Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Halfling |
Class | Archer |
Level / Exp | 15 / 61% |
Size | small |
Lifes / Deaths | Killed by Ryal at level 15 on the 75th Pyre 122nd year of Ascendancy at 15:40 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 46 (base 41) |
Constitution | 16 (base 13) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 30 (base 27) |
Resources
Life | -12/354 |
Stamina | 6/122 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -25.54347826087% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 60 |
Accuracy | 63 |
Crit Chance | 79% |
APR | 43 |
Speed | 1.07 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 36% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 21.8575 |
Ranged Defense | 22.8575 |
Fatigue | 5 |
Physical Save | 31.714265208503 |
Spell Save | 27.664265208503 |
Mental Save | 31.164265208503 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery excellence | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Archery prowess | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Aim |
beneficial effect | The target's luck and cunning combine to grant it 27% higher combat critical chance, 27% higher mental critical chance, and 27% higher spell critical chance. Halflings's Luck |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target has 50% chance to evade melee attacks and gains 5 defense. Evasion |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
Quiver | manaburning quiver of elm arrows of accuracy (6/15, 16-22.4 power, 5 apr) manaburning quiver of elm arrows of accuracy (6/15, 16-22.4 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 On weapon hit: * 10 arcane resource burn Arrows are used with bows to pierce your foes to death. |
On hands | psychic's rough leather gloves (0 def, 1 armour) psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +5% mind Changes damage: +4% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Around waist | rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In main hand | fungal ash longbow of cold fungal ash longbow of coldRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 cold When wielded/worn: Changes stats: +2 Con Changes damage: +8% cold Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 66 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
Cloak | linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +1 Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +20 A belt that goes around your waist. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Erana the Halfling Archer level 10
74th Pyre 122nd year of Ascendancy at 22:41 see stats
Log
Erana uses Luck of the Little Folk.
Erana seems more aware.
Erana uses Steady Shot.
Erana stops regenerating health quickly.
Erana performs a ranged critical strike against Ryal!
The shield around Ryal crumbles.
Erana's Steady Shot hits Ryal for (74 absorbed), 89 physical, 9 arcane, 3 cold (101 total damage).
Erana shoots!
Erana performs a ranged critical strike against Ryal!
Erana's Shoot hits Ryal for 72 physical, 9 arcane, 3 cold (84 total damage).
Erana shoots!
Talent Steady Shot is ready to use.
Erana performs a ranged critical strike against Ryal!
Erana's Shoot hits Ryal for 70 physical, 9 arcane, 3 cold (82 total damage).
Talent Dual Arrows is ready to use.
Erana uses Steady Shot.
Erana performs a ranged critical strike against Ryal!
Erana's Steady Shot hits Ryal for 172 physical, 9 arcane, 3 cold (184 total damage).
Erana feels pain again.
Erana uses Heave.
Ryal resists the knockback!
Ryal uses Knockback.
Erana tries to evade attacks.
Ryal hits Erana for 142 physical damage.
Erana the level 15 halfling archer was battered to death by Ryal on level 15 of The Arena.
Ryal killed Erana!