








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 19 / 65% |
| Size | big |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:46 / 41Killed by armoured skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:43 Killed by ghoulking at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:24 Killed by Belobeth the cave troll at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:26 Killed by black bear at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:10 Killed by armoured skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 19:42 Killed by multi-hued drake hatchling at level 9 on the 8th Mirth 122nd year of Ascendancy at 22:04 Killed by skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:13 Killed by Porunor the brown bear at level 9 on the 9th Mirth 122nd year of Ascendancy at 12:41 Killed by The Shade at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:11 Killed by skeleton archer at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:51 Killed by thought-forged bowman at level 11 on the 5th Flare 122nd year of Ascendancy at 23:10 Killed by black crystal at level 11 on the 6th Flare 122nd year of Ascendancy at 04:24 Killed by shadow at level 12 on the 7th Flare 122nd year of Ascendancy at 13:37 Killed by multi-hued drake hatchling at level 14 on the 21st Dusk 122nd year of Ascendancy at 08:17 Killed by Emelyssra the snow giant boulder thrower at level 14 on the 22nd Dusk 122nd year of Ascendancy at 01:15 Killed by sick giant venus flytrap at level 15 on the 30th Dusk 122nd year of Ascendancy at 19:34 Killed by skeleton warrior at level 16 on the 36th Dusk 122nd year of Ascendancy at 14:10 Killed by Ematha the giant red ant at level 16 on the 36th Dusk 122nd year of Ascendancy at 22:53 Killed by red crystal at level 16 on the 37th Dusk 122nd year of Ascendancy at 07:37 Killed by Shardskin at level 16 on the 37th Dusk 122nd year of Ascendancy at 09:31 Killed by Emeludalranne the red crystal at level 16 on the 37th Dusk 122nd year of Ascendancy at 10:20 Killed by abyssal horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:25 Killed by Eilinarerin the swarm hive at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:56 Killed by abyssal horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 10:38 Killed by Weirdling Beast at level 17 on the 38th Dusk 122nd year of Ascendancy at 18:41 Killed by shadow at level 17 on the 38th Dusk 122nd year of Ascendancy at 19:59 Killed by Weirdling Beast at level 17 on the 38th Dusk 122nd year of Ascendancy at 20:45 Killed by Weirdling Beast at level 17 on the 38th Dusk 122nd year of Ascendancy at 21:30 Killed by ritch flamespitter at level 18 on the 43rd Dusk 122nd year of Ascendancy at 08:30 Killed by assassin at level 19 on the 54th Dusk 122nd year of Ascendancy at 21:20 Killed by Ivovea the skeleton warrior at level 19 on the 55th Dusk 122nd year of Ascendancy at 07:57 Killed by Yvessra the forest troll at level 19 on the 55th Dusk 122nd year of Ascendancy at 10:02 Killed by Zubura the netherworm mass at level 19 on the 55th Dusk 122nd year of Ascendancy at 11:52 Killed by Lisamira the Guardian at level 19 on the 55th Dusk 122nd year of Ascendancy at 14:51 Killed by Xanuwyn the Guardian at level 19 on the 55th Dusk 122nd year of Ascendancy at 22:12 Killed by Xanuwyn the Guardian at level 19 on the 55th Dusk 122nd year of Ascendancy at 23:10 Killed by ritch larva at level 19 on the 56th Dusk 122nd year of Ascendancy at 00:14 Killed by Silykira the Guardian at level 19 on the 56th Dusk 122nd year of Ascendancy at 05:13 Killed by Mayoyada the skeleton warrior at level 19 on the 70th Dusk 122nd year of Ascendancy at 03:09 Killed by sneaky n stinky at level 19 on the 70th Dusk 122nd year of Ascendancy at 03:15 |
Primary Stats
| Strength | 85 (base 47) |
| Dexterity | 46 (base 13) |
| Constitution | 19 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 41 (base 36) |
Resources
| Life | 370/370 |
| Stamina | 206/206 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 4.5864823844611 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 60 |
| Crit Chance | 20% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +6% |
| Nature | +8% |
| Physical | +19% |
| Cold | +23% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Lightning | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 8 |
| Physical Save | 37 |
| Spell Save | 25 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Acid | + 20%( 70%) |
