











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 31 / 61% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 11 on the 8th Dusk 122nd year of Ascendancy at 04:33 0 / 7Killed by Chronolith Twin at level 18 on the 45th Haze 122nd year of Ascendancy at 06:21 Killed by Chronolith Twin at level 18 on the 45th Haze 122nd year of Ascendancy at 08:44 Killed by thought-forged bowman at level 24 on the 26th Regrowth 123rd year of Ascendancy at 20:39 Killed by faerlhing at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 01:02 Killed by Yvidalle the faeros at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 13:19 Killed by Xanytira the ancient lich at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 02:24 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 10 (base 10) |
| Constitution | 54 (base 24) |
| Magic | 8 (base 10) |
| Willpower | 120 (base 60) |
| Cunning | 74 (base 46) |
Resources
| Life | -12/898 |
| Equilibrium | 31 |
| Psi | 32/230 |
| Healing Factor | 1.2997803169826 |
| Regeneration | 0.32494507924566 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.4424906541753E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 42.801895426883 |
| See Invisible | 42.801895426883 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 27 |
| Crit Chance | 31% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 27 |
| Crit Chance | 33% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Arcane | +6% |
| Cold | +15% |
| All | 0% |
| Lightning | +3% |
| Light | +33% |
| Physical | +16% |
| Darkness | +15% |
| Fire | +12% |
| Nature | +15% |
Offense: Damage Penetration
| Darkness | +16% |
| Light | +31% |
| Nature | +21% |
| Physical | +22% |
| Mind | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 14 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 61 |
Defense: Resistances
| Blight | + 3%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 33%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 29%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Disarm Resistance | 33% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 36% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 760% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 144. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed bear paw. * You've found the needed black mamba head. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Tulegund the Blazebloom (156% power, 2 apr)3.0 T3 battleaxe 1H weapon Reqs Str 24 [Random Unique] Disrupt/Master/Psionic Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Against +17% Unnatural On Hit.r1 +20 lightning On Crit.r2 +8 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Wil dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Dmg.mod +3% lightning ----- def ----- Resists +6% cold Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+3 eff.) Spell.save +8 (+3 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 154, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 382.95 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. |
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 57% (based on Cunning). Uses 42 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 111 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Erelahir the Dawnviper0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 12 physical Ranged+ 11 physical Dmg.mod +6% arcane +12% fire Res.pen +20% light On Hit (Melee): * 11% chance to reduce all saves and defense by 43 On Hit (Ranged): * 11% chance to reduce all saves and defense by 43 ----- def ----- Resists +5% arcane +24% fire Mind.save +7 (+2 eff.) Confus- +26% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.01 cold and 25.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Daygrinder the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +3% fire Amulets make your neck look great! |
| In main hand | Ce'Nodath (149% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Random Unique] Disrupt/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Against +8% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Cun +3 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Res.pen +6% all +8% physical Acc +6 (+3 eff.) Apr +11 ----- def ----- Disarm- +15% ---------- misc Max.hate +4.00 Blunt and deadly. |
| Around waist | Layynor the Flashumbra1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 4 light 10 fire ----- def ----- Resists +6% fire Max.HP +35.00 ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | warbringer's dwarven-steel longsword of enduring (144% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature/Master Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Con +9 Wil dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +8% physical ----- def ----- Max.HP +18.00 Disarm- +18% Sharp, long, and deadly. |
| Cloak | Isirin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +4 Con dps ---------- Mind.crit +3% Dmg.mod +3% acid Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Murkveil of the Blightspawn (9 def, 6 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 6 * 28% chance to reduce damage dealt by 35% ----- def ----- Armour +6 Defense +9 (+7 eff.) Fatigue +8% Resists +22% lightning +20% fire Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.12 Max.hate +8.00 A suit of armour made of leather. |
Inventory
Elixir of the Savior0.0 potion [Plot Item] Nature Permanently increase all your saving throws by 4. A vial of bubbling, slate-colored fluid. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
steel ring of warding0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +11% acid +16% fire +11% lightning +15% cold Rings make your fingers look great! |
