










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 16 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 16 bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves, wererats, temporal mages and dragon queens and discover unique artifacts in your journey to glory!
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Discordant |
| Level / Exp | 50 / 1767% |
| Size | big |
| Lifes / Deaths | Killed by Isabeth the deformed great wolf at level 10 on the 6th Mirth 122nd year of Ascendancy at 23:42 4 / 3Killed by Vorethra the deformed wolf at level 10 on the 7th Mirth 122nd year of Ascendancy at 00:53 Killed by Norgos, the Guardian at level 11 on the 10th Mirth 122nd year of Ascendancy at 03:48 |
Primary Stats
| Strength | 64 (base 40) |
| Dexterity | 48 (base 22) |
| Constitution | 67 (base 50) |
| Magic | 28 (base 10) |
| Willpower | 144 (base 60) |
| Cunning | 146 (base 60) |
Resources
| Life | 585/585 |
| Psi | 1026/1040 |
| Healing Factor | 1.932540974684 |
| Regeneration | 144.18483132509 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | 0% |
| Spell | +15% |
| Global | +140.5719893583% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 25 |
| See Invisible | 37 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 66 |
| Crit Chance | 54% |
| APR | 53 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 66 |
| Crit Chance | 55% |
| APR | 61 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 47% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 78% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Blight | +28% |
| Arcane | +16% |
| Cold | +19% |
| All | +7% |
| Lightning | +37% |
| Light | +13% |
| Temporal | +16% |
| Physical | +44% |
| Mind | +111% |
| Darkness | +50% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +47% |
| Mind | +132% |
| Physical | +125% |
Defense: Base
| Armour (hardiness) | 33 (38.594633868923%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 90 |
| Spell Save | 90 |
| Mental Save | 90 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 43%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 40%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 49%( 70%) |
| Darkness | + 28%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 28% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 93% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 779 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 57% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 751 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.60 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Discord | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Schism | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Stress | 1.60 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Distortion | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / False Form | 1.80 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.60 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Notion Rain | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Dean of Discord |
| talent | Mindstorm |
| talent | Gesture of Pain |
| talent | Eldritch Form |
| talent | Gloom |
| talent | Overwhelming Pressure |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by Elovena the deformed black bear. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by Bethann the deformed giant venus flytrap. Escort: lost tinker (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Bethytha the orc master assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Vorunn the giant green ant. Escort: lost warrior (level 4 of Dreadfell) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2176. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. * You've found the needed vampire lord fang. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | pair of hardened leather boots 'Managosin' (20 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +1 Dex +4 Wil +5 Con dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +3 Defense +20 (+5 eff.) Fatigue -7% Resists +8% lightning +9% temporal +6% nature +1% physical Phys.save +10 (+0 eff.) ---------- misc Max.enc +37 Blindside: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. This object's appearance was changed to Shoes of Moving Slowly (Misfortune). |
| Light source | Zanukalthokath the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +5 Dex +3 Mag dps ---------- Phys.crit +4.0% Dmg.mod +9% mind Res.pen +20% blight +31% physical ----- def ----- Defense +15 (+3 eff.) Resists +15% darkness +15% cold Spell.save +18 (+0 eff.) Mind.save +14 (+3 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Light +5 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Yvulaith' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex dps ---------- Spell.crit +5% Mind.crit +4% Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +20% mind Res.pen +25% physical ----- def ----- Defense +3 (+0 eff.) Resists +20% mind +5% arcane Shield.pwr +10% Phys.save +13 (+0 eff.) Mind.save +17 (+3 eff.) HP.reg +3.80 ---------- misc Mana/turn +0.25 Max.stam +30.00 Max.psi +32.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Corrupted Gaze. |
| On hands | Tydas the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +5 Wil dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Spell.pwr +25 (+9 eff.) Mind.pwr +25 (+4 eff.) ----- def ----- Armour +2 ---------- misc Mana/s.crit +2.00 Max.vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe 'Flashtyphoon' (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +7 Str dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +30% lightning +12% cold Res.pen +25% mind ----- def ----- Phys.save +11 (+0 eff.) Spell.save +11 (+0 eff.) Mind.save +11 (+2 eff.) Max.HP +60.00 ---------- misc Max.psi +40.00 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Emelita the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +10 Cun +9 Mag dps ---------- Mind.pwr +20 (+3 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 55 ----- def ----- Mind.save +12 (+2 eff.) Max.HP +88.00 HP.reg +17.00 Heal.mod +18% ---------- misc Psi/ret +0.08 Rings can have magical properties. |
| On fingers | painweaver's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +7% all ----- def ----- Max.HP +88.00 HP.reg +12.00 Heal.mod +16% Rings can have magical properties. |
| Around neck | Durerion the Glitterripper0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +10 (+4 eff.) Dmg.mod +9% arcane +18% mind +6% light Phasing +30% Acc +7 (+3 eff.) Apr +14 ----- def ----- Spell.save +15 (+0 eff.) ---------- misc Mana/turn +0.20 Psi/ret +0.12 Amulets can have magical properties. |
