











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Doomed |
Level / Exp | 46 / 21% |
Size | medium |
Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 46 on the 8th Flare 123rd year of Ascendancy at 00:06 / 2Killed by Vor, Grand Geomancer of the Pride at level 46 on the 8th Flare 123rd year of Ascendancy at 00:50 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 72 (base 54) |
Constitution | 28.000000000001 (base 10) |
Magic | 20 (base 10) |
Willpower | 83.000000000001 (base 60) |
Cunning | 94 (base 60) |
Resources
Life | -183/1339 |
Hate | 130/130 |
Equilibrium | 18 |
Healing Factor | 1.4956298990388 |
Regeneration | 34.773395152653 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 4 |
See Invisible | 8 |
Offense: Mainhand
Damage | 89 |
Accuracy | 48 |
Crit Chance | 30% |
APR | 53 |
Speed | 1.00 |
Offense: Offhand
Damage | 85 |
Accuracy | 48 |
Crit Chance | 30% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Physical | +43% |
Lightning | +7% |
Nature | +34% |
Mind | +75% |
Darkness | +39% |
Arcane | +26% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +43% |
Acid | +30% |
Nature | +35% |
Temporal | +55% |
Darkness | +39% |
Arcane | +28% |
Mind | +99% |
All | +15% |
Defense: Base
Armour (hardiness) | 8 (48.304188961773%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 54 |
Mental Save | 63 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 51%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 45%( 70%) |
All | + 32%( 70%) |
Physical | + 63%( 70%) |
Lightning | + 50%( 70%) |
Light | + 54%( 70%) |
Temporal | + 64%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 39%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 68% |
Fear Resistance | 32% |
Poison Resistance | 43% |
Blind Resistance | 49% |
Silence Resistance | 30% |
Teleport Resistance | 0% |
Disarm Resistance | 49% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 777 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by Xonochot the quasit. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Betelle the giant red ant. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Isybrera the rattlesnake. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by Adisena the large brown snake. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Elabrewyn the stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Poluleta the master vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Eleritha the skeleton master archer. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +15% darkness +15% temporal ----- def ----- Armour +5 Fatigue +4% Resists +15% darkness +20% temporal Silence- +30% Confus- +36% Stun/Frz- +35% Def/telep +21 Res/telep +15% Dur/telep +30% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% acid +15% all Apr +13 On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +9% mind +9% acid Phys.save +6 (+2 eff.) Max.HP +75.00 Heal.mod +22% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +13% Mind.pwr +23 (+4 eff.) Dmg.mod +18% mind +17% physical +16% darkness +6% nature ----- def ----- Defense +3 (+1 eff.) Resists +19% physical +16% mind +20% darkness Phys.save +13 (+5 eff.) Mind.save +18 (+5 eff.) ---------- misc Psi/turn +0.40 Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +20.00 Max.hate +15.00 Max.psi +40.00 Max.vim +10.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Cun dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +25% mind Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +9% darkness +6% blight Phys.save +7 (+3 eff.) Mind.save +9 (+3 eff.) Disarm- +49% ---------- misc Max.hate +10.00 Unarmed combat: Power 135% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Perfect Control 5 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +9% acid +3% temporal +6% light +9% cold +5% arcane Spell.save +9 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 103. 100% to increase all damage penetration by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Cun +3 Wil dps ---------- Res.pen +25% mind +20% temporal Melee Ret 6 temporal ----- def ----- Resists +9% temporal HP.reg +6.00 Stun/Frz- +34% Curse of Corpses Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +9% arcane +18% mind Res.pen +25% mind Phasing +30% Melee Ret 10 arcane ----- def ----- Max.HP +88.00 HP.reg +14.00 Heal.mod +13% Curse of Corpses Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +6% cold ----- def ----- Fatigue -7% Resists +18% acid +16% light +16% darkness HP.reg +3.00 Blind- +49% ---------- misc Stam/turn +0.60 Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +10% Mind.pwr +23 (+4 eff.) Melee+ 8 mind 11 darkness Dmg.mod +26% mind +7% darkness Melee Ret 4 temporal ----- def ----- Resists +9% temporal ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +5 Dex +12 Wil +7 Cun dps ---------- Dmg.mod +6% nature Res.pen +20% nature +20% lightning ----- def ----- Resists +3% nature Phys.save +17 (+6 eff.) Spell.save +17 (+6 eff.) Mind.save +31 (+8 eff.) Max.HP +172.00 Curse of Nightmares A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Mag +3 Wil +2 Cun +1 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Melee+ 4 lightning Dmg.mod +7% lightning +13% mind +10% darkness Res.pen +8% lightning +9% mind +9% darkness ----- def ----- Resists +11% lightning ---------- misc Max.hate +5.