













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 50 / 86% |
| Size | gargantuan |
| Lifes / Deaths | Killed by skeleton magus at level 2 on the 3rd Mirth 122nd year of Ascendancy at 12:06 6 / 1 |
Primary Stats
| Strength | 173 (base 60) |
| Dexterity | 40 (base 16) |
| Constitution | 110 (base 60) |
| Magic | 105 (base 60) |
| Willpower | 96 (base 60) |
| Cunning | 41 (base 16) |
Resources
| Life | 3868/3868 |
| Positive | 117/117 |
| Hate | 84/100 |
| Healing Factor | 2.0956243393338 |
| Regeneration | 886.8677094164 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +122.19686408148% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 17 |
| See Invisible | 37 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 484 |
| Accuracy | 60 |
| Crit Chance | 103% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 286 |
| Accuracy | 60 |
| Crit Chance | 103% |
| APR | 28 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 104 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +78% |
| Temporal | +10% |
| Physical | +27% |
| Fire | +38% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Darkness | +15% |
| Mind | +5% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 103.70614534625 (100%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 61 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 16%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 33%( 80%) |
| Mind | + 37%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 0% |
| Disarm Resistance | 0% |
| Pinning Resistance | 53% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 95% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 738 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 15 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 15 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 44%, your defense is increased by 44 and all your resistances by 44%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1269 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 4 up to 10 times. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Dark Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Darkside | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.70 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Gloom | 1.70 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Bloodstained | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cursed / Crimson Templar | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.40 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Hatred | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Dirges | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.40 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Shared Agony |
| talent | Stalk |
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Blood Bath |
| talent | Second Life |
| talent | Gloom |
| talent | Dirge of Famine |
| talent | Surge |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The thrill of combat improves the target's maximum life by 17%, life regeneration by 35.42, and stamina regeneration by 7.08. Bloodbath |
| beneficial effect | A flow of life spins around the target, regenerating 253.78 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2126. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed mummified bone. * You've found the needed storm wyrm claw. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed wretchling eyeball. * You've found the needed hummerhorn wing. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed green worm. * You've found the needed faerlhing fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isuda the Dayfury (0 def, 9 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +8 Dex dps ---------- Crit.mult +20.00% Phys.pwr +20 (+2 eff.) ----- def ----- Armour +9 Resists +12% light Silence- +30% Confus- +37% Stun/Frz- +37% ---------- misc Stam/turn +3.00 A pair of boots made of leather. This object's appearance was changed to Steam Powered Boots. |
| Light source | alchemist's lamp 'Greenwedge'1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% physical Res.pen +5% mind Acc +15 (+3 eff.) ----- def ----- Resists +12% nature +4% physical Mind.save +11 (+2 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Light +4 See.Stealth +17 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Betulaith the Duskripper (0 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Str +5 Con dps ---------- Crit.mult +15.00% Dmg.mod +27% light +15% darkness Res.pen +15% darkness ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +4 See.Invis +9 A cap made of leather. This object's appearance was changed to Corrupted Gaze. |
| On hands | voratun gauntlets 'Beludatira' (15 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 10 fire 39 mind 24 darkness Dmg.mod +7% fire On Hit (Melee): * 19% chance to reduce all saves and defense by 51 ----- def ----- Armour +8 Defense +15 (+4 eff.) Fatigue +5% Resists +8% fire Mind.save +5 (+1 eff.) Max.HP +68.00 Disease- +10% Stun/Frz- +20% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Dakhtun's Gauntlets. |
