








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 42 / 56% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 42 on the 78th Pyre 122nd year of Ascendancy at 11:34 / 1 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 14 (base 10) |
Constitution | 36 (base 36) |
Magic | 78 (base 60) |
Willpower | 83 (base 60) |
Cunning | 20 (base 17) |
Resources
Life | -4/532 |
Mana | 140/803 |
Healing Factor | 1.1979202340232 |
Regeneration | 1.4974002925291 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 34 |
Accuracy | 14 |
Crit Chance | 18% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +41% |
Acid | +12% |
Cold | +14% |
Physical | +19% |
Mind | +5% |
Fire | +42% |
Offense: Damage Penetration
Fire | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 38 |
Mental Save | 36 |
Defense: Resistances
Acid | + 29%( 70%) |
Lightning | + 23%( 70%) |
Physical | + 17%( 70%) |
Cold | + 20%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (66 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Light source | ![]() 2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3 Wil offense ------ Damage +5% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 Encumbrance T3 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun offense ------ Damage +12% acid defense ------ Defense +2 (+2 eff.) Resistance +18% acid Mind save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+5 eff.) defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag offense ------ Mindpower +5 (+2 eff.) defense ------ Physical save +9 (+4 eff.) other ------- Mana/turn +0.18 Max mana +28.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T4 staff 2H weapon [Ego] Nature/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +12.00% Spellpower +12 (+4 eff.) Damage +25% lightning defense ------ Defense +8 (+7 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 84.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +4 Wil offense ------ Damage +16% lightning +14% physical +14% cold defense ------ Resistance +11% lightning +8% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag +5 Wil defense ------ Defense +2 (+2 eff.) Mind save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.13 Max mana +23.00 Amulets make your neck look great! |
Inventory
![]() 2.0 Encumbrance T4 cloth armor [Ego] Psionic While equipped: offense ------ Damage +17% mind defense ------ Resistance +17% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+8 eff.) Resistance +15% mind Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
By A Reen Alla the Shalore Archmage level 31
76th Pyre 122nd year of Ascendancy at 14:18 see stats
By A Reen Alla the Shalore Archmage level 19
75th Pyre 122nd year of Ascendancy at 09:37 see stats
By A Reen Alla the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 17:00 see stats
By A Reen Alla the Shalore Archmage level 20
75th Pyre 122nd year of Ascendancy at 09:43 see stats
By A Reen Alla the Shalore Archmage level 30
76th Pyre 122nd year of Ascendancy at 07:23 see stats
By A Reen Alla the Shalore Archmage level 40
77th Pyre 122nd year of Ascendancy at 19:58 see stats
By A Reen Alla the Shalore Archmage level 40
77th Pyre 122nd year of Ascendancy at 22:47 see stats
By A Reen Alla the Shalore Archmage level 12
74th Pyre 122nd year of Ascendancy at 21:05 see stats
Log
A Reen Alla's spell attains critical power!
Orc archer is caught inside a Hurricane.
Orc archer is caught inside a Hurricane.
Orc archer shrugs off A Reen Alla's 'Dazed'!
Orc archer is dazed!
A Reen Alla hits Orc archer for 289 lightning damage.
A Reen Alla hits Orc archer for 587 lightning damage.
A Reen Alla hits Orc archer for 355 lightning damage.
Orc archer's Shoot performs a ranged critical strike against A Reen Alla!
A Reen Alla vanishes from sight.
A Reen Alla deactivates Secrets of the Eternals.
Orc archer's Shoot hits A Reen Alla for 192 physical, 7 light (199 total damage).
A Reen Alla's spell attains critical power!
Talent Lightning is ready to use.
Talent Temporal Shield is ready to use.
A Reen Alla receives 30 healing from Temporal Restoration Field.
Thunderstorm hits Orc archer for 30 lightning damage.
Orc archer is not dazed anymore.
Orc archer feels pain again.
Hurricane from A Reen Alla hits Orc archer for 75 lightning damage.
Hurricane from A Reen Alla hits Orc archer for 99 lightning damage.
Hurricane from A Reen Alla hits Orc archer for 90 lightning damage.
Hurricane from A Reen Alla hits Orc archer for 119 lightning damage.
Hurricane from A Reen Alla hits Orc archer for 91 lightning damage.
Orc archer's Shoot hits A Reen Alla for 134 physical, 24 lightning (158 total damage).
Orc archer's Shoot performs a ranged critical strike against A Reen Alla!
Orc archer roars triumphantly.
Orc archer's Shoot hits A Reen Alla for 138 physical damage.
A Reen Alla the level 42 shalore archmage was maimed to death by an orc archer on level 36 of The Arena.
The furious lightning storm around A Reen Alla calms down and disappears.