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +6 Wil +3 Con dps ---------- Spell.crit +5% Crit.mult +30.00% Spell.pwr +10 (+3 eff.) Dmg.mod +17% arcane +6% darkness Res.pen +13% arcane Melee Ret 6 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 36% ----- def ----- Defense +3 (+1 eff.) Resists +9% darkness +3% temporal Spell.save +11 (+4 eff.) ---------- misc Max.mana +157.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +22% nature +26% physical Res.pen +5% temporal Melee Ret 4 nature ----- def ----- Resists +10% lightning +3% temporal +10% darkness +10% fire +9% nature +13% all +26% physical +10% blight +10% cold +10% light Phys.save +16 (+6 eff.) Spell.save +30 (+9 eff.) Mind.save +16 (+4 eff.) Poison- +43% Disease- +39% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.crit +6% ----- def ----- Resists +5% arcane +10% physical Crit.chn- 15.00% Max.HP +60.00 Disease- +20% Cut- +20% ---------- misc Stam/turn +0.60 Max.hate +10.00 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Cun +3 Con dps ---------- Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +6% blight +6% fire ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil +3 Con dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% temporal +9% nature +3% light Spell.save +10 (+3 eff.) Mind.save +3 (+1 eff.) Blind- +22% ---------- misc Max.stam +30.00 Infravis +6 See.Stealth +16 See.Invis +13 Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 30 physical Ranged+ 27 physical Dmg.mod +17% acid On Hit (Melee): * 18% chance to reduce all saves and defense by 46 On Hit (Ranged): * 18% chance to reduce all saves and defense by 46 ----- def ----- Resists +34% acid +9% temporal Spell.save +12 (+4 eff.) Max.HP +80.00 HP.reg +18.00 Heal.mod +18% Cut- +10% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +13% mind Res.pen +5% light ----- def ----- Fatigue -6% Resists +6% lightning +6% acid +6% darkness +13% mind ---------- misc Max.enc +23 Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +13 Wil dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +24 (+5 eff.) Dmg.mod +12% fire Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +9% mind Mind.save +14 (+4 eff.) Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +12 Mag +8 Wil dps ---------- Crit.mult +15.00% Spell.pwr +13 (+4 eff.) S.pwr/crit +11 Res.pen +20% arcane +25% nature ----- def ----- Resists +21% nature ---------- misc Mana/s.crit +2.11 Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +10 Wil +3 Cun dps ---------- Dmg.mod +15% cold Res.pen +15% cold ----- def ----- Mind.save +13 (+4 eff.) Confus- +38% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Str +16 Mag +3 Con dps ---------- Dmg.mod +24% mind ----- def ----- Max.HP +50.00 Disarm- +47% Pinning- +50% Knockbk- +49% ---------- misc Light +3 Infravis +3 Curse of Misfortune Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +10 (+3 eff.) Curse of Misfortune Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 159% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +14 (+4 eff.) Curse of Madness Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Normal] Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Curse of Madness Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Rare] Psionic Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +27% arcane +18% blight Res.pen +26% arcane On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +15% nature +6% blight Crit.chn- 10.00% HP.reg +4.00 Silence- +21% Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +9% physical Acc +16 (+5 eff.) Apr +11 Curse of Madness Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +10.0% Phys.pwr +14 (+4 eff.) Res.pen +11% physical ----- def ----- Disarm- +26% Curse of Nightmares Sharp, short and deadly. