








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 39 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by cave bear at level 27 on the 77th Pyre 122nd year of Ascendancy at 07:29 / 1 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 64 (base 60) |
| Constitution | 60 (base 60) |
| Magic | 101 (base 60) |
| Willpower | 96 (base 60) |
| Cunning | 50 (base 32) |
Resources
| Mana | 940/940 |
| Negative | 240/240 |
| Life | 1299/1299 |
| Positive | 229/240 |
| Soul | 10/10 |
| Healing Factor | 1.4260869565218 |
| Regeneration | 3.7791304347828 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 15 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +10% |
| Acid | +6% |
| Blight | +15% |
| Physical | +6% |
| Cold | +5% |
| Nature | +5% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 2 |
| Physical Save | 51 |
| Spell Save | 84 |
| Mental Save | 67 |
Defense: Resistances
| Blight | + 8%( 85%) |
| Arcane | + 25%( 85%) |
| Cold | + 38%( 85%) |
| All | 0%( 85%) |
| Lightning | + 6%( 85%) |
| Light | + 21%( 85%) |
| Temporal | + 7%( 85%) |
| Darkness | + 32%( 85%) |
| Fire | + 6%( 85%) |
| Nature | + 10%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 24% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Necrotic Aura |
| talent | Through The Crowd |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +5.0% Phys.pwr +3 (+2 eff.) Apr +12 ----- def ----- Armour +5 Fatigue +5% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | void-walker's dwarven lantern1.0 T5 lite [Ego+] Arcane While equipped: ----- def ----- Resists +7% cold +7% temporal Def/telep +14 Res/telep +16% Dur/telep +16% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 106 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | conjurer's steel ring of misery0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +2 Cun dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 6 bleed Ranged+ 5 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | wizard's steel ring of clarity0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Confus- +24% Rings can have magical properties. |
| Around waist | Layamildavea the Dayspike1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +4 Wil dps ---------- Spell.crit +4% Dmg.mod +6% acid Res.pen +10% light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +8 Defense +8 (+4 eff.) Resists +9% light Phys.save +13 (+4 eff.) ---------- misc Mana/turn +0.28 Max.mana +23.00 Light +2 A belt that goes around your waist. |
| In main hand | ash vilestaff of channeling (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +15 (+4 eff.) Dmg.mod +15% blight ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +6% physical +5% cold ----- def ----- Resists +6% lightning +5% cold +8% blight Max.HP +46.00 HP.reg +1.50 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +15 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.mana +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
Inventory
biting gale rune (87 cold damage; freeze 3 turns with power 22)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 87.15 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 22 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 7; power 17; dur 4)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 230 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 133)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
archmage's voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +8% lightning ----- def ----- Teleport- +50% Teleport you randomly (rad 61) Puts all charms on 15 cooldown Amulets can have magical properties. |
clarifying gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +24% Amulets can have magical properties. |
clarifying gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +16% mind Blind- +16% Confus- +32% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
serendipitous voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +5 Lck dps ---------- Melee+ 10 light 10 darkness Dmg.mod +10% light +10% darkness Acc +19 (+7 eff.) On Melee Ret: * 10% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Defense +10 (+5 eff.) Unseen.red 20% Amulets can have magical properties. |
stabilizing stralite amulet0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +35% Knockbk- +37% Amulets can have magical properties. |
starlit stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +22% light +15% darkness Blind- +58% ---------- misc Infravis +7 Sight +2 See.Invis +10 Amulets can have magical properties. |
savior's steel ring of blight (+11%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Rings can have magical properties. |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +13 (+3 eff.) Max.HP +88.00 HP.reg +1.30 Heal.mod +19% Rings can have magical properties. |
warrior's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +4 Resists +20% nature Rings can have magical properties. |
stralite battleaxe of crippling (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 44.0 - 66.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +17.0% Massive two-handed battleaxes. |
Gleamfame the voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 38.5 - 50.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 lightning On Hit: * 40% chance to blind * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target While equipped: Stats +2 Con +4 Mag dps ---------- Res.pen +9% acid +8% darkness +8% lightning +8% fire +11% mind +9% cold Melee Ret 4 light ----- def ----- Resists +3% light ---------- misc Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
quick stralite greatsword of corruption (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 111% On Hit: * 14% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +7 Dex dps ---------- Acc +13 (+5 eff.) Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-7 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
cured leather sling of recursion4.0 T2 sling 1H weapon [Ego+] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit: 10% Shoot 1 Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff of fate (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of greater warding (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+6 eff.) Dmg.mod +30% temporal ----- def ----- Armour +11 Defense +11 (+5 eff.) HP.reg +1.90 Heal.mod +20% ---------- misc Wards +3 temporal Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of warding (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) Dmg.mod +25% cold ----- def ----- Armour +6 Defense +6 (+3 eff.) HP.reg +1.30 Heal.mod +14% ---------- misc Wards +2 cold Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of wizardry (37-44.4 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +22 (+6 eff.) Dmg.mod +37% physical ---------- misc Max.mana +88.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm bonestaff of projection (13-15.6 power, 2 apr, cold element)5.0 T1 staff 2H weapon [Ego] Arcane Power 13.0 - 15.