















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 1525% |
Size | big |
Lifes / Deaths | Killed by elven corruptor at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:30 / 105Killed by Emelukira the stone troll at level 8 on the 9th Mirth 122nd year of Ascendancy at 10:18 Killed by Omikele the halfling at level 20 on the 61st Dusk 122nd year of Ascendancy at 08:16 Killed by snow giant boulder thrower at level 21 on the 68th Dusk 122nd year of Ascendancy at 20:46 Killed by multi-hued drake hatchling at level 22 on the 70th Dusk 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 23 on the 76th Dusk 122nd year of Ascendancy at 14:38 Killed by poison spore at level 23 on the 76th Dusk 122nd year of Ascendancy at 23:52 Killed by Aletta Soultorn at level 23 on the 77th Dusk 122nd year of Ascendancy at 12:16 Killed by Isleba the skeleton mage at level 23 on the 77th Dusk 122nd year of Ascendancy at 15:21 Killed by Emelewe the master vampire at level 24 on the 78th Dusk 122nd year of Ascendancy at 10:21 Killed by Salenor the emperor wight at level 24 on the 78th Dusk 122nd year of Ascendancy at 15:09 Killed by Silabrethra the master vampire at level 24 on the 79th Dusk 122nd year of Ascendancy at 04:35 Killed by skeleton warrior at level 24 on the 79th Dusk 122nd year of Ascendancy at 21:07 Killed by Glimina the skeleton warrior at level 26 on the 4th Haze 122nd year of Ascendancy at 10:59 Killed by armoured skeleton warrior at level 26 on the 5th Haze 122nd year of Ascendancy at 04:39 Killed by ghoul at level 26 on the 5th Haze 122nd year of Ascendancy at 06:31 Killed by armoured skeleton warrior at level 26 on the 5th Haze 122nd year of Ascendancy at 08:59 Killed by Lord of Skulls (archer) at level 26 on the 5th Haze 122nd year of Ascendancy at 10:12 Killed by armoured skeleton warrior at level 26 on the 5th Haze 122nd year of Ascendancy at 11:46 Killed by The Master at level 26 on the 5th Haze 122nd year of Ascendancy at 13:17 Killed by Xerekira the elven blood mage at level 29 on the 16th Haze 122nd year of Ascendancy at 09:48 Killed by Bemdyo the thalore at level 30 on the 30th Haze 122nd year of Ascendancy at 10:24 Killed by Bemdyo the thalore at level 30 on the 30th Haze 122nd year of Ascendancy at 12:34 Killed by faerlhing at level 31 on the 58th Haze 122nd year of Ascendancy at 09:03 Killed by Salonor the Guardian at level 31 on the 59th Haze 122nd year of Ascendancy at 00:35 Killed by armoured skeleton warrior at level 31 on the 70th Haze 122nd year of Ascendancy at 20:50 Killed by armoured skeleton warrior at level 31 on the 70th Haze 122nd year of Ascendancy at 23:01 Killed by Isluwyn the eternal bone giant at level 31 on the 71st Haze 122nd year of Ascendancy at 01:00 Killed by Islyrin the lesser vampire at level 31 on the 71st Haze 122nd year of Ascendancy at 03:31 Killed by Xeryrita the lesser vampire at level 31 on the 71st Haze 122nd year of Ascendancy at 07:34 Killed by Beloravena the skeleton magus at level 31 on the 71st Haze 122nd year of Ascendancy at 12:11 Killed by Grand Corruptor at level 31 on the 75th Haze 122nd year of Ascendancy at 01:21 Killed by Emelyriaba the dreaming horror at level 32 on the 10th Decay 122nd year of Ascendancy at 18:23 Killed by Glorolena the stone troll at level 33 on the 1st Regrowth 123rd year of Ascendancy at 18:43 Killed by Saluldamina the rogue sapper at level 34 on the 34th Regrowth 123rd year of Ascendancy at 01:23 Killed by Ninandra, the Great Weaver at level 34 on the 34th Regrowth 123rd year of Ascendancy at 02:47 Killed by Elarin the master vampire at level 34 on the 35th Regrowth 123rd year of Ascendancy at 13:59 Killed by Xona the venom drake hatchling at level 35 on the 36th Regrowth 123rd year of Ascendancy at 04:46 Killed by Veluba the giant ice ant at level 35 on the 36th Regrowth 123rd year of Ascendancy at 18:23 Killed by venom drake at level 35 on the 50th Regrowth 123rd year of Ascendancy at 14:35 Killed by venom drake at level 35 on the 51st Regrowth 123rd year of Ascendancy at 03:55 Killed by Dorntan the halfling at level 35 on the 53rd Regrowth 123rd year