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 darkness +21 nature Against +28% Living On Crit.r2 +126 fire While equipped: Stats +19 Con +19 Wil dps ---------- All.spd +8% Dmg.mod +15% lightning Res.pen +15% nature +33% fire On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Max.HP +136.00 Curse of Madness Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +13% physical Acc +33 (+11 eff.) ----- def ----- Defense +19 (+5 eff.) Disarm- +45% Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +19 (+6 eff.) Apr +12 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 147% Range: 1.4x Uses 100% Str Dmg Fire Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Curse of Shrouds This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +29 acid +35 nature While equipped: dps ---------- Res.pen +11% acid +16% nature Apr +9 Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +8 Dex +4 Mag +8 Wil +7 Cun +7 Con Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +27% Unnatural While equipped: Stats +5 Dex +5 Wil dps ---------- Phys.spd +10% Acc +15 (+5 eff.) Curse of Corpses Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Dex +5 Con dps ---------- Crit.mult +20.00% Spell.pwr +32 (+9 eff.) Dmg.mod +15% mind +9% arcane Res.pen +26% blight ----- def ----- Crit.chn- 15.00% Curse of Shrouds Blunt and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Mind.save +3 (+1 eff.) Heal.mod +10% Heal/summ +10 ---------- misc Max.psi +12.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +28 lightning +28 cold On Hit: * 20 arcane resource burn While equipped: Stats +8 Cun dps ---------- Mov.spd +34% Dmg.mod +6% acid Res.pen +23% lightning +22% cold +10% physical +15% all Acc +22 (+7 eff.) Apr +14 On Hit (Ranged): * 20% chance to slow global speed by 75% ----- def ----- Armour +4 Resists +3% fire +5% arcane +6% cold HP.reg +4.00 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +38 fire While equipped: dps ---------- Phys.crit +9.0% All.spd +8% Res.pen +15% fire Acc +10 (+3 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Str dps ---------- Phys.crit +14.0% Phys.pwr +14 (+4 eff.) Acc +8 (+2 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Spell.pwr +36 (+10 eff.) Melee+ 25 arcane Dmg.mod +15% darkness +30% lightning Res.pen +30% darkness +20% acid ----- def ----- Resists +15% lightning ---------- misc Mana/turn +0.37 Max.mana +64.00 Talents +1 Command Staff Curse of Shrouds Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% acid +6% mind +25% lightning Melee Ret 10 mind ----- def ----- Defense +15 (+4 eff.) Resists +18% fire Max.HP +80.00 Poison- +21% Silence- +21% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 120.60 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +20 (+6 eff.) S.pwr/crit +9 Dmg.mod +25% darkness ---------- misc Mana/turn +0.27 Max.mana +58.00 Talents +1 Command Staff Curse of Nightmares Conjure elemental energy in a radius 8 cone, dealing 30.47 to 36.56 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold Res.pen +15% cold ----- def ----- Resists +14% darkness +10% temporal Def/telep +23 Res/telep +19% Dur/telep +11% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +21 draining blight Uses 2.0 Steam While equipped: dps ---------- Acc +9 (+3 eff.) ---------- misc Cooldown Strafe -2 Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature Res.pen +5% fire Melee Ret 2 fire ----- def ----- Resists +7% acid +7% cold +13% fire +9% nature +7% lightning Phys.save +11 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +62.00 Curse of Shrouds A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +5 Str +4 Wil dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +15% mind ----- def ----- Defense +32 (+8 eff.) Phys.save +9 (+3 eff.) Mind.save +13 (+4 eff.) ---------- misc Max.stam +31.61 Curse of Madness A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +3 Wil +4 Cun ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Die.at -60.00 life Max.HP +35.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% arcane +15% fire ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +9% light +13% darkness +3% nature +28% fire +14% mind +11% all Crit.chn- 5.00% Phys.save +31 (+11 eff.) Spell.save +13 (+4 eff.) Mind.save +26 (+7 eff.) Poison- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+6 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Nightmares This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +6% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +22% lightning ----- def ----- Resists +41% lightning +8% darkness +9% cold +8% blight +8% fire +7% light +11% all Phys.save +12 (+4 eff.) Spell.save +44 (+12 eff.) Mind.save +11 (+3 eff.) ---------- misc Mana/s.crit +1.00 Max.vim +20.