kekj the level 7 Skeleton Cursed by pewpewpwr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassCursed
Level / Exp7 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 18)
Dexterity21 (base 10)
Constitution14 (base 14)
Magic11 (base 10)
Willpower20 (base 22)
Cunning10 (base 10)

Resources

Life253/253
Hate75/100
Healing Factor0.91686170611583
Regeneration0.22921542652896

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision9

Offense: Mainhand

Damage48
Accuracy26
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+3%

Defense: Base

Armour (hardiness)9 (30%)
Defense20
Ranged Defense20
Fatigue14
Physical Save16
Spell Save10
Mental Save14

Defense: Resistances

Lightning+ 6%( 70%)
Nature+ 10%( 70%)
Temporal+ 5%( 70%)
Blight+ 11%( 70%)
Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
1/5
0/5
0/5
Cursed / Predator1.30
3/5
1/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Kekj picks up (k.): shatter afflictions rune (absorb 22; cd 13).
Kekj picks up (g.):
blink rune (range 3; phase 10; cd 19).
Kekj picks up (m.):
shatter afflictions rune of the psychic (absorb 42; cd 17).
Kekj picks up (l.):
shatter afflictions rune (absorb 20; cd 21).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.80 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 4.72 gold from the transmogrification of
Arymira the Glaciershine.
You gain 1.60 gold from the transmogrification of
deadly pouch of iron shots of wind (20/20, 20-25 power, 1 apr).
You gain 1.97 gold from the transmogrification of
iron dagger of paradox (Misfortune) (10-14 power, 5 apr).
You gain 1.65 gold from the transmogrification of
iron waraxe of dampening (Misfortune) (12-17 power, 2 apr).
You gain 2.51 gold from the transmogrification of
balanced iron waraxe (Nightmares) (11-15 power, 2 apr).
You gain 2.60 gold from the transmogrification of
balanced iron longsword of massacre (Corpses) (16-22 power, 2 apr).
You gain 5.99 gold from the transmogrification of
Shimmerradiance (Misfortune) (10-15 power, 2 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 21).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 22).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 22; cd 13).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; acid, physical, fire, cold, mind, arcane).
You gain 25.00 gold from the transmogrification of
Mirror Image Rune (dur 6; cd 24).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 19).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 13).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; physical; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 3; cd 14).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the psychic (heal 143; 17 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the psychic (heal 81; cd 14).
There is a way to the previous level here (press '' or right click to use).