Ondrum the level 5 Ogre Anorithil by lu10entdan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassAnorithil
Level / Exp5 / 55%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic27 (base 25)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life152/152
Positive42/42
Negative42/42
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+55.612634273804%
Spell+4.7579832375582%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage11
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance16%
Speed0.95458118712759

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (45%)
Defense20
Ranged Defense20
Fatigue0
Physical Save18
Spell Save12
Mental Save8

Defense: Resistances

Physical+ 11%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
3/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

Rested for 28 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Ondrum picks up (b.):
elm longbow of acid.

Ondrum picks up (b.):
iron dagger of phasing (100% power, 10 apr).
Green worm mass uses
Multiply.
Ran for 3 turns (stop reason: hostile spotted to the west (green worm mass)).


You may not auto-explore with enemies in sight (green worm mass to the west)!


Ondrum casts
Searing Light.
Ondrum's spell attains critical power!
You collect a new ingredient:
green worm (1).
You collect a new ingredient:
green worm (1).
Ondrum's light area effect hits Green worm mass for
43 light damage.
Ondrum's light area effect hits Green worm mass for
43 light damage.
Ondrum's light area effect killed Green worm mass!
Ondrum's light area effect killed Green worm mass!

Talent Searing Light is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).