reduction), 0 fire, (5 flat reduction), 0 nature (0 total damage).
Wrathroot casts Freeze.
Wrathroot hits Benkeia for 153 cold damage.
Benkeia the level 15 yeek possessor was frozen and shattered into a million little shards to death by Wrathroot and digested by treants on level 4 of Old Forest.

























































