









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Hedge Wizard Must Come 1.7.2Make Forest Troll Hedge-Wizard come at a higher probability. Items Vault 1.7.0Donators/Buyers bonus! Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 15 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Xerona the gloomy fox at level 15 on the 33rd Dusk 122nd year of Ascendancy at 18:19 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 57 (base 41) |
| Willpower | 49 (base 41) |
| Cunning | 20 (base 16) |
Resources
| Life | -1/326 |
| Mana | 144/408 |
| Paradox | 300 |
| Healing Factor | 1.1645771506545 |
| Regeneration | 0.29114428766362 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.20512205326% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Stealth | 7 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Physical | +3% |
| Acid | +6% |
| Arcane | +6% |
| Fire | +26% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +15% |
| Light | +8% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 20 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 40 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 718 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (1047 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane elements | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Force | 0.80 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Feather Wind |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Shielding |
| beneficial effect | The mana surge engulfs the target, regenerating 11.38 mana per turn. Surging mana |
| detrimental effect | The target's mind has been invaded, increasing all mind damage it receives from Ce'Nomira the gloomy fox by 19%. Mind Link |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 12. Intimidated |
| beneficial effect | The time distortion has created a restoration field, healing the target for 69 each turn. Temporal Restoration Field |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned, taking 44.43 nature damage per turn. Poison |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Disruption Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
| On feet | [vs. Shadeweeper the pair of rough leather boots (2 def, 1 armour) (On feet)]Shadeweeper the pair of rough leather boots (2 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) darkness ----- def ----- Armour +1 (-) Defense +2 (+1 eff.) (-) Resists +9%(-) darkness Crit.dmg- 15.00% (-) Phys.save +12 (+6 eff.) (-) Max.HP +20.00 (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Fireweeper' (Light source)]brass lantern 'Fireweeper' 2.0 T1 lite [Rare] Nature While equipped: Stats +1(-) Con dps ---------- Dmg.mod +3%(-) physical Res.pen +15%(-) fire Acc +10 (+5 eff.) (-) ----- def ----- Phys.save +6 (+3 eff.) (-) Heal.mod +11% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. eldritch linen wizard hat of the Brotherhood (1 def, 0 armour) (On head)]eldritch linen wizard hat of the Brotherhood (1 def, 0 armour) 2.0 T1 head armor [Ego++] Arcane While equipped: Stats +1(-) Con +1(-) Mag dps ---------- Spell.pwr +6 (+2 eff.) (-) Dmg.mod +6%(-) arcane ----- def ----- Defense +1 (+0 eff.) (-) ---------- misc Mana/turn +0.70 (-) Mana/ret +0.70 (-) Max.mana +41.00 (-) Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | [vs. Urthuromidrachik the steel torque of clear mind [power 2] (12/25 cooldown) (Tool)]Urthuromidrachik the steel torque of clear mind [power 2] (12/25 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3(-) Mag dps ---------- Phasing +10% (-) ----- def ----- Crit.dmg- 5.00% (-) Spell.save +3 (+1 eff.) (-) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. titan's copper ring of fire (+22%) (On fingers, 1 of 2)]titan's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3(-) Con dps ---------- Dmg.mod +11%(-) fire ----- def ----- Resists +22%(-) fire Phys.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of fire (+22%) (On fingers, 1 of 2)]Toraldil the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil +3 Cun +0(-3) Con dps ---------- Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +0%(-11%) fire Res.pen +10% mind Acc +8 (+4 eff.) Apr +10 ----- def ----- Defense +10 (+5 eff.) Resists +0%(-22%) fire Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +21% ---------- misc Infravis +4 See.Stealth +7 See.Invis +8 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Voltaic Pendant (Around neck)]Voltaic Pendant 0.1 T1 amulet jewelry [Unique] Arcane/Nature While equipped: dps ---------- Ranged+ 10(-) lightning ----- def ----- Stun/Frz- +10% (-) Chain Lightning: Level 1.3 Pwr.cost 30 out of 40/50. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 36.95 to 110.84 damage (73.89 average) and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
| In main hand | [vs. short ash magestaff of illumination (111% power, 3 apr, fire element) (In main hand, 1 of 2)]short ash magestaff of illumination (111% power, 3 apr, fire element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Ego] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) fire ----- def ----- Defense +7 (+6 eff.) (-) ---------- misc Light +3 (-) Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 69.27 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Radhutomahor' (Around waist)]rough leather belt 'Radhutomahor' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1(-) Con dps ---------- Crit.mult +15.00% (-) Dmg.mod +6%(-) acid Acc +10 (+5 eff.) (-) Apr +2 (-) ----- def ----- Resists +5%(-) lightning +7%(-) temporal A belt that goes around your waist. |
