











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Krog | 
| Class | Mindslayer | 
| Level / Exp | 30 / 85% | 
| Size | big | 
| Lifes / Deaths | Killed by Isotta the skeleton master archer at level 30 on the 14th Haze 122nd year of Ascendancy at 11:16  / 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 21 (base 11) | 
| Dexterity | 22 (base 10) | 
| Constitution | 41 (base 11) | 
| Magic | 15 (base 10) | 
| Willpower | 117 (base 60) | 
| Cunning | 102 (base 60) | 
Resources
| Life | -99/1138 | 
| Equilibrium | 32 | 
| Psi | 152/207 | 
| Healing Factor | 1.6781403954778 | 
| Regeneration | 37.338623799381 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 7 | 
| See Stealth | 63.572759011573 | 
| See Invisible | 69.572759011573 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 58 | 
| Accuracy | 46 | 
| Crit Chance | 40% | 
| APR | 30 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 28 | 
| Accuracy | 46 | 
| Crit Chance | 42% | 
| APR | 30 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 5 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 63 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | 0% | 
| Lightning | +22% | 
| Nature | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +14% | 
| Nature | +15% | 
| Temporal | +10% | 
Defense: Base
| Armour (hardiness) | 47.294677480404 (61.385203934449%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 5 | 
| Physical Save | 29 | 
| Spell Save | 46 | 
| Mental Save | 58 | 
Defense: Resistances
| Acid | + 53%( 70%) | 
| Blight | + 12%( 70%) | 
| Physical | + 12%( 70%) | 
| Cold | + 22%( 70%) | 
| All | + 9%( 70%) | 
| Lightning | + 70%( 70%) | 
| Temporal | + 37%( 70%) | 
| Darkness | + 12%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 12%( 70%) | 
Defense: Immunities
| Stun Resistance | 75% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 0% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Absorption | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Psionic / Kinetic mastery | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Projection | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Augmented striking | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Voracity | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Focus | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Psi-fighting | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Wild-gift / Antimagic | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Race / Krog | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 4/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)).  | done | 
You failed to protect the lost warrior from death by Betayanne the midge swarm. Escort: lost warrior (level 2 of Trollmire) | failed | 
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| Psionic focus |  Issidurion the dwarven-steel battleaxe (34-52 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +7 Str / +7 Dex / +5 Mag / +13 Wil / +9 Cun / +19 Con Changes resistances: +13% acid / +2% physical / +14% lightning / +12% fire / +14% cold / +3% all Spell save: +7 (+2 eff.) Stamina each turn: +2.00 Maximum life: +42.00 Maximum stamina: +20.00 Massive two-handed battleaxes.  | 
| On hands |  dwarven-steel gauntlets 'Kandil' (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 19 arcane resource burn Changes resistances: +6% lightning Spell save: +13 (+4 eff.) Life regen: +4.00 Maximum life: +80.00 Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Light source |  Faladohor the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% blight Maximum life: +100.00 Light radius: +3 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Silyvea the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 64% Changes stats: +2 Dex / +1 Mag / +10 Wil / +8 Cun Changes resistances: +18% lightning / +3% darkness Changes damage: +12% lightning Mindpower: +7 (+2 eff.) Infravision radius: +3 A pointy cloth hat, very wizardly...  | 
| On feet |  pair of dwarven-steel boots 'Rootimmortal' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: -3% Changes resistances: +3% nature / +15% fire Changes resistances penetration: +5% nature / +8% physical Stamina each turn: +1.20 Maximum life: +38.00 Maximum stamina: +15.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Tool |  yew totem of stinging 'Eilinywen' [power 254]  (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +2% physical Reduces incoming crit damage: 15.00% Mental save: +6 (+2 eff.) Life regen: +2.00 Only die when reaching: -80.00 life It can be used to sting an enemy dealing 277 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 11 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  steel ring 'Xerygadawen'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 23% chance to reduce all saves and defense by 36 Damage (Melee): 21 physical Effects on ranged hit: * 22% chance to reduce all saves and defense by 36 Damage (Ranged): 24 physical Changes stats: +6 Cun / +2 Wil Changes resistances: +20% lightning / +9% temporal Changes damage: +10% lightning Hate when firing a critical mind attack: +4.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 5.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great!  | 
| On fingers |  Pitchbolt the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +4 Wil / +2 Con Changes resistances: +9% acid / +6% temporal Spell save: +12 (+4 eff.) Mental save: +8 (+2 eff.) Life regen: +7.00 Maximum life: +55.00 Maximum stamina: +15.00 Healing mod.: +11% Rings make your fingers look great!  | 
