











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 50 / 2766% |
| Size | medium |
| Lifes / Deaths | Killed by Aramiba the white ooze at level 24 on the 9th Decay 122nd year of Ascendancy at 12:09 2 / 5Killed by Ce'Natira the elven cultist at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 23:55 Killed by Glorada the shivgoroth at level 32 on the 35th Regrowth 123rd year of Ascendancy at 19:45 Killed by unknown at level 50 on the 61st Pyre 124th year of Ascendancy at 11:50 Killed by Arata the blade horror at level 50 on the 31st Haze 124th year of Ascendancy at 14:27 |
Primary Stats
| Strength | 26 (base 11) |
| Dexterity | 36 (base 9) |
| Constitution | 63 (base 30) |
| Magic | 151 (base 63) |
| Willpower | 119 (base 57) |
| Cunning | 110 (base 61) |
Resources
| Life | 1463/1463 |
| Mana | 819/819 |
| Paradox | 320 |
| Healing Factor | 1.4946192134509 |
| Regeneration | 6.3521316571663 |
Speed
| Mental | -1.0025313912365E-11% |
| Attack | -1.0025313912365E-11% |
| Movement | +10.000000000001% |
| Spell | -1.0025313912365E-11% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 13 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 32 |
| Crit Chance | 34% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 120 |
| Crit Chance | 85% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 34% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +14% |
| Blight | +59% |
| Arcane | +26% |
| Cold | +20% |
| All | +7% |
| Lightning | +29% |
| Light | +54% |
| Temporal | +47% |
| Darkness | +53% |
| Fire | +15% |
| Mind | +16% |
Offense: Damage Penetration
| Light | +55% |
| Temporal | +65% |
| Blight | +50% |
| Arcane | +55% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 70.033584101576 (35.65183292883%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 71 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 60%( 70%) |
| Cold | + 45%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 64%( 70%) |
| Temporal | + 37%( 70%) |
| Mind | + 49%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 65% |
| Confusion Resistance | 89% |
| Stun Resistance | 100% |
| Knockback Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 54% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 855 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 194 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.40 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Premonition |
| talent | Contingency |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Gonondahro. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Gonondahro. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Gonondahro. Escort: repented thief (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2669. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Phoenixfame (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +6% darkness ----- def ----- Armour +5 Resists +15% fire Silence- +48% Confus- +31% Stun/Frz- +50% ---------- misc Infravis +3 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Eilinerin the Shimmerrigor1.0 T3 lite [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+4 eff.) S.pwr/crit +6 Dmg.mod +9% blight +15% lightning ----- def ----- Spell.save +18 (+5 eff.) Max.HP +64.00 ---------- misc Max.vim +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Iselle (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Mag +10 Wil dps ---------- Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +3% blight Res.pen +10% blight Melee Ret 4 blight ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +22% cold +15% light +20% darkness Mind.save +13 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
| Tool | Quenchusher the yew totem of healing [power 278] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Armour +8 Resists +9% blight Mind.save +9 (+3 eff.) Heal.mod +5% Cut- +20% Confus- +20% Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown 100% to increase all damage by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nerulrabeth0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +7 Wil +7 Cun dps ---------- Spell.pwr +21 (+3 eff.) Dmg.mod +17% light +9% blight Res.pen +10% all Acc +10 (+5 eff.) ----- def ----- Resists +15% acid +12% fire +34% light +5% arcane Die.at -40.00 life Max.HP +40.00 Heal.mod +10% Rings make your fingers look great! |
| On fingers | Kindlewreath0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Cun +5 Con dps ---------- Spell.pwr +13 (+1 eff.) Dmg.mod +6% arcane Res.pen +20% arcane +20% light ----- def ----- Spell.save +17 (+4 eff.) Blind- +39% Stun/Frz- +30% ---------- misc Max.stam +26.00 Light +3 Infravis +4 See.Stealth +13 See.Invis +18 Rings make your fingers look great! |
| Around waist | Hettosus the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Wil dps ---------- Crit.mult +15.00% Spell.pwr +15 (+2 eff.) Dmg.mod +6% blight Against +28% Summoned ----- def ----- Resists +8% lightning +10% temporal D.Red.from +29% Summoned Max.HP +54.00 A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Isimira (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +8% Spell.pwr +17 (+2 eff.) Melee+ 7 arcane 13 darkness Dmg.mod +3% blight +13% arcane +10% darkness Res.pen +5% blight Melee Ret 10 arcane 2 blight ----- def ----- Armour +3 Resists +7% arcane +10% darkness ---------- misc Mana/turn +0.28 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Emyldatta' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +7 Mag +9 Wil +5 Cun dps ---------- Spell.crit +10% Spell.pwr +30 (+4 eff.) S.pwr/crit +7 Dmg.mod +22% blight +30% light +30% darkness ----- def ----- Resists +22% blight +6% arcane +6% nature +15% all Silence- +60% Knockbk- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | marshal's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Mag +4 Wil +3 Con dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) Phys.save +10 (+5 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Chalugar the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +4 Mag +1 Wil +9 Cun +10 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Mind.pwr +25 (+5 eff.) Mov.spd +10% Dmg.mod +7% acid +8% fire +7% cold +9% mind +7% lightning ----- def ----- Fatigue -5% Resists +27% mind HP.reg +4.00 Confus- +38% ---------- misc Stam/turn +1.30 Psi/ret +0.12 Max.hate +2.00 Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