| Nature | + 24%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 20%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 6 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Unrazilaldir the Skyvagrant (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Str / +1 Cun / +6 Con Changes resistances penetration: +20% lightning / +5% mind Changes damage: +7% physical Critical mult.: +10.00% Mindpower: +5 (+2 eff.) Mental crit. chance: +3% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | iron helm 'Islyrena' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +3% blight / +7% cold Changes resistances penetration: +10% physical Allows you to breathe in: water Critical mult.: +5.00% Spell save: +6 (+3 eff.) Maximum stamina: +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eriharahek [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +12% acid Critical mult.: +15.00% Disease immunity: +20% Mindpower: +5 (+2 eff.) It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Chilllady the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances penetration: +5% mind Changes damage: +12% cold Critical mult.: +5.00% Mental save: +9 (+4 eff.) Confusion immunity: +20% Equilibrium when hit: +0.08 Rings make your fingers look great! |
| Around waist | rough leather belt 'Beanik'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% nature Physical save: +6 (+3 eff.) Spell save: +9 (+5 eff.) Poison immunity: +10% Life regen: +4.00 Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatmaul of amnesia (44-65 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +10% physical Massive two-handed mauls. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Glitterstinger the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +5% cold / +9% all Changes damage: +12% lightning / +7% physical / +6% light / +11% cold / +3% nature Critical mult.: +10.00% Equilibrium when hit: +0.08 Mental crit. chance: +6% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | grounding steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
Inventory
linen cloak 'Isosetta' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Physical crit. chance: +3.0% Defense: +1 (+1 eff.) Changes stats: +4 Str / +5 Dex / +2 Cun Only die when reaching: -20.00 life See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerygada the Duathelslicer (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Changes resistances: +6% lightning / +6% fire / +3% cold Changes damage: +6% darkness Reduces incoming crit damage: 5.00% A pair of boots made of leather. |
Halumaldir (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes resistances: +10% blight / +3% cold Changes damage: +10% blight Physical save: +3 (+1 eff.) Stun/Freeze immunity: +20% Life regen: +4.00 Maximum life: +60.00 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of summon tentacle 'Cloudreign' [power 225] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Dex / +3 Con Changes resistances: +9% lightning Changes damage: +9% physical Critical mult.: +5.00% Physical save: +6 (+3 eff.) It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 638 Base Damage: 242 Armor: 0 All Resist: 13 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By sneaky n stinky the Skeleton Rogue level 19
55th Dusk 122nd year of Ascendancy at 02:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By sneaky n stinky the Skeleton Rogue level 18
39th Dusk 122nd year of Ascendancy at 01:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sneaky n stinky the Skeleton Rogue level 10
9th Mirth 122nd year of Ascendancy at 15:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By sneaky n stinky the Skeleton Rogue level 19
61st Dusk 122nd year of Ascendancy at 04:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By sneaky n stinky the Skeleton Rogue level 13
9th Flare 122nd year of Ascendancy at 17:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By sneaky n stinky the Skeleton Rogue level 11
1st Summertide 122nd year of Ascendancy at 15:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By sneaky n stinky the Skeleton Rogue level 11
3rd Summertide 122nd year of Ascendancy at 04:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By sneaky n stinky the Skeleton Rogue level 15
29th Dusk 122nd year of Ascendancy at 10:55 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By sneaky n stinky the Skeleton Rogue level 19
70th Dusk 122nd year of Ascendancy at 03:15 see stats
Log
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Gulema the degenerated skeleton warrior casts Mudslide.
Sneaky n stinky resists the punch!
Gulema the degenerated skeleton warrior hits sneaky n stinky for 43 physical damage.
Sneaky n stinky slows down.
Skeleton master archer's Crippling Shot hits sneaky n stinky for 89 physical damage.
Mayoyada the skeleton warrior casts Drain.
Mayoyada the skeleton warrior hits sneaky n stinky for 104 blight damage.
sneaky n stinky the level 19 skeleton rogue was infected to death by Mayoyada the skeleton warrior on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mayoyada the skeleton warrior killed sneaky n stinky!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!










































































