












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 35 / 53% |
| Size | big |
| Lifes / Deaths | Killed by The Possessed at level 8 on the 10th Dusk 122nd year of Ascendancy at 16:08 / 3Killed by Belina the cold drake hatchling at level 18 on the 33rd Haze 122nd year of Ascendancy at 18:34 Killed by Warmaster Gnarg at level 34 on the 60th Dusk 123rd year of Ascendancy at 19:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 75.170224963639 (base 58) |
| Dexterity | 21 (base 10) |
| Constitution | 41 (base 29) |
| Magic | 13.170224963639 (base 10) |
| Willpower | 83.340449927278 (base 60) |
| Cunning | 37 (base 10) |
Resources
| Life | 1188/1188 |
| Hate | 51/108 |
| Equilibrium | 30 |
| Psi | 173/173 |
| Healing Factor | 0.97784033538616 |
| Regeneration | 14.007104483197 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 10 |
| See Invisible | 7.340449927278 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 38 |
| Crit Chance | 17% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +23% |
| Acid | +14% |
| Light | +14% |
| Cold | +8% |
| Mind | +14% |
| Physical | +14% |
| Fire | +14% |
| All | +2% |
Offense: Damage Penetration
| Physical | +16% |
| Lightning | +5% |
| Light | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 41.335093952971 (48.103448275862%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 13 |
| Physical Save | 47 |
| Spell Save | 36 |
| Mental Save | 52 |
Defense: Resistances
| Physical | + 15%( 74%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 19%( 70%) |
| Light | -5%( 70%) |
| Darkness | + 22%( 74%) |
| Mind | + 37%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Confusion Resistance | 60% |
| Fear Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -565 life. The duration and life will increase by 1% for every 1% life you have lost (currently 565 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Gloom |
| talent | Cleave |
| talent | Antimagic Shield |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.2)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 58 mind and 52 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 88 Mind damage, and deal 79 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 325. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of dwarven-steel boots (Nightmares) (0 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +11% cold Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Shadecutter'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Armour +2 Resists +9% fire +9% darkness +9% nature Phys.save +6 (+2 eff.) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Ereledunaran' (Corpses) (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Cun +5 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +4 Fatigue +4% Resists -23% light Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Max.hate +2.00 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Stormblast' (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +12% lightning +12% fire Res.pen +5% lightning +16% physical Melee Ret 4 lightning ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Quenchwarden0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +6% cold ----- def ----- Resists +6% cold HP.reg +2.00 Stun/Frz- +20% ---------- misc Stam/turn +2.00 Rings can have magical properties. |
| Around waist | reinforced hardened leather belt of burglary (Corpses)1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Cun +7 Lck ----- def ----- Armour +8 Defense +7 (+3 eff.) Phys.save +16 (+5 eff.) Stealth +8 ---------- misc T.Disarm +14 Infravis +4 Curse of Corpses A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Morningminister' (Nightmares) (77-115.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 77.0 - 115.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 20% chance to reduce all saves and defense by 38 While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +6% light ---------- misc Light +3 Curse of Nightmares Massive two-handed battleaxes. |
| On hands | Bilequell the voratun gauntlets (Nightmares) (0 def, 3 armour)1.5 T4 hands armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 7 lightning Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +5% Resists +10% lightning +12% nature ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Infravis +3 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening steel mail armour of command (Nightmares) (8 def, 10 armour)14.0 T2 heavy armor [Ego++] Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +10 Defense +8 (+4 eff.) Fatigue +12% Mind.save +21 (+7 eff.) Curse of Nightmares A suit of armour made of mail. |
| Cloak | Chista the Prismbringer (Shrouds) (17 def, 8 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% light Res.pen +15% nature +25% light ----- def ----- Armour +8 Defense +17 (+8 eff.) Phys.save +18 (+6 eff.) Spell.save +18 (+7 eff.) Mind.save +19 (+6 eff.) ---------- misc Hate/m.crit +2.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 326/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lucky day the Krog Cursed level 32
