










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 10 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 32nd Haze 122nd year of Ascendancy at 21:29 0 / 4Killed by Forest Troll Hedge-Wizard at level 6 on the 32nd Haze 122nd year of Ascendancy at 21:49 Killed by Glona the mean looking elven guard at level 10 on the 53rd Haze 122nd year of Ascendancy at 21:11 Killed by Glona the mean looking elven guard at level 10 on the 53rd Haze 122nd year of Ascendancy at 22:19 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 36 (base 34) |
| Willpower | 13 (base 10) |
| Cunning | 21 (base 17) |
Resources
| Life | 300/300 |
| Mana | 169/169 |
| Stamina | 134/134 |
| Healing Factor | 1.11 |
| Regeneration | 1.0545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 30 |
| Crit Chance | 7% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Mind | +7% |
| Cold | +12% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 8 |
| Physical Save | 9 |
| Spell Save | 20 |
| Mental Save | 11 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 8%( 70%) |
| Lightning | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
| Pinning Resistance | 20% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the worried loremaster from death by Spellblaze Crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frozengash (0 def, 3 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: miner While equipped: offense ------ Damage Change +12% cold defense ------ Armor +3 Resistance +3% lightning +3% mind Crit Resistance 5.00% Immune +10% Stun other ------- Infravision +1 A pair of boots made of leather. |
| Light source | brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: defense ------ Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Eremuthad' (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: ground While equipped: offense ------ Critical power +5.00% Physical Crit +1.0% defense ------ Armor +1 Resistance +6% lightning +6% temporal +2% physical other ------- See Invisibility +3 Fatigue +1% A cap made of leather. |
| Tool | iron torque of mindblast 'Ebonysaw' [power 105] (15 cooldown)T1Rare torque /charm (2.0 Encumbrance) Psionic Power Keywords: focusing/mindblast While equipped: offense ------ Damage Change +3% mind Ignore resists +20% darkness +10% mind On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Resistance +3% acid Blast the opponent's mind dealing 112 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of lightning (+22%)T1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: lightning While equipped: offense ------ Damage Change +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great! |
| Around waist | rough leather belt of lifeT1Ego belt /armor (1.0 Encumbrance) Nature Power Keywords: life While equipped: defense ------ Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
| In main hand | iron greatsword 'Sootwitch' (15-24 power, 1 apr)T1Rare greatsword 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Weapon Damage 15.0 - 24.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +4 light On Hit: * 20% chance to reduce damage dealt by 10% While equipped: offense ------ Ignore resists +10% light Accuracy +9 (+4 eff.) defense ------ Defense +7 (+7 eff.) Immune +29% Disarm Massive two-handed swords. |
| On hands | psychic's iron gauntlets of strength (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Masterpiece/Psionic Power Keywords: strength/psychic While equipped: Stats +2Str offense ------ Damage Change +4% mind Physical Power +7 (+3 eff.) On-Hit 5 mind defense ------ Armor +1 Resistance +5% mind other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | prismatic rough leather armour of cold resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Arcane Power/Masterpiece Keywords: cold res/prismatic While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +16% cold +10% light +10% darkness other ------- Fatigue +6% A suit of armour made of leather. |
| Cloak | linen cloak 'Tarriroddarig' (1 def, 2 armour)T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +3% light Spell save +3 (+1 eff.) Life +32.00 Immune +20% Poison A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet of cunning (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: cunning/stabilizing While equipped: Stats +3Cun defense ------ Resistance +11% temporal Immune +20% Pin +20% Knockbk Amulets make your neck look great! |
Inventory
3 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10
Got a character to level 10.By Deomin the Shalore Arcane Blade level 10
42nd Haze 122nd year of Ascendancy at 05:08 see stats
The Arena
Unlocked Arena mode.By Deomin the Shalore Arcane Blade level 5
5th Dusk 122nd year of Ascendancy at 04:23 see stats
The secret city
Discovered the truth about mages.By Deomin the Shalore Arcane Blade level 10
46th Haze 122nd year of Ascendancy at 11:41 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Today is the 54th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.
Talent Arcane Combat is ready to use.
There is a Elvala (Town) here (press '' or right click to use).
Resting starts...
Talent Dirty Fighting is ready to use.
Talent Feather Wind is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Displacement Shield is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
There is a Elvala (Town) here (press '' or right click to use).
You gain 5.00 gold from the transmogrification of iron torque of mindblast [power 100] (15 cooldown).
You gain 4.85 gold from the transmogrification of Glimmerwilder (0 def, 1 armour).
You gain 1.38 gold from the transmogrification of prismatic rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of iron greatsword (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of elm starstaff (10-12 power, 2 apr, darkness element).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.





































