| Around neck |  Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 26 power out of 35/35) : Effective talent level: 3.5 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 390 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
| In main hand |  thought-forged dwarven-steel mace of evisceration (25-35 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 13% chance to reduce all saves and defense by 36 On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +5 mind When wielded/worn: Physical crit. chance: +7.0% Physical power: +11 (+3 eff.) Changes stats: +3 Cun / +2 Wil Blunt and deadly.  | 
| Around waist |  TempestwyrdInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Damage when hit (Melee): 8 lightning Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +13% lightning / +7% temporal Critical mult.: +10.00% Trap disarming bonus: +12 Stealth bonus: +7 Physical save: +16 (+8 eff.) Equilibrium when hit: +0.12 Infravision radius: +4 A belt that goes around your waist.  | 
| In off hand |  truestriking dwarven-steel longsword of enduring (22-31 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Changes stats: +7 Con / +8 Wil Changes resistances penetration: +6% physical Maximum life: +24.00 Sharp, long, and deadly.  | 
| Cloak |  linen cloak 'Barkglamour' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 64% Changes resistances penetration: +10% nature Changes damage: +9% nature Mana when firing critical spell: +2.00 Maximum life: +35.00 Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  voratun mail armour 'Unrytorain' (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +7 Cun / +6 Wil Changes resistances: +27% acid / +9% temporal Changes resistances penetration: +10% temporal Reduces incoming crit damage: 15.00% Mental save: +23 (+6 eff.) Life regen: +7.00 Maximum life: +52.00 Healing mod.: +14% A suit of armour made of mail.  | 
Inventory
 regeneration infusion of the psychic (heal 517; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 This item will automatically be transmogrified when you leave the level.manasurge rune (regen 856% over 10 turns; mana 43; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 856% for 10 turns (0 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.treant's steel ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +8% nature / +7% blight Poison immunity: +14% Disease immunity: +12% Stun/Freeze immunity: +26% Life regen: +2.00 Rings make your fingers look great!  | 
 This item will automatically be transmogrified when you leave the level.Ulineg the Murknail (22-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 cold Damage (radius 2) on crit: +20 temporal When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 29% * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes resistances: +6% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.steady elven-wood longbow of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +23 cold When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +5.0% Changes damage: +12% cold Longbows are used to shoot arrows at your foes.  | 
 Dedication (31-43 power, 6 apr)Requires: - Cunning 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Cun, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +50 manaburn arcane When wielded/worn: Changes resistances: +15% arcane / +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.  | 
 This item will automatically be transmogrified when you leave the level.steel mace of projection (16-22 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Nerulrath (12-13 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +7% mind Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Mental save: +15 (+4 eff.) Psi each turn: +0.70 Maximum hate: +6.00 Maximum psi: +34.00 Mindpower: +35 (+9 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes stats: +2 Mag / +2 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +23.00% Maximum mana: +14.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +4% See invisible: +5 Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.ancient silk robe of light (+21%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +21% light / +13% all Changes resistances penetration: +6% temporal / +11% physical Changes damage: +5% temporal / +14% light / +5% physical Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Cyrobretta (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 4 acid / 7 fire / 5 cold / 14 lightning Damage when hit (Melee): 6 mind Changes stats: +4 Str / +4 Mag / +8 Wil / +3 Cun / +3 Con Changes resistances: +9% lightning Changes damage: +9% lightning Talent mastery: +0.20 Technique / Grappling Critical mult.: +5.00% Disarm immunity: +33% Psi when hit: +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 This item will automatically be transmogrified when you leave the level.heroic dwarven-steel gauntlets of strength (+3) (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +6 Fatigue: +3% Changes stats: +3 Str Mental save: +6 (+2 eff.) Maximum life: +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Elenuchik (3 def, 17 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +7 Wil Changes resistances: +15% blight / +16% darkness Spell save: +3 (+1 eff.) Life regen: +5.00 Equilibrium when hit: +0.12 Psi when hit: +0.04 Maximum life: +41.00 Light radius: +2 Healing mod.: +13% A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of temporal resistance (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +21% temporal Mental save: +13 (+3 eff.) A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.Thalore-Wood Cuirass (4 def, 12 armour) Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.  | 
