Bad Ideas the level 50 Skeleton Archer by TechnoWitch

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp50 / 3010%
Sizesmall
Lifes / Deaths

Primary Stats

Strength112 (base 60)
Dexterity119 (base 62)
Constitution53 (base 32)
Magic29 (base 13)
Willpower77 (base 50)
Cunning84 (base 30)

Resources

Life1356/1356
Stamina390/390
Healing Factor1.75457841929
Regeneration103.25227058621

Speed

Mental+15%
Attack+15%
Movement-66.666666666667%
Spell+15%
Global+140%

Vision

Sight12
Lite6
Infravision10
See Stealth93.838794922916
See Invisible106.83879492292
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage276
Accuracy111
Crit Chance111%
APR78
Speed0.87

Offense: Spell

Spellpower24
Crit Chance28%
Speed0.8695652173913

Offense: Mind

Mindpower51
Crit Chance35%
Speed0.8695652173913

Offense: Damage Bonus

Physical+13%
All+7%

Offense: Damage Penetration

Physical+43%
All+35%

Defense: Base

Armour (hardiness)29 (89.987013568881%)
Defense86
Ranged Defense86
Fatigue0
Physical Save52
Spell Save54
Mental Save45

Defense: Resistances

Nature+ 14%( 70%)
Acid+ 61%( 70%)
Light+ 3%( 70%)
Temporal+ 49%( 70%)
Blight+ 70%( 70%)
Physical+ 25%( 70%)
Darkness+ 70%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance43%
Bleed Resistance100%
Confusion Resistance78%
Fear Resistance100%
Stun Resistance100%
Poison Resistance100%
Blind Resistance0%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
5/5
4/5
Technique / Archery training1.30
5/5
5/5
5/5
2/5
Technique / Archery prowess1.50
5/5
4/5
5/5
4/5
Technique / Combat veteran1.00
2/5
1/5
1/5
0/5
Technique / Reflexes1.30
2/5
1/5
2/5
3/5
Technique / Marksmanship1.30
5/5
4/5
1/5
4/5

