











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 28 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 19 on the 47th Dusk 122nd year of Ascendancy at 17:00 0 / 7Killed by worm that walks at level 19 on the 47th Dusk 122nd year of Ascendancy at 19:06 Killed by Cyrena the giant ice ant at level 20 on the 48th Dusk 122nd year of Ascendancy at 20:40 Killed by elven corruptor at level 25 on the 78th Dusk 122nd year of Ascendancy at 02:40 Killed by Poltergeist Kinetic Focus at level 26 on the 2nd Haze 122nd year of Ascendancy at 19:31 Killed by Islulle the bandit lord at level 28 on the 26th Haze 122nd year of Ascendancy at 03:33 Killed by Islulle the bandit lord at level 28 on the 26th Haze 122nd year of Ascendancy at 04:24 |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 11 (base 10) |
| Constitution | 23 (base 13) |
| Magic | 16 (base 10) |
| Willpower | 85 (base 56) |
| Cunning | 76 (base 56) |
Resources
| Life | -273/491 |
| Equilibrium | 18 |
| Psi | 86/184 |
| Healing Factor | 1.3099022211821 |
| Regeneration | 4.2571822188418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 52 |
| Crit Chance | 28% |
| APR | 56 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 52 |
| Crit Chance | 27% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Arcane | +12% |
| Cold | +6% |
| All | 0% |
| Lightning | +4% |
| Temporal | +12% |
| Physical | +16% |
| Mind | +18% |
| Darkness | +13% |
| Nature | +23% |
Offense: Damage Penetration
| Darkness | +12% |
| Cold | +10% |
| Physical | +6% |
| Mind | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 39 (60%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 2 |
| Physical Save | 31 |
| Spell Save | 36 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 20%( 70%) |
| Lightning | + 63%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Teleport Resistance | 10% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Psionic / Focus | 1.52 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Burb the snow giant champion. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Cyrena the giant ice ant. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]Lisewe (82-122 power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Master Power 81.5 - 122.2(+65.0 - +104.1) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 (-37) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-8) temporal On Crit.r2 +8 physical While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-5%) Phys.pwr +10 (+3 eff.) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +0%(-2%) physical +0%(-13%) darkness +0%(-12%) temporal Res.pen +0%(-12%) darkness +0%(-6%) physical ----- def ----- Resists +6% acid +0%(-5%) physical +0%(-16%) darkness +0%(-15%) lightning Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Infravis +3 Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Massive two-handed mauls. Tap to cycle through comparison choices |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-) Str ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Max.HP +60.00 (-) Knockbk- +50% (-) Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 110.97 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Light source | [vs. Gyroddabar (Light source)]Gyroddabar 2.0 T1 lite [Rare] Master While equipped: Stats +1(-) Str dps ---------- Phys.pwr +20 (+7 eff.) (-) Dmg.mod +6%(-) physical Acc +5 (+2 eff.) (-) ---------- misc Max.stam +10.00 (-) Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Yvuwyn the drakeskin leather cap (0 def, 5 armour) (On head)]Yvuwyn the drakeskin leather cap (0 def, 5 armour) 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% (-) Apr +3 (-) Melee Ret 10(-) physical ----- def ----- Armour +5 (-) Fatigue +5% (-) Resists +17%(-) cold Die.at -60.00 life (-) ---------- misc Infravis +2 (-) Breathe water A cap made of leather. |
| On feet | [vs. pair of drakeskin leather boots 'Xerygalle' (0 def, 9 armour) (On feet)]pair of drakeskin leather boots 'Xerygalle' (0 def, 9 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3(-) Str +3(-) Cun +3(-) Con dps ---------- Phys.crit +1.0% (-) Phys.pwr +15 (+5 eff.) (-) Dmg.mod +3%(-) mind ----- def ----- Armour +9 (-) Resists +9%(-) lightning +10%(-) temporal ---------- misc Stam/turn +1.00 (-) Infravis +2 (-) Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+1 eff.) (-) ----- def ----- Mind.save +10 (+4 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4(-) Str +4(-) Wil dps ---------- Dmg.mod +8%(-) nature +8%(-) physical ----- def ----- Resists +10%(-) nature