28th Dusk 123rd year of Ascendancy at 21:53 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lucky day the Krog Cursed level 26
74th Pyre 123rd year of Ascendancy at 08:52 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Lucky day the Krog Cursed level 31
20th Dusk 123rd year of Ascendancy at 10:03 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Lucky day the Krog Cursed level 20
1st Wintertide 123rd year of Ascendancy at 21:01 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lucky day the Krog Cursed level 34
56th Dusk 123rd year of Ascendancy at 18:49 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lucky day the Krog Cursed level 26
4th Mirth 123rd year of Ascendancy at 14:12 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Lucky day the Krog Cursed level 25
62nd Pyre 123rd year of Ascendancy at 00:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lucky day the Krog Cursed level 20
3rd Allure 123rd year of Ascendancy at 19:48 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lucky day the Krog Cursed level 33
53rd Dusk 123rd year of Ascendancy at 04:14 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Lucky day the Krog Cursed level 22
23rd Pyre 123rd year of Ascendancy at 10:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Lucky day the Krog Cursed level 20
64th Regrowth 123rd year of Ascendancy at 07:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lucky day the Krog Cursed level 17
20th Haze 122nd year of Ascendancy at 10:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lucky day the Krog Cursed level 30
16th Dusk 123rd year of Ascendancy at 05:11 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Lucky day the Krog Cursed level 33
50th Dusk 123rd year of Ascendancy at 04:56 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lucky day the Krog Cursed level 26
74th Pyre 123rd year of Ascendancy at 06:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lucky day the Krog Cursed level 10
57th Dusk 122nd year of Ascendancy at 08:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lucky day the Krog Cursed level 20
70th Haze 122nd year of Ascendancy at 01:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lucky day the Krog Cursed level 30
9th Dusk 123rd year of Ascendancy at 19:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lucky day the Krog Cursed level 20
70th Haze 122nd year of Ascendancy at 02:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lucky day the Krog Cursed level 25
62nd Pyre 123rd year of Ascendancy at 12:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lucky day the Krog Cursed level 34
53rd Dusk 123rd year of Ascendancy at 17:33 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Lucky day the Krog Cursed level 26
74th Pyre 123rd year of Ascendancy at 08:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lucky day the Krog Cursed level 20
49th Regrowth 123rd year of Ascendancy at 02:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Lucky day the Krog Cursed level 6
1st Mirth 122nd year of Ascendancy at 16:36 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Lucky day the Krog Cursed level 26
74th Pyre 123rd year of Ascendancy at 08:52 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Lucky day the Krog Cursed level 35
76th Dusk 123rd year of Ascendancy at 20:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Lucky day the Krog Cursed level 20
49th Regrowth 123rd year of Ascendancy at 08:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lucky day the Krog Cursed level 26
74th Pyre 123rd year of Ascendancy at 07:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lucky day the Krog Cursed level 17
20th Haze 122nd year of Ascendancy at 23:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lucky day the Krog Cursed level 30
19th Dusk 123rd year of Ascendancy at 13:47 see stats
Log
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: magical barrier
Lore found: King Tolak's Condemnation
Lore found: telepathic message (1)
Lore found: gravestone
Lore found: Declaration of the Unification of the Allied Kingdoms
Lore found: Keepsake
Lore found: demon statue: Harkor'Zun
Lore found: clue (ruined dungeon)
Lore found: slain master
Lore found: Kyless' Journal: Fourth Entry
Lore found: clue (ruined dungeon)
Lore found: demon statue: daelach
Lore found: gravestone
Lore found: telepathic message (6)
Lore found: fifth mural painting
Lore found: gravestone
Lore found: gravestone
Lore found: gravestone
Lore found: strange picture
Lore found: arrrrrrghhhhhh
Lore found: gravestone
--------------------------------
Lucky day deactivates Gloom.
Lucky day deactivates Cleave.
Lucky day deactivates Stalk.
Lucky day deactivates Antimagic Shield.














































