| In main hand | Duathelmight (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 25% chance to reduce damage dealt by 44% While equipped: Stats +3 Str +6 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +15% physical +15% mind +21% darkness On Hit (Melee): * 25% chance to reduce all saves and defense by 55 ----- def ----- Armour +12 Phys.save +9 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +7 (+1 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Galen's Will. |
| Around waist | drakeskin leather belt 'Vorikira'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +10 Str +11 Con dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +29 (+7 eff.) Dmg.mod +21% blight Res.pen +15% mind ----- def ----- Resists +6% blight Phys.save +28 (+0 eff.) ---------- misc Size +2 A belt that goes around your waist. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+3 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Wayist: (Instant) Level 1.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 78 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. This object's appearance was changed to Galen's Will. |
| Cloak | Yvyriwyn the Cloudpeal (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% temporal Res.pen +25% mind ----- def ----- Defense +3 (+0 eff.) Resists +18% lightning +12% temporal +18% cold Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wrap of Stone. |
| Main armor | Dimzephyr of the Blightspawn (28 def, 16 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +15% physical On Melee Ret: * 37% chance to reduce strength, dexterity, and constitution by 24 * 41% chance to reduce damage dealt by 44% ----- def ----- Armour +16 Defense +28 (+7 eff.) Fatigue +8% Resists +3% lightning +8% physical Phys.save +25 (+0 eff.) A suit of armour made of leather. This object's appearance was changed to Plate Armor of the King. |
Inventory
Primal Infusion (affinity 30%; reduction 6; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 30% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 6 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 460; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 460 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 494; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 494 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 118; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -1271; dur 8; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1271 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1271 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 742; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 742; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 742 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 60%; physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 60% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 255; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 255 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 66; blocks 11; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 11 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 248; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 248 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+0 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 412.02 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Charfame the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +9% fire Melee Ret 4 mind ----- def ----- Resists +12% fire Mind.save +10 (+2 eff.) ---------- misc Infravis +3 Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +7 Mag dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +25 (+9 eff.) Mind.pwr +10 (+2 eff.) Rings make your fingers look great! |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +18 (+0 eff.) Spell.save +16 (+0 eff.) Mind.save +14 (+3 eff.) Max.HP +90.00 HP.reg +16.00 Heal.mod +20% Rings make your fingers look great! |
steel ring 'Urtharek'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% physical Res.pen +15% physical Acc +4 (+2 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +9% mind Die.at -40.00 life Rings can have magical properties. |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +91.00 HP.reg +19.00 Heal.mod +18% Rings make your fingers look great! |
hungering living mindstar of balance (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +9 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.10 Hate/kill +5.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 533.32 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting mossy mindstar of storms (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +3 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 7 lightning Dmg.mod +16% lightning +9% fire +9% cold Res.pen +8% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-silk cloak 'Bemakor' (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Dmg.mod +16% darkness +3% mind Res.pen +15% darkness +15% mind ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +24% cold +21% darkness +15% mind Spell.save +11 (+0 eff.) Stealth +12 ---------- misc Max.mana +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Glintstone' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +10 Cun +2 Dex dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +30 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +9% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Ureslak's Molted Scales. |
pair of voratun boots 'Skysteel' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Dex dps ---------- Phys.pwr +30 (+7 eff.) Spell.pwr +13 (+5 eff.) Dmg.mod +15% lightning +30% mind Apr +7 Melee Ret 6 lightning ----- def ----- Armour +5 Fatigue +4% Phys.save +6 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zanekor the drakeskin leather cap (7 def, 12 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +5 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +12 Defense +7 (+1 eff.) Fatigue +5% Resists +5% all Phys.save +11 (+0 eff.) Mind.save +11 (+2 eff.) Die.at -20.00 life Heal.mod +10% Cut- +20% Disarm- +20% ---------- misc Stam/ret +2.00 Equi/ret +1.60 Max.stam +20.00 Light +1 A cap made of leather. This object's appearance was changed to Corrupted Gaze. |
linen wizard hat 'Murktorrent' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% darkness Res.pen +20% darkness +10% temporal Melee Ret 2 nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +22% darkness Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
