











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Doomed |
| Level / Exp | 26 / 90% |
| Size | big |
| Lifes / Deaths | Killed by Emelewe the copperhead snake at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:53 0 / 8Killed by Mayalaith the midge swarm at level 18 on the 49th Dusk 122nd year of Ascendancy at 12:43 Killed by Isluda the cutpurse at level 19 on the 52nd Dusk 122nd year of Ascendancy at 22:59 Killed by Urkis, the High Tempest at level 24 on the 48th Haze 122nd year of Ascendancy at 01:36 Killed by armoured skeleton warrior at level 26 on the 55th Haze 122nd year of Ascendancy at 08:46 Killed by war hound at level 26 on the 55th Haze 122nd year of Ascendancy at 11:14 Killed by minotaur at level 26 on the 55th Haze 122nd year of Ascendancy at 14:02 Killed by elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 14:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 85 (base 53) |
| Cunning | 77 (base 57) |
Resources
| Life | -10/730 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.1184223257556 |
| Regeneration | 1.2861856746189 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.6666666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Acid | +17% |
| Nature | +38% |
| Temporal | +6% |
| Cold | +11% |
| Physical | +7% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Arcane | +10% |
| Light | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 3 |
| Physical Save | 25 |
| Spell Save | 41 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 28%( 70%) |
| All | + 13%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 13%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 26% |
| Disarm Resistance | 23% |
| Confusion Resistance | 29% |
| Fear Resistance | 18% |
| Stun Resistance | 38% |
| Poison Resistance | 25% |
| Knockback Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 680% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Lossin my Mind. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Velyreba the giant red ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Silotta the giant eel. Escort: lost warrior (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed storm wyrm claw. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Layath' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+3 eff.) ----- def ----- Armour +3 Resists +10% fire +10% cold ---------- misc Light +3 A pair of boots made of leather. |
| Light source | Eilinemina2.0 T1 lite [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Resists +6% acid Phys.save +9 (+4 eff.) Spell.save +3 (+1 eff.) Max.HP +43.00 Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Bokendil' (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +2 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +13% light +24% darkness Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.psi +30.00 Infravis +4 Curse of Nightmares Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+3 eff.) Spell.save +8 (+3 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Silytha [power 200] (11/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +15 (+3 eff.) Res.pen +10% mind Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 214 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 54. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Isibrevea the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Mind.pwr +30 (+6 eff.) S.pwr/crit +10 Dmg.mod +12% nature Res.pen +10% arcane ----- def ----- Resists +24% nature Rings make your fingers look great! |
| On fingers | Elolera0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +8% Melee Ret 8 acid ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +26% Knockbk- +25% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
| Around neck | mindweaver's copper amulet0.1 T1 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +11% Amulets make your neck look great! |
| In main hand | Lustrepall the thorny mindstar (Madness) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +11 (+3 eff.) Dmg.mod +6% temporal Res.pen +10% light Melee Ret 2 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +10.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | protector's thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +2% all Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of mindcraft (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zubugatha the cashmere robe (Misfortune) (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +5 Wil +5 Con dps ---------- Dmg.mod +17% acid +7% physical +11% cold +11% nature +10% lightning ----- def ----- Resists +25% acid +6% light +7% cold +11% lightning +11% all Spell.save +15 (+5 eff.) Poison- +25% Disease- +31% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the psychic (speed 655%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Mayythra the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +5 (+5 eff.) Resists +10% mind +5% arcane Heal.mod +10% Confus- +10% Rings make your fingers look great! |
Porildathra the Glimmerwrither0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Res.pen +5% light ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +21% ---------- misc Light +1 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
wizard's stralite ring of aether (+10%)0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +10% arcane ----- def ----- Resists +10% arcane Spell.save +8 (+3 eff.) Rings make your fingers look great! |
stralite greatsword (Madness) (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Normal] Power 49.5 - 79.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Curse of Madness Massive two-handed swords. |
hateful mossy mindstar of storms (Madness) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 lightning Dmg.mod +5% lightning +5% mind +6% darkness Res.pen +4% lightning +5% mind +6% darkness ----- def ----- Resists +4% lightning ---------- misc Max.hate +3.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Flashvein' (Misfortune) (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +4 light While equipped: Stats +1 Str +2 Dex +3 Wil +1 Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee Ret 2 light ----- def ----- Crit.chn- 10.00% Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Misfortune) (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubuthra the Voidbone (Misfortune) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 arcane +8 blight While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Spell.pwr +15 (+3 eff.) Mind.pwr +4 (+1 eff.) Melee+ 7 mind 5 darkness Dmg.mod +2% mind +6% darkness ----- def ----- Heal.mod +12% Heal/summ +13 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (Corpses) (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +3% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (Shrouds) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +4 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +6% lightning Res.pen +9% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Emurin (Madness) (0 def, 2 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +2 Resists +6% cold +6% darkness +7% all Mind.save +17 (+6 eff.) ---------- misc Max.hate +8.00 Max.psi +40.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adukira (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +6% mind +15% lightning Mind.save +12 (+4 eff.) Max.HP +32.00 HP.reg +4.90 Heal.mod +11% ---------- misc Light +1 See.Invis +9 Curse of Nightmares A suit of armour made of leather. |