of Ascendancy at 17:32 Killed by Lisima the giant ice ant at level 36 on the 29th Pyre 123rd year of Ascendancy at 11:00 Killed by Ce'Nudheba the storm wyrm at level 36 on the 31st Pyre 123rd year of Ascendancy at 02:39 Killed by worm that walks at level 36 on the 31st Pyre 123rd year of Ascendancy at 04:50 Killed by Lisovena the copperhead snake at level 36 on the 31st Pyre 123rd year of Ascendancy at 07:35 Killed by emperor wight at level 36 on the 31st Pyre 123rd year of Ascendancy at 21:52 Killed by Ivurithra the dredge captain at level 36 on the 32nd Pyre 123rd year of Ascendancy at 06:09 Killed by ghast at level 37 on the 32nd Pyre 123rd year of Ascendancy at 08:03 Killed by ghast at level 37 on the 4th Dusk 123rd year of Ascendancy at 00:05 Killed by orc elite fighter at level 38 on the 43rd Dusk 123rd year of Ascendancy at 07:20 Killed by Combat Trainer Xelaith at level 38 on the 43rd Dusk 123rd year of Ascendancy at 13:22 Killed by Porovea the Archer at level 39 on the 45th Dusk 123rd year of Ascendancy at 00:12 Killed by Elite Combat Trainer Zubobeth at level 39 on the 45th Dusk 123rd year of Ascendancy at 08:12 Killed by Elite Combat Trainer Mayuvea at level 39 on the 45th Dusk 123rd year of Ascendancy at 12:15 Killed by Elite Combat Trainer Ademira at level 39 on the 45th Dusk 123rd year of Ascendancy at 13:31 Killed by Elite Combat Trainer Mayuvea at level 39 on the 52nd Dusk 123rd year of Ascendancy at 00:38 Killed by Warbear Emelerin at level 39 on the 52nd Dusk 123rd year of Ascendancy at 02:26 Killed by Elite Combat Trainer Ce'Noritta at level 39 on the 52nd Dusk 123rd year of Ascendancy at 03:55 Killed by Warbear Emelerin at level 39 on the 52nd Dusk 123rd year of Ascendancy at 05:43 Killed by Elite Combat Trainer Mayuvea at level 39 on the 52nd Dusk 123rd year of Ascendancy at 06:58 Killed by steamgun turret at level 39 on the 52nd Dusk 123rd year of Ascendancy at 10:54 Killed by Elite Combat Trainer Ce'Noritta at level 39 on the 52nd Dusk 123rd year of Ascendancy at 12:57 Killed by Elite Combat Trainer Ce'Noritta at level 39 on the 52nd Dusk 123rd year of Ascendancy at 14:35 Killed by Elite Combat Trainer Zubobeth at level 39 on the 52nd Dusk 123rd year of Ascendancy at 16:06 Killed by Elite Combat Trainer Ademira at level 39 on the 52nd Dusk 123rd year of Ascendancy at 19:38 Killed by Elite Combat Trainer Ademira at level 39 on the 52nd Dusk 123rd year of Ascendancy at 22:34 Killed by Silavea the orc necromancer at level 41 on the 73rd Dusk 123rd year of Ascendancy at 22:20 Killed by Yvorialle the orc corruptor at level 41 on the 74th Dusk 123rd year of Ascendancy at 03:40 Killed by Tortured Mass Salamira at level 41 on the 75th Dusk 123rd year of Ascendancy at 23:16 Killed by Tortured Mass Adina at level 41 on the 76th Dusk 123rd year of Ascendancy at 01:12 Killed by Tortured Mass Salamira at level 41 on the 76th Dusk 123rd year of Ascendancy at 02:48 Killed by Tortured Mass Adina at level 41 on the 76th Dusk 123rd year of Ascendancy at 04:08 Killed by Tortured Mass Salamira at level 41 on the 76th Dusk 123rd year of Ascendancy at 05:58 Killed by Grand Necromancer Mayedatta at level 42 on the 76th Dusk 123rd year of Ascendancy at 11:14 Killed by Xeriwyn the Tortured Mass at level 42 on the 76th Dusk 123rd year of Ascendancy at 19:30 Killed by Belyna the Tortured Mass at level 42 on the 76th Dusk 123rd year of Ascendancy at 23:48 Killed by Xeriwyn the Tortured Mass at level 42 on the 77th Dusk 123rd year of Ascendancy at 03:19 Killed by armoured skeleton warrior at level 42 on the 77th Dusk 123rd year of Ascendancy at 06:28 Killed by Belyna the Tortured Mass at level 42 on the 77th Dusk 123rd year of Ascendancy at 09:12 Killed by Gulrama the blinkwyrm at level 43 on the 22nd Haze 123rd year of Ascendancy at 12:19 Killed by Arimina the orc archer at level 43 on the 23rd Haze 123rd year of Ascendancy at 07:41 Killed by Belissra the greater multi-hued wyrm at level 43 on the 23rd Haze 123rd year of Ascendancy at 08:57 Killed by Isorin the venom wyrm at level 43 on the 23rd Haze 123rd year of Ascendancy at 10:29 Killed by Isorin