













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 50 / 1921% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 30 on the 15th Shortage 122nd year of Ascendancy at 19:37 / 2Killed by Elite Combat Trainer Xabeth at level 50 on the 44th Stralite 124th year of Ascendancy at 05:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 12 (base 8) |
| Dexterity | 46 (base 37) |
| Constitution | 64 (base 60) |
| Magic | 20 (base 16) |
| Willpower | 131 (base 60) |
| Cunning | 113 (base 62) |
Resources
| Life | -327/1237 |
| Equilibrium | 161 |
| Psi | 80/806 |
| Healing Factor | 1.5193965053824 |
| Regeneration | 36.423404714646 |
Speed
| Mental | 0% |
| Attack | +6.972200594646E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 50.485839026719 |
| See Invisible | 50.485839026719 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 61 |
| Crit Chance | 60% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 61 |
| Crit Chance | 51% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 100% |
| Speed | 0.99999999999993 |
Offense: Damage Bonus
| Darkness | +27% |
| Lightning | +11% |
| Nature | +27% |
| Physical | +19% |
| Mind | +124% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +35% |
| Nature | +45% |
| Darkness | +31% |
| Fire | +25% |
| Mind | +93% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 27 (35.65183292883%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 88.8 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 36%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 29%( 70%) |
| Physical | + 40%( 70%) |
| Mind | + 55%( 80%) |
| Lightning | + 32%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 45% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
| Disarm Resistance | 40% |
| Stun Resistance | 40% |
| Poison Resistance | 21% |
| Knockback Resistance | 51% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 606 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1140% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Mentalism | 1.50 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3700. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 42 power out of 26/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | dwarven lantern 'Bethuth'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Mind.crit +11% Mind.pwr +10 (+1 eff.) Dmg.mod +15% mind ----- def ----- Resists +5% arcane +6% cold Phys.save +13 (+1 eff.) Mind.save +12 (+2 eff.) HP.reg +2.00 Heal.mod +17% Disease- +20% Teleport- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 25 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+1 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 206.04 arcane damage and stunned). Uses 83 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Lightningkarma the voratun torque of mindblast [power 385] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +4 Stun/Frz- +20% Knockbk- +20% Blast the opponent's mind dealing 862 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. This item has been sent to the Item's Vault. |
| On fingers | voratun ring 'Layutha'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +11 Cun +1 Con dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +17% physical ----- def ----- Resists +6% lightning +17% physical +6% nature +3% light Crit.chn- 5.00% Max.HP +39.00 Disarm- +40% Pinning- +45% Knockbk- +31% Rings make your fingers look great! |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. This item has been sent to the Item's Vault. |
| In main hand | Hettastir (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +14.0% Atk.spd 100% On Hit: * 18% chance to slow global speed by 80% * 17% chance to reduce armor by 15% While equipped: dps ---------- Mind.crit +10% Mind.pwr +15 (+2 eff.) Dmg.mod +44% mind +25% darkness Res.pen +11% mind +11% darkness Melee Ret 2 blight ----- def ----- Resists +6% cold +6% fire HP.reg +2.00 Poison- +21% Stun/Frz- +20% ---------- misc Psi/m.crit +4.00 Max.hate +8.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +15.0% Mind.crit +11% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | living mindstar 'Burnknight' (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +11% Crit.mult +18.00% Mind.pwr +15 (+2 eff.) Dmg.mod +26% mind Res.pen +7% mind +5% fire Melee Ret 8 fire ----- def ----- Armour +4 Resists +6% nature +8% mind Dmg.Resnn +13% Spell.save +9 (+0 eff.) Die.at -60.00 life ---------- misc Psi/ret +1.60 Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Chargewhisper the elven-silk cloak (17 def, 10 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +12% mind Res.pen +25% mind +15% lightning Melee Ret 8 mind 6 lightning ----- def ----- Armour +10 Defense +17 (+6 eff.) Resists +9% darkness Phys.save +25 (+1 eff.) Spell.save +43 (+2 eff.) Mind.save +25 (+5 eff.) ---------- misc Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 272; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 124; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 947%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 756; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 756 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 527; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 447; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 447 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 450; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 285; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 25%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