Phys.save +8 (+4 eff.) (-) HP.reg +3.00 (-) Heal.mod +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of Growth (On fingers, 1 of 2)]Ce'Nydheda 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +0(-4) Str +4 Mag +6(+2) Wil +1 Cun dps ---------- Dmg.mod +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +12% lightning +0%(-10%) nature Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Mind.save +12 (+4 eff.) HP.reg +0.00 (-3.00) Heal.mod +0% (-20%) Disease- +10% Knockbk- +10% Teleport- +10% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Tundraknave (Around neck)]Tundraknave 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+7 eff.) (-) S.pwr/crit +8 (-) Dmg.mod +12%(-) arcane Res.pen +10%(-) cold Apr +2 (-) ----- def ----- Die.at -80.00 life (-) ---------- misc Max.stam +20.00 (-) Masteries +0.22(-) Psionic/Charged mastery +0.22(-) Psionic/Focus Amulets make your neck look great! |
| In main hand | [vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]Skystar (16-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +8(-) temporal While equipped: Stats +1(-) Cun +8(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +10 (+3 eff.) (-) Dmg.mod +2%(-) physical +13%(-) darkness +12%(-) temporal Res.pen +12%(-) darkness +6%(-) physical ----- def ----- Resists +15%(-) lightning +5%(-) physical +16%(-) darkness Spell.save +7 (+4 eff.) (-) Blind- +20% (-) ---------- misc Talents +1.00(-) Attune Mindstar Masteries +0.10(-) Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Haragrim the Furnacemoon (Around waist)]Haragrim the Furnacemoon 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6%(-) lightning +6%(-) temporal +3%(-) light +3%(-) cold +3%(-) fire +3%(-) nature +6%(-) mind A belt that goes around your waist. |
| In off hand | [vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]gifted pulsing mindstar of storms (13-14 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3(-3.5 - -3.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 (-8) Crit +4.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) temporal While equipped: Stats +5 Str +1 Dex +2 Mag +1(-7) Wil +5(+4) Cun +2 Con dps ---------- Mind.crit +4% (-1%) Mind.pwr +12 (+3 eff.) (+2 (+0 eff.)) Melee+ 11 lightning Dmg.mod +4% lightning +0%(-2%) physical +0%(-13%) darkness +0%(-12%) temporal Res.pen +10% lightning +0%(-6%) physical +0%(-12%) darkness ----- def ----- Resists +4%(-11%) lightning +0%(-5%) physical +0%(-16%) darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Talents +1.00(-) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Brenelin the Chillborn (13 def, 0 armour) (Cloak)]Brenelin the Chillborn (13 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +1(-) Wil dps ---------- Mind.crit +1% (-) Mind.pwr +15 (+4 eff.) (-) Dmg.mod +6%(-) cold Res.pen +20%(-) mind ----- def ----- Defense +13 (+11 eff.) (-) Phys.save +8 (+4 eff.) (-) Mind.save +6 (+2 eff.) (-) ---------- misc Max.hate +6.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Spider-Silk Robe of Spydrë (10 def, 15 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5(-) Con +4(-) Wil dps ---------- Mind.crit +5% (-) Mind.pwr +10 (+3 eff.) (-) Dmg.mod +15%(-) acid +15%(-) nature +15%(-) mind Melee Ret 20(-) nature slow 20(-) poison ----- def ----- Armour +15 (-) Hardiness +30% (-) Defense +10 (+8 eff.) (-) Resists +30%(-) nature +11%(-) all Phys.save +10 (+5 eff.) (-) Spell.save +10 (+5 eff.) (-) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the wizard (range 3; phase 18; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (490.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 548.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Tundraknave (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-7 eff.)) Mind.pwr +5 (+1 eff.) S.pwr/crit +0 (-8) Melee+ 5 mind Ranged+ 5 mind Dmg.mod +0%(-12%) arcane Res.pen +0%(-10%) cold Apr +0 (-2) ----- def ----- Die.at +0.00 life (+80.00 life) ---------- misc Max.stam +0.00 (-20.00) See.Stealth +10 See.Invis +10 Masteries +0.00(-0.22) Psionic/Charged mastery +0.00(-0.22) Psionic/Focus Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Tundraknave (Around neck)]steel amulet 'Mayytha' 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Spell.pwr +0 (+0 eff.) (-10 (-7 eff.)) S.pwr/crit +0 (-8) Dmg.mod +0%(-12%) arcane Res.pen +15% physical +15% arcane +0%(-10%) cold Apr +0 (-2) ----- def ----- Armour +8 Resists +9% physical Die.at +0.00 life (+80.00 life) ---------- misc Stam/turn +0.50 Max.stam +0.00 (-20.00) Masteries +0.00(-0.22) Psionic/Charged mastery +0.00(-0.22) Psionic/Focus Amulets make your neck look great! |