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +13% cold ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 6) dealing 39.11 to 46.93 cold damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood starstaff of protection (32-38.4 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+4 eff.) Dmg.mod +32% physical ----- def ----- Resists +16% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling blue-steel trident of daylight (22-35.2 power, 8 apr)3.0 T2 trident 2H weapon [Ego] Arcane Power 22.0 - 35.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Atk.spd 100% Melee+ +13 light +16 cold Against +19% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial orichalcum trident of projection (51.5-82.4 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +38 ice On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +16% cold ----- def ----- Armour +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's voratun waraxe of evisceration (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 10 bleeding, 43% reduced healing While equipped: Stats +5 Con dps ---------- Phys.crit +15.0% Phys.pwr +27 (+14 eff.) Res.pen +12% physical ----- def ----- Disarm- +24% One-handed war axes. |
Lelesta1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% physical Res.pen +17% physical ----- def ----- Armour +11 Resists +3% darkness +6% nature Phys.save +30 (+9 eff.) Mind.save +8 (+2 eff.) Poison- +25% Knockbk- +10% Create a temporary shield that absorbs 269 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
mindwoven cashmere robe of nature (+21%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +14% nature ----- def ----- Defense +2 (+1 eff.) Resists +21% nature Mind.save +19 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of Angolwen (9 def, 7 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Wil +11 Mag dps ---------- Spell.pwr +11 (+3 eff.) S.pwr/crit +5 Dmg.mod +17% light ----- def ----- Armour +7 Defense +9 (+4 eff.) Resists +13% light +10% darkness Max.HP +62.00 Silence- +37% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +10 Wil +5 Con dps ---------- Spell.crit +3% Mind.pwr +7 (+3 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue +5% ---------- misc Mana/turn +0.60 Max.mana +37.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Resists +6% lightning +5% temporal A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
stealthy pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: Stats +7 Lck +6 Dex ----- def ----- Armour +5 Defense +6 (+3 eff.) Rng.Def +5 (+2 eff.) Fatigue +5% Stealth +12 A pair of boots made of leather. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 21% chance to reduce effective powers by 20% * 21 arcane resource burn ----- def ----- Armour +2 Spell.save +10 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming drakeskin leather gloves of magic (+4) (0 def, 3 armour)1.0 T5 hands armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +8% arcane ----- def ----- Armour +3 ---------- misc Mana/turn +0.16 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Wil +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 50.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cashmere wizard hat of frost (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% cold A pointy cloth hat, very wizardly... |
miner's hardened leather cap of might (0 def, 6 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
enlightening reinforced leather armour of the deep (4 def, 12 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +8% Resists +9% acid +10% cold Mind.save +20 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
searing steel plate armour of fire resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 13 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +18% acid +36% fire A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+5 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
overpowered elven-wood totem of thorny skin [power 94] (29 cooldown)2.0 T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 94 and armour hardiness by 60% Puts all charms on 29 cooldown Natural totems are made by powerful wilders to store nature power. |
bright yew wand of conjuration [power 247] (10 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 124 to 247 Puts all charms on 10 cooldown 100% to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 619] (14 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 310 to 619 Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of firewall [power 349] (6 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 lightning +3 temporal +4 blight +3 fire +3 cold Talents +1 Ward Creates a wall of flames lasting 4 turns (dealing 349 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of trap destruction [power 76] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 lightning +2 temporal +3 blight +2 fire +2 cold Talents +1 Ward Disarm traps (76 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Croaker the Higher Necromancer level 19
76th Pyre 122nd year of Ascendancy at 00:20 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Croaker the Lich Necromancer level 34
79th Pyre 122nd year of Ascendancy at 01:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Croaker the Higher Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Croaker the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 03:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Croaker the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 20:15 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Croaker the Higher Necromancer level 27
77th Pyre 122nd year of Ascendancy at 07:29 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Croaker the Lich Necromancer level 38
1st Mirth 122nd year of Ascendancy at 05:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Croaker the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 03:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Croaker the Higher Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:53 see stats
Log
Croaker casts Create Minions.
Talent Impending Doom is ready to use.
Talent Rigor Mortis is ready to use.
You don't see how to get there...
Talent Create Minions is ready to use.
Shadow casts Phase Door.
You don't see how to get there...
Saving game...
Saving done.
Runed bone giant deactivates Inner Power.
Runed bone giant deactivates Arcane Power.
Runed bone giant deactivates Through The Crowd.
Armoured skeleton warrior deactivates Through The Crowd.
Shadow deactivates Through The Crowd.
Lich deactivates Hymn of Shadows.
Lich deactivates Through The Crowd.
Lich deactivates Call Shadows.
Lich deactivates Stone Skin.
Croaker deactivates Through The Crowd.
Croaker deactivates Necrotic Aura.
Armoured skeleton warrior deactivates Through The Crowd.
Dread deactivates Blur Sight.
Dread deactivates Through The Crowd.



















































