| Tool | dragonbone totem of stinging 'Zubyldalle' [power 506] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Mag +7 Wil dps ---------- Phys.pwr +25 (+2 eff.) ----- def ----- Armour +12 Defense +15 (+4 eff.) ---------- misc Max.stam +30.00 Light +3 Sting an enemy dealing 506 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 36% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +88.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +10 Mag +11 Wil +12 Cun +5 Con dps ---------- Mind.pwr +13 (+2 eff.) Melee+ 39 light Ranged+ 40 light Dmg.mod +20% light ----- def ----- Max.HP +100.00 HP.reg +17.00 Heal.mod +20% ---------- misc See.Invis +15 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Manerach0.1 T4 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +6 Mag +3 Wil +7 Cun +7 Con dps ---------- Mind.crit +2% Mind.pwr +13 (+2 eff.) Mov.spd +10% Res.pen +10% arcane ----- def ----- Fatigue -9% Mind.save +15 (+3 eff.) HP.reg +4.00 Confus- +17% ---------- misc Stam/turn +1.10 Masteries +0.30 Corruption/Reaving combat Amulets make your neck look great! |
| In main hand | Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 40% Wil, 50% Mag, 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 31 * Blasts creatures in a radius 1 shockwave around your target for 308.61 to 925.83 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 817.88 to 1635.76 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. This object's appearance was changed to Frostbite. |
| Around waist | Glarehunger1.0 T3 belt armor [Rare] Arcane While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +25 (+2 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +3% physical Res.pen +5% physical Melee Ret 4 temporal ----- def ----- Resists +12% light Mind.save +10 (+2 eff.) A belt that goes around your waist. |
| In off hand | Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. This object's appearance was changed to Frostbite. |
| Cloak | Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.8 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This object's appearance was changed to Destala's Scales. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 19 Armour, 27 Defense and your attacks will gain 35% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. This object's appearance was changed to Plate Armor of the King. |
Inventory
healing infusion of the wizard (heal 318; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 318 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 342; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 342 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 556; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 940; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 940 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1043; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1043 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Brawn0.0 potion [Plot Item] Nature Permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of Foundations0.0 potion [Plot Item] Nature Grant you two additional generic talent points. A vial of murky white fluid. |
Elixir of Mysticism0.0 potion [Plot Item] Nature Permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
blink rune of the psychic (range 10; phase 32; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 13; phase 39; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 13 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 738; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 738 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 748; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 748 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 10; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 71; blocks 8; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Filthlace0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +8.0% Crit.mult +20.00% ----- def ----- Resists +12% nature +2% physical Die.at -40.00 life ---------- misc Stam/turn +3.00 Masteries +0.28 Celestial/Combat Amulets make your neck look great! |
Murkmarrow0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +30 (+3 eff.) Dmg.mod +9% darkness Melee Ret 8 mind ----- def ----- Defense +15 (+4 eff.) Fatigue -6% HP.reg +3.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Olenik the voratun amulet0.1 T5 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Phys.pwr +35 (+4 eff.) ----- def ----- Defense +37 (+9 eff.) Resists +30% nature +30% blight Phys.save +21 (+6 eff.) Mind.save +12 (+2 eff.) Die.at -98.63 life Max.HP +123.29 Poison- +50% Disease- +50% Disarm- +25% Stun/Frz- +25% Amulets make your neck look great! |
archmage's gold amulet of perfection (0.23 Technique / Combat training,0.23 Celestial / Chants)0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +4% fire +6% cold +6% lightning ---------- misc Masteries +0.23 Celestial/Chants +0.23 Technique/Combat training Amulets make your neck look great! |
protective gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +4% all Phys.save +12 (+3 eff.) Blind- +16% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
steel amulet 'Shinebone'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% light Res.pen +20% light +20% temporal Melee Ret 4 light ----- def ----- Resists +6% lightning ---------- misc Masteries +0.22 Technique/Combat techniques Amulets make your neck look great! |
Bregidelar0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +1 Mag +10 Con dps ---------- Phys.pwr +9 (+1 eff.) Res.pen +15% blight ----- def ----- Spell.save +15 (+4 eff.) Mind.save +9 (+2 eff.) Confus- +30% ---------- misc Mana/turn +0.16 Max.stam +26.00 Max.vim +10.00 Rings make your fingers look great! |
