Orir the level 9 Cornac Annihilator by Blackmage199

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAnnihilator
Level / Exp9 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning28 (base 28)

Resources

Life179/179
Steam100/100
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth9
See Invisible9

Offense: Mainhand

Damage21
Accuracy42
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Arcane+9%
Lightning+20%
Fire+9%
Light+10%

Defense: Base

Armour (hardiness)12.522593642275 (62.32946707186%)
Defense24
Ranged Defense24
Fatigue20
Physical Save14
Spell Save9
Mental Save20

Defense: Resistances

Acid+ 3%( 70%)
Light+ 33%( 70%)
Nature+ 6%( 70%)
Arcane+ 5%( 70%)
Lightning+ 51%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
1/5
0/5
0/5
Steamtech / Gadgets1.30
2/5
1/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active
active
done
done

Equipment

Quiver
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Orir the Cornac Annihilator level 6
78th Pyre 122nd year of Ascendancy at 01:40
see stats

Log

Talent Flame Turret is ready to use.
Talent Overclock is ready to use.
Talent Reactive Armor is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Orir picks up (i.):
iron longsword 'Noonfiend' (12-16 power, 2 apr).
You pickup 0.65 gold pieces.

You pickup 0.75 gold pieces.

There is a previous level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


You are now inscribed with Implant: Steam Generator.

You have no more
steam generator implant (steam 4).

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

EUREKA!
Learnt new tinker schematic:
Explosive Shell
Resting starts...

Talent Upgrade is ready to use.
Talent Hypervision Goggles is ready to use.
Talent Implant: Steam Generator is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Orir uses
Create Tinker.
Created tinker:
simple fungal web