healing infusion (heal 85; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 28%; mental, magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (626.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 920.22 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Anurand the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +14% cold +14% fire +15% mind +12% temporal Confus- +20% Pinning- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
gold amulet 'Glitterquench'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +10 Dex +6 Cun +2 Con ----- def ----- Resists +6% light +19% mind Confus- +38% Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.32 Chronomancy / Timetravel,0.32 Chronomancy / Chronomancy)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +13 (+6 eff.) Max.HP +54.00 HP.reg +3.00 ---------- misc Masteries +0.32 Chronomancy/Timetravel +0.32 Chronomancy/Chronomancy Amulets make your neck look great! |
Gloomminister the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun +12 Mag dps ---------- Spell.crit +12% Mind.crit +10% Crit.mult +5.00% Spell.pwr +10 (+1 eff.) Dmg.mod +8% acid +8% physical +20% darkness +7% light +8% temporal +8% cold +8% fire +8% lightning On Hit (Melee): * 26% chance to reduce damage dealt by 36% ----- def ----- Resists +3% mind ---------- misc Masteries +0.36 Chronomancy/Timeline Threading +0.36 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
Snowidol0.1 T5 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% darkness +18% blight +6% fire +25% mind +12% cold Confus- +42% Amulets make your neck look great! |
warmaker's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +10 Str +10 Dex +10 Wil Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Stormbait'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +5% lightning ----- def ----- Resists +23% lightning Crit.chn- 15.00% HP.reg +4.00 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Aditira0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) Poison- +20% Confus- +20% Teleport- +20% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ruby ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con ----- def ----- Resists +24% acid +15% fire +18% lightning +26% cold Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 407.25 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 381.18 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Wil +7 Mag dps ---------- Spell.pwr +10 (+1 eff.) Rings make your fingers look great! |
voratun Telos's Staff Crystal ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +12 Wil +12 Cun +5 Con dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Light +2 Rings make your fingers look great! |
voratun amber ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Spell.pwr +13 (+1 eff.) Dmg.mod +8% all Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Chalilachak the Charstriker (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+4 eff.) Dmg.mod +36% fire Phasing +44% ----- def ----- Defense +39 (+8 eff.) Resists +12% lightning +1% physical +15% fire +5% arcane +3% mind Shield.pwr +37% Die.at -80.00 life Heal.mod +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rhechik the Burnnail (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +17.00% Spell.pwr +15 (+2 eff.) Dmg.mod +39% blight +16% fire +21% arcane Res.pen +16% blight +25% temporal Melee Ret 6 blight ----- def ----- Resists +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of wizardry (41-49 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 41.0 - 49.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +29 (+4 eff.) Dmg.mod +41% blight ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun battleaxe of evisceration (60-89 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 59.5 - 89.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +63 lightning +63 cold On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +21 (+6 eff.) Mov.spd +59% Res.pen +35% lightning +35% cold Massive two-handed battleaxes. |
inquisitor's voratun greatsword of projection (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Disrupt/Psionic Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Deals 135 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Massive two-handed swords. |
quick voratun longsword of amnesia (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+11 eff.) Sharp, long, and deadly. |
caustic voratun mace of massacre (62-87 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 62.0 - 86.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +35 acid +45 nature While equipped: dps ---------- Res.pen +21% acid +25% nature Apr +15 Blunt and deadly. |
Uryran (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light Against +30% Undead On Hit: * 27% chance to reduce strength, dexterity, and constitution by 44 While equipped: Stats +10 Str +5 Wil +13 Con dps ---------- Dmg.mod +21% blight ----- def ----- Resists +12% temporal Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +4 One-handed war axes. |
elemental voratun waraxe of daylight (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light Against +29% Undead On Hit: * Create an explosion dealing 170 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +30% acid Res.pen +19% acid One-handed war axes. |
