










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Semi-Roguelike (mild) |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 14 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Sidarek the thalore at level 14 on the 23rd Dusk 122nd year of Ascendancy at 12:38 / 1 |
Primary Stats
| Strength | 22 (base 19) |
| Dexterity | 40 (base 22) |
| Constitution | 31 (base 21) |
| Magic | 17 (base 14) |
| Willpower | 17 (base 14) |
| Cunning | 24 (base 18) |
Resources
| Life | -45/385 |
| Stamina | 170/180 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 3.7890822430429 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 50.156612690121 |
| See Invisible | 50.156612690121 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +27% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (69.914983985962%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 24 |
| Mental Save | 19 |
Defense: Resistances
| Lightning | + 34%( 70%) |
| Physical | + 21%( 70%) |
| Temporal | + 19%( 70%) |
| Fire | + 22%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 16%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Stam/turn +0.30 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Lisitira the Shineblood (13/17, 110% power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 110% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Proj.spd +200% Ranged+ +12 light On Hit.r1 +8 light On Hit: * 10 arcane resource burn * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hothel (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +9% temporal ---------- misc Equi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of gale force [power 100] (2/11 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xeribeth the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning +5% arcane Rings make your fingers look great! |
| On fingers | steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +27% Pinning- +21% Knockbk- +24% Rings make your fingers look great! |
| Around waist | Infernothorn the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Resists +6% fire Spell.save +6 (+3 eff.) ---------- misc Max.stam +10.00 Size +1 A belt that goes around your waist. |
| In main hand | mighty elm longbow of lightning4.0 T1 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 lightning While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes. |
| On hands | stone warden's iron gauntlets of war-making (0 def, 7 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Con dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +5% Crit.mult +5.00% ----- def ----- Armour +7 Hardiness +6% Fatigue +1% Resists +5% physical Unarmed combat: Power 111% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +7.0% Atk.spd 83% On Hit: 5% Stone Touch 1 On Crit: 20% Cripple 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | Skypain the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +1 Cun dps ---------- Spell.crit +2% Dmg.mod +3% lightning +3% blight ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
steel ring of blight (+11%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
treant's steel ring of nature (+27%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +27% nature +5% blight Poison- +10% Disease- +12% Rings make your fingers look great! |
arcing steel greatsword of enduring (124% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane/Nature Power 124% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage While equipped: Stats +9 Con +10 Wil ----- def ----- Max.HP +48.00 Massive two-handed swords. |
elemental steel waraxe (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 21 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +5% cold One-handed war axes. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 15% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 57.45 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
Glacierwither the ash longbow4.0 T2 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 blight While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Dmg.mod +9% blight Acc +11 (+4 eff.) Melee Ret 2 cold Longbows are used to shoot arrows at your foes. |
Lelarak the Blazenight4.0 T2 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Mind.crit +1% Phys.pwr +9 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +9% lightning +12% mind ----- def ----- Resists +3% cold Longbows are used to shoot arrows at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
quiver of elm arrows 'Siludhewen' (15/15, 108% power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 108% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Ranged+ +20 mind +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Arrows are used with bows to pierce your foes to death. |
dwarven-steel mail armour 'Glyda' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +34% lightning +9% nature +6% darkness Max.HP +28.00 HP.reg +6.00 Heal.mod +12% A suit of armour made of mail. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.23 to 87.68 lightning damage (58.45 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 105] (2/11 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (2/11 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of healing [power 116] (2/11 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
Ivildanne the Nimbuspython [power 284] (2/11 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Armour +2 Resists +9% lightning Pinning- +10% ---------- misc Max.stam +10.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 72 lightning damage and will be dazed for 1 turn (360 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Huntress Ivy the Cornac Archer level 10
6th Mirth 122nd year of Ascendancy at 07:22 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Huntress Ivy the Cornac Archer level 7
78th Pyre 122nd year of Ascendancy at 23:46 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Huntress Ivy the Cornac Archer level 11
9th Mirth 122nd year of Ascendancy at 05:26 see stats
Log
Huntress Ivy uses Headshot.
Huntress Ivy's Headshot hits Sidarek the thalore for 94 physical, 11 lightning, 0 arcane, 10 light, 7 light (123 total damage).
Sidarek the thalore is no longer poisoned.
Sidarek the thalore uses Stunning Blow.
Huntress Ivy is recovering from the damage!
Huntress Ivy is stunned!
Sidarek the thalore performs a melee critical strike against Huntress Ivy!
Sidarek the thalore revels in the spilt blood and grows stronger!
Huntress Ivy is dazed!
Melee retaliation hits Sidarek the thalore for 1 mind, 0 mind (1 total damage).
Sidarek the thalore hits Huntress Ivy for 38 physical, 89 physical (127 total damage).
Huntress Ivy shoots!
Huntress Ivy's Shoot hits Sidarek the thalore for 8 physical, 2 lightning, 0 arcane, 2 light, 1 light (14 total damage).
Huntress Ivy is not dazed anymore.
Huntress Ivy is dazed!
Melee retaliation hits Sidarek the thalore for 1 mind damage.
Sidarek the thalore hits Huntress Ivy for 91 physical damage.
Talent Steady Shot is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Headshot is ready to use.
Talent Volley is ready to use.
Huntress Ivy is confused and fails to use Infusion: Regeneration.
Sidarek the thalore performs a melee critical strike against Huntress Ivy!
Huntress Ivy is not dazed anymore.
Sidarek the thalore's blood frenzy intensifies!
Melee retaliation hits Sidarek the thalore for 1 mind damage.
Sidarek the thalore hits Huntress Ivy for 112 physical damage.
Huntress Ivy the level 14 cornac archer was hacked apart to death by Sidarek the thalore on level 1 of Ambush!.





































































