




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 54 (base 48) |
Dexterity | 32 (base 32) |
Constitution | 12 (base 12) |
Magic | 83 (base 60) |
Willpower | 22 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 213/1012 |
Hate | 100/100 |
Vim | 226/226 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.633745964021% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 80 |
Accuracy | 74 |
Crit Chance | 26% |
APR | 5 |
Speed | 1.25 |
Offense: Offhand
Damage | 51 |
Accuracy | 74 |
Crit Chance | 25% |
APR | 6 |
Speed | 1.25 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 18% |
Speed | 1.25 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Nature | -54% |
Fire | -40% |
Blight | -31% |
Arcane | -51% |
Mind | -57% |
All | -60% |
Offense: Damage Penetration
Nature | +25% |
Mind | +5% |
Fire | +20% |
Cold | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 14 (44.574340358689%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 44 |
Mental Save | 27 |
Defense: Resistances
Darkness | + 14%(100%) |
Acid | +100%(100%) |
Nature | -1%(100%) |
Temporal | + 16%(100%) |
Blight | +100%(100%) |
Cold | + 10%(100%) |
Fire | + 57%(100%) |
All | + 11%(100%) |
Defense: Immunities
Pinning Resistance | 27% |
Confusion Resistance | 20% |
Knockback Resistance | 36% |
Stun Resistance | 100% |
Disarm Resistance | 25% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 96.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 69.12 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Equipment
Tool | ![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Res.pen +5% cold ----- def ----- Defense +10 (+3 eff.) Resists +6% acid Mind.save +10 (+5 eff.) Die.at -60.00 life Blind- +20% ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +7 Wil dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +17% blight Melee Ret 2 fire ----- def ----- Defense +5 (+2 eff.) Resists +6% temporal +3% darkness +17% blight +3% cold +6% nature Spell.save +14 (+5 eff.) Confus- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% nature +25% cold On Hit (Melee): * 20% chance to slow global speed by 39% * 20% chance to reduce damage dealt by 12% ----- def ----- Fatigue -7% Resists +6% cold ---------- misc Max.enc +29 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego] Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +32.00 Disarm- +25% Pinning- +27% Knockbk- +36% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
In off hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +12% blight +9% arcane +3% mind Res.pen +5% mind Melee Ret 6 arcane Sharp, long, and deadly. |
In main hand | ![]() 3.0 T4 waraxe 1H weapon [Ego++] Arcane Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 blight On Hit: 20% Curse of Death 4 On Hit: 20% Epidemic 4 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +17% One-handed war axes. |
Inventory
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+1 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Fatigue -5% Resists +22% light ---------- misc Max.enc +21 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+5 eff.) Max.HP +34.00 Disarm- +36% Pinning- +32% Knockbk- +20% Rings make your fingers look great! |
![]() 3.0 T1 longsword 1H weapon [Ego+] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 215 damage over 5 turns and reducing armor and accuracy by 27 While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Psionic Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego+] Arcane Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +13% Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego++] Disrupt/Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 29 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Ego++] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: 20% Curse of Death 1 On Hit: * Create an explosion dealing 129 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +8% fire Res.pen +5% fire Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Cun +3 Str ----- def ----- Resists +24% fire ---------- misc Light +3 Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Deals 29 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +9% mind Res.pen +15% physical Melee Ret 4 mind ----- def ----- Defense +25 (+8 eff.) Die.at -40.00 life One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +8 blight +15 fire On Hit: 20% Curse of Death 4 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Res.pen +15% blight Acc +21 (+5 eff.) Melee Ret 4 temporal ----- def ----- Resists +6% darkness Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +21 mind +8 cold On Crit.r2 +21 lightning +49 cold On Hit: * 30% chance to reduce all saves and defense by 14 While equipped: Stats +9 Str +5 Wil +4 Cun dps ---------- Mov.spd +36% Dmg.mod +13% physical Res.pen +12% lightning +41% cold Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +6% nature One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Disrupt/Psionic Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Deals 29 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego++] Arcane/Psionic Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 35 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +19% One-handed war axes. |
![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 12.40 to 37.19 lightning damage (24.79 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +50.00 HP.reg +4.20 Heal.mod +12% ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +30% lightning +19% fire +3% cold A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +12% Resists +13% blight +7% cold +10% darkness +7% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 9.72 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 476 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You gain 7.74 gold from the transmogrification of manaburning voratun longsword of shearing (44-62 power, 6 apr).
You gain 15.00 gold from the transmogrification of Corpathus (40-56 power, 12 apr).
You gain 16.31 gold from the transmogrification of voratun greatsword 'Cloudjam' (78-126 power, 4 apr).
You gain 5.72 gold from the transmogrification of manaburning voratun greatsword of erosion (62-98 power, 4 apr).
You gain 10.17 gold from the transmogrification of inquisitor's voratun greatsword of enduring (64-103 power, 4 apr).
You gain 15.00 gold from the transmogrification of Warmaster Gnarg's Murderblade (60-96 power, 19 apr).
You gain 8.02 gold from the transmogrification of blazebringer's voratun greatmaul (70-104 power, 4 apr).
You gain 23.84 gold from the transmogrification of Goremortal the stralite greatmaul (55-82 power, 3 apr).
You gain 9.35 gold from the transmogrification of inquisitor's voratun battleaxe of ruin (57-86 power, 4 apr).
You gain 13.68 gold from the transmogrification of magelord's dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element).
You gain 9.11 gold from the transmogrification of lifebinding dragonbone magestaff of protection (30-36 power, 6 apr, fire element).
You gain 7.08 gold from the transmogrification of lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element).
You gain 10.78 gold from the transmogrification of infernal dragonbone vilestaff of protection (30-36 power, 6 apr, fire element).
You gain 12.08 gold from the transmogrification of infernal dragonbone vilestaff of breaching (30-36 power, 6 apr, blight element).
You gain 10.02 gold from the transmogrification of infernal dragonbone starstaff of might (30-36 power, 6 apr, physical element).
You gain 14.65 gold from the transmogrification of infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element).
You gain 4.58 gold from the transmogrification of earthen dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 12.49 gold from the transmogrification of magelord's elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element).
You gain 8.93 gold from the transmogrification of magelord's elven-wood magestaff of might (25-30 power, 5 apr, fire element).
You gain 10.67 gold from the transmogrification of greater elven-wood starstaff of protection (25-30 power, 5 apr, temporal element).
You gain 5.71 gold from the transmogrification of elven-wood vilestaff of greater warding (25-30 power, 5 apr, darkness element).
You gain 10.00 gold from the transmogrification of Plague-Fire Sceptre (24-29 power, 4 apr, physical element).
You gain 6.43 gold from the transmogrification of pixie's voratun ring of pilfering.
You gain 3.23 gold from the transmogrification of stralite ring of pilfering.
You gain 3.79 gold from the transmogrification of vitalizing voratun amulet.
You gain 2.39 gold from the transmogrification of savior's stralite amulet.
You gain 1.20 gold from the transmogrification of shatter afflictions rune of the titan (absorb 79; cd 19).
You gain 0.75 gold from the transmogrification of shatter afflictions rune (absorb 85; cd 22).
You gain 0.90 gold from the transmogrification of regeneration infusion (heal 135; 13 cd).
There is a nearly collapsed hidden vault here (press '' or right click to use).