










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 46 (base 40) |
| Dexterity | 14 (base 12) |
| Constitution | 34 (base 26) |
| Magic | 14 (base 14) |
| Willpower | 14 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Life | 550/550 |
| Mana | 192/192 |
| Stamina | 176/176 |
| Healing Factor | 1.835336564623 |
| Regeneration | 24.318209481255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 44 |
| Crit Chance | 5% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Acid | +3% |
| Blight | +5% |
| Arcane | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +5% |
| Mind | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 56.296770814073 (96.898876157654%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 39 |
| Physical Save | 35 |
| Spell Save | 19 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 18%(100%) |
| Physical | + 14%(100%) |
| Cold | + 43%(100%) |
| All | + 12%(100%) |
| Darkness | + 30%(100%) |
| Mind | + 32%(100%) |
| Lightning | + 35%(100%) |
| Fire | + 15%(100%) |
| Nature | + 30%(100%) |
Defense: Immunities
| Stun Resistance | 75% |
| Stoning Resistance | 100% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 23% |
| Bleed Resistance | 100% |
| Pinning Resistance | 17% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Golem / Arcane | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 327/327 damage before it crumbles. Damage Shield |
Quests
Equipment
| On feet | Winterdredge (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +4 Str / +1 Con Changes resistances: +15% cold Maximum encumbrance: +21 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets 'Aerata' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Wil Changes resistances penetration: +15% arcane Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Life regen: +10.00 Stamina each turn: +1.50 Maximum stamina: +32.00 Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | iron helm 'Cyrildatta' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +2 Str / +3 Con Changes resistances: +3% mind Changes resistances penetration: +5% acid Changes damage: +3% acid / +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Around waist | rough leather belt 'Shadeflash'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Damage when hit (Melee): 8 darkness Spell save: +6 (+3 eff.) Maximum stamina: +10.00 Size category: +1 A belt that goes around your waist. |
| Main armor | Duvedas the Sootbreeze (5 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +1 Armour: +7 Defense: +5 (+4 eff.) Fatigue: +22% Changes resistances: +17% lightning / +2% physical Changes resistances penetration: +10% darkness Critical mult.: +10.00% A suit of armour made of metal plates. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 26.0 - 36.4 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+6 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | linen cloak 'Flareborn' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Dex / +2 Cun / +4 Con Changes resistances: +3% fire Changes resistances penetration: +5% mind See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Blazebender the iron mace (14-19 power, 8 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +9% lightning / +6% mind Changes damage: +3% lightning / +3% arcane Blunt and deadly. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
pair of rough leather boots 'Tundratickler' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str / +4 Dex / +7 Lck Changes resistances: +6% cold Changes resistances penetration: +5% cold Critical mult.: +5.00% Stealth bonus: +6 Physical save: +9 (+4 eff.) A pair of boots made of leather. |
Strikefury (15 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Defense: +15 (+9 eff.) Fatigue: +5% Damage when hit (Melee): 2 nature Changes stats: +3 Str / +3 Dex / +6 Con Changes resistances: +9% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun shield of resistance (0 def, 10 armour, 72-86 power, 214 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +214 When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +6% acid / +7% fire / +5% lightning / +5% cold Talent granted: +1 Block Handheld deflection devices. |
Isykira (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil / +1 Cun Changes resistances: +11% nature / +3% physical Changes damage: +6% nature Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Log
golem (servant of SPAWN) misses Something.
Golem (servant of SPAWN) is out of sight of its master; direct control will break!
You lost sight of your golem for too long; direct control is broken!
Character control switched to SPAWN.
You don't see how to get there...
Worm that walks (servant of SPAWN) uses Blindside.
Worm that walks (servant of SPAWN) hits Something for 10 physical, 4 physical (14 total damage).
Golem (servant of SPAWN) casts Rune: Shielding.
A shield forms around golem (servant of SPAWN).
Worm that walks (servant of SPAWN) activates his Eel-skin armour!
Worm that walks (servant of SPAWN) hurls lightning at Nerileldalle the assassin!
Worm that walks (servant of SPAWN) hits Nerileldalle the assassin for (29 blocked), 0 lightning (0 total damage).
Nerileldalle the assassin uses Wrath of the Highborn.
Nerileldalle the assassin radiates power.
Nerileldalle the assassin uses Dual Strike.
Nerileldalle the assassin performs a melee critical strike against SPAWN!
SPAWN starts to bleed.
SPAWN is stunned!
Nerileldalle the assassin performs a melee critical strike against SPAWN!
Character control switched to golem (servant of SPAWN).
Nerileldalle the assassin hits SPAWN for 218 physical, 3 mind, 320 physical (540 total damage).
Melee retaliation hits Nerileldalle the assassin for 3 blight, 1 blight (4 total damage).
Nerileldalle the assassin killed SPAWN!
















































