





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 23 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 17 (base 15) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 57 (base 51) |
| Willpower | 10 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 469/469 |
| Hate | 100/100 |
| Vim | 158/158 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 1.5494505494506 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 14 |
| See Stealth | 6 |
| See Invisible | 37 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 41 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 41 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -57% |
| Physical | -49% |
| Light | -49% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 25 |
| Mental Save | 12 |
Defense: Resistances
| Acid | + 99%(100%) |
| Blight | + 99%(100%) |
| Physical | + 31%(100%) |
| Mind | + 25%(100%) |
| All | + 23%(100%) |
| Lightning | + 33%(100%) |
| Darkness | + 33%(100%) |
| Fire | -16%(100%) |
| Nature | + 30%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | warrior's copper ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
| On fingers | BrenoruilegPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 13 light Changes stats: +4 Cun / +6 Mag Changes damage: +11% light Physical save: +6 (+3 eff.) Blindness immunity: +25% Disease immunity: +20% Life regen: +2.00 Spellpower: +6 (+2 eff.) Infravision radius: +4 See stealth: +6 See invisible: +7 Rings can have magical properties. |
| Around waist | Windsin the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+8 eff.) Changes resistances: +3% mind / +9% nature Changes damage: +3% nature Stealth bonus: +6 A belt that goes around your waist. |
| Main armor | rough leather armour of resilience (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Maximum life: +20.00 A suit of armour made of leather. |
| In off hand | flaming iron dagger of massacre (15.5-20.15 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire Sharp, short and deadly. |
| In main hand | iron waraxe of massacre (15.5-21.7 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
BetattaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +22 (+12 eff.) Changes resistances: +1% physical / +6% light / +9% fire Silence immunity: +20% Spellpower: +7 (+2 eff.) Mindpower: +6 (+6 eff.) Rings can have magical properties. |
Galekin the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances penetration: +25% lightning / +10% cold Changes damage: +12% lightning / +9% acid Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+7 eff.) Rings can have magical properties. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Smearwill the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +28% lightning / +9% temporal / +5% arcane / +9% light Changes damage: +14% lightning / +9% cold / +3% nature Spell save: +15 (+7 eff.) Rings can have magical properties. |
Pitchpyre the iron greatmaul (27.5-41.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +1 Con Changes resistances penetration: +5% darkness Reduces incoming crit damage: 10.00% Light radius: +1 Infravision radius: +2 See invisible: +9 Massive two-handed mauls. |
NOTE: +11 conwarbringer's iron greatmaul of enduring (20-30 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+6 eff.) Changes stats: +11 Con / +9 Wil Changes resistances penetration: +7% physical Disarm immunity: +14% Maximum life: +17.00 Massive two-handed mauls. |
iron mace 'Adygaba' (17.5-24.5 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Changes stats: +2 Con Changes resistances: +6% blight / +12% cold Changes damage: +9% physical Critical mult.: +20.00% Blunt and deadly. |
Gunudraldir the GlowravagerRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +11 Physical crit. chance: +3.0% Defense: +5 (+5 eff.) Changes stats: +6 Str / +5 Dex / +8 Mag / +8 Wil / +5 Cun / +5 Con Changes resistances: +6% acid Changes resistances penetration: +10% light / +11% all Maximum life: +40.00 Longbows are used to shoot arrows at your foes. |
Betunor (16/16, 14-16.8 power, 1 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 On weapon hit: * 20% chance to slow global speed by 32% * 20 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 16 physical damage Damage (Ranged): +12 mind / +6 physical Damage (radius 2) on crit: +4 mind Shots are used with slings to pummel your foes to death. |
Arovena the pouch of steel shots (22/57, 22.5-27 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 57 On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 27 Damage (Ranged): +16 blight / +20 arcane When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
rejuvenating rough leather armour of acid resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +17% acid Life regen: +2.60 Stamina each turn: +0.50 A suit of armour made of leather. |
Tundrasage the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +10% cold Life regen: +9.00 Only die when reaching: -80.00 life Maximum life: +25.00 Healing mod.: +13% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Aerassra the steel mail armour (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% physical / +6% mind / +6% temporal Physical save: +11 (+5 eff.) Mental save: +12 (+10 eff.) A suit of armour made of mail. |
Giluredan (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Damage when hit (Melee): 8 blight Changes stats: +3 Wil Changes resistances penetration: +10% blight Physical save: +5 (+2 eff.) Maximum vim: +20.00 Spellpower: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
A good boi (servant of Drfr) no longer seems to be in sync with his ally.
Drfr no longer seems to be in sync with his ally.
Drfr links closer to his ally!
A good boi (servant of Drfr) links closer to his ally!
A good boi (servant of Drfr) no longer seems to be in sync with his ally.
Drfr no longer seems to be in sync with his ally.
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).
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There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Drfr links closer to his ally!
A good boi (servant of Drfr) links closer to his ally!
There is an exit to the worldmap here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).
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Character control switched to a good boi (servant of Drfr).
--------------------------------
A good boi (servant of Drfr) deactivates Infestation.
A good boi (servant of Drfr) deactivates Worm that Walks Link.
Drfr deactivates Chaos Orbs.











