Lightningbore the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Crit.mult +10.00% Spell.pwr +8 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +6% lightning +9% mind +9% blight Spell.save +3 (+1 eff.) Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
yew vilestaff (139% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 139% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +20% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff (146% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+1 eff.) S.pwr/crit +2 Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Branablek the Sparkblood (197% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 198% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 20 arcane resource burn * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+6 eff.) Resists +6% darkness +5% arcane Disarm- +29% Massive two-handed battleaxes. |
plaguebringer's dwarven-steel greatsword of rage (157% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +9 Str dps ---------- Dmg.mod +10% physical Acc +16 (+8 eff.) ----- def ----- Disease- +21% Massive two-handed swords. |
thought-forged deep-steel trident of daylight (146% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +14 light +9 mind Against +14% Undead On Hit: * 21% chance to reduce all saves and defense by 43 While equipped: Stats +6 Cun +5 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling steel mace (132% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 132% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 cold Blunt and deadly. |
Cracklewolf the steel waraxe (131% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 darkness While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Res.pen +15% darkness +20% lightning Acc +9 (+4 eff.) Melee Ret 4 lightning ----- def ----- Resists +12% mind +12% light Phys.save +6 (+3 eff.) One-handed war axes. |
Cobraglean the dwarven-steel waraxe (135% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 136% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +8 acid On Crit.r2 +16 nature While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +15% nature +6% mind Res.pen +10% nature Melee Ret 8 nature ---------- misc Psi/ret +0.20 One-handed war axes. |
Sulfurtouch the steel dagger (132% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 133% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +2 Mag +6 Cun dps ---------- Dmg.mod +12% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +3% nature Sharp, short and deadly. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Acc +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
deadly quiver of elven-wood arrows (8/20, 175% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Master Power 176% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of crippling (9/17, 166% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 167% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Frozen Shards (25/25, 154% power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Ice Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
verdant woollen robe of nature (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +24% nature ----- def ----- Resists +19% nature +9% all Poison- +22% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+8 eff.) Fatigue +8% Resists +20% temporal A suit of armour made of leather. |
Suntouch (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Psionic While equipped: Stats +4 Dex +2 Wil +3 Con dps ---------- Dmg.mod +3% fire Melee Ret 6 temporal ----- def ----- Armour +9 Fatigue +22% Resists +7% mind +6% temporal Mind.save +13 (+3 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
cleansing steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +12% nature +12% blight A suit of armour made of metal plates. |
steel plate armour 'Mardichik' (0 def, 12 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: Stats +3 Wil +2 Cun +2 Con ----- def ----- Armour +12 Fatigue +22% Resists +7% acid +8% cold +15% mind Crit.dmg- 10.00% ---------- misc See.Invis +21 Breathe water A suit of armour made of metal plates. |
shadow cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +8% darkness Acc +18 (+9 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -4% Resists +13% darkness Stealth +10 Max.HP +55.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere wizard hat of fire (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+2 eff.) Resists +19% fire A pointy cloth hat, very wizardly... |
Radhayafang (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Crit.mult +15.00% Res.pen +5% arcane ----- def ----- Armour +4 Defense +10 (+7 eff.) Fatigue +4% Resists +7% physical ---------- misc Stam/turn +3.00 Skullcracker: Puts all charms on 17 cooldown Level 3.6 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 124.3 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
86 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bokalathadas the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Spell.pwr +25 (+2 eff.) Dmg.mod +6% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Phys.save +8 (+4 eff.) Heal.mod +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.mana +100.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By mkm the Krog Mindslayer level 30
41st Regrowth 123rd year of Ascendancy at 13:02 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By mkm the Krog Mindslayer level 16
35th Dusk 122nd year of Ascendancy at 19:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By mkm the Krog Mindslayer level 17
26th Haze 122nd year of Ascendancy at 12:35 see stats
Exterminator
Killed 1000 creatures.By mkm the Krog Mindslayer level 18
44th Haze 122nd year of Ascendancy at 15:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By mkm the Krog Mindslayer level 23
17th Regrowth 123rd year of Ascendancy at 07:45 see stats
Fear me not!
