









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Banshee |
Class | Temporal Warden |
Level / Exp | 9 / 70% |
Size | medium |
Lifes / Deaths | Killed by slumbering giant venus flytrap at level 9 on the 1st Flare 122nd year of Ascendancy at 06:44 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 18 (base 21) |
Constitution | 10 (base 10) |
Magic | 39 (base 33) |
Willpower | 20 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | -8/241 |
Paradox | 391 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +19.90967423812% |
Attack | +19.90967423812% |
Movement | +3.9968028886506E-12% |
Spell | +19.90967423812% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
Offense: Mainhand
Damage | 49 |
Accuracy | 29 |
Crit Chance | 2% |
APR | 2 |
Speed | 0.83 |
Offense: Offhand
Damage | 18 |
Accuracy | 29 |
Crit Chance | 4% |
APR | 5 |
Speed | 0.83 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 1% |
Speed | 0.83396106807377 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 1% |
Speed | 0.83396106807377 |
Offense: Damage Bonus
Arcane | +3% |
Darkness | +27% |
Offense: Damage Penetration
Darkness | +25% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 17 |
Ranged Defense | 20 |
Fatigue | 7 |
Physical Save | 7 |
Spell Save | 20 |
Mental Save | 10 |
Defense: Resistances
Lightning | + 6%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 14%( 75%) |
Cold | + 14%( 75%) |
Darkness | + 39%( 75%) |
Defense: Immunities
Fear Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Undead / Banshee | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Contingency |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 9.25 blight damage per turn. Decrepitude Disease |
detrimental effect | The target has been revealed, reducing its stealth power by 14. Luminescence |
detrimental effect | The target is blinded, unable to see anything. Blinded |
beneficial effect | Increases attack, spell, and mind speed by 20%. 2 Time Dilation |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed electric eel tail. * You've found the needed bear paw. | active |
You were kidnapped, held captive, and finally murdered. Waking UpHowever, that wasn't the end. You awoke in a shallow grave, your spirit tied to Eyal by the injustice of your death. Take your revenge, and then...who knows? | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 Defense +3 (+3 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal +16% darkness A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 107.84 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On hands | ![]() 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 darkness Dmg.mod +3% arcane +4% darkness ----- def ----- Armour +1 Resists +6% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +25% darkness +5% acid ----- def ----- Resists +3% darkness Max.HP +32.00 A belt that goes around your waist. |
In main hand | ![]() 3.0 T1 longsword 1H weapon [Ego] Master Power 16.5 - 23.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Main armor | ![]() 9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Ego] Psionic Power 10.5 - 13.7 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 darkness Against +5% Living Sharp, short and deadly. |
Cloak | ![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
Inventory
![]() 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 15 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Voruma the Banshee Temporal Warden level 7
6th Mirth 122nd year of Ascendancy at 04:23 see stats
Log
Ritch flamespitter seems more focused.
Ritch flamespitter spits flames!
Ritch flamespitter hits Voruma for (28 absorbed), 0 fire (0 total damage).
Burning from Voruma hits Ritch flamespitter for 4 fire damage.
Slumbering white wolf hits Voruma for (13 absorbed), 0 physical (0 total damage).
Voruma hits Slumbering white wolf for 10 physical damage.
Voruma's Singularity Arrow hits Ritch flamespitter for 63 physical damage.
Dreaming wolf is drawn in by the singularity!
Dozing warg is drawn in by the singularity!
Dozing warg forges a dream shield to block the attack!
Dozing warg is recovering from the damage!
Voruma's Singularity Arrow killed Ritch flamespitter!
Voruma hits Dozing warg for (2 blocked), 93 physical (93 total damage).
Voruma hits Dreaming wolf for 115 physical damage.
Voruma killed Dreaming wolf!
Voruma casts Blink Blade.
Voruma warps space-time to equip: iron longsword of massacre
hateful iron dagger.
Your shield crumbles under the damage!
The shield around Voruma crumbles.
Voruma stops burning.
Slumbering white wolf hits Voruma for (11 absorbed), 0 cold, (4 absorbed), 7 cold, 11 cold, 11 cold (30 total damage).
Voruma hits Slumbering white wolf for 45 physical, 8 darkness, 16 physical, 5 darkness, 8 darkness, 34 physical, 8 darkness, 15 physical, 5 darkness, 8 darkness (151 total damage).
Voruma killed Slumbering white wolf!
Decrepitude Disease from Slumbering white wolf hits Voruma for 8 blight damage.
Dozing warg uses Infusion: Sun.
Dreaming poison ivy loses sight!
Voruma loses sight!
Voruma has been illuminated.
Saving game...