voratun ring 'Jetrock'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +7 Wil +14 Cun dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +19% cold Res.pen +20% darkness +10% fire Acc +15 (+3 eff.) ----- def ----- Resists +3% fire +12% darkness +38% cold Rings make your fingers look great! |
Elessra the voratun battleaxe (76-114 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 76.0 - 114.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 mind On Hit: * Create an explosion dealing 111 fire damage (1/turn) While equipped: Stats +11 Str +2 Mag dps ---------- Dmg.mod +12% physical +9% mind +23% fire Res.pen +28% fire Acc +16 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 51 Massive two-handed battleaxes. |
Hettykalthomas the stralite battleaxe (80-121 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 80.5 - 120.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +19 Wil +2 Cun +13 Con dps ---------- Melee Ret 4 mind ----- def ----- Resists +9% lightning +3% fire +9% mind +3% light Crit.dmg- 15.66% Max.HP +104.00 Massive two-handed battleaxes. |
Squalorsting (60-78 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 60.0 - 78.0 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +8 mind +4 cold On Crit.r2 +18 lightning +33 cold +8 mind While equipped: dps ---------- Mov.spd +40% Res.pen +20% lightning +23% cold +10% nature On Hit (Melee): * 10% chance to slow global speed by 81% ----- def ----- Resists +12% nature Sharp, short and deadly. |
Gilovor the voratun greatmaul (84-127 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 84.5 - 126.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +20 arcane While equipped: Stats +16 Con +19 Wil dps ---------- Acc +21 (+4 eff.) Melee Ret 6 arcane ----- def ----- Defense +19 (+5 eff.) Resists +5% arcane Max.HP +139.00 Disarm- +70% Massive two-handed mauls. |
voratun greatmaul 'Velayann' (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 67.0 - 100.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +31 mind On Crit.r2 +63 lightning +42 cold On Hit: * 31% chance to reduce all saves and defense by 51 While equipped: Stats +25 Wil +9 Cun +16 Con dps ---------- Mov.spd +70% Res.pen +23% lightning +24% cold ----- def ----- Resists +9% acid +6% temporal +3% light Spell.save +3 (+1 eff.) Max.HP +133.00 ---------- misc Max.psi +40.00 Massive two-handed mauls. |
blazebringer's voratun greatsword of ruin (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 59.0 - 94.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +45 fire While equipped: dps ---------- Phys.crit +13.0% Crit.mult +33.00% All.spd +3% Res.pen +10% fire Apr +13 Massive two-handed swords. |
truestriking voratun greatsword of massacre (81-130 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 81.0 - 129.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +14 (+3 eff.) Apr +14 Massive two-handed swords. |
Strikebreeze the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +8 arcane On Hit: 10% Shoot 1 While equipped: Stats +9 Con dps ---------- Phys.crit +17.0% Dmg.mod +24% physical +24% temporal Res.pen +5% lightning +15% physical +20% temporal Acc +20 (+4 eff.) ----- def ----- Crit.dmg- 5.00% ---------- misc See.Invis +3 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Eremevor the Flashgrind (56-78 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 56.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 lightning On Hit: * 20 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +10 Str +10 Dex +13 Mag +8 Wil +13 Cun +11 Con dps ---------- Dmg.mod +3% light ----- def ----- Resists +9% nature Spell.save +3 (+1 eff.) ---------- misc Light +1 Sharp, long, and deadly. This item has been sent to the Item's Vault. This object's appearance was changed to stralite steamsaw. |
Lisolaith the Ravenspitter (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 darkness On Crit.r2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 40% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 8 mind 12 darkness Dmg.mod +20% lightning +15% physical +5% darkness +14% acid +6% blight +38% fire +5% mind +35% cold Res.pen +10% acid +9% physical +10% blight +9% fire +8% cold ----- def ----- Resists +9% blight Heal/summ +44 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun waraxe 'Issysus' (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +34 lightning +41 cold +8 mind On Crit: * Wound the target dealing 398 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Dex dps ---------- Phys.crit +14.0% Crit.mult +15.00% Phys.pwr +15 (+1 eff.) Spell.pwr +10 (+2 eff.) Mov.spd +50% Phys.spd +10% Dmg.mod +6% mind Res.pen +25% lightning +19% cold +5% arcane +20% mind Acc +25 (+5 eff.) ---------- misc Max.vim +30.00 One-handed war axes. |
noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil +3 Cun dps ---------- Spell.crit +4% Against +17% Summoned ----- def ----- D.Red.from +18% Summoned Disease- +15% A belt that goes around your waist. It was changed by the digestive sack. |
Ashwreck the linen cloak (1 def, 11 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +11 Defense +1 (+0 eff.) Resists +12% cold Phys.save +3 (+1 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
pair of hardened leather boots 'Pusdare' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +24 (+2 eff.) Dmg.mod +6% nature +12% fire Res.pen +28% physical ----- def ----- Armour +9 A pair of boots made of leather. |
