








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Brawler |
| Level / Exp | 40 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Boyfin at level 40 on the 1st Mirth 122nd year of Ascendancy at 19:04 / 1 |
Primary Stats
| Strength | 62 (base 44) |
| Dexterity | 77 (base 60) |
| Constitution | 48 (base 14) |
| Magic | 14 (base 15) |
| Willpower | 20 (base 13) |
| Cunning | 62 (base 40) |
Resources
| Life | -56/1221 |
| Stamina | 216/242 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 7.9239895969921 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Barehand
| Damage | 103 |
| Accuracy | 67 |
| Crit Chance | 30% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 14 (62.946778433524%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 28 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 29%( 70%) |
| Acid | + 25%( 70%) |
| Darkness | + 15%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 34%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness ---------- misc Infravis +2 Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +14.0% Atk.spd 100% Melee+ +4 darkness On Crit: 10% Dominate 3 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | thaloren drakeskin leather cap of precognition (11 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Acc +11 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+2 eff.) Fatigue +5% Resists +11% blight Mind.save +7 (+4 eff.) A cap made of leather. |
| Tool | elven-wood totem of healing [power 302] (15 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+7 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +5% all Rings make your fingers look great! |
| On fingers | rogue's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+2 eff.) Max.HP +29.00 Disarm- +22% Pinning- +26% Knockbk- +22% Rings make your fingers look great! |
| Around neck | wanderer's voratun amulet of dexterity (+13)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +13 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
| Main armor | searing reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 17 acid 16 fire Melee Ret 12 acid 14 fire ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +18% acid +20% fire +23% lightning A suit of armour made of leather. |
| Light source | scorching dwarven lantern of illusion1.0 T5 lite [Ego+] Arcane/Psionic While equipped: dps ---------- Melee Ret 16 fire ----- def ----- Defense +9 (+2 eff.) Resists +8% fire Phys.save +17 (+7 eff.) Spell.save +13 (+6 eff.) Mind.save +14 (+7 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | blurring rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +10 (+2 eff.) Stealth +6 Max.HP +33.00 A belt that goes around your waist. |
Inventory
movement infusion of the warrior (speed 766%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
restful steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 8 light 7 darkness Dmg.mod +5% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 18% * 7% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +13 (+7 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +5% all Rings make your fingers look great! |
rogue's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +6 (+1 eff.) Resists +24% darkness Rings make your fingers look great! |
savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +9 (+5 eff.) Rings make your fingers look great! |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Con ----- def ----- Armour +5 Phys.save +14 (+6 eff.) Mind.save +21 (+9 eff.) ---------- misc Stam/turn +0.80 Max.stam +36.00 A pair of boots made of leather. |
temporal iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +5% temporal Unarmed combat: Power 14.5 - 20.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +13% blight +12% darkness Max.HP +20.00 HP.reg +3.00 Heal.mod +10% ---------- misc Light +1 A suit of armour made of mail. |
nimble drakeskin leather armour (22 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +22 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
742 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dreamer's dwarven lantern1.0 T5 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +9 (+5 eff.) ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Gorukan the Orc Brawler level 20
76th Pyre 122nd year of Ascendancy at 04:23 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Gorukan the Orc Brawler level 35
79th Pyre 122nd year of Ascendancy at 11:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gorukan the Orc Brawler level 10
75th Pyre 122nd year of Ascendancy at 01:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gorukan the Orc Brawler level 20
76th Pyre 122nd year of Ascendancy at 04:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gorukan the Orc Brawler level 30
77th Pyre 122nd year of Ascendancy at 21:41 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gorukan the Orc Brawler level 40
1st Mirth 122nd year of Ascendancy at 15:30 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gorukan the Orc Brawler level 28
77th Pyre 122nd year of Ascendancy at 21:25 see stats
XXX the Destroyer (Exploration mode)
Earned the rank of Destroyer in the arena.By Gorukan the Orc Brawler level 39
1st Mirth 122nd year of Ascendancy at 15:12 see stats
Log
Melee retaliation hits Boyfin for (5 absorbed), 0 acid, (11 absorbed), 0 fire, (5 absorbed), 0 acid, (11 absorbed), 0 fire (0 total damage).
Gorukan hits Boyfin for (18 absorbed), 0 physical, (3 absorbed), 0 darkness, (8 absorbed), 0 acid, (6 absorbed), 0 fire (0 total damage).
Melee retaliation hits Gorukan for (7 flat reduction), 0 fire (0 total damage).
Boyfin hits Gorukan for (35 flat reduction), 148 physical, (12 flat reduction), 0 cold, (7 flat reduction), 0 acid, (35 flat reduction), 68 physical, (9 flat reduction), 0 cold, (5 flat reduction), 0 acid (216 total damage).
Talent Axe Kick is ready to use.
Gorukan casts Rune: Shielding.
A shield forms around Gorukan.
Gorukan throws a wild haymaker!
Gorukan performs a melee critical strike against Boyfin!
A wave of icy water sprays out from Boyfin towards Gorukan!
Gorukan shrugs off the effect 'Frozen'!
A wave of icy water sprays out from Boyfin towards Gorukan!
Boyfin performs a melee critical strike against Gorukan!
Your shield crumbles under the damage!
The shield around Gorukan crumbles.
Gorukan is cut deeply.
Melee retaliation hits Boyfin for (6 absorbed), 0 acid, (13 absorbed), 0 fire (0 total damage).
Gorukan hits Boyfin for (27 blocked), 0 physical, (13 blocked), 0 physical, (3 blocked), 0 darkness, (8 blocked), 0 acid, (6 blocked), 0 fire, (3 blocked), 0 darkness, (9 blocked), 0 acid, (7 blocked), 0 fire (0 total damage).
Melee retaliation hits Gorukan for (7 flat reduction), 0 fire, (7 flat reduction), 0 fire (0 total damage).
Boyfin hits Gorukan for (28 flat reduction), 0 cold, (28 flat reduction), 0 cold, (35 flat reduction), (275 absorbed), 175 physical, (5 flat reduction), 0 acid (175 total damage).
Boyfin feels pain again.
Deep Wound from Boyfin hits Gorukan for (35 flat reduction), 10 physical (10 total damage).
Boyfin rushes out!
Boyfin performs a melee critical strike against Gorukan!
Gorukan is dazed!
Melee retaliation hits Boyfin for (6 absorbed), 0 acid, (13 absorbed), 0 fire (0 total damage).
Boyfin hits Gorukan for (35 flat reduction), 414 physical (414 total damage).
Gorukan the level 40 orc brawler was crushed to death by Boyfin on level 61 of The Arena.














































































