










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Paradox Mage |
| Level / Exp | 20 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:31 0 / 6Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:58 Killed by Sleeping Isunn at level 18 on the 6th Flare 122nd year of Ascendancy at 05:07 Killed by Sleeping Isunn at level 18 on the 6th Flare 122nd year of Ascendancy at 05:59 Killed by Sleeping Isunn at level 18 on the 6th Flare 122nd year of Ascendancy at 08:34 Killed by Horned Horror at level 20 on the 1st Dusk 122nd year of Ascendancy at 23:37 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 36 (base 30) |
| Magic | 56 (base 48) |
| Willpower | 35 (base 21) |
| Cunning | 11 (base 10) |
Resources
| Life | -44/521 |
| Paradox | 440 |
| Healing Factor | 1.3479202340233 |
| Regeneration | 0.33698005850583 |
Speed
| Mental | +6.1340430109799% |
| Attack | +6.1340430109799% |
| Movement | +9.7699626167014E-13% |
| Spell | +6.1340430109799% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 2 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 11 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 9% |
| Speed | 0.94220475507236 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 4% |
| Speed | 0.94220475507236 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +10% |
| Arcane | +6% |
| Cold | +3% |
| All | 0% |
| Darkness | +10% |
| Light | +17% |
| Physical | +23% |
| Fire | +10% |
| Nature | +6% |
Offense: Damage Penetration
| Nature | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Physical | + 22%( 70%) |
| Acid | + 45%( 70%) |
| Light | + 38%( 70%) |
| Nature | + 27%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 36%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (53)Turns left: 38 You completed the challenge and received: Random Artifact: Frostmonster (4-5 power, 18 apr, mind damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots 'Freezeripper' (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Wil Changes damage: +3% cold Reduces incoming crit damage: 10.00% Infravision radius: +1 A pair of boots made of leather. |
| Light source | brass lantern 'Emuvena'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Critical mult.: +10.00% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islinn the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +2.0% Defense: +1 (+0 eff.) Damage when hit (Melee): 4 physical Changes stats: +5 Con Changes resistances: +16% acid Changes damage: +11% acid / +9% physical Only die when reaching: -40.00 life A pointy cloth hat, very wizardly... |
| Tool | evasive elm totem of healing [power 116] (12/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's steel ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid Changes damage: +12% acid Physical save: +8 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Poltergeist's Kor's Fall (10-12 power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 161.90 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (324). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Samoladunatar the Swampbane (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 light / 6 arcane Changes stats: +3 Wil / +6 Mag Changes resistances: +7% light / +10% arcane Changes resistances penetration: +20% nature Changes damage: +6% arcane / +6% nature / +5% light Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | mindwoven woollen robe of the mountain (+14%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +14% physical Changes damage: +14% physical Mental save: +17 (+9 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 262 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
iron pickaxe of the Iron Throne (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +20.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 106% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Icogalic the Higher Paradox Mage level 10
2nd Mirth 122nd year of Ascendancy at 06:30 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Icogalic the Higher Paradox Mage level 19
10th Flare 122nd year of Ascendancy at 17:41 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Icogalic the Higher Paradox Mage level 16
2nd Flare 122nd year of Ascendancy at 17:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Icogalic the Higher Paradox Mage level 10
79th Pyre 122nd year of Ascendancy at 20:06 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Icogalic the Higher Paradox Mage level 20
1st Dusk 122nd year of Ascendancy at 08:13 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Icogalic the Higher Paradox Mage level 20
1st Dusk 122nd year of Ascendancy at 23:06 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Icogalic the Higher Paradox Mage level 19
9th Flare 122nd year of Ascendancy at 03:31 see stats
Log
Horned Horror hits Icogalic for (30 converted), 70 physical, (5 converted), 11 lightning (81 total damage).
Melee retaliation hits Horned Horror for (5 flat reduction), 0 physical (0 total damage).
Netherworm mass has been removed from the timeline!
Attenuate from Icogalic hits Netherworm mass for 9 physical damage.
Attenuate from Icogalic killed Netherworm mass!
Talent Attenuate is ready to use.
Talent Dust to Dust is ready to use.
Icogalic converts damage to paradox!
Strangle Hold from Horned Horror hits Icogalic for (3 converted), 6 nature (6 total damage).
Icogalic hits Horned Horror for (20 flat reduction), 13 physical, (1 flat reduction), 0 physical, (10 flat reduction), 0 light, (1 flat reduction), 0 physical, (6 flat reduction), 0 arcane (13 total damage).
Horned Horror throws two quick punches.
Horned Horror casts Nova.
Horned Horror's spell attains critical power!
Icogalic converts damage to paradox!
Horned Horror hits Icogalic for (16 converted), 37 physical, (5 converted), 11 lightning, (17 converted), 40 physical, (5 converted), 11 lightning, (15 converted), 35 lightning (134 total damage).
Melee retaliation hits Horned Horror for (5 flat reduction), 0 physical, (5 flat reduction), 0 physical (0 total damage).
Icogalic converts damage to paradox!
Strangle Hold from Horned Horror hits Icogalic for (3 converted), 6 nature (6 total damage).
Icogalic misses Horned Horror.
Icogalic converts damage to paradox!
Strangle Hold from Horned Horror hits Icogalic for (3 converted), 6 nature (6 total damage).
Horned Horror lashes out with a flurry of fists.
Horned Horror resists the blinding light!
Horned Horror misses Icogalic.
Icogalic converts damage to paradox!
Horned Horror hits Icogalic for (20 converted), 46 physical, (5 converted), 11 lightning, (20 converted), 46 physical (103 total damage).
Melee retaliation hits Horned Horror for (5 flat reduction), 0 physical, (5 flat reduction), 0 physical (0 total damage).
Icogalic the level 20 higher paradox mage was bludgeoned to death by Horned Horror and revived as a mindless horror on level 16 of Infinite Dungeon.
































