Generic Talents

Race / Parasite1.00
2/5
5/5
5/5
5/5
Technique / Combat training1.30
2/5
0/5
5/5
5/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
4/5
4/5
Undead / Skeleton1.00
5/5
4/5
3/5
3/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
done
done
active
failed
done
done
failed
done
failed
done
failed
done
done
done
done
done
done
done
done
done
active
done
done
done
done
done
done
done
done
completed
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Nightmare (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By Bad Ideas the Yeek Archer level 37
79th Pyre 123rd year of Ascendancy at 17:57
see stats
A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Bad Ideas the Skeleton Archer level 50
80th Regrowth 124th year of Ascendancy at 08:28
see stats
Against all odds (Nightmare (Adventure) difficulty) Killed Ukruk in the ambush.
By Bad Ideas the Yeek Archer level 36
71st Pyre 123rd year of Ascendancy at 01:11
see stats
Back and there again (Nightmare (Adventure) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Bad Ideas the Skeleton Archer level 47
13rd Haze 123rd year of Ascendancy at 17:44
see stats
Bookception! (Nightmare (Adventure) difficulty) Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".
By Bad Ideas the Skeleton Archer level 49
23rd Haze 123rd year of Ascendancy at 14:54
see stats
Brave new world (Nightmare (Adventure) difficulty) Went to the Far East and took part in the war.
By Bad Ideas the Yeek Archer level 40
10th Mirth 123rd year of Ascendancy at 17:26
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Bad Ideas the Yeek Archer level 32
3rd Pyre 123rd year of Ascendancy at 13:03
see stats
Destroyer's bane (Nightmare (Adventure) difficulty) Killed Golbug the Destroyer.
By Bad Ideas the Yeek Archer level 39
5th Mirth 123rd year of Ascendancy at 05:49
see stats
Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By Bad Ideas the Yeek Archer level 40
2nd Flare 123rd year of Ascendancy at 12:13
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun.
By Bad Ideas the Yeek Archer level 29
23rd Regrowth 123rd year of Ascendancy at 08:33
see stats
Evil denied (Nightmare (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By Bad Ideas the Skeleton Archer level 50
37th Pyre 124th year of Ascendancy at 07:36
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Bad Ideas the Yeek Archer level 20
71st Haze 122nd year of Ascendancy at 14:12
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Bad Ideas the Yeek Archer level 29
23rd Regrowth 123rd year of Ascendancy at 23:09
see stats
Fear of Fours (Nightmare (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By Bad Ideas the Skeleton Archer level 50
31st Pyre 124th year of Ascendancy at 15:14
see stats
Gem of the Moon (Nightmare (Adventure) difficulty) Completed the Master Jeweler quest with Limmir.
By Bad Ideas the Skeleton Archer level 50
58th Regrowth 124th year of Ascendancy at 18:01
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Bad Ideas the Yeek Archer level 21
73rd Haze 122nd year of Ascendancy at 19:34
see stats
Invasion from the Depths (Nightmare (Adventure) difficulty) Stopped a naga invasion by closing their portal.
By Bad Ideas the Skeleton Archer level 50
57th Regrowth 124th year of Ascendancy at 04:54
see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty) Got saved from death in the Godfeaster by Malyu and managed to escape.
By Bad Ideas the Yeek Archer level 30
51st Regrowth 123rd year of Ascendancy at 01:28
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Bad Ideas the Yeek Archer level 10
9th Mirth 122nd year of Ascendancy at 08:32
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Bad Ideas the Yeek Archer level 20
71st Haze 122nd year of Ascendancy at 09:37
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Bad Ideas the Yeek Archer level 30
43rd Regrowth 123rd year of Ascendancy at 12:21
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Bad Ideas the Yeek Archer level 40
5th Mirth 123rd year of Ascendancy at 10:59
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Bad Ideas the Skeleton Archer level 50
31st Haze 123rd year of Ascendancy at 13:49
see stats
Not Really Yourself (Nightmare (Adventure) difficulty) Let a parasitic horror take over your body and watch it grow in power.
By Bad Ideas the Yeek Archer level 46
8th Haze 123rd year of Ascendancy at 23:46
see stats
Orcrist (Nightmare (Adventure) difficulty) Killed the leaders of the Orc Pride.
By Bad Ideas the Skeleton Archer level 50
29th Pyre 124th year of Ascendancy at 08:20
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By Bad Ideas the Yeek Archer level 30
73rd Regrowth 123rd year of Ascendancy at 08:47
see stats
Portal destroyer (Nightmare (Adventure) difficulty) Fought the two Sorcerers and closed one invocation portal.
By Bad Ideas the Skeleton Archer level 50
37th Pyre 124th year of Ascendancy at 07:35
see stats
Race through fire (Nightmare (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Bad Ideas the Skeleton Archer level 50
61st Regrowth 124th year of Ascendancy at 23:40
see stats
Sheer Badassery! (Nightmare (Adventure) difficulty) Demonstrate your epic badassness to at least 100 foes!
By Bad Ideas the Yeek Archer level 38
3rd Mirth 123rd year of Ascendancy at 23:32
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Bad Ideas the Skeleton Archer level 48
23rd Haze 123rd year of Ascendancy at 05:46
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Bad Ideas the Yeek Archer level 26
3rd Allure 123rd year of Ascendancy at 10:38
see stats
Sliders (Nightmare (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By Bad Ideas the Yeek Archer level 39
5th Mirth 123rd year of Ascendancy at 10:35
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Bad Ideas the Yeek Archer level 26
3rd Allure 123rd year of Ascendancy at 00:32
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Bad Ideas the Yeek Archer level 9
8th Mirth 122nd year of Ascendancy at 08:40
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Bad Ideas the Skeleton Archer level 50
29th Pyre 124th year of Ascendancy at 14:13
see stats
The Sun Still Shines (Nightmare (Adventure) difficulty) Aeryn survived the last battle.
By Bad Ideas the Skeleton Archer level 50
37th Pyre 124th year of Ascendancy at 07:36
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Bad Ideas the Yeek Archer level 17
12nd Dusk 122nd year of Ascendancy at 16:34
see stats
There and back again (Nightmare (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Bad Ideas the Yeek Archer level 41
33rd Dusk 123rd year of Ascendancy at 10:33
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Bad Ideas the Yeek Archer level 25
9th Decay 122nd year of Ascendancy at 20:27
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Bad Ideas the Yeek Archer level 18
20th Dusk 122nd year of Ascendancy at 20:50
see stats
Vampire crusher (Nightmare (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Bad Ideas the Yeek Archer level 35
70th Pyre 123rd year of Ascendancy at 17:55
see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty) Read a Forbidden Tome.
By Bad Ideas the Skeleton Archer level 47
22nd Haze 123rd year of Ascendancy at 18:07
see stats

Log


Hypostasis of Entropy hits Bad Ideas for 124 temporal, 122 darkness (246 total damage).
Bad Ideas the level 50 skeleton archer was darkened to death by Hypostasis of Entropy on level 1 of Entropic Void.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Hypostasis of Entropy killed Bad Ideas!
Saving game...

Saving done.

Talent Quickened is ready to use.
Bad Ideas activates
Concealment.
Talent Bone Armour is ready to use.
Talent Trained Reactions is ready to use.
Talent Re-assemble is ready to use.
Bad Ideas activates
Trained Reactions.
Talent Intuitive Shots is ready to use.
Talent Trueshot is ready to use.
Talent Dominant Will is ready to use.
Bad Ideas activates
Intuitive Shots.
Talent Rune: Shielding is ready to use.
Talent Rune: Shielding is ready to use.

Talent Escape is ready to use.
Talent Aim is ready to use.
Bad Ideas activates
Aim.
Bad Ideas deactivates
Concealment.
Talent Concealment is ready to use.
Bad Ideas activates
Concealment.

Bad Ideas deactivates
Concealment.