dragonbone longbow 'Gloomshaper'4.0 T5 longbow 2H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 darkness While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+6 eff.) Dmg.mod +15% cold +12% arcane +9% darkness Res.pen +20% acid +15% arcane Melee Ret 8 arcane On Hit (Ranged): * 27% chance to reduce armor by 55% ----- def ----- Resists +21% acid +27% darkness Longbows are used to shoot arrows at your foes. |
enhanced drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Dex 48 [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +11 Str +13 Dex +13 Mag +28 Wil +13 Cun +27 Con ----- def ----- Max.HP +110.00 Slings are used to hurl stones or metal shots at your foes. |
psychokinetic pouch of voratun shots of crippling (23/23, 50-61 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 50.5 - 60.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 23 Ranged+ +40 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 315 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
voratun shield of the stars (0 def, 10 armour, 207.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Cun +11 Mag dps ---------- Dmg.mod +18% light +20% darkness ----- def ----- Armour +10 Fatigue +8% Resists +20% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +4 Cun dps ---------- Spell.crit +8% Spell.pwr +19 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% light +12% darkness ----- def ----- Resists +13% all Silence- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkhunt (41 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +7 Str +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +29% lightning +12% temporal Res.pen +25% darkness Melee Ret 8 physical ----- def ----- Defense +41 (+8 eff.) Resists +43% lightning +21% cold +7% arcane +15% all Heal.mod +15% Cut- +27% Teleport- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of time (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +10% physical +36% temporal Res.pen +8% physical +7% temporal ----- def ----- Resists +16% temporal +15% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of protection (5 def, 3 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +12% lightning +12% darkness +12% light +11% blight +12% fire +11% cold +15% all Phys.save +41 (+16 eff.) Spell.save +30 (+8 eff.) Mind.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sundash' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +9 Mag dps ---------- Dmg.mod +6% fire +44% temporal +57% physical Res.pen +10% lightning +10% temporal +20% light +20% fire +11% physical ----- def ----- Resists +28% temporal +6% light +12% fire +27% physical +15% all Anom.red +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +19.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +18% nature +20% blight A suit of armour made of leather. |
hardened voratun plate armour of the dragon (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Nature/Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +28% acid +27% physical +28% cold +25% lightning +25% fire Disarm- +39% Stun/Frz- +33% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of fire resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +30% fire HP.reg +4.90 ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. |
Tundradare the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +3% cold On Hit (Melee): * 10% chance to reduce armor by 55% ----- def ----- HP.reg +0.90 Heal.mod +11% ---------- misc Mana/turn +0.04 Max.vim +10.00 A belt that goes around your waist. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
Festergash1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Dex +1 Con dps ---------- Dmg.mod +6% light Res.pen +5% nature +20% physical ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Scumnoon1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +5 Cun +8 Lck dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% nature +15% temporal Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 55% * 20% chance to slow global speed by 75% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +3% temporal Phys.save +13 (+6 eff.) Stealth +13 ---------- misc T.Disarm +30 Max.enc +60 Infravis +5 A belt that goes around your waist. |
nightruned drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +10 Mag +11 Wil dps ---------- Spell.crit +6% ----- def ----- Resists +15% light +15% darkness A belt that goes around your waist. |
reinforced drakeskin leather belt of the mystic1.0 T5 belt armor [Ego+] Arcane/Master While equipped: dps ---------- Spell.pwr +10 (+1 eff.) ----- def ----- Armour +15 Defense +15 (+3 eff.) Phys.save +25 (+11 eff.) Mind.save +14 (+5 eff.) A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+0 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 191.57 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Singebringer the elven-silk cloak (16 def, 9 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil +3 Mag dps ---------- Dmg.mod +15% mind +15% fire Res.pen +20% mind ----- def ----- Armour +9 Defense +16 (+3 eff.) Resists +9% fire +26% darkness +22% temporal Phys.save +21 (+10 eff.) Spell.save +22 (+6 eff.) Mind.save +17 (+6 eff.) Def/telep +21 Res/telep +14% Dur/telep +23% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego] Master/Psionic While equipped: Stats +4 Str +4 Wil +3 Con ----- def ----- Defense +3 (+1 eff.) Mind.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +6 Mag +6 Wil +4 Cun ----- def ----- Defense +3 (+1 eff.) Spell.save +12 (+3 eff.) ---------- misc Max.mana +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
invigorating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -10% Max.HP +60.00 ---------- misc Stam/turn +0.90 A pair of boots made of leather. |
