Lightning Boy the level 9 Cornac Archmage by SHMATTO

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp9 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic35 (base 32)
Willpower24 (base 20)
Cunning15 (base 11)

Resources

Life149/149
Mana96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage13
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1
Cooldown Reduction6.6666666666667

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Darkness+10%
Cold+6%
Arcane+6%
Mind+10%
Fire+26%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense6
Fatigue0
Physical Save7
Spell Save23
Mental Save13

Defense: Resistances

Darkness+ 26%( 70%)
Temporal+ 13%( 70%)
Lightning+ 23%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Pinning Resistance19%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Lightning Boy the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:28
see stats

Log

You pickup 0.65 gold pieces.
You pickup 0.75 gold pieces.

Lightning Boy picks up (k.):
spinel.
Lightning Boy picks up (q.):
citrine.
Lightning Boy picks up (q.):
citrine.
Lightning Boy picks up (k.):
spinel.
Lightning Boy picks up (q.):
ametrine.
Lightning Boy picks up (k.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.90 gold from the transmogrification of
arcing quiver of elm arrows of accuracy (24/24, 14-20 power, 5 apr).
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.48 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 1.18 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 6.58 gold from the transmogrification of
mossy mindstar 'Quenchwind' (2-2 power, 12 apr, nature damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.96 gold from the transmogrification of
insulating copper amulet of magic (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.