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +7 Mag +6 Wil ----- def ----- Resists +10% blight +11% all Max.HP +61.00 HP.reg +2.00 Heal.mod +16% ---------- misc Mana/turn +0.13 Psi/turn +0.19 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +14% blight +13% all Max.HP +61.00 HP.reg +4.60 Heal.mod +18% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Shrouds Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T5 feet armor [Rare] Arcane While equipped: Stats +3 Cun +10 Str dps ---------- Res.pen +26% acid +20% temporal +20% darkness On Hit (Melee): * 21% chance to reduce armor by 37% * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +5 Resists +30% temporal +29% darkness +9% mind Def/telep +30 Res/telep +20% Dur/telep +30% ---------- misc Light +3 Infravis +3 See.Invis +15 Curse of Corpses A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 6 acid Dmg.mod +4% acid Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +6% acid ---------- misc Hate/m.crit +1.00 Unarmed combat: Power 90% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Con +4 Mag dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 32 mind 31 darkness Dmg.mod +8% arcane Res.pen +25% lightning On Hit (Melee): * 17% chance to reduce all saves and defense by 46 * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +3 Fatigue +5% Phys.save +30 (+10 eff.) Spell.save +7 (+2 eff.) Mind.save +2 (+1 eff.) Disarm- +41% Unarmed combat: Power 137% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +12 arcane +20 physical On Crit.r2 +11 arcane On Hit: 10% Reproach 5 On Hit: 10% Juggernaut 1 Curse of Shrouds Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 7 fire Dmg.mod +9% fire Acc +25 (+8 eff.) ----- def ----- Armour +3 Resists +8% fire Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +15.0% Atk.spd 100% On Crit.r2 +11 fire On Hit: 10% Fire Breath 5 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 darkness Dmg.mod +6% blight +7% darkness +21% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +2 Resists +18% blight +8% darkness +6% mind Unarmed combat: Power 114% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 20% Moonlight Ray 3 On Hit: * 8% chance to reduce damage dealt by 36% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +7% Crit.mult +20.00% ----- def ----- Armour +3 Fatigue +5% Resists +16% temporal +12% cold Crit.chn- 15.66% Die.at -60.00 life HP.reg +6.00 Blind- +21% Silence- +21% ---------- misc Stam/turn +1.20 Psi/turn +0.40 Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Second Wind 1 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +2% physical +7% cold Die.at -80.00 life Max.HP +60.00 HP.reg +4.00 Poison- +10% ---------- misc Stam/turn +1.00 Breathe water Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +8 Con dps ---------- Dmg.mod +12% cold Melee Ret 2 cold ----- def ----- Defense +1 (+0 eff.) Resists +5% fire +6% cold Curse of Madness A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +16% acid +9% temporal +10% light +9% physical +13% darkness ----- def ----- Defense +3 (+1 eff.) Resists +24% acid Curse of Misfortune A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Psionic While equipped: Stats +7 Str +11 Wil +12 Cun +1 Con dps ---------- Melee Ret 2 acid ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +12% Resists +24% acid +15% cold Mind.save +25 (+7 eff.) HP.reg +7.30 ---------- misc Stam/turn +1.90 See.Invis +6 Breathe water Curse of Shrouds A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% temporal Mind.save +16 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: Stats +8 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +22% Resists +9% fire -17% light +10% darkness Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Curse of Misfortune A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +11 (+3 eff.) Fatigue +12% Mind.save +19 (+5 eff.) HP.reg +4.90 ---------- misc Stam/turn +1.30 Curse of Madness A suit of armour made of mail. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: Stats +4 Str +7 Dex ----- def ----- Armour +8 Defense +28 (+7 eff.) Fatigue +8% Phys.save +15 (+5 eff.) Curse of Madness A suit of armour made of leather. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 40 [Unique] Arcane Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block Curse of Corpses When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con ----- def ----- Armour +26 Fatigue +8% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
![]() 3.0 T4 arrow ammo [Rare] Disrupt Power 152% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +20 lightning +20 darkness Against +36% Unnatural +38% Unliving On Hit.r1 +21 lightning +21 cold +12 darkness +20 light On Crit.r2 +12 lightning +20 cold +16 light On Hit: * 21% chance to reduce damage dealt by 36% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego+] Master Power 193% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +15.0% Capacity 19 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 T3 lite [Rare] Arcane While equipped: Stats +14 Str +6 Dex +13 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% arcane ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Ego++] Disrupt/Master Power 181% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 19 Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Arcane Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 On Hit: 20% Curse of Defenselessness 5 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +18% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ---------- misc Max.psi +20.00 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 543 physical damage Puts all charms on 15 cooldown 100% to heal for 75. 