 This item will automatically be transmogrified when you leave the level.acidic quiver of elven-wood arrows of accuracy (20/20, 41-57 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.0 - 57.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +18 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Arrows are used with bows to pierce your foes to death.  | 
 65 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.steel torque of gale force 'Shadowweeper' [power 180] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances: +9% darkness / +6% blight Changes resistances penetration: +10% darkness Changes damage: +12% lightning / +3% darkness / +3% blight It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Heal for 62. Torques are made by powerful psionics to store psionic powers.  | 
Achievements
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Ulma the Krog Mindslayer level 24
47th Dusk 122nd year of Ascendancy at 03:57 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Ulma the Krog Mindslayer level 28
66th Dusk 122nd year of Ascendancy at 01:09 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Ulma the Krog Mindslayer level 30
14th Haze 122nd year of Ascendancy at 02:44 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Ulma the Krog Mindslayer level 21
32nd Dusk 122nd year of Ascendancy at 21:44 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Ulma the Krog Mindslayer level 29
72nd Dusk 122nd year of Ascendancy at 01:46 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Ulma the Krog Mindslayer level 28
58th Dusk 122nd year of Ascendancy at 13:04 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Ulma the Krog Mindslayer level 10
2nd Flare 122nd year of Ascendancy at 16:00 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Ulma the Krog Mindslayer level 20
31st Dusk 122nd year of Ascendancy at 20:43 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Ulma the Krog Mindslayer level 30
12nd Haze 122nd year of Ascendancy at 10:48 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Ulma the Krog Mindslayer level 29
1st Time of Equilibrium 122nd year of Ascendancy at 23:47 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Ulma the Krog Mindslayer level 28
58th Dusk 122nd year of Ascendancy at 17:21 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Ulma the Krog Mindslayer level 9
2nd Mirth 122nd year of Ascendancy at 14:26 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ulma the Krog Mindslayer level 28
66th Dusk 122nd year of Ascendancy at 20:53 see stats
			Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Ulma the Krog Mindslayer level 28
66th Dusk 122nd year of Ascendancy at 10:38 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Ulma the Krog Mindslayer level 22
37th Dusk 122nd year of Ascendancy at 11:33 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Ulma the Krog Mindslayer level 16
11st Dusk 122nd year of Ascendancy at 01:31 see stats
Log
Velyrivea the ghoulking's is vulnerable to attacks and effects!
Ulma performs a melee critical strike against Velyrivea the ghoulking!
You collect a new ingredient: chunk of ghoul flesh (1).
Ulma hits Velyrivea the ghoulking for 274 physical, 2 mind, 68 fire, 16 physical, 19 physical, 119 physical, 68 fire, 16 physical, 19 physical, 403 physical (1002 total damage).
Poroyann the skeleton master archer casts Aether Breach.
Poroyann the skeleton master archer's spell attains critical power!
Poroyann the skeleton master archer is surging arcane power.
Poroyann the skeleton master archer begins channeling arcane through a breach in reality!
Ulma killed Velyrivea the ghoulking!
Isotta the skeleton master archer uses Pinning Shot.
Ulma is pinned to the ground.
Isotta the skeleton master archer's Pinning Shot hits Ulma for (88 to psi shield), 149 physical, (5 to psi shield), 8 physical (157 total damage).
Isotta the skeleton master archer's Pinning Shot hits Ulma for (84 to psi shield), 126 physical, (2 to psi shield), (3 antimagic), 0 acid, (5 to psi shield), 8 physical (134 total damage).
Ulma HEALS from  nature  damage!
Deadly Poison from Isotta the skeleton master archer hits Ulma for (16 to psi shield), (24 antimagic), 0 nature, 14 healing (0 total damage) [14 healing].
Aether Breach from Poroyann the skeleton master archer hits Ulma for (57 antimagic), 344 arcane (344 total damage).
Poroyann the skeleton master archer casts Manathrust.
Poroyann the skeleton master archer hits Ulma for (57 antimagic), 292 arcane (292 total damage).
Isotta the skeleton master archer activates Insidious Poison.
Isotta the skeleton master archer deactivates Crippling Poison.
Isotta the skeleton master archer uses Steady Shot.
Ulma uses Infusion: Wild.
Ulma speeds up.
Ulma is cured!
Ulma lessens the pain.
Ulma fails to use Kinetic Surge.
Poison bursts out of Ulma's corpse!
Isotta the skeleton master archer's Steady Shot hits Ulma for (88 to psi shield), 141 physical (141 total damage).
Ulma the level 30 krog mindslayer was tortured to death by Isotta the skeleton master archer on level 3 of Ruined halfling complex.































































