shatter afflictions rune (absorb 85; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 279; dur 7; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazehunt the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Lck +6 Wil dps ---------- Spell.crit +5% Acc +16 (+8 eff.) Melee Ret 8 lightning ----- def ----- Armour +8 Defense +25 (+8 eff.) Res.Cap +6% all Phys.save +26 (+1 eff.) Spell.save +3 (+0 eff.) Unseen.red 19% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 42 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
grounding stralite amulet of willpower (+5) =37stn=0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil ----- def ----- Resists +14% lightning Stun/Frz- +37% Amulets make your neck look great! |
protective voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +17.00% Spell.pwr +13 (+3 eff.) Dmg.mod +13% blight +7% fire ----- def ----- Armour +5 Defense +9 (+3 eff.) Res.Cap +5% all Phys.save +16 (+1 eff.) Amulets make your neck look great! |
savior's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +22 (+1 eff.) Spell.save +18 (+1 eff.) Mind.save +16 (+3 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Silevena the Daypython0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Crit.mult +15.00% Dmg.mod +21% light Res.pen +26% mind +20% fire ----- def ----- Resists +18% fire Mind.save +15 (+3 eff.) Confus- +50% ---------- misc Psi/ret +0.16 Rings make your fingers look great! |
solipsist's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +8 Wil +6 Cun dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 22 light Ranged+ 29 light Dmg.mod +14% light Rings make your fingers look great! |
solipsist's voratun ring of nature (+32%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+2 eff.) Dmg.mod +16% nature ----- def ----- Resists +32% nature Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +72.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
Torolarig the stralite battleaxe (153% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +20 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Mag +8 Wil +8 Con dps ---------- Phys.crit +19.0% ----- def ----- Resists +12% acid ---------- misc See.Invis +18 Massive two-handed battleaxes. |
voratun battleaxe of ruin (171% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +31.00% Apr +19 Massive two-handed battleaxes. |
arcing stralite dagger of evisceration (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 133% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+4 eff.) Sharp, short and deadly. |
voratun dagger 'Velenor' (144% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 145% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Armour +10 Resists +6% acid +18% cold +9% darkness Spell.save +19 (+1 eff.) Die.at -82.75 life Heal.mod +20% Sharp, short and deadly. |
voratun dagger of amnesia (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Sharp, short and deadly. |
balanced voratun greatmaul of shearing (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% all Acc +39 (+16 eff.) Apr +14 ----- def ----- Defense +9 (+3 eff.) Disarm- +46% Massive two-handed mauls. |
inquisitor's voratun greatmaul of disruption (175% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Disrupt Power 176% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Against +41% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 152 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Massive two-handed mauls. |
slime-covered voratun greatmaul of rage (175% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 175% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 80% While equipped: Stats +5 Str dps ---------- Dmg.mod +14% physical Acc +27 (+12 eff.) Massive two-handed mauls. |
arcing dwarven-steel greatsword of corruption (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
quick stralite greatsword of projection (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master/Psionic Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +23 (+11 eff.) Massive two-handed swords. |
stormbringer's voratun greatsword of ruin (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +47 lightning +49 cold While equipped: dps ---------- Phys.crit +16.0% Crit.mult +47.00% Mov.spd +70% Res.pen +13% lightning +31% cold Apr +14 Massive two-handed swords. |
stralite greatsword 'Elobretta' (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +12 mind On Hit: * 21% chance to reduce all saves and defense by 50 While equipped: dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +18% acid +27% mind Acc +19 (+10 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Defense +19 (+6 eff.) Resists +9% acid Disarm- +56% Massive two-handed swords. |
truestriking stralite greatsword of crippling (162% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +13% physical Acc +26 (+12 eff.) Apr +13 Massive two-handed swords. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Mag 30 [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+10 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 60 to 120 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Moldonslaught'4.0 T4 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 arcane On Hit.r1 +12 nature +21 acid On Hit: * 21% chance to slow global speed by 80% While equipped: Stats +9 Str dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +24% nature Res.pen +25% nature +26% acid On Hit (Ranged): * 20% chance to slow global speed by 80% Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of recursion4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +23% physical +26% temporal Res.pen +11% physical +12% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
penetrating elm longbow of true flight4.0 T1 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Phys.crit +11.0% Res.pen +14% physical Acc +9 (+5 eff.) Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +5 Mag dps ---------- Phys.crit +12.0% Spell.pwr +15 (+4 eff.) Dmg.mod +21% arcane Acc +15 (+8 eff.) Longbows are used to shoot arrows at your foes. |