Frigidhunger the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Mind.crit +7% Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +9% cold Res.pen +25% mind ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +9% cold +9% physical Phys.save +18 (+0 eff.) ---------- misc Max.hate +10.00 A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1106 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Zubinor' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +2 Dex +2 Wil +1 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% On Hit (Melee): * 10% chance to slow global speed by 86% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Breezewither1.0 T5 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +37% arcane +27% mind Res.pen +25% arcane On Hit (Melee): * 25% chance to slow global speed by 86% ----- def ----- Resists +6% arcane Max.HP +80.00 ---------- misc Max.hate +10.00 Max.psi +61.64 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Isille1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Str +3 Dex +3 Wil +6 Con dps ---------- Dmg.mod +21% temporal Melee Ret 6 temporal ----- def ----- Mind.save +20 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mardurahek1.0 T3 lite [Rare] Psionic While equipped: Stats +10 Cun +3 Wil dps ---------- Melee Ret 6 acid ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Light +4 Infravis +2 See.Stealth +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Cherach'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 8 mind ----- def ----- Armour +2 Resists +6% temporal Phys.save +6 (+0 eff.) Die.at -20.00 life Max.HP +20.00 Heal.mod +11% Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Samyrand [power 260] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +8.0% Crit.mult +15.00% Mind.pwr +20 (+3 eff.) ----- def ----- Crit.dmg- 15.00% Heal.mod +20% Blast the opponent's mind dealing 548 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Loamward the elm totem of healing [power 128] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +3% nature Res.pen +15% nature On Hit (Melee): * 10% chance to slow global speed by 86% Heal yourself and all friendly characters within 10 spaces for 128 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Playor the Yeek Discordant level 49
13rd Haze 122nd year of Ascendancy at 14:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Playor the Yeek Discordant level 50
28th Haze 122nd year of Ascendancy at 05:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Playor the Yeek Discordant level 44
60th Dusk 122nd year of Ascendancy at 09:38 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Playor the Yeek Discordant level 50
29th Haze 122nd year of Ascendancy at 22:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Playor the Yeek Discordant level 50
22nd Haze 122nd year of Ascendancy at 09:27 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Playor the Yeek Discordant level 50
19th Haze 122nd year of Ascendancy at 04:28 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Playor the Yeek Discordant level 33
46th Dusk 122nd year of Ascendancy at 02:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Playor the Yeek Discordant level 25
30th Dusk 122nd year of Ascendancy at 08:18 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Playor the Yeek Discordant level 50
32nd Haze 122nd year of Ascendancy at 20:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Playor the Yeek Discordant level 29
36th Dusk 122nd year of Ascendancy at 23:50 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Playor the Yeek Discordant level 50
29th Haze 122nd year of Ascendancy at 22:50 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Playor the Yeek Discordant level 39
51st Dusk 122nd year of Ascendancy at 03:07 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Playor the Yeek Discordant level 10
6th Mirth 122nd year of Ascendancy at 20:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Playor the Yeek Discordant level 20
19th Dusk 122nd year of Ascendancy at 15:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Playor the Yeek Discordant level 30
41st Dusk 122nd year of Ascendancy at 19:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Playor the Yeek Discordant level 40
55th Dusk 122nd year of Ascendancy at 14:46 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Playor the Yeek Discordant level 50
17th Haze 122nd year of Ascendancy at 14:54 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Playor the Yeek Discordant level 47
76th Dusk 122nd year of Ascendancy at 14:14 see stats
Sheer Badassery! (Insane (Adventure) difficulty)
Demonstrate your epic badassness to at least 100 foes!By Playor the Yeek Discordant level 50
27th Haze 122nd year of Ascendancy at 22:15 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Playor the Yeek Discordant level 50
30th Haze 122nd year of Ascendancy at 04:01 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Playor the Yeek Discordant level 42
58th Dusk 122nd year of Ascendancy at 13:47 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Playor the Yeek Discordant level 50
19th Haze 122nd year of Ascendancy at 07:37 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Playor the Yeek Discordant level 9
6th Mirth 122nd year of Ascendancy at 07:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Playor the Yeek Discordant level 12
3rd Summertide 122nd year of Ascendancy at 05:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Playor the Yeek Discordant level 20
22nd Dusk 122nd year of Ascendancy at 07:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Playor the Yeek Discordant level 23
29th Dusk 122nd year of Ascendancy at 10:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Playor the Yeek Discordant level 17
7th Flare 122nd year of Ascendancy at 04:36 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Playor the Yeek Discordant level 43
59th Dusk 122nd year of Ascendancy at 22:07 see stats
Log
There is an item here: Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)
There is an item here: Eye of the Wyrm (16-18 power, 24 apr, physical damage)
There is an item here: Writhing Essence of Nightmares (15-16 power, 20 apr, darkness damage)
There is an item here: Punae's Blade (46-64 power, 4 apr)
There is an item here: Blade of Distorted Time (40-56 power, 40 apr)
There is an item here: Wanderer's Rest (4 def, 0 armour)
There is an item here: The Warped Boots (2 def, 4 armour)
There is an item here: Eden's Guile (2 def, 1 armour)
There is an item here: Cuirass of the Dark Lord (0 def, 30 armour)
There is an item here: Blackwreck the stralite plate armour (0 def, 13 armour)
There is an item here: Bindings of Eternal Night (12 def, 12 armour)
There is an item here: voratun waraxe 'Chargestinger' (52-72 power, 6 apr)
There is an item here: voratun waraxe 'Chargestinger' (52-72 power, 6 apr)
There is an item here: Eloraba the voratun battleaxe (78-116 power, 4 apr)
There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)
You transfer dragonbone longbow 'Blindspar' to the online item's vault.
Saving done.
Saving game...
Saving done.
Playor uses Dominant Will.









































































