[vs. Ring of Growth (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-4) Str +4(-) Wil +6 Con dps ---------- Dmg.mod +15% cold +0%(-8%) nature +0%(-8%) physical ----- def ----- Resists +10%(-) nature +25% cold Phys.save +0 (+0 eff.) (-8 (-4 eff.)) HP.reg +0.00 (-3.00) Heal.mod +0% (-20%) ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.69 cold and 21.54 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]Poltergeist's Spellcrusher (32-48 power, 4 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 20 [Unique] Nature/Disrupt Power 32.0 - 48.0(+15.5 - +29.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 (-36) Crit +4.0% (-1.0%) Atk.spd 100% (-) Melee+ +20 nature +0(-8) temporal On Hit: + 50% chance to shatter magical shields While equipped: Stats +0(-8) Wil +0(-1) Cun +6 Con dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +0%(-12%) temporal +0%(-2%) physical +25% nature +0%(-13%) darkness Res.pen +0%(-12%) darkness +0%(-6%) physical ----- def ----- Defense +4 (+2 eff.) Resists +0%(-15%) lightning +0%(-5%) physical +0%(-16%) darkness Phys.save +4 (+2 eff.) Spell.save +19 (+9 eff.) (+12 (+5 eff.)) Mind.save +4 (+1 eff.) Blind- +0% (-20%) ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness This large steel greatmaul has thick vines wrapped around the handle. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]River's Fury (23-32 power, 8 apr) 3.0 T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Power 23.0 - 32.2(+6.5 - +14.0) Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +8 (-32) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +0(-8) temporal +15 cold While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-5%) Spell.pwr +10 (+5 eff.) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Mov.spd +10% Dmg.mod +0%(-12%) temporal +0%(-2%) physical +0%(-13%) darkness +10% cold Res.pen +0%(-12%) darkness +0%(-6%) physical Acc +10 (+5 eff.) ----- def ----- Resists +0%(-15%) lightning +10% cold +0%(-16%) darkness +0%(-5%) physical Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.07 cold damage and 7.73 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]Polaldanor the Chargepride (23-32 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Psionic Power 23.0 - 32.2(+6.5 - +14.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-36) Crit +3.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-8) temporal +14 mind +4 physical On Hit.r1 +8 physical On Hit: * 20% chance to reduce all saves and defense by 0 (+20%) While equipped: Stats +6 Dex +4(-4) Wil +4(+3) Cun dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +6% lightning +0%(-2%) physical +0%(-13%) darkness +0%(-12%) temporal Res.pen +0%(-12%) darkness +0%(-6%) physical Acc +10 (+5 eff.) Apr +3 ----- def ----- Resists +0%(-15%) lightning +0%(-5%) physical +0%(-16%) darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Die.at -40.00 life Blind- +0% (-20%) ---------- misc Max.stam +10.00 Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]Lorelen the Foggrinder (22-30 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 21.5 - 30.1(+5.0 - +11.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 (-36) Crit +4.5% (-0.5%) Atk.spd 100% (-) Melee+ +16 acid +0(-8) temporal +11 nature On Hit.r1 +20 darkness On Crit.r2 +20 nature On Hit: * 20% chance to reduce armor by 0% (+20%) * 20% chance to reduce damage dealt by 0% (+20%) While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +0%(-2%) physical +0%(-13%) darkness +0%(-12%) temporal Res.pen +0%(-12%) darkness +0%(-6%) physical ----- def ----- Resists +0%(-15%) lightning +0%(-5%) physical +0%(-16%) darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness One-handed war axes. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-9.5 - -10.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +15 (-25) Crit +7.0% (+2.0%) Atk.spd 100% (-) Melee+ +0(-8) temporal Dmg.conv 30% poison While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Mind.crit +2% (-3%) Mind.pwr +4 (+1 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-12%) temporal +0%(-2%) physical +10% nature +0%(-13%) darkness Res.pen +0%(-12%) darkness +0%(-6%) physical ----- def ----- Resists +0%(-15%) lightning +0%(-5%) physical +10% nature +0%(-16%) darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) Poison- +50% ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]Eye of Winter (8-9 power, 18 apr, cold damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8(-8.5 - -9.4) Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 (-22) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +0(-8) temporal While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Mind.crit +4% (-1%) Mind.pwr +8 (+2 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-12%) temporal +0%(-2%) physical +0%(-13%) darkness +10% cold Res.pen +10% cold +0%(-12%) darkness +0%(-6%) physical ----- def ----- Armour +10 Resists +0%(-15%) lightning -10% fire +0%(-16%) darkness +0%(-5%) physical Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]Poltergeist's Kinetic Focus (6-7 power, 18 apr, physical damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6(-10.5 - -11.6) Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 (-22) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +0(-8) temporal While equipped: Stats +0(-1) Cun +0(-8) Wil dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +6% (+1%) Mind.pwr +8 (+2 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-12%) temporal +10%(+8%) physical +0%(-13%) darkness +4% all Res.pen +0%(-12%) darkness +6%(-) physical ----- def ----- Resists +0%(-15%) lightning +10%(+5%) physical +0%(-16%) darkness Phys.save +6 (+3 eff.) Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Psi/m.crit +1.00 Talents +0(+-1) Attune Mindstar +1 Psionic Maelstrom Masteries +0.00(-0.10) Cursed/Darkness +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]nature's thorny mindstar of resolve (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 8.5 - 9.4(-8.0 - -8.8) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 (-16) Crit +3.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-8) temporal While equipped: Stats +0(-1) Cun +2(-6) Wil dps ---------- Mind.crit +3% (-2%) Mind.pwr +6 (+2 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-12%) temporal +0%(-2%) physical +4% nature +0%(-13%) darkness Res.pen +0%(-12%) darkness +0%(-6%) physical ----- def ----- Resists +3% blight +0%(-5%) physical +0%(-16%) darkness +0%(-15%) lightning Spell.save +4 (+2 eff.) (-3 (-2 eff.)) Blind- +0% (-20%) Disease- +14% ---------- misc Talents +1.00(-) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 3)]pulsing mindstar 'Phoenixpride' (14-15 power, 32 apr, nature damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 13.5 - 14.9(-3.0 - -3.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 (-8) Crit +4.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) temporal On Crit.r2 +8 fire While equipped: Stats +5(+4) Cun +0(-8) Wil dps ---------- Mind.crit +4% (-1%) Crit.mult +15.00% Mind.pwr +8 (+2 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-12%) temporal +0%(-2%) physical +0%(-13%) darkness +6% fire Res.pen +5% fire +0%(-12%) darkness +0%(-6%) physical ----- def ----- Resists +0%(-15%) lightning +0%(-5%) physical +0%(-16%) darkness +12% blight +3% fire +6% nature Spell.save +3 (+2 eff.) (-4 (-2 eff.)) Blind- +0% (-20%) ---------- misc Talents +1.00(-) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Skystar (16-18 power, 40 apr, mind damage) (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit / acc Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 105% (+5%) Range +9 Melee+ +0(-8) temporal While equipped: Stats +3 Dex +0(-1) Cun +0(-8) Wil dps ---------- Phys.crit +5.0% Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +5%(+3%) physical +0%(-13%) darkness +0%(-12%) temporal Res.pen +0%(-12%) darkness +0%(-6%) physical Acc +12 (+6 eff.) ----- def ----- Resists +0%(-15%) lightning +0%(-5%) physical +0%(-16%) darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Blind- +0% (-20%) ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.00(-0.10) Cursed/Darkness This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
[vs. gifted pulsing mindstar of storms (13-14 power, 32 apr, mind damage) (In off hand)]shocking dwarven-steel shield of fire resistance (+15%) (0 def, 6 armour, 80.5 block) 7.0 T3 shield armor Reqs Str 24 [Ego] Nature/Master Apr +0 (-32) Crit +0.0% (-4.5%) Atk.spd inf% (inf%) While equipped: Stats +0(-5) Str +0(-1) Dex +0(-2) Mag +0(-1) Wil +0(-5) Cun +0(-2) Con dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-12 (-3 eff.)) Melee+ 5(-6) lightning Dmg.mod +0%(-4%) lightning Res.pen +0%(-10%) lightning Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +8% Resists +0%(-4%) lightning +15% fire ---------- misc Talents +0(+-1) Attune Mindstar +1 Block Handheld deflection devices. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +0(-4) Str +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 (+2) Resists +0%(-10%) lightning +10% darkness +18% fire +10% nature +0%(-10%) cold Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 122.33 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]restful iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-2) Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 (-1) Fatigue +1% Resists +0%(-10%) lightning +0%(-10%) cold Max.HP +0.00 (-60.00) HP.reg +2.00 Knockbk- +0% (-50%) ---------- misc Stam/turn +0.60 Max.stam +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]radiant dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) 1.5 T2 hands armor [Ego] Arcane/Master While equipped: Stats +0(-4) Str +4 Dex dps ---------- Melee+ 8 light Dmg.mod +4% light Acc +14 (+7 eff.) ----- def ----- Armour +2 (-) Fatigue +3% Resists +0%(-10%) lightning +0%(-10%) cold +7% light Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Yvuwyn the drakeskin leather cap (0 def, 5 armour) (On head)]Bagund the Blazevalor (0 def, 11 armour) 3.0 T5 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +9% fire Apr +0 (-3) Melee Ret 0(-10) physical On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +11 (+6) Fatigue +5% (-) Resists +12% blight +1% physical +0%(-17%) cold Phys.save +12 (+6 eff.) Mind.save +8 (+2 eff.) Die.at -20.00 life (+40.00 life) ---------- misc Infravis +0 (-2) Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)]Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Eye of the Dreaming One (Tool)]Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
[vs. Eye of the Dreaming One (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight ----- def ----- Mind.save +0 (+0 eff.) (-10 (-4 eff.)) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Eye of the Dreaming One (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +6% nature ----- def ----- Resists +10% nature Mind.save +0 (+0 eff.) (-10 (-4 eff.)) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]Lightningpyre [power 100] (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +6% lightning +6% light Res.pen +10% light ----- def ----- Resists +9% lightning +3% cold Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Eye of the Dreaming One (Tool)]Weepnigh [power 330] (15 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +0(-5) Wil +4 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +6% physical Apr +2 Melee Ret 10 nature ----- def ----- Mind.save +0 (+0 eff.) (-10 (-4 eff.)) ---------- misc Stam/turn +2.00 Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 383 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Nightmare (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Isetha the Cornac Mindslayer level 18
28th Dusk 122nd year of Ascendancy at 22:27 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Isetha the Cornac Mindslayer level 23
71st Dusk 122nd year of Ascendancy at 07:57 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Isetha the Cornac Mindslayer level 21
59th Dusk 122nd year of Ascendancy at 20:20 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Isetha the Cornac Mindslayer level 15
12nd Dusk 122nd year of Ascendancy at 08:49 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Isetha the Cornac Mindslayer level 20
57th Dusk 122nd year of Ascendancy at 04:05 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Isetha the Cornac Mindslayer level 25
1st Haze 122nd year of Ascendancy at 14:13 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Isetha the Cornac Mindslayer level 10
6th Mirth 122nd year of Ascendancy at 13:08 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Isetha the Cornac Mindslayer level 20
48th Dusk 122nd year of Ascendancy at 19:29 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Isetha the Cornac Mindslayer level 20
56th Dusk 122nd year of Ascendancy at 14:52 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Isetha the Cornac Mindslayer level 10
7th Mirth 122nd year of Ascendancy at 05:29 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Isetha the Cornac Mindslayer level 7
78th Pyre 122nd year of Ascendancy at 10:53 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Isetha the Cornac Mindslayer level 27
15th Haze 122nd year of Ascendancy at 01:10 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Isetha the Cornac Mindslayer level 26
2nd Haze 122nd year of Ascendancy at 23:51 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Isetha the Cornac Mindslayer level 16
21st Dusk 122nd year of Ascendancy at 08:23 see stats
Log
Islulle the bandit lord performs a melee critical strike against Isetha!