100% to increase all damage penetration by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +26% darkness ----- def ----- Resists +9% cold Phys.save +19 (+7 eff.) Mind.save +19 (+5 eff.) HP.reg +4.21 Heal.mod +21% Blind- +21% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 529 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% arcane +27% mind Res.pen +20% blight +15% mind +15% arcane Melee Ret 4 arcane 8 blight ----- def ----- Resists +5% arcane +16% mind Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 651 physical damage Puts all charms on 15 cooldown 100% to heal for 99. Torques are made by powerful psionics to store psionic powers. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shadowthrone the Thalore Doomed level 36
28th Regrowth 123rd year of Ascendancy at 20:43 see stats
By Shadowthrone the Thalore Doomed level 36
25th Regrowth 123rd year of Ascendancy at 17:44 see stats
By Shadowthrone the Thalore Doomed level 40
54th Regrowth 123rd year of Ascendancy at 00:16 see stats
By Shadowthrone the Thalore Doomed level 20
53rd Haze 122nd year of Ascendancy at 18:32 see stats
By Shadowthrone the Thalore Doomed level 8
3rd Flare 122nd year of Ascendancy at 19:39 see stats
By Shadowthrone the Thalore Doomed level 39
51st Regrowth 123rd year of Ascendancy at 02:38 see stats
By Shadowthrone the Thalore Doomed level 32
9th Allure 123rd year of Ascendancy at 01:46 see stats
By Shadowthrone the Thalore Doomed level 29
9th Decay 122nd year of Ascendancy at 03:07 see stats
By Shadowthrone the Thalore Doomed level 22
59th Haze 122nd year of Ascendancy at 18:31 see stats
By Shadowthrone the Thalore Doomed level 28
8th Decay 122nd year of Ascendancy at 06:31 see stats
By Shadowthrone the Thalore Doomed level 25
64th Haze 122nd year of Ascendancy at 22:00 see stats
By Shadowthrone the Thalore Doomed level 10
10th Flare 122nd year of Ascendancy at 18:15 see stats
By Shadowthrone the Thalore Doomed level 20
53rd Haze 122nd year of Ascendancy at 13:27 see stats
By Shadowthrone the Thalore Doomed level 30
9th Decay 122nd year of Ascendancy at 03:38 see stats
By Shadowthrone the Thalore Doomed level 40
51st Regrowth 123rd year of Ascendancy at 04:34 see stats
By Shadowthrone the Thalore Doomed level 18
69th Dusk 122nd year of Ascendancy at 21:56 see stats
By Shadowthrone the Thalore Doomed level 36
36th Regrowth 123rd year of Ascendancy at 02:56 see stats
By Shadowthrone the Thalore Doomed level 25
63rd Haze 122nd year of Ascendancy at 19:39 see stats
By Shadowthrone the Thalore Doomed level 39
51st Regrowth 123rd year of Ascendancy at 04:26 see stats
By Shadowthrone the Thalore Doomed level 7
3rd Mirth 122nd year of Ascendancy at 22:07 see stats
By Shadowthrone the Thalore Doomed level 43
8th Pyre 123rd year of Ascendancy at 22:44 see stats
By Shadowthrone the Thalore Doomed level 23
61st Haze 122nd year of Ascendancy at 01:31 see stats
By Shadowthrone the Thalore Doomed level 16
17th Dusk 122nd year of Ascendancy at 12:37 see stats
By Shadowthrone the Thalore Doomed level 46
8th Flare 123rd year of Ascendancy at 00:06 see stats
By Shadowthrone the Thalore Doomed level 34
24th Regrowth 123rd year of Ascendancy at 15:04 see stats
Log
Shadowthrone receives 68 healing from Something.
Shadow receives 53 healing from Something.
Something hits Shadowthrone for 96 fire damage.
Something hits Shadow for 0 fire damage.
Something hits Shadowthrone for (3 deflected), 93 fire (93 total damage).
Something hits Shadow for 0 fire damage.
Shadow is knocked back!
Shadowthrone harrows Vor, Grand Geomancer of the Pride!
Shadowthrone is on fire!
Shadowthrone is knocked back!
Something hits Shadowthrone for 232 fire damage.
Something hits Shadow for 0 fire damage.
Burning from Vor, Grand Geomancer of the Pride hits Shadowthrone for 82 fire damage.
Shadowthrone uses Infusion: Movement.
Shadowthrone is moving at extreme speed!
Shadowthrone stops burning.
You have deflected 34 incoming damage!
Shadowthrone slows down.
You have deflected 34 incoming damage!
Shadowthrone receives 68 healing from Something.
Shadow receives 53 healing from Something.
Something hits Shadowthrone for (34 deflected), 36 fire (36 total damage).
Something hits Shadow for 117 fire damage.
Something hits Shadowthrone for (34 deflected), 36 fire (36 total damage).
Something hits Shadow for 117 fire damage.
You have deflected 9 incoming damage!
Something hits Shadowthrone for (9 deflected), 323 fire (323 total damage).
Something hits Shadow for 555 fire damage.
Shadowthrone the level 46 thalore doomed was fried to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.