





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 2 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:36 / 1 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 15 (base 14) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | -11/115 |
| Mana | 100/111 |
| Stamina | 86/106 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 19 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 9 |
| Mental Save | 8 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (3 def, 2 armour)T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
| In main hand | iron greatsword (13-21 power, 1 apr)T1Normal greatsword 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 13.0 - 20.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Inventory
copper ringT1Normal ring /jewelry (0.1 Encumbrance) Rings make your fingers look great! |
iron longsword (12-17 power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 12.0 - 16.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
flaming iron waraxe of massacre (16-23 power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: flaming/massacre When used to attack: Weapon Damage 16.5 - 23.1 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +5 fire One-handed war axes. |
rough leather sling of lightningT1Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power Requires: - Talent Shoot Keywords: lightning When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 lightning While equipped: offense ------ Damage Change +9% lightning Slings are used to hurl stones or metal shots at your foes. |
iron shield (0 def, 2 armour, 16 block)T1Normal shield /armor (7.0 Encumbrance) Requires: - Shield usage training Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
prismatic iron mail armour (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Arcane Power Keywords: prismatic While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +10% light +10% darkness other ------- Fatigue +12% A suit of armour made of mail. |
cleansing iron helm of constitution (+2) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Antimagic Power/Masterpiece Keywords: cleanse/con While equipped: Stats +2Con defense ------ Armor +3 Resistance +5% nature +5% blight other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health/survivor While equipped: defense ------ Physical save +6 (+6 eff.) Life +40.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Onoma rushes out!
Degenerated skeleton warrior is dazed!
Onoma hits Degenerated skeleton warrior for 37 physical damage.
Degenerated skeleton warrior is not dazed anymore.
Onoma hits Degenerated skeleton warrior for 27 physical damage.
Onoma killed Degenerated skeleton warrior!
You pickup 0.65 gold pieces.
You pickup 0.80 gold pieces.
Resting starts...
Rested for 18 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: at door).
Onoma picks up (i.): survivor's brass lantern of health.
Skeleton warrior hits Onoma for 26 physical damage.
Onoma hits Skeleton warrior for 23 physical damage.
Skeleton warrior hits Onoma for 28 physical, 15 lightning (43 total damage).
Onoma hits Skeleton warrior for 33 physical damage.
Skeleton warrior hits Onoma for 33 physical damage.
Onoma casts Lightning.
Onoma hits Skeleton warrior for 34 physical, 35 lightning (69 total damage).
Skeleton warrior hits Onoma for 25 physical damage.
Onoma the level 2 higher arcane blade was bled to death by a skeleton warrior on level 1 of Trollmire.































