pair of voratun boots 'Hazeripper' (0 def, 10 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Crit.mult +15.00% Phys.pwr +18 (+2 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +16 (+2 eff.) Res.pen +5% cold ----- def ----- Armour +10 Fatigue +4% Resists +7% acid +11% fire +15% lightning +11% cold Phys.save +19 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porodheba (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Wil dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +3% temporal Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Assassin's Surprise. |
brawler's voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +7 Str +3 Dex +2 Wil +4 Cun +4 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) Disarm- +35% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Xaneth' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Wil ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +1% physical Die.at -60.00 life HP.reg +2.00 ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashnaught the voratun mail armour (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Wil dps ---------- Crit.mult +20.69% Melee Ret 6 fire ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue +12% Resists +3% physical +27% cold HP.reg +4.14 Def/telep +16 Res/telep +16% Dur/telep +16% A suit of armour made of mail. |
fearforged voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +6 Str +5 Mag +7 Wil +7 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +23 (+2 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +13 (+2 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +23% Resists +12% lightning +11% fire -15% light +11% darkness Phys.save +7 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +7 (+1 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of the deep (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +12% Resists +8% acid +10% cold Max.HP +66.00 ---------- misc Breathe water A suit of armour made of mail. |
fortifying voratun mail armour of command (15 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +5 Con ----- def ----- Armour +16 Defense +15 (+4 eff.) Fatigue +12% Mind.save +17 (+3 eff.) Max.HP +78.00 A suit of armour made of mail. This object's appearance was changed to iron plate armour. |
Nerota the Willowsweeper (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +3 Mag +6 Wil +6 Cun dps ---------- Dmg.mod +9% mind Res.pen +20% nature ----- def ----- Armour +11 Fatigue +22% Resists +9% nature Mind.save +14 (+3 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
dwarven-steel plate armour 'Mobers' (15 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +8 Str +3 Con ----- def ----- Armour +11 Defense +15 (+4 eff.) Fatigue +22% Resists +10% acid +14% physical +10% fire +11% lightning +10% cold Disarm- +32% Stun/Frz- +28% Knockbk- +31% ---------- misc Max.stam +30.00 Cooldown Rush -5 A suit of armour made of metal plates. |
Bloomripper (0 def, 22 armour, 362.14261501141 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +19 Mag +17 Cun +5 Con dps ---------- Dmg.mod +35% darkness +9% nature +38% light ----- def ----- Armour +22 Fatigue +8% Resists +6% blight +34% light +34% darkness Phys.save +20 (+5 eff.) Max.HP +60.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Gorizilaruiran' (0 def, 28 armour, 203 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- Phys.pwr +30 (+3 eff.) Mind.pwr +30 (+4 eff.) Dmg.mod +21% physical ----- def ----- Armour +28 Fatigue +8% Resists +30% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Cloudpain (19/19, 74-104 power, 26 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master Power 74.0 - 103.6 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +28.5% Capacity 19 Proj.spd +200% Ranged+ +8 lightning +23 cold On Hit.r1 +8 lightning On Crit.r2 +20 lightning On Hit: * 20% chance to reduce all saves and defense by 51 On Crit: * Wound the target dealing 398 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1801 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 90.19 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
14 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isyrille the Coalviper [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 40% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 133 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Light of Divinity the Ogre Sun Paladin level 38
15th Pyre 123rd year of Ascendancy at 05:40 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Light of Divinity the Ogre Sun Paladin level 47
67th Pyre 123rd year of Ascendancy at 14:44 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Light of Divinity the Ogre Sun Paladin level 33
74th Haze 122nd year of Ascendancy at 04:39 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Light of Divinity the Ogre Sun Paladin level 38
12nd Pyre 123rd year of Ascendancy at 19:50 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Light of Divinity the Ogre Sun Paladin level 48
69th Pyre 123rd year of Ascendancy at 04:23 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Light of Divinity the Ogre Sun Paladin level 41
37th Pyre 123rd year of Ascendancy at 09:23 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Light of Divinity the Ogre Sun Paladin level 37
55th Regrowth 123rd year of Ascendancy at 13:00 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Light of Divinity the Ogre Sun Paladin level 37