Islulle the bandit lord's spell attains critical power!
Islulle the bandit lord performs a melee critical strike against Isetha!
Isetha's Beyond the Flesh performs a melee critical strike against Islulle the bandit lord!
Rogue evades Isetha's Beyond the Flesh.
Talent Dig is ready to use.
Talent Telekinetic Leap is ready to use.
Talent Nature's Equilibrium is ready to use.
Islulle the bandit lord hits Isetha for (41 to psi shield), 62 physical, (20 to psi shield), 30 physical, (23 to psi shield), 34 physical, (41 to psi shield), 62 physical, 11 lightning, (6 to psi shield), 9 cold, (49 to psi shield), 73 physical, (41 to psi shield), 62 physical, 11 lightning, (6 to psi shield), 9 cold (364 total damage).
Deadly Poison from Islulle the bandit lord hits Isetha for (25 to psi shield), 37 nature (37 total damage).
Acid Splash from Islulle the bandit lord hits Isetha for (2 to psi shield), 3 acid (3 total damage).
Isetha's Beyond the Flesh hits Islulle the bandit lord for 221 physical, 10 lightning, 7 physical, 16 physical, 16 fire (268 total damage).
Isetha's Beyond the Flesh hits Thief for 8 physical damage.
Isetha's Beyond the Flesh hits Rogue for 8 physical damage.
Melee retaliation hits Islulle the bandit lord for 3 nature, 8 physical, 21 nature, 3 nature, 8 physical, 21 nature, 3 nature, 8 physical, 21 nature, 3 nature, 8 physical, 21 nature, 3 nature, 8 physical, 21 nature, 3 nature, 8 physical, 21 nature (197 total damage).
Poison from Isetha hits Rogue for 13 nature damage.
Poison from Isetha hits Islulle the bandit lord for 17 nature damage.
Thief deactivates Stealth.
Thief is poisoned!
Thief slows down.
Thief performs a melee critical strike against Isetha!
Melee retaliation hits Thief for 3 nature, 10 physical, 21 nature, 3 nature, 8 physical, 17 nature (61 total damage).
Thief hits Isetha for (15 to psi shield), 23 physical, (13 to psi shield), 19 physical (42 total damage).
Rogue performs a melee critical strike against Isetha!
Melee retaliation hits Rogue for 3 nature, 8 physical, 17 nature, 3 nature, 8 physical, 17 nature (54 total damage).
Rogue hits Isetha for (20 to psi shield), 30 physical, (17 to psi shield), 25 physical, (3 to psi shield), 5 temporal, (3 to psi shield), 5 fire (65 total damage).
Islulle the bandit lord performs a melee critical strike against Isetha!
Islulle the bandit lord hits Isetha for (41 to psi shield), 62 physical, (25 to psi shield), 37 physical (99 total damage).
Melee retaliation hits Islulle the bandit lord for 3 nature, 7 physical, 17 nature, 3 nature, 8 physical, 21 nature (59 total damage).
Isetha the level 28 cornac mindslayer was swiped to death by Islulle the bandit lord on level 1 of Damp Cave.















































































