the venom wyrm at level 43 on the 23rd Haze 123rd year of Ascendancy at 10:30 Killed by Velathra the greater multi-hued wyrm at level 43 on the 23rd Haze 123rd year of Ascendancy at 10:32 Killed by Vorerin the orc master wyrmic at level 44 on the 24th Haze 123rd year of Ascendancy at 13:39 Killed by Emagann the orc mage-hunter at level 44 on the 26th Haze 123rd year of Ascendancy at 04:10 Killed by orc cryomancer at level 46 on the 1st Allure 124th year of Ascendancy at 14:48 Killed by Warmaster Gnarg at level 46 on the 1st Allure 124th year of Ascendancy at 16:58 Killed by Isilaith the orc archer at level 46 on the 10th Regrowth 124th year of Ascendancy at 16:37 Killed by Isilaith the orc archer at level 46 on the 10th Regrowth 124th year of Ascendancy at 18:19 Killed by Emelann the cold drake hatchling at level 47 on the 40th Regrowth 124th year of Ascendancy at 15:20 Killed by Emabeth the orc cryomancer at level 48 on the 51st Regrowth 124th year of Ascendancy at 13:36 Killed by Aerata the orc cryomancer at level 49 on the 52nd Regrowth 124th year of Ascendancy at 11:10 Killed by Aerata the orc cryomancer at level 49 on the 52nd Regrowth 124th year of Ascendancy at 11:20 Killed by Velowen the orc pyromancer at level 49 on the 52nd Regrowth 124th year of Ascendancy at 12:58 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 53rd Regrowth 124th year of Ascendancy at 08:39 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 53rd Regrowth 124th year of Ascendancy at 10:06 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 53rd Regrowth 124th year of Ascendancy at 12:38 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 53rd Regrowth 124th year of Ascendancy at 15:07 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 53rd Regrowth 124th year of Ascendancy at 17:09 Killed by Poradherin the Guardian at level 50 on the 66th Regrowth 124th year of Ascendancy at 12:38 Killed by Xamira the bone giant at level 50 on the 44th Pyre 124th year of Ascendancy at 04:21 Killed by Porimiralle the runed bone giant at level 50 on the 47th Pyre 124th year of Ascendancy at 05:06 |
Primary Stats
Strength | 28 (base 10) |
Dexterity | 33 (base 10) |
Constitution | 48 (base 29) |
Magic | 120 (base 60) |
Willpower | 95 (base 60) |
Cunning | 104 (base 60) |
Resources
Life | 742/742 |
Mana | 785/785 |
Soul | 11/15 |
Healing Factor | 1.4578383355187 |
Regeneration | 19.316357945623 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 70 |
Accuracy | 25 |
Crit Chance | 36% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 37% |
Speed | 1 |
Offense: Damage Bonus
Fire | +18% |
Darkness | +86% |
Light | +28% |
Temporal | +38% |
Cold | +48% |
Physical | +38% |
Mind | +19% |
All | +13% |
Offense: Damage Penetration
Darkness | +23% |
Physical | +10% |
Arcane | +10% |
Cold | +13% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (45%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 90 |
Mental Save | 88 |
Defense: Resistances
Darkness | + 70%( 70%) |
Temporal | + 66%( 70%) |
Fire | + 23%( 70%) |
Cold | + 70%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Teleport Resistance | 49% |
Silence Resistance | 30% |
Bleed Resistance | 100% |
Confusion Resistance | 49% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (894 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Master of flesh | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Spell / Master necromancer | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Eternal Night |
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Aura of Undeath |
talent | Doomed For Eternity |
talent | Reaping |