39th Regrowth 123rd year of Ascendancy at 04:30 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Light of Divinity the Ogre Sun Paladin level 40
33rd Pyre 123rd year of Ascendancy at 05:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Light of Divinity the Ogre Sun Paladin level 30
68th Haze 122nd year of Ascendancy at 13:46 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Light of Divinity the Ogre Sun Paladin level 45
66th Pyre 123rd year of Ascendancy at 23:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Light of Divinity the Ogre Sun Paladin level 23
36th Haze 122nd year of Ascendancy at 23:28 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Light of Divinity the Ogre Sun Paladin level 36
1st Allure 123rd year of Ascendancy at 23:20 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Light of Divinity the Ogre Sun Paladin level 39
32nd Pyre 123rd year of Ascendancy at 07:36 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Light of Divinity the Ogre Sun Paladin level 26
42nd Haze 122nd year of Ascendancy at 01:30 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Light of Divinity the Ogre Sun Paladin level 49
69th Pyre 123rd year of Ascendancy at 04:38 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Light of Divinity the Ogre Sun Paladin level 35
78th Haze 122nd year of Ascendancy at 04:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Light of Divinity the Ogre Sun Paladin level 10
6th Dusk 122nd year of Ascendancy at 20:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Light of Divinity the Ogre Sun Paladin level 20
52nd Dusk 122nd year of Ascendancy at 19:56 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Light of Divinity the Ogre Sun Paladin level 30
67th Haze 122nd year of Ascendancy at 21:08 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Light of Divinity the Ogre Sun Paladin level 40
32nd Pyre 123rd year of Ascendancy at 18:46 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Light of Divinity the Ogre Sun Paladin level 50
1st Mirth 123rd year of Ascendancy at 08:38 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Light of Divinity the Ogre Sun Paladin level 29
55th Haze 122nd year of Ascendancy at 04:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Light of Divinity the Ogre Sun Paladin level 20
53rd Dusk 122nd year of Ascendancy at 01:22 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Light of Divinity the Ogre Sun Paladin level 18
34th Dusk 122nd year of Ascendancy at 22:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Light of Divinity the Ogre Sun Paladin level 10
7th Dusk 122nd year of Ascendancy at 22:58 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Light of Divinity the Ogre Sun Paladin level 40
33rd Pyre 123rd year of Ascendancy at 08:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Light of Divinity the Ogre Sun Paladin level 9
5th Dusk 122nd year of Ascendancy at 00:48 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Light of Divinity the Ogre Sun Paladin level 37
36th Regrowth 123rd year of Ascendancy at 05:38 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Light of Divinity the Ogre Sun Paladin level 26
49th Haze 122nd year of Ascendancy at 13:57 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Light of Divinity the Ogre Sun Paladin level 9
2nd Dusk 122nd year of Ascendancy at 17:49 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Light of Divinity the Ogre Sun Paladin level 50
42nd Dusk 123rd year of Ascendancy at 11:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Light of Divinity the Ogre Sun Paladin level 19
36th Dusk 122nd year of Ascendancy at 02:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Light of Divinity the Ogre Sun Paladin level 9
3rd Dusk 122nd year of Ascendancy at 16:48 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Light of Divinity the Ogre Sun Paladin level 32
73rd Haze 122nd year of Ascendancy at 09:49 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Light of Divinity the Ogre Sun Paladin level 34
76th Haze 122nd year of Ascendancy at 11:36 see stats
Log
Self-Destruction hits Light of Divinity for 248 damage.
Light of Divinity receives 41 healing.
Resting starts...
Light of Divinity deactivates Self-Destruction.
Talent Blood Rage is ready to use.
Light of Divinity aims less carefully.
Talent Harass Prey is ready to use.
Talent Dirge of Famine is ready to use.
Talent Dirge of Pestilence is ready to use.
Player used:T_DIRGE_OF_FAMINE
Light of Divinity activates Dirge of Famine.
Light of Divinity deactivates Dirge of Conquest.
Talent Rush is ready to use.
Talent Suncloak is ready to use.
Light of Divinity stops regenerating health quickly.
Player used:T_INFUSION:_REGENERATION_4
Light of Divinity uses Infusion: Regeneration.
Light of Divinity starts regenerating health quickly.
Talent Perfect Strike is ready to use.
Talent Dirge of Conquest is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Talent Infusion: Regeneration is ready to use.
Light of Divinity stops regenerating health quickly.
Player used:T_INFUSION:_REGENERATION_4
Light of Divinity uses Infusion: Regeneration.
Light of Divinity starts regenerating health quickly.
Light of Divinity no longer revels in blood quite so much.



















































































































































































