





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 66 (base 60) |
| Dexterity | 16 (base 16) |
| Constitution | 24 (base 12) |
| Magic | 60 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1029/1043 |
| Hate | 116/116 |
| Vim | 266/266 |
| Healing Factor | 0.60824742268041 |
| Regeneration | 0.60824742268041 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 60 |
| Crit Chance | 27% |
| APR | 5 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 14% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -48% |
| Cold | -51% |
| All | -60% |
Offense: Damage Penetration
| Cold | +20% |
| Lightning | +10% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (87.462686567164%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 22 |
| Physical Save | 47 |
| Spell Save | 34 |
| Mental Save | 21 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | + 91%(100%) |
| Physical | + 45%(100%) |
| Cold | + 58%(100%) |
| All | + 40%(100%) |
| Lightning | + 72%(100%) |
| Darkness | + 61%(100%) |
| Fire | + 15%(100%) |
| Nature | + 28%(100%) |
Defense: Immunities
| Silence Resistance | 32% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 76.88 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | powerful dragonbone totem of summon tentacle [power 390] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 952 Base Damage: 418 Armor: 9 All Resist: 40 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | NOTE: 5 congladiator's steel ring of misery =6 str 5 con= Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 12 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 12 Damage (Ranged): 5 physical Changes stats: +6 Str / +2 Cun / +5 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | titan's steel ring of misery =3 con=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 12 Damage (Melee): 9 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 12 Damage (Ranged): 11 physical Changes stats: +3 Cun / +3 Con Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Eilinuna the Smoldertouch =wear=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes resistances: +9% fire Changes resistances penetration: +20% fire Silence immunity: +32% Mana each turn: +0.24 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| On fingers | Muyathad the Blazenight =4 con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 41% Damage when hit (Melee): 2 nature Changes stats: +4 Con Changes resistances: +18% lightning / +12% acid Physical save: +8 (+3 eff.) Rings can have magical properties. |
| Around waist | noble's rough leather belt of unlife =unlife=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +7% blight Damage against: +17% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| Main armor | Hettydir the Frostsage (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 4 darkness Changes resistances: +12% lightning / +30% cold / +8% physical Changes resistances penetration: +10% lightning Changes damage: +12% darkness / +9% cold Physical save: +18 (+6 eff.) A suit of armour made of metal plates. |
| In off hand | steel waraxe 'Shadestriker' (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 11% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 20% chance to reduce damage dealt by 11% Changes stats: +2 Cun Changes resistances penetration: +20% cold Equilibrium when hit: +0.32 One-handed war axes. |
| In main hand | plaguebringer's stralite waraxe of vileness (31.5-44.1 power, 5 apr) =epidemic=Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +19 blight When wielded/worn: Disease immunity: +21% One-handed war axes. |
Inventory
Galekin the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances penetration: +25% lightning / +10% cold Changes damage: +12% lightning / +9% acid Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
Sunwasp the copper ring =2 con=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances penetration: +20% nature Changes damage: +18% nature Spell save: +11 (+5 eff.) Maximum stamina: +14.00 Light radius: +3 Rings can have magical properties. |
warrior's copper ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
Balyrain the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 12 Damage when hit (Melee): 4 physical Changes stats: +3 Str / +5 Mag / +5 Cun Changes damage: +12% mind Physical save: +9 (+3 eff.) Spell save: +10 (+5 eff.) Equilibrium when hit: +0.12 Maximum stamina: +20.00 Mindpower: +25 (+13 eff.) Rings can have magical properties. |
PurebaitPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+10 eff.) Changes resistances: +22% acid / +19% fire / +22% cold / +6% nature / +40% lightning Changes damage: +30% nature Disease immunity: +20% Vim when firing critical spell: +2.00 Rings can have magical properties. |
Pitchnail the steel mace (15.5-21.7 power, 3 apr) =blight=Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +12% blight / +6% darkness Changes damage: +27% blight / +12% darkness Blunt and deadly. |