acidic voratun longsword of massacre (157% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
arcing voratun longsword of rage (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +6 Str dps ---------- Dmg.mod +15% physical Acc +16 (+8 eff.) Sharp, long, and deadly. |
blazebringer's voratun longsword of daylight (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 light Against +23% Undead On Crit.r2 +44 fire While equipped: dps ---------- All.spd +6% Res.pen +20% fire Sharp, long, and deadly. |
chilling voratun longsword of evisceration (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 cold On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +13 (+4 eff.) Sharp, long, and deadly. |
stormbringer's voratun longsword of evisceration (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +26 lightning +32 cold On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+3 eff.) Mov.spd +37% Res.pen +16% lightning +16% cold Sharp, long, and deadly. |
truestriking voratun longsword of paradox (156% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +18 temporal While equipped: dps ---------- Res.pen +12% physical Acc +23 (+11 eff.) Apr +11 ----- def ----- Resists +11% temporal Sharp, long, and deadly. |
voratun longsword of shearing (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +10 (+5 eff.) Apr +10 Sharp, long, and deadly. |
caustic stralite mace of corruption (143% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Arcane/Nature Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +20 acid +19 nature On Hit: 20% Curse of Vulnerability 4 While equipped: dps ---------- Res.pen +20% acid +20% nature Apr +9 Blunt and deadly. |
quick voratun mace of shearing (155% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +11% all Acc +27 (+12 eff.) Apr +11 Blunt and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 50 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 62 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
hungering living mindstar of frost (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 11 cold Dmg.mod +11% cold Res.pen +16% cold ----- def ----- Armour +13 Resists +13% cold ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 479.36 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Starsquall' (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +21 mind Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 10 acid 15 mind 9 darkness Dmg.mod +11% acid +9% mind +10% darkness Res.pen +13% acid +10% mind +5% light ----- def ----- Resists +20% acid +3% mind HP.reg +5.00 ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 18 physical Dmg.mod +12% physical Res.pen +12% physical ----- def ----- Resists +13% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning living mindstar of disruption (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +19% Unnatural On Hit: * 21 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +6% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar of balance (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) ----- def ----- Resists +7% all Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +7 (+1 eff.) ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Charcast' (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +1 Wil +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 11 mind 13 darkness Dmg.mod +22% mind +28% darkness Res.pen +8% mind +9% darkness ----- def ----- Resists +9% mind +3% fire Crit.chn- 15.00% Mind.save +7 (+1 eff.) ---------- misc Psi/turn +0.80 Max.hate +5.00 Max.psi +16.00 See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of sand (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 13 physical Dmg.mod +4% mind +14% physical Res.pen +6% mind +10% physical ----- def ----- Resists +8% mind +10% physical Dmg.Resnn +7% ---------- misc Psi/ret +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beeromirin the Brightwing4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +8 arcane While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% blight +9% fire Res.pen +26% blight +9% physical +26% arcane On Hit (Ranged): * 21% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Resists +15% fire Slings are used to hurl stones or metal shots at your foes. |
Ulfydar the Voidusher4.0 T5 sling 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +25 lightning +16 darkness On Crit.r2 +8 lightning On Hit: * 10% chance to reduce damage dealt by 40% While equipped: Stats +7 Cun dps ---------- Dmg.mod +23% lightning +9% darkness Res.pen +9% physical +5% darkness +14% all Acc +19 (+10 eff.) Apr +12 ----- def ----- Resists +3% lightning Slings are used to hurl stones or metal shots at your foes. |
Arthiyathel (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +25.00% Spell.pwr +51 (+12 eff.) Dmg.mod +25% darkness +15% arcane Res.pen +10% blight ---------- misc Mana/s.crit +2.00 Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ulorodas the Scorpionsquall (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +36% lightning +24% temporal +16% nature +30% fire On Hit (Melee): * 21% chance to slow global speed by 80% * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Anom.red +15 Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone vilestaff of illumination (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +17.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid ----- def ----- Defense +12 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.70 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of breaching (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning Res.pen +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of breaching (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning Res.pen +15% lightning ----- def ----- Armour +12 Hardiness +7% Phys.save +7 (+0 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +29 lightning +29 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +36% Res.pen +13% lightning +25% cold +10% all Acc +22 (+11 eff.) Apr +15 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Mag dps ---------- Phys.crit +15.0% Dmg.mod +7% temporal +10% physical Res.pen +7% temporal +11% physical Acc +11 (+6 eff.) ---------- misc Reload +4 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