| In off hand | [vs. short ash magestaff of illumination (111% power, 3 apr, fire element) (In main hand, 1 of 3)] hallowed iron ritual blade of mana (94% power, 5 apr)hallowed iron ritual blade of mana (94% power, 5 apr) 1.0 T1 ritual blade 1H weapon Reqs Mag 10 Dex 10 [Ego+] Arcane Power 95% (-17%) Range: 1.3x (+0.1x) Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR (max 50%) Apr +5 (+2) Crit +2.0% (-1.0%) Atk.spd 100% (-) On Crit: + pacifies the target for 4 turns, giving them a chance equal to your spellpower in percent of becoming dazed each turn While equipped: dps ---------- Spell.crit +2% (-) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-15%) fire Res.pen +8% light ----- def ----- Defense +0 (+0 eff.) (-7 (-6 eff.)) ---------- misc Mana/turn +0.09 Max.mana +28.00 Light +2 (-1) Infravis -2 Talents +0(+-1) Command Staff On Spell Hit: 10% Searing Light 1 Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. spellcowled linen cloak (1 def, 0 armour) (Cloak)]spellcowled linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +1(-) Wil +1(-) Mag ----- def ----- Defense +1 (+0 eff.) (-) Spell.save +6 (+2 eff.) (-) ---------- misc Max.mana +46.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spellwoven linen robe of Linaniil (0 def, 0 armour) (Main armor)]spellwoven linen robe of Linaniil (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +8% (-) Spell.pwr +18 (+6 eff.) (-) ----- def ----- Resists +7%(-) all Spell.save +16 (+7 eff.) (-) ---------- misc Mana/turn +0.10 (-) Max.mana +40.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. Rune: Manasurge (on body)]manasurge rune of the wizard (regen 942% over 10 turns; mana 47; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 942% for 10 turns (1203 total) and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Voltaic Pendant (Around neck)]stabilizing steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str dps ---------- Ranged+ 0(-10) lightning ----- def ----- Resists +15% temporal Pinning- +24% Stun/Frz- +0% (-10%) Knockbk- +24% Amulets make your neck look great! |
[vs. spellcowled linen cloak (1 def, 0 armour) (Cloak)]linen cloak 'Delabar' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Wil +0(-1) Mag dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+0 eff.) (-) Fatigue -3% Spell.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.mana +0.00 (-46.00) Light +3 Infravis +1 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Fireweeper' (Light source)]Shimmerwyrd the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +0(-1) Con dps ---------- Dmg.mod +3% lightning +0%(-3%) physical Res.pen +0%(-15%) fire Acc +0 (+0 eff.) (-10 (-5 eff.)) ----- def ----- Resists +6% light +3% nature Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Heal.mod +0% (-11%) Cut- +20% Confus- +10% ---------- misc Light +6 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ness the Shalore Archmage level 10
4th Dusk 122nd year of Ascendancy at 00:42 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Ness the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 02:01 see stats
Orbituary (Madness (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Ness the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:51 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Ness the Shalore Archmage level 13
23rd Dusk 122nd year of Ascendancy at 21:47 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Ness the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 02:02 see stats
Log
Xerona the gloomy fox hits Ness for (88 absorbed), 0 physical, (2 absorbed), 0 fire, (9 absorbed), 0 physical (0 total damage).
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Ness stops being poisoned.
Talent Rune: Manasurge is ready to use.
Ness receives 81 healing from Temporal Restoration Field.
Deformed giant venus flytrap uses Spit Poison.
Ness is poisoned!
Xerona the gloomy fox is not stunned anymore.
Deformed giant venus flytrap hits Ness for (41 absorbed), 0 nature (0 total damage).
--------------------------------
Ness casts Rune: Manasurge.
Ness starts to surge mana.
Ce'Nomira the gloomy fox uses Mind Sear.
Your shield crumbles under the damage!
The shield around Ness crumbles.
Ce'Nomira the gloomy fox hits Ness for (68 absorbed), 54 mind (54 total damage).
Saleba the sick dire wolf uses Knockback.
Ness is dazed!
Ness resists the knockback!
Xerona the gloomy fox uses Warding Weapon.
Saleba the sick dire wolf hits Ness for 115 physical damage.
Xerona the gloomy fox deactivates Kinetic Aura.
Ness is not dazed anymore.
Ness resists the punch!
Xerona the gloomy fox hits Ness for 144 physical damage.
Ness is not disabled anymore.
Poison from Deformed giant venus flytrap hits Ness for 41 nature damage.
Ness receives 81 healing from Temporal Restoration Field.








































