talent | Suffer For Me |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by venom drake. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1533. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +12 Wil +14 Con dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +6% mind +10% physical Res.pen +10% physical Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue -10% Crit.dmg- 10.00% Max.HP +60.00 ---------- misc Stam/turn +0.90 Mana/s.crit +2.46 Size +1 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 614.96 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() 2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Mind.crit +5% Spell.pwr +7 (+1 eff.) Res.pen +10% arcane Melee Ret 10 arcane ----- def ----- Defense +2 (+1 eff.) Resists +6% cold ---------- misc Mana/turn +1.00 Mana/ret +1.80 Equi/ret +0.16 Max.mana +52.00 Max.psi +20.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 20 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 2/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 185.72 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +85.00 HP.reg +13.00 Heal.mod +19% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+9 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 109.50 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+7 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 47, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+2 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Resists +3% temporal Cut- +20% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Dex +3 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% darkness +6% temporal +6% light +6% physical ----- def ----- Resists +6% light +3% temporal ---------- misc See.Invis +3 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +30% lightning +15% cold +9% light Die.at -60.00 life Disease- +20% ---------- misc See.Invis +15 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +3% acid +12% darkness Phys.save +6 (+1 eff.) Max.HP +28.00 Heal.mod +5% Disarm- +24% Confus- +20% Pinning- +32% Stun/Frz- +10% Knockbk- +28% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +6% darkness Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Armour +8 Resists +12% cold Mind.save +6 (+1 eff.) Max.HP +80.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil ----- def ----- Resists +3% mind Silence- +21% ---------- misc Mana/turn +0.11 Light +1 Infravis +2 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +13% cold +10% mind +6% all On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 72% ----- def ----- Resists +26% cold +10% mind +6% nature Rings make your fingers look great! |
![]() 3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 154 damage While equipped: Stats +4 Str dps ---------- Dmg.mod +8% physical Res.pen +25% light +10% mind Acc +9 (+4 eff.) Melee Ret 8 mind ---------- misc Light +2 Blunt and deadly. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +2 Mag dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+4 eff.) Melee+ 30 fire Dmg.mod +12% blight +30% darkness ----- def ----- Spell.save +12 (+3 eff.) ---------- misc Infravis +3 See.Invis +19 Talents +1 Command Staff On Spell Hit: 10% Soul Rot 4 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% cold Melee Ret 4 lightning ----- def ----- Defense +31 (+12 eff.) HP.reg +4.00 Disease- +20% Stun/Frz- +20% ---------- misc Light +12 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.2 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 236.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil +1 Con dps ---------- Crit.mult +5.00% Res.pen +10% mind ----- def ----- Resists +5% fire +5% cold Crit.dmg- 10.00% ---------- misc Max.psi +30.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +2 Cun ----- def ----- Max.HP +32.00 Silence- +20% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +15% mind +15% acid On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +15% all Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +28% darkness ----- def ----- Resists +9% acid +42% darkness +15% all Phys.save +12 (+3 eff.) Max.HP +80.00 HP.reg +4.00 Confus- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +3 Con dps ---------- Mind.crit +5% Crit.mult +10.00% Phys.pwr +15 (+5 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +22% arcane ----- def ----- Armour +8 Resists +19% darkness +18% mind +15% all Phys.save +17 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +46 (+9 eff.) ---------- misc Max.mana +110.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 36.56 blight damage and is poisoned for 146.25 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+4 eff.) Res.pen +5% physical Apr +11 ----- def ----- Armour +5 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +12% lightning Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +6% blight Crit.dmg- 15.00% ---------- misc Light +2 See.Invis +3 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 170% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce armor by 51% ----- def ----- Resists +6% light +3% temporal Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 107 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Nax the Shalore Necromancer level 28
