








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Brawler |
| Level / Exp | 13 / 21% |
| Size | small |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 12 on the 2nd Summertide 122nd year of Ascendancy at 11:18 / 2Killed by orc corruptor at level 13 on the 2nd Flare 122nd year of Ascendancy at 11:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 30 (base 17) |
| Dexterity | 33 (base 30) |
| Constitution | 34 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 36 (base 29) |
Resources
| Life | -4/355 |
| Stamina | 49/104 |
| Healing Factor | 1.3764705882353 |
| Regeneration | 44.797284378297 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 34.894014938291 |
| See Invisible | 33.894014938291 |
Offense: Barehand
| Damage | 46 |
| Accuracy | 47 |
| Crit Chance | 16% |
| APR | 3 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +6% |
| Darkness | +12% |
| Fire | +9% |
| Physical | -10% |
| Mind | +12% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +15% |
| Fire | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 25 |
| Ranged Defense | 27 |
| Fatigue | 7 |
| Physical Save | 26 |
| Spell Save | 24 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Light | + 20%( 70%) |
| Nature | + 37%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 38%( 70%) |
| Darkness | + 20%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 12% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 139 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 15% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | The target has 28 increased life regeneration. Recovery |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Glynn the cave bear. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Olyrek (0 def, 3 armour) (On feet)]Olyrek (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Changes stats: +3(-) Cun Changes resistances: +3%(-) acid Changes damage: +12%(-) acid / +9%(-) mind Maximum encumbrance: +22 (-) Physical save: +5 (+3 eff.) (-) Mental save: +3 (+1 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Serpentoblivion the iron gauntlets (0 def, 1 armour) (On hands)]Serpentoblivion the iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Str Changes resistances: +3%(-) nature / +3%(-) light Changes resistances penetration: +10%(-) nature Changes damage: +6%(-) light / +3%(-) nature Light radius: +3 (-) When used to modify unarmed attacks: Base power: 16.5 - 23.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. rough leather cap 'Dimfoe' (0 def, 3 armour) (On head)]rough leather cap 'Dimfoe' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +1% (-) Effects on melee hit: * 20% chance to slow global speed by 42% Damage (Melee): 0(-20) item nature slow Changes resistances: +3%(-) darkness Changes resistances penetration: +15%(-) darkness / +10%(-) fire Changes damage: +12%(-) darkness Infravision radius: +2 (-) A cap made of leather. |
| Tool | [vs. extending elm totem of healing [power 66] (14/15 cooldown) (Tool)]extending elm totem of healing [power 66] (14/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heals yourself and all friendly characters within 10 spaces for 66 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. psionicist's copper ring (On fingers)]psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Mental save: +4 (+2 eff.) (-) Rings can have magical properties. |
| Around waist | [vs. Flashpierce (Around waist)]Flashpierce Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Damage (Melee): 0(-20) item expose Damage when hit (Melee): 6(-) mind Changes resistances: +12%(-) acid / +6%(-) blight Changes damage: +3%(-) mind / +9%(-) fire A belt that goes around your waist. |
| Main armor | [vs. Nature's Blessing (8 def, 6 armour) (Main armor)]Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +8 (+4 eff.) (-) Ranged Defense: +4 (+2 eff.) (-) Fatigue: +8% (-) Changes stats: +4(-) Con / +3(-) Wil Changes resistances: +20%(-) nature / +25%(-) arcane Talent masteries: +0.20(-) Wild-gift / Antimagic Spell save: +18 (+14 eff.) (-) Stun/Freeze immunity: +25% (-) Life regen: +1.00 (-) Healing mod.: +20% (-) Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) (-) Physical save: +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. bright brass lantern of clarity (Light source)]bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) (-) Light radius: +6 (-) See stealth: +6 (-) See invisible: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. psionicist's copper ring (On fingers)]copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +0(-2) Wil Mental save: +0 (+0 eff.) (-4 (-2 eff.)) Spellpower: +5 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
[vs. Nature's Blessing (8 def, 6 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +12 (+6 eff.) (+4 (+2 eff.)) Ranged Defense: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 10 cold Changes stats: +0(-4) Con / +0(-3) Wil Changes resistances: +15% cold / +0%(-20%) nature / +0%(-25%) arcane Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Ice +0.00(-0.20) Wild-gift / Antimagic Spell save: +0 (+0 eff.) (-18 (-14 eff.)) Stun/Freeze immunity: +0% (-25%) Life regen: +0.00 (-1.00) Spellpower: +5 (+2 eff.) Movement speed: +15% Healing mod.: +0% (-20%) Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Flashpierce (Around waist)]insulating rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item expose Damage when hit (Melee): 0(-6) mind Changes resistances: +0%(-12%) acid / +5% cold / +0%(-6%) blight / +6% fire Changes damage: +0%(-3%) mind / +0%(-9%) fire Physical save: +6 (+3 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
[vs. rough leather cap 'Dimfoe' (0 def, 3 armour) (On head)]Brightbreaker the linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +1 (+0 eff.) Fatigue: +0% (-1%) Effects on melee hit: * 10% chance to reduce all saves and defense by 17 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 2 mind Changes stats: +2 Cun Changes resistances: +0%(-3%) darkness / +6% cold / +9% mind / +6% fire Changes resistances penetration: +0%(-10%) fire / +5% mind / +0%(-15%) darkness Changes damage: +0%(-12%) darkness Mental save: +6 (+3 eff.) Infravision radius: +0 (-2) A pointy cloth hat, very wizardly... |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. extending elm totem of healing [power 66] (14/15 cooldown) (Tool)]iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fjord Fjairmont the Yeek Brawler level 10
5th Mirth 122nd year of Ascendancy at 01:35 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Fjord Fjairmont the Yeek Brawler level 11
8th Mirth 122nd year of Ascendancy at 10:45 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Fjord Fjairmont the Yeek Brawler level 12
2nd Summertide 122nd year of Ascendancy at 11:18 see stats
Log
Another foe is summoned to the arena!
You collect a new ingredient: minotaur nose (1).
Fjord Fjairmont hits Maulotaur for 34 physical, 54 physical (88 total damage).
Fjord Fjairmont killed Maulotaur!
Orc corruptor casts Rune: Biting Gale.
Fjord Fjairmont is encased in ice!
Orc corruptor hits Fjord Fjairmont for (9 resist armour), 64 cold (64 total damage).
Orc corruptor uses Orcish Fury.
Orc corruptor enters a state of bloodlust.
Fjord Fjairmont shrugs off the effect 'Exposed'!
Orc corruptor casts Soul Rot.
Fjord Fjairmont hits Iceblock for 40 physical damage.
Melee retaliation hits Iceblock for 4 mind damage.
Fjord Fjairmont is recovering from the damage!
Orc corruptor's Soul Rot hits Fjord Fjairmont for (9 resist armour), (82 to ice), 123 blight (123 total damage).
Orc corruptor casts Blood Grasp.
Fjord Fjairmont uses Infusion: Wild.
Fjord Fjairmont is free from the ice.
Fjord Fjairmont is cured!
Fjord Fjairmont lessens the pain.
Fjord Fjairmont activates his extending elm totem of healing!
Fjord Fjairmont receives 91 healing.
Orc corruptor's Blood Grasp hits Fjord Fjairmont for (9 resist armour), 123 blight (123 total damage).
Orc corruptor receives 26 healing from Orc corruptor's Blood Grasp.
Talent Double Strike is ready to use.
Orc corruptor casts Blood Spray.
Orc corruptor roars triumphantly.
Saving game...




































































