Senegal the level 8 Ogre Writhing One by lacrymas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassWrithing One
Level / Exp8 / 57%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 24)
Dexterity13 (base 10)
Constitution16 (base 13)
Magic33 (base 26)
Willpower8 (base 10)
Cunning13 (base 10)

Resources

Life346/346
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage33
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Nature+3%
Fire+10%
Cold+10%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense8
Ranged Defense8
Fatigue5
Physical Save23
Spell Save19
Mental Save18

Defense: Resistances

Lightning+ 16%( 70%)
Fire+ 20%( 70%)
Temporal+ 5%( 70%)
Nature+ 6%( 70%)
Physical+ 15%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
2/5
0/5
0/5
Demented / Controlled horrors1.30
3/5
1/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Senegal wears:
naturalist's rough leather gloves (0 def, 1 armour).

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 116] (15 cooldown).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 4.70 gold from the transmogrification of
Dourravager the linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
rough leather belt of carrying.
You gain 3.86 gold from the transmogrification of
Porota (0 def, 7 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 3.35 gold from the transmogrification of
enlightening rough leather armour of stability (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 7.72 gold from the transmogrification of
quiver of yew arrows 'Moldbreacher' (18/18, 42-60 power, 10 apr).
You gain 4.37 gold from the transmogrification of
balanced iron dagger of vileness (10-14 power, 5 apr).
You gain 2.58 gold from the transmogrification of
balanced iron dagger of massacre (16-21 power, 5 apr).
You gain 7.38 gold from the transmogrification of
iron waraxe 'Dimrigor' (12-17 power, 2 apr).
You gain 5.12 gold from the transmogrification of
Hanulin the Searbearer (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 1.46 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 59; dur 4; cd 16).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 16).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 18).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.