impervious stralite steamsaw (65% power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego+] Master/Steamtech Power 139% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +10% Phys.save +9 (+0 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of shrapnel (104% power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 105% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Lightningwither (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 lightning +21 mind On Hit.r1 +16 lightning +21 mind On Hit: * 21% chance to reduce armor by 15% While equipped: Stats +8 Str dps ---------- Dmg.mod +15% physical Acc +25 (+12 eff.) Melee Ret 10 acid On Hit (Melee): * 21 arcane resource burn One-handed war axes. |
Magmaworm the voratun waraxe (161% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 161% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +20 mind +4 fire On Hit: 20% Curse of Impotence 5 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Res.pen +5% fire Acc +20 (+10 eff.) Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +3% mind One-handed war axes. |
caustic voratun waraxe of erosion (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 nature On Crit.r2 +8 acid +31 nature While equipped: dps ---------- Res.pen +17% acid +21% nature Apr +13 One-handed war axes. |
enhanced voratun waraxe of shearing (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +9 Mag +10 Wil +10 Cun +11 Con dps ---------- Res.pen +15% all Acc +18 (+9 eff.) Apr +9 One-handed war axes. |
truestriking voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +11% physical Acc +23 (+11 eff.) Apr +11 One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Pitchguile1.0 T5 belt armor [Random Unique] Psionic While equipped: Stats +5 Cun +14 Wil dps ---------- Mind.pwr +11 (+2 eff.) Melee Ret 4 darkness On Hit (Melee): * 22% chance to reduce armor by 15% ----- def ----- Phys.save +12 (+1 eff.) Mind.save +26 (+5 eff.) Max.HP +220.00 ---------- misc See.Invis +6 A belt that goes around your waist. |
ravager's drakeskin leather belt of carrying1.0 T5 belt armor [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +17% physical Res.pen +14% physical ----- def ----- Fatigue -8% ---------- misc Max.enc +43 A belt that goes around your waist. |
Ce'Nomira the elven-silk cloak (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +5 Cun dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +15 (+5 eff.) Resists +3% acid +9% mind Phys.save +28 (+1 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life Poison- +20% ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of conjuring (3 def, 10 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +22.00% Spell.pwr +7 (+2 eff.) Dmg.mod +11% arcane Res.pen +11% arcane ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +28% cold ---------- misc Max.mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the guardian (13 def, 5 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +13 (+4 eff.) Resists +8% acid +8% fire +8% lightning +8% cold Phys.save +14 (+1 eff.) Spell.save +18 (+1 eff.) Mind.save +22 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iceknave the silk robe (7 def, 7 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +25 (+4 eff.) Dmg.mod +26% blight +9% cold +26% mind +25% light Res.pen +10% mind ----- def ----- Armour +7 Defense +7 (+2 eff.) Resists +6% lightning +13% light +26% blight +13% darkness +26% mind +13% all Max.HP +54.00 Disease- +15% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. It was changed by the digestive sack. |
elven-silk robe 'Glorivea' (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Master/Psionic While equipped: Stats +1 Wil +8 Con dps ---------- Mind.crit +4% Mind.pwr +7 (+1 eff.) Dmg.mod +21% mind Res.pen +17% mind ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +3% blight +20% darkness +17% mind +15% all Phys.save +47 (+2 eff.) Spell.save +18 (+1 eff.) Mind.save +34 (+7 eff.) ---------- misc Psi/turn +0.81 Hate/m.crit +2.00 Max.psi +26.00 Light +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) ----- def ----- Resists +20% blight +15% all Mind.save +29 (+6 eff.) Max.HP +75.00 HP.reg +4.00 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary of corrosion (+19%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% nature +13% acid ----- def ----- Resists +19% acid +7% all Poison- +25% Disease- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 25 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 5.86 blight damage and is poisoned for 23.43 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
eldritch pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +0.90 Mana/turn +0.34 Max.mana +32.00 Max.stam +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Resists +15% fire +10% cold ---------- misc Stam/turn +0.90 Max.stam +30.00 A pair of boots made of leather. |
traveler's pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +7 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue -4% Phys.save +12 (+1 eff.) ---------- misc Max.enc +38 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+1 eff.) ----- def ----- Armour +5 Silence- +29% Confus- +44% Stun/Frz- +39% A pair of boots made of leather. |