Survived the Fearscape!By mkm the Krog Mindslayer level 25
27th Regrowth 123rd year of Ascendancy at 12:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By mkm the Krog Mindslayer level 16
27th Dusk 122nd year of Ascendancy at 09:39 see stats
Level 10
Got a character to level 10.By mkm the Krog Mindslayer level 10
4th Flare 122nd year of Ascendancy at 10:38 see stats
Level 20
Got a character to level 20.By mkm the Krog Mindslayer level 20
47th Haze 122nd year of Ascendancy at 20:36 see stats
Level 30
Got a character to level 30.By mkm the Krog Mindslayer level 30
39th Regrowth 123rd year of Ascendancy at 06:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By mkm the Krog Mindslayer level 20
48th Haze 122nd year of Ascendancy at 11:41 see stats
Size matters
Did over 600 damage in one attack.By mkm the Krog Mindslayer level 26
32nd Regrowth 123rd year of Ascendancy at 23:37 see stats
The Arena
Unlocked Arena mode.By mkm the Krog Mindslayer level 9
3rd Mirth 122nd year of Ascendancy at 13:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By mkm the Krog Mindslayer level 27
34th Regrowth 123rd year of Ascendancy at 16:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By mkm the Krog Mindslayer level 20
48th Haze 122nd year of Ascendancy at 05:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By mkm the Krog Mindslayer level 28
37th Regrowth 123rd year of Ascendancy at 19:54 see stats
Log
mkm misses Something.
mkm hits Something for 69 physical, 47 physical, 48 physical, 33 fire (197 total damage).
Mkm is hexed.
mkm misses Something.
mkm misses Something.
mkm damages himself through Martyrdom!
Something hits mkm for (27 to psi shield), 41 physical, (1 antimagic), 0 light, (1 antimagic), 0 fire (41 total damage).
mkm damages himself through Martyrdom!
Something hits mkm for (1 to psi shield), 1 physical (1 total damage).
Mkm is pinned to the ground.
mkm misses Something.
mkm misses Something.
Mkm slows down.
Mkm recovers sight.
Something strikes mkm in the darkness (+44% damage).
mkm damages himself through Martyrdom!
Something hits mkm for (0 to psi shield), (0 antimagic), 0 lightning (0 total damage).
Something hits mkm for (8 to psi shield), 12 physical, (2 to psi shield), 3 physical, (1 to psi shield), (1 antimagic), 0 lightning, (2 to psi shield), 3 physical, (1 antimagic), 0 fire (17 total damage).
Something hits mkm for (1 to psi shield), 2 mind, (1 to psi shield), 2 physical, (0 to psi shield), (1 antimagic), 0 lightning, (1 to psi shield), 2 physical, (1 antimagic), 0 fire (6 total damage).
mkm damages himself through Martyrdom!
Something hits mkm for (24 to psi shield), 35 physical, (1 antimagic), 0 light, (1 antimagic), 0 fire (35 total damage).
mkm HEALS from darkness damage!
Xanytira the ancient lich's creeping dark hits mkm for (17 to psi shield), (25 antimagic), 0 darkness, 14 healing (0 total damage) [14 healing].
Something hits mkm for (30 to psi shield), (45 antimagic), 0 lightning (0 total damage).
Something strikes mkm in the darkness (+44% damage).
Something hits mkm for (46 antimagic), 239 cold (239 total damage).
mkm the level 31 krog mindslayer was cooled to death by Xanytira the ancient lich on level 1 of Ruined Dungeon.























































































