Velywe the Rainbreak (15.5-21.7 power, 3 apr) =9 con=Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (radius 2) on crit: +36 fire When wielded/worn: Changes stats: +3 Str / +7 Wil / +9 Con Changes resistances penetration: +18% fire Changes damage: +9% cold Maximum life: +11.00 Light radius: +1 Infravision radius: +2 Global speed: +5% Blunt and deadly. |
elemental steel mace of amnesia (16-22.4 power, 3 apr) =use=Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * Create an explosion dealing 113 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +8% cold Changes damage: +5% cold Blunt and deadly. |
enhanced stralite mace of shearing (37.5-52.5 power, 5 apr) =8 str 7 con=Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +9 Changes stats: +8 Str / +5 Dex / +6 Mag / +8 Wil / +6 Cun / +7 Con Changes resistances penetration: +9% all Blunt and deadly. |
steel waraxe 'Elubretha' (14.5-20.3 power, 3 apr) =use=Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +20 acid When wielded/worn: Changes stats: +3 Cun Changes resistances: +24% acid Reduces incoming crit damage: 15.00% One-handed war axes. |
Glintviper the voratun waraxe (39-54.6 power, 6 apr) =4 con=Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +4 light Damage (radius 2) on crit: +49 fire When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +10 (+3 eff.) Defense: +12 (+12 eff.) Changes stats: +4 Con Changes resistances: +12% blight Changes resistances penetration: +8% physical / +15% light / +12% fire Changes damage: +9% blight Disease immunity: +15% Disarm immunity: +63% Global speed: +4% One-handed war axes. It was changed by the digestive sack. |
NOTE: 17 str 13 wil 13 conenhanced voratun waraxe of rage (39.5-55.3 power, 6 apr) =13 con= Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +17 Str / +7 Dex / +8 Mag / +13 Wil / +7 Cun / +13 Con Changes damage: +7% physical One-handed war axes. |
balanced stralite dagger of enduring (28-36.4 power, 9 apr) =8 con=Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+9 eff.) Changes stats: +8 Con / +10 Wil Disarm immunity: +32% Maximum life: +45.00 Sharp, short and deadly. |
NOTE: 6 converdant silk robe of power (0 def, 0 armour) =6 con= Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +13% all Changes damage: +25% nature / +11% all Poison immunity: +28% Disease immunity: +38% Spellpower: +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tundrasage the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +10% cold Life regen: +9.00 Only die when reaching: -80.00 life Maximum life: +25.00 Healing mod.: +13% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
monstrous hardened leather belt of transcendence =4 str 3 con=Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +4 Str / +3 Con Physical save: +15 (+5 eff.) Mindpower: +2 (+2 eff.) Size category: +1 A belt that goes around your waist. |
stone warden's dwarven-steel gauntlets of magic (+8) (0 def, 13 armour) =8 con=Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +13 Armour Hardiness: +7% Fatigue: +3% Changes stats: +2 Mag / +8 Con Changes resistances: +5% physical Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
miner's dwarven-steel helm of constitution (+5) (0 def, 7 armour) =5 con=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +5 Con Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel pickaxe of delving (dig speed 28 turns) =4 str 3 con=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Log
A good boi (servant of Drfr) wears (replacing Glintviper the voratun waraxe (39-54.6 power, 6 apr) =4 con=): plaguebringer's stralite waraxe of vileness (31.5-44.1 power, 5 apr) =epidemic=.
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Character control switched to Drfr.
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You give Purebait to a good boi (servant of Drfr).
You give Balyrain the gold ring to a good boi (servant of Drfr).
You give Muyathad the Blazenight =4 con= to a good boi (servant of Drfr).
Character control switched to a good boi (servant of Drfr).
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Character control switched to Drfr.
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Character control switched to a good boi (servant of Drfr).
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A good boi (servant of Drfr) wears: Purebait.
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A good boi (servant of Drfr) wears (replacing Purebait): Muyathad the Blazenight =4 con=.
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A good boi (servant of Drfr) wears (replacing steel waraxe 'Elubretha' (14.5-20.3 power, 3 apr) =use=): steel waraxe 'Shadestriker' (15-21 power, 3 apr).
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A good boi (servant of Drfr) deactivates Infestation.
A good boi (servant of Drfr) deactivates Worm that Walks Link.
Drfr deactivates Chaos Orbs.













































