Locke the level 2 Skeleton Adventurer by abraxis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp2 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity26 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning18 (base 15)

Resources

Life122/122
Mana66/66
Stamina88/88
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy27
Crit Chance6%
APR8
Speed1.00

Offense: Offhand

Damage8
Accuracy27
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense14
Ranged Defense14
Fatigue7
Physical Save11
Spell Save8
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.00
2/5
0/5
0/5
0/5
Cunning / Stealth1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Tactical1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Lethality1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

You gain 1.50 gold from the melting of steam generator implant (steam 4).
You gain 2.67 gold from the melting of
medical injector implant (efficiency 87% / cooldown 87%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 77%).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (fleshy experiment)).


Locke hits Fleshy experiment for 14 physical damage.
Locke killed Fleshy experiment!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (boney experiment)).


Giant grey rat hits Locke for 4 physical damage.
Locke hits Giant grey rat for 15 physical damage.
Locke killed Giant grey rat!

Locke performs a melee critical strike against Giant brown rat!
Welcome to level 2 [Locke].
Locke has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Locke hits Giant brown rat for 28 physical damage.
Locke killed Giant brown rat!

Locke performs a melee critical strike against Boney experiment!
Locke hits Boney experiment for 27 physical damage.
Locke killed Boney experiment!

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!