Xerarianne the dwarven-steel mail armour (Shrouds) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: Stats +2 Wil +4 Mag dps ---------- Crit.mult +15.00% S.pwr/crit +4 Dmg.mod +3% arcane +6% mind Res.pen +15% blight ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +22% lightning +6% mind +9% blight Curse of Shrouds A suit of armour made of mail. |
Zanesus the Umbraschism (Madness) (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Master While equipped: Stats +4 Dex +2 Wil +5 Con dps ---------- Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Armour +13 Fatigue +22% Resists +21% cold ---------- misc Infravis +3 Curse of Madness A suit of armour made of metal plates. |
Amirakan the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% acid ----- def ----- Resists +6% lightning +6% temporal +3% mind +6% acid A belt that goes around your waist. |
Singeroar1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +12% mind +12% cold Max.HP +47.00 Heal.mod +10% Confus- +20% A belt that goes around your waist. |
Halorogas the linen cloak (Madness) (16 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical Acc +10 (+10 eff.) ----- def ----- Defense +16 (+15 eff.) Phys.save +9 (+4 eff.) Max.HP +30.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Dimtitan' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% darkness ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning +9% cold +3% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
pair of rough leather boots 'Thunderstreak' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% lightning ----- def ----- Armour +2 Resists +3% cold +15% fire ---------- misc Infravis +1 A pair of boots made of leather. |
grounding pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Nature While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Resists +8% lightning +8% temporal Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
restful rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +10 (+10 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (Misfortune) (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Misfortune Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 67.01 to 201.04 lightning damage (134.02 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Layemitha the rough leather cap (Misfortune) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Res.pen +15% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% cold ---------- misc Max.psi +10.00 Breathe water Curse of Misfortune A cap made of leather. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hettofang [power 105] (11/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Dmg.mod +3% mind ---------- misc Equi/ret +0.12 Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Gorehor the elven-wood totem of summon tentacle [power 330] (11/25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +12% temporal ----- def ----- Defense +5 (+5 eff.) Resists +6% acid +4% physical +5% arcane Crit.chn- 10.00% Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 971 Base Damage: 410 Armor: 31 All Resist: 24 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Lossin my Mind the Krog Doomed level 22
73rd Dusk 122nd year of Ascendancy at 03:14 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Lossin my Mind the Krog Doomed level 25
49th Haze 122nd year of Ascendancy at 19:22 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lossin my Mind the Krog Doomed level 14
8th Flare 122nd year of Ascendancy at 18:03 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Lossin my Mind the Krog Doomed level 24
47th Haze 122nd year of Ascendancy at 22:18 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Lossin my Mind the Krog Doomed level 23
28th Haze 122nd year of Ascendancy at 10:48 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Lossin my Mind the Krog Doomed level 10
7th Mirth 122nd year of Ascendancy at 10:38 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Lossin my Mind the Krog Doomed level 20
54th Dusk 122nd year of Ascendancy at 07:57 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Lossin my Mind the Krog Doomed level 22
14th Haze 122nd year of Ascendancy at 01:45 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Lossin my Mind the Krog Doomed level 26
55th Haze 122nd year of Ascendancy at 13:56 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Lossin my Mind the Krog Doomed level 9
4th Mirth 122nd year of Ascendancy at 06:03 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Lossin my Mind the Krog Doomed level 22
64th Dusk 122nd year of Ascendancy at 07:42 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Lossin my Mind the Krog Doomed level 16
20th Dusk 122nd year of Ascendancy at 06:17 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Lossin my Mind the Krog Doomed level 26
55th Haze 122nd year of Ascendancy at 14:02 see stats
Log
Adarimina the elven guard receives 720 healing.
Lossin my Mind's creeping dark hits Ritch flamespitter for 20 darkness damage.
Melee retaliation hits Minotaur for 1 light, 7 acid (8 total damage).
Minotaur hits Lossin my Mind for (4 gestured), 54 physical (54 total damage).
--------------------------------
Lossin my Mind's mind surges with critical power!
Adarimina the elven guard has been maligned!
Lossin my Mind hits Adarimina the elven guard for 39 mind, 10 physical, 10 physical (59 total damage).
Lossin my Mind's creeping dark hits War hound for 18 darkness damage.
Spikes of Decrepitude hits Lossin my Mind for 11 cold, 24 darkness (35 total damage).
Elven warrior hits Lossin my Mind for (5 gestured), 65 physical (65 total damage).
Melee retaliation hits Elven warrior for 1 light, 5 acid (6 total damage).
Turtle leaves the cover of its shell.
Minotaur is not stunned anymore.
Minotaur uses Warshout.
Adarimina the elven guard wanders around!
Elven warrior wanders around!
Lossin my Mind resists!
War hound wanders around!
Adarimina the elven guard unleashes a blast of frostdusk as he crosses the veil!
Adarimina the elven guard casts Invoke Darkness.
Poruba the ogre warmaster uses Battle Call.
Lossin my Mind is called to battle!
Lossin my Mind is called to battle!
Lossin my Mind is called to battle!
Adarimina the elven guard hits Lossin my Mind for 44 cold, 101 darkness, 151 darkness (296 total damage).
Elven cultist casts Drain.
Elven cultist hits Lossin my Mind for 169 blight damage.
Lossin my Mind the level 26 krog doomed was debilitated by noxious blight before falling to death by an elven cultist on level 1 of Dark crypt.








































































