undeterred pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +39% Confus- +44% Stun/Frz- +29% Blindside: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil dps ---------- Melee+ 8 acid 8 fire 7 cold 9 lightning Acc +18 (+9 eff.) ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted drakeskin leather gloves of dexterity (+6) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Master While equipped: Stats +6 Dex dps ---------- Melee+ 15 blight Dmg.mod +6% blight Acc +24 (+11 eff.) ----- def ----- Armour +3 Resists +8% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Wil +3 Con ----- def ----- Armour +3 Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +9 (+5 eff.) Apr +13 ----- def ----- Armour +8 Mind.save +9 (+2 eff.) Max.HP +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +19 (+6 eff.) Melee+ 9 nature Dmg.mod +9% nature ----- def ----- Armour +3 Fatigue +5% Resists +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +6 (+3 eff.) Apr +13 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +16 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +11 (+4 eff.) Acc +9 (+5 eff.) Apr +8 On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +15% blight Spell.save +31 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.9 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 502.71 mind damage and cripples the target's higher mental functions, reducing cunning by 27 and confusing (40% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+2 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
dragonslayer's voratun helm of precognition (8 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +9 Cun dps ---------- Acc +8 (+4 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +5% Resists +10% acid +6% fire +10% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Dmg.mod +9% darkness +14% physical ----- def ----- Defense +3 (+1 eff.) Resists +18% darkness +14% physical ---------- misc Max.hate +12.00 A pointy cloth hat, very wizardly... |
linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Mind.save +13 (+3 eff.) Hateful Whisper: Puts all charms on 13 cooldown Level 4.8 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 846 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.9 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 33% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
cleansing iron mail armour of command (8 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Disrupt/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +12% nature +11% blight Mind.save +12 (+2 eff.) A suit of armour made of mail. |
cleansing voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% blight +8% physical +17% nature Phys.save +13 (+1 eff.) A suit of armour made of mail. |
enlightening stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +4% Phys.save +9 (+0 eff.) Mind.save +13 (+3 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +17% Resists +11% fire -20% light +10% darkness Phys.save +20 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +9 (+2 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +55.00 A suit of armour made of mail. |
fortifying voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +8% physical Phys.save +23 (+1 eff.) Max.HP +47.00 A suit of armour made of mail. |
fortifying voratun mail armour of the deep (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +3 Str +7 Con ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +12% Resists +11% acid +12% cold Max.HP +58.00 ---------- misc Breathe water A suit of armour made of mail. |
hardened stralite mail armour of Eyal (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +12% Resists +5% acid +10% physical +7% cold +9% lightning +9% fire Max.HP +68.00 HP.reg +9.00 Heal.mod +14% A suit of armour made of mail. |
searing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: dps ---------- Melee+ 16 acid 23 fire Melee Ret 10 acid 14 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +25% acid +21% fire A suit of armour made of mail. |
searing voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 22 acid 21 fire Melee Ret 14 acid 13 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +18% acid +21% fire +8% physical Phys.save +19 (+1 eff.) A suit of armour made of mail. |
voratun mail armour of command (14 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun ----- def ----- Armour +18 Defense +14 (+5 eff.) Fatigue +12% Mind.save +21 (+4 eff.) A suit of armour made of mail. |
voratun mail armour of command (15 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun ----- def ----- Armour +17 Defense +15 (+5 eff.) Fatigue +12% Mind.save +16 (+3 eff.) A suit of armour made of mail. |
Bethilrassra the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Rare] Arcane/Nature/Master While equipped: Stats +12 Str +9 Dex +13 Mag +9 Wil +8 Cun +3 Con dps ---------- Melee Ret 6 blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 6 * 21% chance to reduce armor by 15% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +15% acid Crit.chn- 15.00% Max.HP +70.00 ---------- misc See.Invis +24 A suit of armour made of leather. |
cleansing cured leather armour of natural resilience (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +26% nature +23% blight D.Red.from +8% Unnatural A suit of armour made of leather. |
cleansing reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +18% blight +14% nature +23% acid A suit of armour made of leather. |
drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +18% darkness +12% physical ---------- misc Light +1 Track: Puts all charms on 25 cooldown Level 2.4 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
duelist's drakeskin leather armour (29 def, 15 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +7 Cun +10 Dex ----- def ----- Armour +15 Defense +29 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of stability (35 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +8 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +35 (+11 eff.) Fatigue +8% Resists +8% physical Phys.save +16 (+1 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +18% blight +24% darkness ---------- misc Light +1 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% HP.reg +5.50 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 19 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature While equipped: dps ---------- Melee+ 10 fire Ranged+ 7 fire ----- def ----- Armour +19 Defense +20 (+7 eff.) Fatigue +8% Resists +30% fire +25% physical A suit of armour made of leather. |
Bregelezor (20 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +21 Defense +20 (+7 eff.) Fatigue +22% Resists +27% acid +18% light +12% fire +12% lightning +18% darkness Die.at -82.75 life A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training Str 48 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+1 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 20 Armour, 28 Defense and your attacks will gain 36% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
enlightening stralite plate armour of implacability (0 def, 21 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +21 Fatigue +14% Phys.save +13 (+1 eff.) Mind.save +18 (+4 eff.) A suit of armour made of metal plates. |
stralite plate armour 'Tarrokath' (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Disrupt While equipped: Stats +6 Str +15 Mag +3 Wil dps ---------- Dmg.mod +12% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 50 ----- def ----- Armour +13 Fatigue +22% Resists +16% blight +18% cold +18% nature +9% acid D.Red.from +13% Unnatural ---------- misc Light +3 A suit of armour made of metal plates. |
voratun plate armour 'Frozenquick' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Res.pen +20% cold Melee Ret 8 cold ----- def ----- Armour +16 Fatigue +22% Resists +23% lightning +27% cold +8% arcane Spell.save +20 (+1 eff.) Mind.save +19 (+4 eff.) A suit of armour made of metal plates. |
coruscating voratun shield of shrapnel (0 def, 10 armour, 204 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 207 physical damage over 5 turns (1/turn) Melee Ret 8 fire ----- def ----- Armour +10 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
impervious stralite shield of resistance (0 def, 16 armour, 242.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +16 Fatigue +8% Resists +9% acid +10% fire +9% lightning +9% cold Phys.save +10 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of crushing (0 def, 19 armour, 284 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Phys.crit +9.0% Phys.pwr +11 (+4 eff.) ----- def ----- Armour +19 Fatigue +8% Phys.save +11 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's steel shield of resistance (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +3 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +7% acid +8% fire +7% lightning +8% cold ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of winter (0 def, 10 armour, 197.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 304 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 T5 arrow ammo Reqs Str 30 [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
flaming quiver of dragonbone arrows of daylight (21/21, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +18 light Against +38% Undead On Hit.r1 +20 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of annihilation (16/20, 180% power, 33 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master/Psionic Power 180% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +15.0% Capacity 20 Proj.spd +200% Ranged+ +32 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of corruption (22/22, 162% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Arcane/Psionic Power 163% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +33 physical On Hit: 20% Curse of Death 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of grasping (24/24, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Nature/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 Ranged+ +56 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage * 20% chance to create vines that bind the target to the ground dealing 355 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
423 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Cloudwinnow' (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +3 Con dps ---------- Dmg.mod +9% lightning +6% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Fatigue -10% Resists +12% lightning Max.HP +38.00 ---------- misc Max.stam +27.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 83 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Unrabar1.0 T5 lite [Rare] Master While equipped: dps ---------- Crit.mult +20.69% On Hit (Melee): * 21% chance to slow global speed by 80% * 21 arcane resource burn ----- def ----- Resists +15% darkness Mind.save +19 (+4 eff.) ---------- misc Hate/m.crit +2.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Ragamasin'1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind Res.pen +20% mind ----- def ----- Resists +15% fire Heal.mod +20% Blind- +20% Disease- +20% Knockbk- +20% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+1 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ebonyking (23/23, 181% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 182% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +8 darkness +21 blight +12 nature On Hit.r1 +12 darkness +12 nature On Crit.r2 +16 nature On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 6 * 21% chance to reduce damage dealt by 40% * Create an explosion dealing 15 cold damage (1/turn) Shots are used with slings to pummel your foes to death. |