12nd Haze 122nd year of Ascendancy at 10:46 see stats
By Nax the Lich Necromancer level 49
54th Regrowth 124th year of Ascendancy at 09:04 see stats
By Nax the Shalore Necromancer level 34
27th Regrowth 123rd year of Ascendancy at 21:37 see stats
By Nax the Shalore Necromancer level 28
7th Haze 122nd year of Ascendancy at 11:08 see stats
By Nax the Shalore Necromancer level 45
35th Haze 123rd year of Ascendancy at 21:22 see stats
By Nax the Lich Necromancer level 48
44th Regrowth 124th year of Ascendancy at 03:20 see stats
By Nax the Shalore Necromancer level 38
10th Dusk 123rd year of Ascendancy at 21:39 see stats
By Nax the Shalore Necromancer level 16
11st Dusk 122nd year of Ascendancy at 23:08 see stats
By Nax the Shalore Necromancer level 29
14th Haze 122nd year of Ascendancy at 13:53 see stats
By Nax the Shalore Necromancer level 46
29th Regrowth 124th year of Ascendancy at 18:48 see stats
By Nax the Shalore Necromancer level 33
2nd Regrowth 123rd year of Ascendancy at 06:17 see stats
By Nax the Shalore Necromancer level 36
1st Time of Balance 123rd year of Ascendancy at 20:18 see stats
By Nax the Shalore Necromancer level 33
2nd Regrowth 123rd year of Ascendancy at 01:00 see stats
By Nax the Shalore Necromancer level 21
69th Dusk 122nd year of Ascendancy at 02:18 see stats
By Nax the Shalore Necromancer level 19
43rd Dusk 122nd year of Ascendancy at 19:39 see stats
By Nax the Lich Necromancer level 50
38th Pyre 124th year of Ascendancy at 03:02 see stats
By Nax the Shalore Necromancer level 32
1st Wintertide 123rd year of Ascendancy at 18:29 see stats
By Nax the Shalore Necromancer level 10
1st Summertide 122nd year of Ascendancy at 04:19 see stats
By Nax the Shalore Necromancer level 20
44th Dusk 122nd year of Ascendancy at 13:23 see stats
By Nax the Shalore Necromancer level 30
16th Haze 122nd year of Ascendancy at 23:21 see stats
By Nax the Shalore Necromancer level 40
53rd Dusk 123rd year of Ascendancy at 01:06 see stats
By Nax the Lich Necromancer level 50
63rd Regrowth 124th year of Ascendancy at 22:40 see stats
By Nax the Lich Necromancer level 47
40th Regrowth 124th year of Ascendancy at 15:20 see stats
By Nax the Lich Necromancer level 50
65th Regrowth 124th year of Ascendancy at 20:31 see stats
By Nax the Shalore Necromancer level 46
1st Allure 124th year of Ascendancy at 14:44 see stats
By Nax the Shalore Necromancer level 32
9th Allure 123rd year of Ascendancy at 10:43 see stats
By Nax the Shalore Necromancer level 37
10th Flare 123rd year of Ascendancy at 05:02 see stats
By Nax the Lich Necromancer level 50
48th Pyre 124th year of Ascendancy at 12:49 see stats
By Nax the Shalore Necromancer level 2
75th Pyre 122nd year of Ascendancy at 18:37 see stats
By Nax the Lich Necromancer level 50
48th Pyre 124th year of Ascendancy at 12:50 see stats
By Nax the Shalore Necromancer level 40
53rd Dusk 123rd year of Ascendancy at 12:13 see stats
By Nax the Shalore Necromancer level 20
55th Dusk 122nd year of Ascendancy at 12:42 see stats
By Nax the Shalore Necromancer level 33
15th Regrowth 123rd year of Ascendancy at 02:06 see stats
By Nax the Shalore Necromancer level 46
16th Regrowth 124th year of Ascendancy at 06:05 see stats
By Nax the Shalore Necromancer level 23
71st Dusk 122nd year of Ascendancy at 09:41 see stats
By Nax the Shalore Necromancer level 14
9th Dusk 122nd year of Ascendancy at 19:14 see stats
By Nax the Shalore Necromancer level 26
5th Haze 122nd year of Ascendancy at 16:04 see stats
Log
Today is the 51st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.