pair of drakeskin leather boots 'Dawnnigh' (15 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +20% temporal +15% darkness +10% cold Melee Ret 6 light ----- def ----- Armour +5 Defense +15 (+3 eff.) Resists +12% cold +26% temporal +6% light +18% darkness Def/telep +29 Res/telep +18% Dur/telep +28% ---------- misc Stam/turn +1.20 Max.stam +32.00 Light +1 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Con dps ---------- Mov.spd +25% ----- def ----- Armour +5 Phys.save +23 (+10 eff.) Mind.save +21 (+7 eff.) A pair of boots made of leather. |
Ereloran the Ravenjeer (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Con dps ---------- Phys.pwr +25 (+7 eff.) Dmg.mod +6% physical Acc +25 (+11 eff.) ----- def ----- Armour +13 Fatigue +4% Resists +13% acid +6% darkness +11% fire +13% cold +15% lightning Phys.save +25 (+11 eff.) Mind.save +20 (+6 eff.) Silence- +43% Confus- +50% Stun/Frz- +45% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +13 (+1 eff.) Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Dex +8 Cun +5 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+11 eff.) Mind.save +23 (+7 eff.) Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Salothra (0 def, 11 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Con dps ---------- Melee+ 13 physical Dmg.mod +6% acid +9% physical Res.pen +5% acid Acc +12 (+6 eff.) ----- def ----- Armour +11 Resists +3% lightning +6% temporal +13% darkness +6% nature +6% acid Phys.save +24 (+11 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) Disarm- +34% ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayobeth the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +12% acid +6% mind +6% blight ----- def ----- Defense +1 (+0 eff.) Resists +18% acid Spell.save +6 (+2 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Shield.pwr +15% HP.reg +6.00 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +6 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +15% HP.reg +6.00 A pointy cloth hat, very wizardly... |
Willowstrider (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Con dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +13% mind +21% arcane Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 75% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +5% mind +3% nature Phys.save +7 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.mana +32.00 Max.psi +21.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
dragonslayer's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +13% fire +12% lightning +15% cold A cap made of leather. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+1 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
dragonslayer's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +13% fire +15% lightning +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2025 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2023/2025 A set of 2025 tiny explosive spheres. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Brenyhek the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil dps ---------- Crit.mult +10.00% Phys.pwr +15 (+4 eff.) Dmg.mod +22% mind +9% blight Res.pen +20% physical Melee Ret 30 fire ----- def ----- Resists +10% fire +9% mind +2% physical Blind- +50% Confus- +25% ---------- misc Light +11 See.Stealth +25 See.Invis +25 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ebonymalice1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +30% darkness Res.pen +11% all Apr +15 Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Resists +13% light Affinity +5% darkness Mind.save +3 (+1 eff.) Max.HP +62.00 ---------- misc Light +7 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 466.48 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Salarewe the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +7 Dex +2 Cun dps ---------- Mind.crit +5% Phys.pwr +5 (+2 eff.) Mind.pwr +10 (+2 eff.) Mov.spd +10% ---------- misc Psi/ret +0.16 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Khelostir' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +8 Wil dps ---------- Phys.crit +15.0% Mind.crit +14% Res.pen +23% physical ----- def ----- Armour +10 Resists +6% acid +6% cold +6% nature Crit.chn- 5.00% Silence- +21% Confus- +10% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 201% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 860.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Shiverwend [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +6% cold Res.pen +25% cold ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +12% temporal +6% light +12% darkness Disarm- +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of gale force [power 590] (20 cooldown)2.0 T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 16 spaces and dealing 631 physical damage Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Poremira the Muckedge [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Armour +4 Resists +3% acid +6% nature Die.at -40.00 life Max.HP +60.00 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Gonondahro the Higher Paradox Mage level 41
61st Dusk 123rd year of Ascendancy at 04:25 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gonondahro the Higher Paradox Mage level 50
30th Dusk 124th year of Ascendancy at 09:52 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Gonondahro the Higher Paradox Mage level 41
59th Dusk 123rd year of Ascendancy at 00:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Gonondahro the Higher Paradox Mage level 46
56th Haze 123rd year of Ascendancy at 13:14 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Gonondahro the Higher Paradox Mage level 50
40th Pyre 124th year of Ascendancy at 00:24 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Gonondahro the Higher Paradox Mage level 44