Oozehacker the pouch of voratun shots (23/23, 162% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Nature Power 162% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +21 cold +23 fire On Hit.r1 +21 nature +21 temporal On Crit.r2 +21 nature +15 fire On Hit: * 21% chance to slow global speed by 80% * 21% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
Stormwinter (22/22, 164% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 22 Ranged+ +16 lightning +8 physical +16 nature On Hit.r1 +8 lightning On Crit.r2 +4 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to knock the target back 3 spaces and deal 355 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of annihilation (19/21, 164% power, 15 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +15.5% Capacity 21 Proj.spd +200% Ranged+ +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage Shots are used with slings to pummel your foes to death. |
slimey pouch of voratun shots of torment (21/21, 168% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Disrupt/Psionic Power 168% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 On Hit: * 17% chance to slow global speed by 80% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Samusin the stralite torque of mindblast [power 285] (13 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% ----- def ----- Defense +10 (+3 eff.) Resists +3% acid Phys.save +3 (+0 eff.) ---------- misc Max.stam +10.00 Blast the opponent's mind dealing 638 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Shiverviper' [power 4] (21 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +3% cold ----- def ----- Resists +9% lightning +15% cold Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Polyrin' [power 475] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+8 eff.) ----- def ----- Armour +12 Resists +5% arcane +9% acid Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Heal.mod +21% Teleport- +21% Def/telep +16 Res/telep +16% Dur/telep +16% Blast the opponent's mind dealing 1064 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of summon tentacle 'Infernorock' [power 390] (21 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Resists +6% light +6% darkness +6% nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 922 Base Damage: 435 Armor: 19 All Resist: 27 Puts all charms on 21 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive dragonbone totem of healing [power 440] (13 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of stinging [power 350] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 444 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Islutta' [power 254] (13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% mind ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 13 cooldown 100% to heal for 55. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending dragonbone wand of lightning storm [power 386] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 85 lightning damage and will be dazed for 1 turn (428 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of clairvoyance [power 18] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 18, power 53 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Krong the Dwarf Solipsist level 43
14th Stralite 123rd year of Ascendancy at 15:08 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Krong the Dwarf Solipsist level 50
34th Profit 123rd year of Ascendancy at 03:43 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Krong the Dwarf Solipsist level 43
12nd Stralite 123rd year of Ascendancy at 23:10 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Krong the Dwarf Solipsist level 24
40th Dearth 122nd year of Ascendancy at 19:01 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Krong the Dwarf Solipsist level 48
38th Stralite 123rd year of Ascendancy at 02:21 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Krong the Dwarf Solipsist level 46
31st Stralite 123rd year of Ascendancy at 18:48 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Krong the Dwarf Solipsist level 50
27th Profit 123rd year of Ascendancy at 01:20 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Krong the Dwarf Solipsist level 46
34th Stralite 123rd year of Ascendancy at 09:48 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Krong the Dwarf Solipsist level 25
45th Dearth 122nd year of Ascendancy at 06:54 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Krong the Dwarf Solipsist level 27
19th Loss 122nd year of Ascendancy at 00:18 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Krong the Dwarf Solipsist level 9
30th Voratun 122nd year of Ascendancy at 09:48 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Krong the Dwarf Solipsist level 50
30th Profit 123rd year of Ascendancy at 15:35 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Krong the Dwarf Solipsist level 45
30th Stralite 123rd year of Ascendancy at 23:17 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Krong the Dwarf Solipsist level 50
31st Iron 124th year of Ascendancy at 09:53 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Krong the Dwarf Solipsist level 31
30th Iron 123rd year of Ascendancy at 05:22 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Krong the Dwarf Solipsist level 33
