






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 2 / 57% |
| Size | big |
| Lifes / Deaths | Killed by The Possessed at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:39 / 1 |
Primary Stats
| Strength | 18 (base 14) |
| Dexterity | 9 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 19 (base 17) |
| Willpower | 8 (base 10) |
| Cunning | 15 (base 13) |
Resources
| Life | -6/121 |
| Mana | 96/96 |
| Stamina | 46/78 |
| Healing Factor | 1.0082872928177 |
| Regeneration | 0.25207182320443 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 13 |
| Crit Chance | 22% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 6 |
| Physical Save | 10 |
| Spell Save | 9 |
| Mental Save | 14 |
Defense: Resistances
| Fire | + 19%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Increases crit chance by 20% and critical power by 80%. 4 charge(s). Ogre Fury |
| detrimental effect | Huge cut that bleeds, doing 10.02 physical damage per turn. Bleeding |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. iron pickaxe (dig speed 38 turns) (Tool)]iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-) Str While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+3 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
| Light source | [vs. scorching brass lantern of clarity (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +5%(-) fire Mind.save +6 (+6 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat (1 def, 0 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
| In main hand | [vs. iron greatmaul of massacre (26.5-39.75 power, 1 apr) (In main hand)]iron greatmaul of massacre (26.5-39.75 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Massive two-handed mauls. |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
[vs. iron greatmaul of massacre (26.5-39.75 power, 1 apr) (In main hand)]iron greatsword (18-28.8 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 18.0 - 28.8(-8.5 - -10.9) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) Massive two-handed swords. |
[vs. iron greatmaul of massacre (26.5-39.75 power, 1 apr) (In main hand)]iron dagger (10.5-13.65 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.5 - 13.7(-16.0 - -26.1) Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +5 (+4) Crit +4.0% (+3.5%) Atk.spd 100% (-) Sharp, short and deadly. |
[vs. iron greatmaul of massacre (26.5-39.75 power, 1 apr) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.3% crit chance (max 25%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 Longbows are used to shoot arrows at your foes. |
[vs. iron greatmaul of massacre (26.5-39.75 power, 1 apr) (In main hand)]elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Acc+ +0.3% crit chance (max 25%) Apr +0 (-1) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 Longbows are used to shoot arrows at your foes. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]linen robe of darkness (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-6%) Resists +15% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. scorching brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire Mind.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-5) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Bleeding from The Possessed hits Shishishaw for (4 absorbed), 0 physical (0 total damage).
Burning from Shishishaw hits The Possessed for 6 fire damage.
The Possessed performs a melee critical strike against Shishishaw!
The Possessed casts Earthen Missiles.
Melee retaliation hits The Possessed for 4 fire, 4 fire (9 total damage).
The Possessed hits Shishishaw for (12 absorbed), 12 physical, (7 absorbed), 0 physical, (3 absorbed), 0 mind (12 total damage).
Your shield crumbles under the damage!
The shield around Shishishaw crumbles.
The Possessed's Earthen Missiles hits Shishishaw for (12 absorbed), 0 physical, 2 physical (2 total damage).
The Possessed's Earthen Missiles hits Shishishaw for (12 absorbed), 0 physical, (2 absorbed), 0 physical (0 total damage).
Shishishaw uses Dirty Fighting.
Shishishaw misses The Possessed.
The Possessed stops burning.
Talent Rush is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Arcane Strike is ready to use.
Bleeding from The Possessed hits Shishishaw for 7 physical damage.
The Possessed casts Earthen Missiles.
The Possessed's Earthen Missiles hits Shishishaw for 12 physical, 2 physical (14 total damage).
The Possessed's Earthen Missiles hits Shishishaw for 12 physical, 2 physical (14 total damage).
Shishishaw casts Rune: Blink.
Shishishaw is out of phase.
Bleeding from The Possessed hits Shishishaw for 9 physical damage.
Shishishaw casts Rune: Manasurge.
Your nonexistant mana regeneration rate is unaffected by the rune.
Saving game...





































