51st Haze 123rd year of Ascendancy at 13:31 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Gonondahro the Higher Paradox Mage level 30
12nd Regrowth 123rd year of Ascendancy at 07:00 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gonondahro the Higher Paradox Mage level 11
2nd Flare 122nd year of Ascendancy at 11:16 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Gonondahro the Higher Paradox Mage level 43
47th Haze 123rd year of Ascendancy at 16:27 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Gonondahro the Higher Paradox Mage level 36
46th Dusk 123rd year of Ascendancy at 17:10 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Gonondahro the Higher Paradox Mage level 50
34th Haze 124th year of Ascendancy at 16:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gonondahro the Higher Paradox Mage level 23
65th Haze 122nd year of Ascendancy at 08:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gonondahro the Higher Paradox Mage level 33
62nd Regrowth 123rd year of Ascendancy at 15:51 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Gonondahro the Higher Paradox Mage level 50
29th Haze 124th year of Ascendancy at 12:35 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gonondahro the Higher Paradox Mage level 35
38th Pyre 123rd year of Ascendancy at 02:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gonondahro the Higher Paradox Mage level 10
3rd Mirth 122nd year of Ascendancy at 05:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gonondahro the Higher Paradox Mage level 20
50th Dusk 122nd year of Ascendancy at 19:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gonondahro the Higher Paradox Mage level 30
12nd Regrowth 123rd year of Ascendancy at 03:01 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Gonondahro the Higher Paradox Mage level 40
56th Dusk 123rd year of Ascendancy at 06:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Gonondahro the Higher Paradox Mage level 50
78th Regrowth 124th year of Ascendancy at 12:42 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Gonondahro the Higher Paradox Mage level 32
36th Regrowth 123rd year of Ascendancy at 08:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Gonondahro the Higher Paradox Mage level 50
63rd Dusk 124th year of Ascendancy at 23:16 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Gonondahro the Higher Paradox Mage level 21
36th Haze 122nd year of Ascendancy at 10:54 see stats
Portal master (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed four invocation portals.By Gonondahro the Higher Paradox Mage level 50
34th Haze 124th year of Ascendancy at 16:28 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gonondahro the Higher Paradox Mage level 50
79th Dusk 124th year of Ascendancy at 16:38 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Gonondahro the Higher Paradox Mage level 47
29th Regrowth 124th year of Ascendancy at 04:12 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gonondahro the Higher Paradox Mage level 24
10th Decay 122nd year of Ascendancy at 05:45 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Gonondahro the Higher Paradox Mage level 44
47th Haze 123rd year of Ascendancy at 17:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gonondahro the Higher Paradox Mage level 10
4th Mirth 122nd year of Ascendancy at 01:11 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Gonondahro the Higher Paradox Mage level 50
64th Dusk 124th year of Ascendancy at 02:25 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gonondahro the Higher Paradox Mage level 35
12nd Dusk 123rd year of Ascendancy at 07:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gonondahro the Higher Paradox Mage level 11
4th Dusk 122nd year of Ascendancy at 08:53 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Gonondahro the Higher Paradox Mage level 35
53rd Pyre 123rd year of Ascendancy at 01:45 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Gonondahro the Higher Paradox Mage level 48
37th Regrowth 124th year of Ascendancy at 07:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gonondahro the Higher Paradox Mage level 28
2nd Regrowth 123rd year of Ascendancy at 03:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gonondahro the Higher Paradox Mage level 17
46th Dusk 122nd year of Ascendancy at 08:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gonondahro the Higher Paradox Mage level 40
56th Dusk 123rd year of Ascendancy at 19:46 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Gonondahro the Higher Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 09:02 see stats
Log
Gonondahro picks up (O.): dispeller's elven-silk robe of protection (5 def, 3 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Gonondahro picks up (y.): Awakened Staff of Absorption (60-72 power, 60 apr, fire element).
Lore found: Void Orb
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Omniscience
You can read all your collected lore in the game menu, by pressing Escape.
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There is no way out of this level here.
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There is no portal to activate here.
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There is no way out of this level here.
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There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Resting starts...
Gonondahro retunes the fabric of spacetime.
Spacetime feels more stable.
Rested for 27 turns (stop reason: all resources and life at maximum).
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Saving done.



































































































































