1st Gold 123rd year of Ascendancy at 07:53 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Krong the Dwarf Solipsist level 33
9th Gold 123rd year of Ascendancy at 02:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Krong the Dwarf Solipsist level 24
34th Dearth 122nd year of Ascendancy at 19:09 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Krong the Dwarf Solipsist level 25
4th Loss 122nd year of Ascendancy at 00:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Krong the Dwarf Solipsist level 36
1st Stralite 123rd year of Ascendancy at 11:30 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Krong the Dwarf Solipsist level 50
19th Stralite 124th year of Ascendancy at 18:39 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krong the Dwarf Solipsist level 30
16th Shortage 122nd year of Ascendancy at 21:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Krong the Dwarf Solipsist level 10
29th Profit 122nd year of Ascendancy at 10:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Krong the Dwarf Solipsist level 20
27th Wealth 122nd year of Ascendancy at 03:47 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Krong the Dwarf Solipsist level 30
15th Shortage 122nd year of Ascendancy at 14:38 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Krong the Dwarf Solipsist level 40
7th Stralite 123rd year of Ascendancy at 09:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Krong the Dwarf Solipsist level 50
16th Profit 123rd year of Ascendancy at 15:24 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Krong the Dwarf Solipsist level 24
44th Dearth 122nd year of Ascendancy at 07:59 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Krong the Dwarf Solipsist level 50
9th Shortage 123rd year of Ascendancy at 02:03 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Krong the Dwarf Solipsist level 50
18th Iron 124th year of Ascendancy at 06:36 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Krong the Dwarf Solipsist level 39
6th Stralite 123rd year of Ascendancy at 16:16 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Krong the Dwarf Solipsist level 23
21st Dearth 122nd year of Ascendancy at 09:27 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Krong the Dwarf Solipsist level 45
31st Stralite 123rd year of Ascendancy at 00:42 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Krong the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 01:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Krong the Dwarf Solipsist level 9
14th Profit 122nd year of Ascendancy at 08:09 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Krong the Dwarf Solipsist level 24
44th Dearth 122nd year of Ascendancy at 15:51 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Krong the Dwarf Solipsist level 50
43rd Stralite 124th year of Ascendancy at 20:28 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Krong the Dwarf Solipsist level 49
13rd Profit 123rd year of Ascendancy at 11:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Krong the Dwarf Solipsist level 23
21st Dearth 122nd year of Ascendancy at 13:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Krong the Dwarf Solipsist level 17
15th Wealth 122nd year of Ascendancy at 10:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Krong the Dwarf Solipsist level 30
15th Shortage 122nd year of Ascendancy at 19:37 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Krong the Dwarf Solipsist level 42
12nd Stralite 123rd year of Ascendancy at 09:41 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Krong the Dwarf Solipsist level 50
30th Iron 124th year of Ascendancy at 15:12 see stats
Log
Krong resonates with the damage.
The psychic field around Krong crumbles.
Talent Inner Demons is ready to use.
You collect a new ingredient: orc heart (1).
Waking Nightmare from Krong hits Elite Combat Trainer Xabeth for 180 darkness damage.
Restless Night from Krong hits Elite Combat Trainer Xabeth for 556 mind damage.
Krong receives 6 healing (6 psi heal).
Restless Night from Krong hits Warbear Veluma for (27 flat reduction), 213 mind (213 total damage).
Bleeding from Krong hits Orc elite fighter for 482 physical damage.
Bleeding from Krong hits Elite Combat Trainer Xabeth for 337 physical damage.
Bleeding from Krong hits Warbear Veluma for (27 flat reduction), 431 physical (431 total damage).
Mindrot hits Krong for 0 mind, (20 antimagic), 0 darkness (0 total damage).
Bleeding from Elite Combat Trainer Xabeth hits Krong for 0 physical damage.
Krong gains 1% of a turn from Ancestral Life.
Bleeding from Krong killed Orc elite fighter!
Krong uses Inner Demons.
Elite Combat Trainer Xabeth resists the demons!
Elite Combat Trainer Xabeth uses Slash.
Elite Combat Trainer Xabeth performs a melee critical strike against Krong!
Krong become impervious to physical effects.
The shattering blow creates a shockwave!
Krong shrugs off the effect 'Dazed'!
Elite Combat Trainer Xabeth performs a melee critical strike against Krong!
Krong is no longer being stalked by Elite Combat Trainer Xabeth.
Elite Combat Trainer Xabeth roars triumphantly.
Krong converts some damage to Psi!
Elite Combat Trainer Xabeth hits Krong for 391 to psi, 679 physical, 247 to psi, 428 physical (1745 total damage).
Melee retaliation hits Elite Combat Trainer Xabeth for 0 lightning, 0 fire, 0 blight, 89 mind, 0 lightning, 0 fire, 0 blight, 88 mind (177 total damage).
Krong the level 50 dwarf solipsist was cleaved to death by Elite Combat Trainer Xabeth on level 1 of Hidden Vault - Grushnak Pride (1).


































































































































































































