Kalthar the level 8 Cornac Writhing One by Garudun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp8 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 20)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic32 (base 27)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life233/233
Insanity0/100
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy25
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%
All0%

Defense: Base

Armour (hardiness)21.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue9
Physical Save19
Spell Save14
Mental Save7

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 20%( 70%)
Arcane+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
2/5
0/5
0/5
0/5
Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
0/5
0/5
0/5
Demented / Disfigured face1.30
3/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
2/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On fingers
On fingers
Around waist
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

Kalthar deactivates
Chaos Orbs.
Kalthar activates
Chaos Orbs.
Resting starts...

Talent Tendrils Eruption is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


You are yanked out of this place!


Kalthar wears:
warrior's copper ring of power.

Kalthar wears (replacing
balanced iron waraxe (105% power, 2 apr)): arcing iron waraxe (105% power, 2 apr).

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 2.29 gold from the transmogrification of
elm magestaff of illumination (100% power, 2 apr, cold element).
You gain 1.69 gold from the transmogrification of
horrifying mossy mindstar of balance (72% power, 12 apr, nature damage).
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (107% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 2.63 gold from the transmogrification of
balanced iron dagger of massacre (111% power, 5 apr).
You gain 1.67 gold from the transmogrification of
shielding rune of the titan (absorb 97; dur 3; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.