Larmdu the level 12 Krog Cursed by TNT_Colonel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceKrog
ClassCursed
Level / Exp12 / 7%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength40 (base 37)
Dexterity12 (base 10)
Constitution14 (base 10)
Magic8 (base 10)
Willpower46 (base 28)
Cunning15 (base 10)

Resources

Life-25/336
Hate50/100
Equilibrium49
Healing Factor0.85710197377475
Regeneration0.21427549344369

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage52
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower2.6666666666667
Crit Chance2%
Speed1

Offense: Mind

Mindpower38
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Defense: Base

Armour (hardiness)24.335093952971 (47.857809501309%)
Defense12
Ranged Defense12
Fatigue12
Physical Save27
Spell Save18
Mental Save25

Defense: Resistances

Darkness 0%( 70%)
Nature+ 12%( 70%)
Blight+ 10%( 70%)
Fire+ 67%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
1/5
1/5
1/5
0/5
Cursed / Predator1.30
1/5
1/5
0/5
0/5
Cursed / Rampage1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
1/5
1/5
0/5
Cursed / Endless hunt1.30
2/5
1/5
1/5
0/5
Cursed / Slaughter1.30
1/5
1/5
2/5
0/5

Generic Talents

Cursed / Cursed aura1.00
5/5
4/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5
Wild-gift / Antimagic1.20
1/5
1/5
1/5
0/5
Race / Krog1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
done
done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log

Blood Master activates Charged Aura.
Blood Master uses
Kinetic Leech.
The shield around Blood Master crumbles.

Larmdu harrows Blood Master!
Larmdu slows down.

Curse of Nightmares hits Blood Master for
(33 absorbed), 3 mind, 31 darkness (35 total damage).
Larmdu's manaburn arcane area effect hits
Larmdu for 0 arcane damage.
Larmdu's manaburn arcane area effect hits Blood Master for
0 arcane damage.
Mindrot hits Blood Master for
4 mind, 3 darkness (7 total damage).
LOW HEALTH WARNING!
Larmdu attunes to the damage.


Blood Master's Beyond the Flesh hits
Larmdu for 50 physical, 9 physical, (9 antimagic), 0 lightning (59 total damage).
Larmdu uses
Infusion: Regeneration.
Larmdu starts regenerating health quickly.

You feel your rampage slowing down. (-1 duration)
Blood Master deactivates
Charged Aura.
Blood Master hits Larmdu for (28 antimagic), 46 lightning (46 total damage).
Blood Master hits Terror for 88 lightning damage.
The air around Larmdu grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Terror is dazed!

Blood Master slows down.

Larmdu's nightmare area effect hits Blood Master for
45 darkness damage.
Larmdu's manaburn arcane area effect hits
Larmdu for 0 arcane damage.
Larmdu's manaburn arcane area effect hits Blood Master for
0 arcane damage.
Larmdu's manaburn arcane area effect hits Terror for
0 arcane damage.
Larmdu is no longer rampaging.
Mindrot hits Blood Master for
2 mind, 3 darkness (5 total damage).
Blood Master's Beyond the Flesh hits
Larmdu for 65 physical damage.
Larmdu the level 12 krog cursed was maimed to death by Blood Master on level 3 of Ring of Blood.